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Open-source engine for Heroes of Might and Magic III
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.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Fixed handling of tactics 2023-07-18 22:02:35 +03:00
android new languages in android 2023-07-16 09:17:16 +00:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Fixed handling of tactics 2023-07-18 22:02:35 +03:00
cmake_modules Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
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docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
CCallback.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ChangeLog.md Added changelog for RMG 2023-07-15 14:14:06 +02:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
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conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
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README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)