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Fix roads and rivers saving in map editor
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@ -1292,10 +1292,10 @@ std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
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out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
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out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
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if(tile.roadType->id != Road::NO_ROAD)
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if(tile.roadType->id != Road::NO_ROAD)
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out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
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out << tile.roadType->code << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
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if(tile.riverType->id != River::NO_RIVER)
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if(tile.riverType->id != River::NO_RIVER)
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out << tile.riverType << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
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out << tile.riverType->code << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
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return out.str();
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return out.str();
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}
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}
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