1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- my part of chagelog + some formatting

- version bump on Linux side
- enabled PCH by default in cmake
This commit is contained in:
Ivan Savenko 2014-02-26 14:19:14 +00:00
parent 70914cff91
commit 5563db9145
3 changed files with 27 additions and 6 deletions

View File

@ -14,14 +14,14 @@ endif()
# VCMI version
set(VCMI_VERSION_MAJOR 0)
set(VCMI_VERSION_MINOR 94)
set(VCMI_VERSION_MINOR 95)
set(VCMI_VERSION_PATCH 0)
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
option(ENABLE_PCH "Enable compilation using precompiled headers" OFF)
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
############################################
# Building section #

View File

@ -2,15 +2,19 @@
GENERAL:
* Components of combined artifacts will now display info about entire set.
* Implements level limit
* Added WoG creature abilities by Kuririn
* Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
* Added precompiled header compilation for CMake (can be enabled per flag)
* VCMI will detect changes in text files using crc-32 checksum
* Basic support for unicode. Internally vcmi always uses utf-8
* (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
* (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
ADVENTURE AI:
More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* AI will use fuzzy logic to compare and choose multiple possible subgoals.
More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
* AI will now use SectorMap to find a way to guarded / covered objects.
* Significantly improved exploration algorithm.
* Locked heroes now try to decompose their goals exhaustively.
@ -22,6 +26,7 @@ More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
CAMPAIGNS:
* Implemented move heroes to next scenario
* Support for non-standard victory conditions for H3 campaigns
* Fixed crash after win on the first map of campaign "Long Live the King"
* Fixed crash when losing a campaign scenario
* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
@ -40,10 +45,20 @@ BATTLES:
* Fixed a bug where the part in front of the gate could be targeted during siege
ADVENTURE MAP:
* Victory, loss conditions are checked every turn instead of every day to correctly detect player without town loss condition
* Victory, loss conditions are checked every turn instead of every day to correctly handle player without towns
* Fixed player without town message (shows correct number of days left to conquer a town)
* Fixed crash when player lost game due to player without town loss condition
TOWNS:
* Extended building dependencies support
MODS:
* See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
* Custom victory/loss conditions for maps or campaigns
* 7 days without towns loss condition is no longer hardcoded
* Only changed mods will be validated
0.93 -> 0.94 (Oct 01 2013)
GENERAL:
* New Launcher application, see

6
debian/changelog vendored
View File

@ -1,3 +1,9 @@
vcmi (0.95) precise; urgency=low
* New upstream release
-- Ivan Savenko <saven.ivan@gmail.com> Wed, 26 Feb 2014 16:05:00 +0200
vcmi (0.94) precise; urgency=low
* New upstream release