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Fixed handling of tactics
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@@ -152,14 +152,6 @@ std::shared_ptr<scripting::Module> CDynLibHandler::getNewScriptingModule(const b
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}
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#endif
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void CGlobalAI::activeStack(const CStack * stack)
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{
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BattleAction ba;
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ba.actionType = EActionType::DEFEND;
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ba.stackNumber = stack->unitId();
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assert(0);
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}
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CGlobalAI::CGlobalAI()
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{
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human = false;
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