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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- fixed handling of incorrect configuration in settings.json

- more compact schema for siege node
This commit is contained in:
Ivan Savenko 2013-04-03 13:39:46 +00:00
parent 0307639c32
commit 52e56693ea
2 changed files with 116 additions and 306 deletions

View File

@ -1,347 +1,130 @@
{
"type":"object",
"$schema": "http://json-schema.org/draft-04/schema",
"title" : "VCMI town building format",
"description" : "Format used to define town buildings in VCMI",
"id": "#",
"title" : "VCMI siege screen format",
"description" : "Format used to define town siege screen in VCMI",
"required" : [
"gate", "imagePrefix", "moat", "shooterHeight", "shooter",
"static", "towers", "walls"
],
"definitions" :
{
"point" : {
"type" : "object",
"required" : [ "x", "y" ],
"properties":{
"x": { "type":"number" },
"y": { "type":"number" }
}
},
"tower" : {
"type" : "object",
"required" : [ "battlement", "creature", "tower" ],
"properties":{
"battlement": {
"description" : "Location of battlement, part of tower that covers shooter",
"$ref" : "#/definitions/point"
},
"creature": {
"description" : "Location of shooter in tower",
"$ref" : "#/definitions/point"
},
"tower": {
"description" : "Location of main segment of tower",
"$ref" : "#/definitions/point"
}
}
}
},
"properties":{
"gate": {
"type":"object",
"id": "gate",
"description" : "Town gates",
"properties":{
"arch": {
"type":"object",
"id": "arch",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Static, top part of gates",
"$ref" : "#/definitions/point"
},
"gate": {
"type":"object",
"id": "gate",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Main section of gates",
"$ref" : "#/definitions/point"
}
}
},
"imagePrefix": {
"type":"string",
"id": "imagePrefix"
"description" : "Prefix to all images related to siege screen"
},
"moat": {
"type":"object",
"id": "moat",
"description" : "Castle moat description",
"properties":{
"bank": {
"type":"object",
"id": "bank",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Small section with bank of the moat",
"$ref" : "#/definitions/point"
},
"moat": {
"type":"object",
"id": "moat",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Main section of the moat",
"$ref" : "#/definitions/point"
}
}
},
"shooterHeight": {
"type":"number",
"id": "shooterHeight"
"description" : "Height at which shooter image will be cropped"
},
"shooter": {
"type":"string",
"id": "shooter"
"description" : "Identifier of creature that will be used as tower shooter"
},
"static": {
"type":"object",
"id": "static",
"description" : "Static sections of walls",
"properties":{
"background": {
"type":"object",
"id": "background",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Very top section of the wall located above hero",
"$ref" : "#/definitions/point"
},
"bottom": {
"type":"object",
"id": "bottom",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Bottom section located between destructible sections",
"$ref" : "#/definitions/point"
},
"top": {
"type":"object",
"id": "top",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Top section located between destructible sections",
"$ref" : "#/definitions/point"
}
}
},
"towers": {
"type":"object",
"id": "towers",
"description" : "Decription of towers",
"properties":{
"bottom": {
"type":"object",
"id": "bottom",
"properties":{
"battlement": {
"type":"object",
"id": "battlement",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
},
"creature": {
"type":"object",
"id": "creature",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
},
"tower": {
"type":"object",
"id": "tower",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
}
}
},
"keep": {
"type":"object",
"id": "keep",
"properties":{
"battlement": {
"type":"object",
"id": "battlement",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
},
"creature": {
"type":"object",
"id": "creature",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
},
"tower": {
"type":"object",
"id": "tower",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
}
}
},
"top": {
"type":"object",
"id": "top",
"properties":{
"battlement": {
"type":"object",
"id": "battlement",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
},
"creature": {
"type":"object",
"id": "creature",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
},
"tower": {
"type":"object",
"id": "tower",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
}
}
}
"bottom": { "$ref" : "#/definitions/tower", "description" : "Bottom tower" },
"keep": { "$ref" : "#/definitions/tower", "description" : "Central keep" },
"top": { "$ref" : "#/definitions/tower", "description" : "Top tower" }
}
},
"walls": {
"type":"object",
"id": "walls",
"description" : "Destructible sections of the walls",
"properties":{
"bottomMid": {
"type":"object",
"id": "bottomMid",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Second from bottom section located near gates",
"$ref" : "#/definitions/point"
},
"bottom": {
"type":"object",
"id": "bottom",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Bottommost section located near bottom tower",
"$ref" : "#/definitions/point"
},
"upperMid": {
"type":"object",
"id": "upperMid",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Second from top section located near gates",
"$ref" : "#/definitions/point"
},
"upper": {
"type":"object",
"id": "upper",
"properties":{
"x": {
"type":"number",
"id": "x"
},
"y": {
"type":"number",
"id": "y"
}
}
"description" : "Topmost section located near top tower",
"$ref" : "#/definitions/point"
}
}
}

