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	Remove test for no longer existing logic
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		| @@ -39,7 +39,7 @@ set(test_SRCS | ||||
| 		map/CMapFormatTest.cpp | ||||
| 		map/MapComparer.cpp | ||||
|  | ||||
| 		netpacks/EntitiesChangedTest.cpp | ||||
|  | ||||
| 		netpacks/NetPackFixture.cpp | ||||
|  | ||||
| 		spells/AbilityCasterTest.cpp | ||||
|   | ||||
| @@ -411,15 +411,3 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection) | ||||
| 	EXPECT_EQ(unit->health.getCount(), 10); | ||||
| 	EXPECT_EQ(unit->health.getResurrected(), 0); | ||||
| } | ||||
|  | ||||
| TEST_F(CGameStateTest, updateEntity) | ||||
| { | ||||
| 	using ::testing::SaveArg; | ||||
| 	using ::testing::Eq; | ||||
| 	using ::testing::_; | ||||
|  | ||||
| 	JsonNode actual; | ||||
| 	EXPECT_CALL(services, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)).WillOnce(SaveArg<2>(&actual)); | ||||
| 	gameState->updateEntity(Metatype::CREATURE, 424242, JsonNode("TEST")); | ||||
| 	EXPECT_EQ(actual.String(), "TEST"); | ||||
| } | ||||
|   | ||||
| @@ -1,47 +0,0 @@ | ||||
| /* | ||||
|  * EntitiesChangedTest.cpp, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #include "StdInc.h" | ||||
|  | ||||
| #include "NetPackFixture.h" | ||||
| #include "../../lib/networkPacks/PacksForClient.h" | ||||
|  | ||||
| namespace test | ||||
| { | ||||
| using namespace ::testing; | ||||
|  | ||||
| class EntitiesChanged : public Test, public NetPackFixture | ||||
| { | ||||
| public: | ||||
| 	std::shared_ptr<::EntitiesChanged> subject; | ||||
| protected: | ||||
| 	void SetUp() override | ||||
| 	{ | ||||
| 		subject = std::make_shared<::EntitiesChanged>(); | ||||
| 		NetPackFixture::setUp(); | ||||
| 	} | ||||
|  | ||||
| }; | ||||
|  | ||||
| TEST_F(EntitiesChanged, Apply) | ||||
| { | ||||
| 	subject->changes.emplace_back(); | ||||
|  | ||||
| 	EntityChanges & changes = subject->changes.back(); | ||||
| 	changes.metatype = Metatype::CREATURE; | ||||
| 	changes.entityIndex = 424242; | ||||
| 	changes.data.String() = "TEST"; | ||||
|  | ||||
| 	EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)); | ||||
|  | ||||
| 	gameState->apply(subject.get()); | ||||
| } | ||||
|  | ||||
| } | ||||
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