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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Finally fixed wander crash

- Smoothed values of terms to improve differentiation and stability
This commit is contained in:
DjWarmonger 2014-02-06 06:05:45 +00:00
parent 95034b9fa0
commit 54fbdfec5e
2 changed files with 26 additions and 29 deletions

View File

@ -365,11 +365,11 @@ void FuzzyHelper::initVisitTile()
}
engine.addOutputLVar (vt.value);
vt.strengthRatio->addTerm (new fl::ShoulderTerm("LOW", 0.9, SAFE_ATTACK_CONSTANT, true));
vt.strengthRatio->addTerm (new fl::ShoulderTerm("HIGH", SAFE_ATTACK_CONSTANT, 101, false));
vt.strengthRatio->addTerm (new fl::ShoulderTerm("LOW", 0, SAFE_ATTACK_CONSTANT, true));
vt.strengthRatio->addTerm (new fl::ShoulderTerm("HIGH", SAFE_ATTACK_CONSTANT, SAFE_ATTACK_CONSTANT * 5, false));
//strength compared to our main hero
vt.heroStrength->addTerm (new fl::ShoulderTerm("LOW", 0.1, 0.2, true));
vt.heroStrength->addTerm (new fl::ShoulderTerm("LOW", 0, 0.2, true));
vt.heroStrength->addTerm (new fl::TriangularTerm("MEDIUM", 0.2, 0.8));
vt.heroStrength->addTerm (new fl::ShoulderTerm("HIGH", 0.5, 0.99, false));
@ -377,16 +377,16 @@ void FuzzyHelper::initVisitTile()
vt.tileDistance->addTerm (new fl::TriangularTerm("MEDIUM", 3, 10.5));
vt.tileDistance->addTerm (new fl::ShoulderTerm("LONG", 10, 50, false));
vt.missionImportance->addTerm (new fl::ShoulderTerm("LOW", 0, 3.1, true));
vt.missionImportance->addTerm (new fl::TriangularTerm("MEDIUM", 2, 9.5));
vt.missionImportance->addTerm (new fl::ShoulderTerm("HIGH", 4.5, 10, false));
vt.missionImportance->addTerm (new fl::ShoulderTerm("LOW", 0, 2.5, true));
vt.missionImportance->addTerm (new fl::TriangularTerm("MEDIUM", 2, 3));
vt.missionImportance->addTerm (new fl::ShoulderTerm("HIGH", 2.5, 5, false));
vt.movement->addTerm (new fl::ShoulderTerm("LOW", 1, 201, true));
vt.movement->addTerm (new fl::TriangularTerm("MEDIUM", 199, 1500));
vt.movement->addTerm (new fl::ShoulderTerm("LOW", 0, 600, true));
vt.movement->addTerm (new fl::TriangularTerm("MEDIUM", 500, 1500));
vt.movement->addTerm (new fl::ShoulderTerm("HIGH", 1000, 2000, false));
vt.value->addTerm (new fl::ShoulderTerm("LOW", 0, 3, true));
vt.value->addTerm (new fl::TriangularTerm("MEDIUM", 1, 3));
vt.value->addTerm (new fl::ShoulderTerm("LOW", 0, 2.5, true)); //should be same as "mission Importance" to keep consistency
vt.value->addTerm (new fl::TriangularTerm("MEDIUM", 2, 3));
vt.value->addTerm (new fl::ShoulderTerm("HIGH", 2.5, 5, false));
engine.addRuleBlock (&vt.rules);

View File

@ -1329,20 +1329,6 @@ void VCAI::wander(HeroPtr h)
logAi->debugStream() << boost::format("Of all %d destinations, object oid=%d seems nice") % dests.size() % dest.id.getNum();
if(!goVisitObj(dest, h))
{
//TODO: refactor removing deleted objects from the list
std::vector<const CGObjectInstance *> hlp;
retreiveVisitableObjs(hlp, true);
auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
{
if(!vstd::contains(hlp, obj))
{
return true;
}
return false;
};
erase_if(dests, shouldBeErased);
if(!dest)
{
logAi->debugStream() << boost::format("Visit attempt made the object (id=%d) gone...") % dest.id.getNum();
@ -1350,14 +1336,25 @@ void VCAI::wander(HeroPtr h)
else
{
logAi->debugStream() << boost::format("Hero %s apparently used all MPs (%d left)") % h->name % h->movement;
break;
return;
}
}
else
//TODO: refactor removing deleted objects from the list
std::vector<const CGObjectInstance *> hlp;
retreiveVisitableObjs(hlp, true);
auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
{
erase_if_present(dests, dest); //why that fails sometimes when removing monsters?
boost::sort(dests, isCloser); //find next closest one
}
if(!vstd::contains(hlp, obj))
{
return true;
}
return false;
};
erase_if(dests, shouldBeErased);
erase_if_present(dests, dest); //why that fails sometimes when removing monsters?
boost::sort(dests, isCloser); //find next closest one
}
if (h->visitedTown)