mirror of
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Cleanup C::B projects
This commit is contained in:
parent
ed281a3cc6
commit
53b85d16be
@ -29,29 +29,6 @@
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-pedantic" />
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@ -23,36 +23,8 @@
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O3" />
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-ggdb" />
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</Compiler>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O3" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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@ -34,34 +34,6 @@
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="bin/Debug/FuzzyLite" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="obj/Debug/" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="bin/Release/FuzzyLite" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="obj/Release/" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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@ -30,30 +30,6 @@
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-ggdb" />
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</Compiler>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O3" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-pedantic" />
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@ -34,34 +34,6 @@
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<Add directory="../FuzzyLite/bin/Release" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="../FuzzyLite/bin/Debug" />
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</Linker>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O3" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add directory="../FuzzyLite/bin/Release" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-pedantic" />
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@ -47,47 +47,6 @@
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<Add directory="$(#sdl2.lib)" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Og" />
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<Add option="-g" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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@ -42,41 +42,6 @@
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<Add directory="$(#sdl2.lib)" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="../obj/Debug/Lib" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
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<Option run_host_application_in_terminal="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Og" />
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<Add option="-g" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="../obj/Release/Lib" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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@ -35,35 +35,6 @@
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-DBUILD_DLL" />
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</Compiler>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O2" />
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<Add option="-Wall" />
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<Add option="-DBUILD_DLL" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="$(#zlib.include)" />
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@ -35,35 +35,6 @@
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
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<Option object_output="../obj/Debug/Server" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option use_console_runner="0" />
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<Compiler>
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<Add option="-Og" />
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<Add option="-ggdb" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
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<Option object_output="../obj/Release/Server" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option use_console_runner="0" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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@ -18,18 +18,6 @@
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../Test" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-march=athlon-xp" />
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<Add option="-Wextra" />
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<Add option="-g" />
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</Compiler>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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