View File

@ -1367,19 +1367,31 @@ void JsonUtils::unparseBonus( JsonNode &node, const Bonus * bonus )
void minimizeNode(JsonNode & node, const JsonNode & schema)
{
assert(schema["type"].String() == "object");
BOOST_FOREACH(auto & entry, schema["required"].Vector())
if (schema["type"].String() == "object")
{
std::string name = entry.String();
std::set<std::string> foundEntries;
BOOST_FOREACH(auto & entry, schema["required"].Vector())
{
std::string name = entry.String();
foundEntries.insert(name);
if (node[name].getType() == JsonNode::DATA_STRUCT)
minimizeNode(node[name], schema["properties"][name]);
if (vstd::contains(node.Struct(), name) &&
node[name] == schema["properties"][name]["default"])
if (vstd::contains(node.Struct(), name) &&
node[name] == schema["properties"][name]["default"])
{
node.Struct().erase(name);
}
}
// erase all unhandled entries
for (auto it = node.Struct().begin(); it != node.Struct().end();)
{
node.Struct().erase(name);
if (!vstd::contains(foundEntries, it->first))
it = node.Struct().erase(it);
else
it++;
}
}
}
@ -1389,21 +1401,36 @@ void JsonUtils::minimize(JsonNode & node, std::string schemaName)
minimizeNode(node, getSchema(schemaName));
}
// FIXME: except for several lines function is identical to minimizeNode. Some way to reduce duplication?
void maximizeNode(JsonNode & node, const JsonNode & schema)
{
assert(schema["type"].String() == "object");
BOOST_FOREACH(auto & entry, schema["required"].Vector())
// "required" entry can only be found in object/struct
if (schema["type"].String() == "object")
{
std::string name = entry.String();
std::set<std::string> foundEntries;
if (node[name].isNull() &&
!schema["properties"][name]["default"].isNull())
// check all required entries that have default version
BOOST_FOREACH(auto & entry, schema["required"].Vector())
{
node[name] = schema["properties"][name]["default"];
}
if (node[name].getType() == JsonNode::DATA_STRUCT)
std::string name = entry.String();
foundEntries.insert(name);
if (node[name].isNull() &&
!schema["properties"][name]["default"].isNull())
{
node[name] = schema["properties"][name]["default"];
}
maximizeNode(node[name], schema["properties"][name]);
}
// erase all unhandled entries
for (auto it = node.Struct().begin(); it != node.Struct().end();)
{
if (!vstd::contains(foundEntries, it->first))
it = node.Struct().erase(it);
else
it++;
}
}
}
@ -1434,7 +1461,7 @@ const JsonNode & getSchemaByName(std::string name)
return loadedSchemas[name];
}
tlog0 << "Error: missing schema with name " << name << "!\n";
tlog1 << "Error: missing schema with name " << name << "!\n";
assert(0);
return nullNode;
}
@ -1449,7 +1476,7 @@ const JsonNode & JsonUtils::getSchema(std::string URI)
if (segments[0] != "vcmi")
{
tlog0 << "Error: unsupported URI protocol for schema: " << segments[0] << "\n";
tlog1 << "Error: unsupported URI protocol for schema: " << segments[0] << "\n";
return nullNode;
}