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Extract library entity randomization logic to separate class
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@@ -50,7 +50,7 @@ void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHe
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gameEvents.showInfoDialog(&iw);
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}
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void FlaggableMapObject::initObj(vstd::RNG & rand)
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void FlaggableMapObject::initObj(IGameRandomizer & gameRandomizer)
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{
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initBonuses();
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}
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