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Merge pull request #3739 from SoundSSGood/fixes

Fixes for found regressions
This commit is contained in:
Ivan Savenko 2024-04-11 19:30:55 +03:00 committed by GitHub
commit 53fcd3ad26
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6 changed files with 25 additions and 17 deletions

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@ -287,13 +287,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
// Transition state. Nothing to do here. Just skip. Need to wait for final state.
return;
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
// we have a different artifact may look surprising... but it's valid.
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
assert(!pickedArtInst || destLoc.artHolder == std::get<const CGHeroInstance*>(curState.value())->id);
auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
{
auto artSetPtr = artSetWeak.lock();

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@ -34,8 +34,13 @@ CArtifactsSelling::CArtifactsSelling(const IMarket * market, const CGHeroInstanc
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
labels.emplace_back(std::make_shared<CLabel>(titlePos.x, titlePos.y, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,
(*CGI->townh)[dynamic_cast<const CGTownInstance*>(market)->getFaction()]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated()));
std::string title;
if(const auto townMarket = dynamic_cast<const CGTownInstance*>(market))
title = (*CGI->townh)[townMarket->getFaction()]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->getNameTranslated();
else if(const auto mapMarket = dynamic_cast<const CGMarket*>(market))
title = mapMarket->title;
labels.emplace_back(std::make_shared<CLabel>(titlePos.x, titlePos.y, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, title));
labels.push_back(std::make_shared<CLabel>(155, 56, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[271]) % hero->getNameTranslated())));
deal = std::make_shared<CButton>(dealButtonPos, AnimationPath::builtin("TPMRKB.DEF"),
CGI->generaltexth->zelp[595], [this](){CArtifactsSelling::makeDeal();});

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@ -202,12 +202,13 @@ void CMarketWindow::createArtifactsSelling(const IMarket * market, const CGHeroI
background = createBg(ImagePath::builtin("TPMRKASS.bmp"), PLAYER_COLORED);
// Create image that copies part of background containing slot MISC_1 into position of slot MISC_5
artSlotBack = std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 18, 339);
artSlotBack = std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 0, 0);
artSlotBack->moveTo(Point(358, 443));
auto artsSellingMarket = std::make_shared<CArtifactsSelling>(market, hero);
artSets.clear();
addSetAndCallbacks(artsSellingMarket->getAOHset());
marketWidget = artsSellingMarket;
initWidgetInternals(EMarketMode::ARTIFACT_RESOURCE, CGI->generaltexth->zelp[600]);
initWidgetInternals(EMarketMode::ARTIFACT_RESOURCE, CGI->generaltexth->zelp[600]);
}
void CMarketWindow::createMarketResources(const IMarket * market, const CGHeroInstance * hero)

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@ -840,15 +840,18 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
void CArtifactSet::removeArtifact(ArtifactPosition slot)
{
auto art = getArt(slot, false);
if(art)
if(const auto art = getArt(slot, false))
{
if(art->isCombined())
{
for(auto & part : art->getPartsInfo())
for(const auto & part : art->getPartsInfo())
{
if(getArt(part.slot, false))
eraseArtSlot(part.slot);
if(part.slot != ArtifactPosition::PRE_FIRST)
{
assert(getArt(part.slot, false));
assert(getArt(part.slot, false) == part.art);
}
eraseArtSlot(part.slot);
}
}
eraseArtSlot(slot);

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@ -757,6 +757,9 @@ bool CGTownInstance::allowsTrade(EMarketMode mode) const
case EMarketMode::RESOURCE_SKILL:
return hasBuilt(BuildingSubID::MAGIC_UNIVERSITY);
case EMarketMode::CREATURE_EXP:
case EMarketMode::ARTIFACT_EXP:
return false;
default:
assert(0);
return false;

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@ -2706,7 +2706,8 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
COMPLAIN_RET("That heroes cannot make any exchange!");
const auto srcArtifact = srcArtSet->getArt(src.slot);
const bool isDstSlotOccupied = dstArtSet->bearerType() == ArtBearer::ALTAR ? false : dstArtSet->getArt(dst.slot) != nullptr;
const auto dstArtifact = dstArtSet->getArt(dst.slot);
const bool isDstSlotOccupied = dstArtSet->bearerType() == ArtBearer::ALTAR ? false : dstArtifact != nullptr;
const bool isDstSlotBackpack = dstArtSet->bearerType() == ArtBearer::HERO ? ArtifactUtils::isSlotBackpack(dst.slot) : false;
if(srcArtifact == nullptr)
@ -2744,7 +2745,8 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
// Check if dst slot is occupied
if(!isDstSlotBackpack && isDstSlotOccupied)
{
// Previous artifact must be removed
// Previous artifact must be swapped
COMPLAIN_RET_FALSE_IF(!dstArtifact->canBePutAt(srcArtSet, src.slot, true), "Cannot swap artifacts!");
ma.artsPack1.push_back(BulkMoveArtifacts::LinkedSlots(dstSlot, src.slot));
ma.swap = true;
}