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CGShipyard, CGShrine serialization

This commit is contained in:
AlexVinS
2016-02-09 09:17:20 +03:00
parent 401ba48257
commit 53dc49e92a
2 changed files with 13 additions and 16 deletions

View File

@ -367,20 +367,10 @@ void CGObjectInstance::readJson(const JsonNode & json)
void CGObjectInstance::writeJsonOptions(JsonNode & json) const
{
json.setType(JsonNode::DATA_STRUCT);
// //todo: move up to descendants
// if(tempOwner != PlayerColor::UNFLAGGABLE)
// {
// PlayerColor p (tempOwner);
// if(p.isValidPlayer())
// json["owner"].String() = GameConstants::PLAYER_COLOR_NAMES[p.getNum()];
// }
}
void CGObjectInstance::readJsonOptions(const JsonNode & json)
{
// if(json["owner"].getType() == JsonNode::DATA_STRING)
// tempOwner = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, json["owner"].String()));
}
void CGObjectInstance::writeOwner(JsonNode & json) const