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- added my part to changelog for 0.95
- updated RPM spec
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ChangeLog
28
ChangeLog
@ -3,6 +3,10 @@
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GENERAL:
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* Components of combined artifacts will now display info about entire set.
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* Added WoG creature abilities by Kuririn
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* Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
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* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
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* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
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* Added pre compiled header compilation for CMake (can be enabled per flag)
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ADVENTURE AI:
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* AI will use fuzzy logic to compare and choose multiple possible subgoals.
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@ -16,6 +20,30 @@ More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* AI should now conquer map more agressively and much faster
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* Fuzzy rules will be printed out at map launch (if AI log is enabled)
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CAMPAIGNS:
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* Implemented move heroes to next scenario
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* Fixed crash after win on the first map of campaign "Long Live the King"
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* Fixed crash when losing a campaign scenario
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* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
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* Fixed starting another map from campaign bonus selection screen while playing a campaign mission
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* Human players have now turn before AI players in campaigns
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* Implemented hero recreate handling correctly (e.g. Xeron will be recreated on AB campaign)
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* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
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* Moved placing campaign heroes before random object generation -> same behaviour as in OH3
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BATTLES:
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* Fixed can't open spellbook in hotseat game when one player had used a spell
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* Fixed a crash which occured when opening spellbook with different amount of pages from different players
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* Fixed a crash when selecting auto-battle during tactics mode
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* Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
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* Fixed problem that the server performed applying damage on a wall part twice
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* Fixed a bug where the part in front of the gate could be targeted during siege
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ADVENTURE MAP:
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* Victory, loss conditions are checked every turn instead of every day to correctly detect player without town loss condition
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* Fixed player without town message (shows correct number of days left to conquer a town)
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* Fixed crash when player lost game due to player without town loss condition
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0.93 -> 0.94 (Oct 01 2013)
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GENERAL:
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* New Launcher application, see
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@ -1,15 +1,15 @@
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Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
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Name: vcmi
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Version: 0.9.4
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Version: 0.9.5
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Release: 1%{?dist}
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License: GPLv2+
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Group: Amusements/Games
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# The source for this package was pulled from upstream's vcs. Use the
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# following commands to generate the tarball:
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.94 vcmi-0.9.4-1
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# tar -cJf vcmi-0.9.4-1.tar.xz vcmi-0.9.4-1
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Source: vcmi-0.9.4-1.tar.xz
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.95 vcmi-0.9.5-1
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# tar -cJf vcmi-0.9.5-1.tar.xz vcmi-0.9.5-1
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Source: vcmi-0.9.5-1.tar.xz
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URL: http://forum.vcmi.eu/portal.php
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BuildRequires: cmake
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@ -38,7 +38,7 @@ VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, givin
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%setup -q -n %{name}-%{version}-1
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%build
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cmake -DCMAKE_INSTALL_PREFIX=/usr ./ -DENABLE_LAUNCHER=ON
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cmake -DCMAKE_INSTALL_PREFIX=/usr ./ -DENABLE_LAUNCHER=ON -DENABLE_PCH=ON
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make %{?_smp_mflags}
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%install
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@ -58,6 +58,9 @@ make DESTDIR=%{buildroot} install
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%{_datadir}/icons/*
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%changelog
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* Sat Mar 01 2014 VCMI - 0.9.5-1
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- New upstream release
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* Wed Oct 02 2013 VCMI - 0.9.4-1
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- New upstream release
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