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- Finally fixed wander crash
- Smoothed values of terms to improve differentiation and stability
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@@ -365,11 +365,11 @@ void FuzzyHelper::initVisitTile()
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}
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engine.addOutputLVar (vt.value);
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vt.strengthRatio->addTerm (new fl::ShoulderTerm("LOW", 0.9, SAFE_ATTACK_CONSTANT, true));
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vt.strengthRatio->addTerm (new fl::ShoulderTerm("HIGH", SAFE_ATTACK_CONSTANT, 101, false));
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vt.strengthRatio->addTerm (new fl::ShoulderTerm("LOW", 0, SAFE_ATTACK_CONSTANT, true));
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vt.strengthRatio->addTerm (new fl::ShoulderTerm("HIGH", SAFE_ATTACK_CONSTANT, SAFE_ATTACK_CONSTANT * 5, false));
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//strength compared to our main hero
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vt.heroStrength->addTerm (new fl::ShoulderTerm("LOW", 0.1, 0.2, true));
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vt.heroStrength->addTerm (new fl::ShoulderTerm("LOW", 0, 0.2, true));
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vt.heroStrength->addTerm (new fl::TriangularTerm("MEDIUM", 0.2, 0.8));
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vt.heroStrength->addTerm (new fl::ShoulderTerm("HIGH", 0.5, 0.99, false));
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@@ -377,16 +377,16 @@ void FuzzyHelper::initVisitTile()
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vt.tileDistance->addTerm (new fl::TriangularTerm("MEDIUM", 3, 10.5));
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vt.tileDistance->addTerm (new fl::ShoulderTerm("LONG", 10, 50, false));
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vt.missionImportance->addTerm (new fl::ShoulderTerm("LOW", 0, 3.1, true));
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vt.missionImportance->addTerm (new fl::TriangularTerm("MEDIUM", 2, 9.5));
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vt.missionImportance->addTerm (new fl::ShoulderTerm("HIGH", 4.5, 10, false));
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vt.missionImportance->addTerm (new fl::ShoulderTerm("LOW", 0, 2.5, true));
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vt.missionImportance->addTerm (new fl::TriangularTerm("MEDIUM", 2, 3));
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vt.missionImportance->addTerm (new fl::ShoulderTerm("HIGH", 2.5, 5, false));
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vt.movement->addTerm (new fl::ShoulderTerm("LOW", 1, 201, true));
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vt.movement->addTerm (new fl::TriangularTerm("MEDIUM", 199, 1500));
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vt.movement->addTerm (new fl::ShoulderTerm("LOW", 0, 600, true));
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vt.movement->addTerm (new fl::TriangularTerm("MEDIUM", 500, 1500));
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vt.movement->addTerm (new fl::ShoulderTerm("HIGH", 1000, 2000, false));
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vt.value->addTerm (new fl::ShoulderTerm("LOW", 0, 3, true));
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vt.value->addTerm (new fl::TriangularTerm("MEDIUM", 1, 3));
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vt.value->addTerm (new fl::ShoulderTerm("LOW", 0, 2.5, true)); //should be same as "mission Importance" to keep consistency
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vt.value->addTerm (new fl::TriangularTerm("MEDIUM", 2, 3));
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vt.value->addTerm (new fl::ShoulderTerm("HIGH", 2.5, 5, false));
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engine.addRuleBlock (&vt.rules);
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