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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Cleanup C::B projects

This commit is contained in:
AlexVinS 2015-06-21 01:48:08 +03:00
parent ed281a3cc6
commit 53b85d16be
10 changed files with 1 additions and 278 deletions

View File

@ -29,29 +29,6 @@
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />

View File

@ -23,36 +23,8 @@
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>

View File

@ -34,34 +34,6 @@
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="bin/Debug/FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="bin/Release/FuzzyLite" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />

View File

@ -30,30 +30,6 @@
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />

View File

@ -34,34 +34,6 @@
<Add directory="../FuzzyLite/bin/Release" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="../FuzzyLite/bin/Debug" />
</Linker>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="../FuzzyLite/bin/Release" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />

View File

@ -47,47 +47,6 @@
<Add directory="$(#sdl2.lib)" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_ttf" />
<Add directory="$(#sdl.lib)" />
</Linker>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="../" />
<Option object_output="../obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_ttf" />
<Add directory="$(#sdl.lib)" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />

View File

@ -42,41 +42,6 @@
<Add directory="$(#sdl2.lib)" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Debug/Lib" />
<Option type="3" />
<Option compiler="gcc" />
<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
<Option run_host_application_in_terminal="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add directory="$(#sdl.lib)" />
</Linker>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/Release/Lib" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="$(#sdl.lib)" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />

View File

@ -35,35 +35,6 @@
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../../minizip" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="$(#zlib.include)" />

View File

@ -35,35 +35,6 @@
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Debug/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-Og" />
<Add option="-ggdb" />
<Add directory="$(#sdl.include)" />
</Compiler>
</Target>
<Target title="Release-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Release/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add directory="$(#sdl.include)" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />

View File

@ -18,18 +18,6 @@
<Add option="-g" />
</Compiler>
</Target>
<Target title="Debug-win32-SDL1">
<Option platforms="Windows;" />
<Option output="../Test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-march=athlon-xp" />
<Add option="-Wextra" />
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />