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Merge pull request #3739 from SoundSSGood/fixes
Fixes for found regressions
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commit
53fcd3ad26
@ -287,13 +287,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
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// Transition state. Nothing to do here. Just skip. Need to wait for final state.
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return;
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// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
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// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
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// we have a different artifact may look surprising... but it's valid.
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auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
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assert(!pickedArtInst || destLoc.artHolder == std::get<const CGHeroInstance*>(curState.value())->id);
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auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
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{
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auto artSetPtr = artSetWeak.lock();
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@ -34,8 +34,13 @@ CArtifactsSelling::CArtifactsSelling(const IMarket * market, const CGHeroInstanc
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
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labels.emplace_back(std::make_shared<CLabel>(titlePos.x, titlePos.y, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,
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(*CGI->townh)[dynamic_cast<const CGTownInstance*>(market)->getFaction()]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated()));
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std::string title;
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if(const auto townMarket = dynamic_cast<const CGTownInstance*>(market))
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title = (*CGI->townh)[townMarket->getFaction()]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated();
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else if(const auto mapMarket = dynamic_cast<const CGMarket*>(market))
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title = mapMarket->title;
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labels.emplace_back(std::make_shared<CLabel>(titlePos.x, titlePos.y, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, title));
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labels.push_back(std::make_shared<CLabel>(155, 56, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[271]) % hero->getNameTranslated())));
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deal = std::make_shared<CButton>(dealButtonPos, AnimationPath::builtin("TPMRKB.DEF"),
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CGI->generaltexth->zelp[595], [this](){CArtifactsSelling::makeDeal();});
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@ -202,12 +202,13 @@ void CMarketWindow::createArtifactsSelling(const IMarket * market, const CGHeroI
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background = createBg(ImagePath::builtin("TPMRKASS.bmp"), PLAYER_COLORED);
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// Create image that copies part of background containing slot MISC_1 into position of slot MISC_5
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artSlotBack = std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 18, 339);
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artSlotBack = std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 0, 0);
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artSlotBack->moveTo(Point(358, 443));
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auto artsSellingMarket = std::make_shared<CArtifactsSelling>(market, hero);
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artSets.clear();
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addSetAndCallbacks(artsSellingMarket->getAOHset());
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marketWidget = artsSellingMarket;
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initWidgetInternals(EMarketMode::ARTIFACT_RESOURCE, CGI->generaltexth->zelp[600]);
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initWidgetInternals(EMarketMode::ARTIFACT_RESOURCE, CGI->generaltexth->zelp[600]);
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}
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void CMarketWindow::createMarketResources(const IMarket * market, const CGHeroInstance * hero)
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@ -840,15 +840,18 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
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void CArtifactSet::removeArtifact(ArtifactPosition slot)
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{
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auto art = getArt(slot, false);
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if(art)
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if(const auto art = getArt(slot, false))
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{
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if(art->isCombined())
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{
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for(auto & part : art->getPartsInfo())
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for(const auto & part : art->getPartsInfo())
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{
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if(getArt(part.slot, false))
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eraseArtSlot(part.slot);
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if(part.slot != ArtifactPosition::PRE_FIRST)
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{
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assert(getArt(part.slot, false));
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assert(getArt(part.slot, false) == part.art);
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}
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eraseArtSlot(part.slot);
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}
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}
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eraseArtSlot(slot);
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@ -757,6 +757,9 @@ bool CGTownInstance::allowsTrade(EMarketMode mode) const
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case EMarketMode::RESOURCE_SKILL:
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return hasBuilt(BuildingSubID::MAGIC_UNIVERSITY);
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case EMarketMode::CREATURE_EXP:
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case EMarketMode::ARTIFACT_EXP:
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return false;
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default:
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assert(0);
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return false;
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@ -2706,7 +2706,8 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
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COMPLAIN_RET("That heroes cannot make any exchange!");
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const auto srcArtifact = srcArtSet->getArt(src.slot);
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const bool isDstSlotOccupied = dstArtSet->bearerType() == ArtBearer::ALTAR ? false : dstArtSet->getArt(dst.slot) != nullptr;
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const auto dstArtifact = dstArtSet->getArt(dst.slot);
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const bool isDstSlotOccupied = dstArtSet->bearerType() == ArtBearer::ALTAR ? false : dstArtifact != nullptr;
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const bool isDstSlotBackpack = dstArtSet->bearerType() == ArtBearer::HERO ? ArtifactUtils::isSlotBackpack(dst.slot) : false;
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if(srcArtifact == nullptr)
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@ -2744,7 +2745,8 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
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// Check if dst slot is occupied
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if(!isDstSlotBackpack && isDstSlotOccupied)
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{
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// Previous artifact must be removed
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// Previous artifact must be swapped
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COMPLAIN_RET_FALSE_IF(!dstArtifact->canBePutAt(srcArtSet, src.slot, true), "Cannot swap artifacts!");
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ma.artsPack1.push_back(BulkMoveArtifacts::LinkedSlots(dstSlot, src.slot));
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ma.swap = true;
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}
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