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- my part of chagelog + some formatting
- version bump on Linux side - enabled PCH by default in cmake
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@ -14,14 +14,14 @@ endif()
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# VCMI version
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set(VCMI_VERSION_MAJOR 0)
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set(VCMI_VERSION_MINOR 94)
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set(VCMI_VERSION_MINOR 95)
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set(VCMI_VERSION_PATCH 0)
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option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
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option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
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option(ENABLE_TEST "Enable compilation of unit tests" OFF)
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option(ENABLE_PCH "Enable compilation using precompiled headers" OFF)
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option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
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############################################
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# Building section #
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21
ChangeLog
21
ChangeLog
@ -2,15 +2,19 @@
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GENERAL:
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* Components of combined artifacts will now display info about entire set.
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* Implements level limit
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* Added WoG creature abilities by Kuririn
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* Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
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* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
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* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
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* Added precompiled header compilation for CMake (can be enabled per flag)
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* VCMI will detect changes in text files using crc-32 checksum
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* Basic support for unicode. Internally vcmi always uses utf-8
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* (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
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* (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
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ADVENTURE AI:
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More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* AI will use fuzzy logic to compare and choose multiple possible subgoals.
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More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* AI will now use SectorMap to find a way to guarded / covered objects.
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* Significantly improved exploration algorithm.
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* Locked heroes now try to decompose their goals exhaustively.
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@ -22,6 +26,7 @@ More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
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CAMPAIGNS:
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* Implemented move heroes to next scenario
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* Support for non-standard victory conditions for H3 campaigns
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* Fixed crash after win on the first map of campaign "Long Live the King"
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* Fixed crash when losing a campaign scenario
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* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
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@ -40,10 +45,20 @@ BATTLES:
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* Fixed a bug where the part in front of the gate could be targeted during siege
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ADVENTURE MAP:
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* Victory, loss conditions are checked every turn instead of every day to correctly detect player without town loss condition
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* Victory, loss conditions are checked every turn instead of every day to correctly handle player without towns
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* Fixed player without town message (shows correct number of days left to conquer a town)
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* Fixed crash when player lost game due to player without town loss condition
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TOWNS:
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* Extended building dependencies support
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MODS:
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* See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
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* Custom victory/loss conditions for maps or campaigns
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* 7 days without towns loss condition is no longer hardcoded
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* Only changed mods will be validated
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0.93 -> 0.94 (Oct 01 2013)
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GENERAL:
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* New Launcher application, see
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6
debian/changelog
vendored
6
debian/changelog
vendored
@ -1,3 +1,9 @@
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vcmi (0.95) precise; urgency=low
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Wed, 26 Feb 2014 16:05:00 +0200
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vcmi (0.94) precise; urgency=low
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* New upstream release
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