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https://github.com/vcmi/vcmi.git
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550540f8ab
@ -291,10 +291,9 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
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std::vector<BattleHex> copy = targetHexes;
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for(auto hex : copy)
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{
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vstd::concatenate(targetHexes, hex.allNeighbouringTiles());
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}
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vstd::erase_if(targetHexes, [](const BattleHex & hex) {return !hex.isValid();});
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vstd::removeDuplicates(targetHexes);
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}
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@ -33,6 +33,9 @@ bool CAnimation::loadFrame(size_t frame, size_t group)
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if(image)
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{
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images[group][frame] = image;
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if (player.isValidPlayer())
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image->playerColored(player);
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return true;
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}
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else
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@ -188,8 +191,9 @@ void CAnimation::verticalFlip(size_t frame, size_t group)
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source[group][frame] = locator;
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}
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void CAnimation::playerColored(PlayerColor player)
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void CAnimation::playerColored(PlayerColor targetPlayer)
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{
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player = targetPlayer;
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for(auto & group : images)
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for(auto & image : group.second)
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image.second->playerColored(player);
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@ -157,10 +157,7 @@ struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
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{
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h & clientId;
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h & initializedStartInfo;
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bool sps = h.smartPointerSerialization;
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h.smartPointerSerialization = true;
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h & initializedGameState;
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h.smartPointerSerialization = sps;
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}
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};
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@ -37,39 +37,44 @@ public:
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/// Effectively revesed version of BinarySerializer
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class BinaryDeserializer : public CLoaderBase
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{
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template<typename Ser,typename T>
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struct LoadIfStackInstance
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template<typename Fake, typename T>
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static bool loadIfStackInstance(T &data)
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{
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static bool invoke(Ser &s, T &data)
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{
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return false;
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}
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};
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return false;
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}
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template<typename Ser>
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struct LoadIfStackInstance<Ser, CStackInstance *>
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template<typename Fake>
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bool loadIfStackInstance(const CStackInstance* &data)
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{
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static bool invoke(Ser &s, CStackInstance* &data)
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CArmedInstance * armyPtr = nullptr;
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ObjectInstanceID armyID;
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SlotID slot;
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load(armyID);
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load(slot);
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if (armyID == ObjectInstanceID::NONE)
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return false;
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if(reader->smartVectorMembersSerialization)
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{
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CArmedInstance *armedObj;
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SlotID slot;
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s.load(armedObj);
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s.load(slot);
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if(slot != SlotID::COMMANDER_SLOT_PLACEHOLDER)
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{
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assert(armedObj->hasStackAtSlot(slot));
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data = armedObj->stacks[slot];
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}
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else
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{
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auto * hero = dynamic_cast<CGHeroInstance *>(armedObj);
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assert(hero);
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assert(hero->commander);
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data = hero->commander;
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}
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return true;
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if(const auto *info = reader->getVectorizedTypeInfo<CArmedInstance, ObjectInstanceID>())
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armyPtr = static_cast<CArmedInstance *>(reader->getVectorItemFromId<CArmedInstance, ObjectInstanceID>(*info, armyID));
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}
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};
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if(slot != SlotID::COMMANDER_SLOT_PLACEHOLDER)
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{
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assert(armyPtr->hasStackAtSlot(slot));
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data = armyPtr->stacks[slot];
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}
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else
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{
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auto * hero = dynamic_cast<CGHeroInstance *>(armyPtr);
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assert(hero);
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assert(hero->commander);
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data = hero->commander;
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}
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return true;
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}
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template <typename T, typename Enable = void>
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struct ClassObjectCreator
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@ -331,7 +336,7 @@ public:
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if(reader->sendStackInstanceByIds)
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{
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bool gotLoaded = LoadIfStackInstance<BinaryDeserializer,T>::invoke(* this, data);
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bool gotLoaded = loadIfStackInstance<void>(data);
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if(gotLoaded)
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return;
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}
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@ -52,33 +52,33 @@ class BinarySerializer : public CSaverBase
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}
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};
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template<typename Ser,typename T>
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struct SaveIfStackInstance
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template<typename Fake, typename T>
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bool saveIfStackInstance(const T &data)
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{
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static bool invoke(Ser &s, const T &data)
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{
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return false;
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}
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};
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return false;
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}
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template<typename Ser>
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struct SaveIfStackInstance<Ser, CStackInstance *>
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template<typename Fake>
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bool saveIfStackInstance(const CStackInstance* const &data)
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{
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static bool invoke(Ser &s, const CStackInstance* const &data)
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{
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assert(data->armyObj);
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SlotID slot;
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assert(data->armyObj);
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if(data->getNodeType() == CBonusSystemNode::COMMANDER)
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slot = SlotID::COMMANDER_SLOT_PLACEHOLDER;
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else
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slot = data->armyObj->findStack(data);
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SlotID slot;
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assert(slot != SlotID());
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s & data->armyObj & slot;
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if(data->getNodeType() == CBonusSystemNode::COMMANDER)
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slot = SlotID::COMMANDER_SLOT_PLACEHOLDER;
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else
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slot = data->armyObj->findStack(data);
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assert(slot != SlotID());
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save(data->armyObj->id);
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save(slot);
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if (data->armyObj->id != ObjectInstanceID::NONE)
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return true;
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}
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};
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else
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return false;
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}
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template <typename T> class CPointerSaver;
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@ -252,7 +252,7 @@ public:
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if(writer->sendStackInstanceByIds)
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{
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const bool gotSaved = SaveIfStackInstance<BinarySerializer,T>::invoke(*this, data);
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const bool gotSaved = saveIfStackInstance<void>(data);
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if(gotSaved)
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return;
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}
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@ -84,6 +84,7 @@ void CConnection::sendPack(const CPack * pack)
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connectionPtr->sendPacket(packWriter->buffer);
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packWriter->buffer.clear();
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serializer->savedPointers.clear();
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}
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CPack * CConnection::retrievePack(const std::vector<std::byte> & data)
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@ -102,6 +103,8 @@ CPack * CConnection::retrievePack(const std::vector<std::byte> & data)
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throw std::runtime_error("Failed to retrieve pack! Not all data has been read!");
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logNetwork->trace("Received CPack of type %s", typeid(*result).name());
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deserializer->loadedPointers.clear();
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deserializer->loadedSharedPointers.clear();
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return result;
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}
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@ -132,7 +135,6 @@ void CConnection::enterLobbyConnectionMode()
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deserializer->loadedPointers.clear();
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serializer->savedPointers.clear();
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disableSmartVectorMemberSerialization();
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disableSmartPointerSerialization();
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disableStackSendingByID();
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}
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@ -144,7 +146,6 @@ void CConnection::setCallback(IGameCallback * cb)
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void CConnection::enterGameplayConnectionMode(CGameState * gs)
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{
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enableStackSendingByID();
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disableSmartPointerSerialization();
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setCallback(gs->callback);
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enableSmartVectorMemberSerializatoin(gs);
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