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Fixed Building ID serialization to use string
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@@ -940,7 +940,7 @@ public:
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static const std::array<GameResID, 7> & ALL_RESOURCES();
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};
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class DLL_LINKAGE BuildingTypeUniqueID : public StaticIdentifier<BuildingTypeUniqueID>
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class DLL_LINKAGE BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID>
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{
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public:
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BuildingTypeUniqueID(FactionID faction, BuildingID building );
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@@ -951,7 +951,20 @@ public:
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BuildingID getBuilding() const;
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FactionID getFaction() const;
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using StaticIdentifier<BuildingTypeUniqueID>::StaticIdentifier;
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using Identifier<BuildingTypeUniqueID>::Identifier;
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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FactionID faction = getFaction();
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BuildingID building = getBuilding();
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h & faction;
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h & building;
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if (!h.saving)
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*this = BuildingTypeUniqueID(faction, building);
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}
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};
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class DLL_LINKAGE CampaignScenarioID : public StaticIdentifier<CampaignScenarioID>
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