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- Fixed AI crash at "gather resource" quest
- AI will now understand threat of Abandoned Mine. For sure. - Fixed incorrect creeps quantities info
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cd63c177e2
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55f321f3f3
@ -417,6 +417,7 @@ ui64 evaluateDanger(const CGObjectInstance *obj)
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return d->getArmyStrength();
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}
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case Obj::MINE:
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case Obj::ABANDONED_MINE:
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{
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const CArmedInstance * a = dynamic_cast<const CArmedInstance*>(obj);
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return a->getArmyStrength();
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@ -2140,18 +2141,23 @@ void VCAI::striveToQuest (const QuestInfo &q)
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}
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case CQuest::MISSION_RESOURCES:
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{
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if (q.quest->checkQuest(NULL))
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if (heroes.size())
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{
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striveToGoal (CGoal(VISIT_TILE).settile(q.tile));
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}
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else
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{
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for (int i = 0; i < q.quest->m7resources.size(); ++i)
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if (q.quest->checkQuest(heroes.front())) //it doesn't matter which hero it is
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{
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if (q.quest->m7resources[i])
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striveToGoal (CGoal(COLLECT_RES).setresID(i).setvalue(q.quest->m7resources[i]));
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striveToGoal (CGoal(VISIT_TILE).settile(q.tile));
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}
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else
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{
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for (int i = 0; i < q.quest->m7resources.size(); ++i)
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{
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if (q.quest->m7resources[i])
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striveToGoal (CGoal(COLLECT_RES).setresID(i).setvalue(q.quest->m7resources[i]));
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}
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}
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}
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else
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striveToGoal (CGoal(RECRUIT_HERO)); //FIXME: checkQuest requires any hero belonging to player :(
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break;
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}
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case CQuest::MISSION_KILL_HERO:
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@ -2933,7 +2933,7 @@ const std::string & CGCreature::getHoverText() const
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{
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MetaString ms;
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int pom = stacks.begin()->second->getQuantityID();
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pom = 174 + 3*pom + 1;
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pom = 172 + 3*pom;
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ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
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ms.toString(hoverName);
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@ -219,6 +219,7 @@ namespace Obj
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BORDER_GATE = 212,
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QUEST_GUARD = 215,
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GARRISON2 = 219,
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ABANDONED_MINE = 220,
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CLOVER_FIELD = 222,
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CURSED_GROUND2 = 223,
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EVIL_FOG = 224,
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