mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Merge pull request #171 from vmarkovtsev/feature/remove_if_to_erase_if
Replace std::remove_if with vstd::erase_if
This commit is contained in:
commit
51910cbca3
@ -1017,7 +1017,7 @@ void CBattleInterface::stackRemoved(int stackID)
|
||||
setActiveStack(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
delete creAnims[stackID];
|
||||
creAnims.erase(stackID);
|
||||
creDir.erase(stackID);
|
||||
@ -1201,18 +1201,18 @@ void CBattleInterface::stackIsCatapulting(const CatapultAttack & ca)
|
||||
for(auto attackInfo : ca.attackedParts)
|
||||
{
|
||||
addNewAnim(new CShootingAnimation(this, stack, attackInfo.destinationTile, nullptr, true, attackInfo.damageDealt));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//no attacker stack, assume spell-related (earthquake) - only hit animation
|
||||
//no attacker stack, assume spell-related (earthquake) - only hit animation
|
||||
for(auto attackInfo : ca.attackedParts)
|
||||
{
|
||||
Point destPos = CClickableHex::getXYUnitAnim(attackInfo.destinationTile, nullptr, this) + Point(99, 120);
|
||||
|
||||
|
||||
addNewAnim(new CSpellEffectAnimation(this, "SGEXPL.DEF", destPos.x, destPos.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
waitForAnims();
|
||||
|
||||
@ -1323,9 +1323,9 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
|
||||
|
||||
//displaying message in console
|
||||
std::vector<std::string> logLines;
|
||||
|
||||
|
||||
spell.prepareBattleLog(curInt->cb.get(), sc, logLines);
|
||||
|
||||
|
||||
for(auto line : logLines)
|
||||
console->addText(line);
|
||||
|
||||
@ -1427,15 +1427,15 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile, bool areaEffect)
|
||||
}
|
||||
|
||||
void CBattleInterface::displaySpellAnimation(const CSpell::TAnimation & animation, BattleHex destinationTile, bool areaEffect)
|
||||
{
|
||||
{
|
||||
if(animation.pause > 0)
|
||||
{
|
||||
addNewAnim(new CDummyAnimation(this, animation.pause));
|
||||
addNewAnim(new CDummyAnimation(this, animation.pause));
|
||||
}
|
||||
else
|
||||
{
|
||||
addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
|
||||
}
|
||||
addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTile, bool areaEffect)
|
||||
@ -1444,11 +1444,11 @@ void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTi
|
||||
|
||||
if(spell == nullptr)
|
||||
return;
|
||||
|
||||
|
||||
for(const CSpell::TAnimation & animation : spell->animationInfo.cast)
|
||||
{
|
||||
displaySpellAnimation(animation, destinationTile, areaEffect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect)
|
||||
@ -1933,7 +1933,7 @@ void CBattleInterface::bTacticNextStack(const CStack *current /*= nullptr*/)
|
||||
waitForAnims();
|
||||
|
||||
TStacks stacksOfMine = tacticianInterface->cb->battleGetStacks(CBattleCallback::ONLY_MINE);
|
||||
stacksOfMine.erase(std::remove_if(stacksOfMine.begin(), stacksOfMine.end(), &immobile), stacksOfMine.end());
|
||||
vstd::erase_if(stacksOfMine, &immobile);
|
||||
auto it = vstd::find(stacksOfMine, current);
|
||||
if(it != stacksOfMine.end() && ++it != stacksOfMine.end())
|
||||
stackActivated(*it);
|
||||
@ -2072,7 +2072,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
|
||||
case ANY_CREATURE:
|
||||
if (shere && shere->alive() && isCastingPossibleHere (sactive, shere, myNumber))
|
||||
legalAction = true;
|
||||
break;
|
||||
break;
|
||||
case HOSTILE_CREATURE_SPELL:
|
||||
if (shere && shere->alive() && !ourStack && isCastingPossibleHere (sactive, shere, myNumber))
|
||||
legalAction = true;
|
||||
|
@ -1219,8 +1219,8 @@ CGameState::CrossoverHeroesList CGameState::getCrossoverHeroesFromPreviousScenar
|
||||
// remove heroes which didn't reached the end of the scenario, but were available at the start
|
||||
for(auto hero : lostCrossoverHeroes)
|
||||
{
|
||||
crossoverHeroes.heroesFromAnyPreviousScenarios.erase(range::remove_if(crossoverHeroes.heroesFromAnyPreviousScenarios,
|
||||
CGObjectInstanceBySubIdFinder(hero)), crossoverHeroes.heroesFromAnyPreviousScenarios.end());
|
||||
vstd::erase_if(crossoverHeroes.heroesFromAnyPreviousScenarios,
|
||||
CGObjectInstanceBySubIdFinder(hero));
|
||||
}
|
||||
|
||||
// now add heroes which completed the scenario
|
||||
|
@ -133,10 +133,10 @@ namespace JsonRandom
|
||||
if (value["type"].getType() == JsonNode::DATA_STRING)
|
||||
return SpellID(VLC->modh->identifiers.getIdentifier("spell", value["type"]).get());
|
||||
|
||||
spells.erase(std::remove_if(spells.begin(), spells.end(), [=](SpellID spell)
|
||||
vstd::erase_if(spells, [=](SpellID spell)
|
||||
{
|
||||
return VLC->spellh->objects[spell]->level != si32(value["level"].Float());
|
||||
}), spells.end());
|
||||
});
|
||||
|
||||
return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user