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https://github.com/vcmi/vcmi.git
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Remove test for no longer existing logic
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@@ -39,7 +39,7 @@ set(test_SRCS
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map/CMapFormatTest.cpp
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map/MapComparer.cpp
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netpacks/EntitiesChangedTest.cpp
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netpacks/NetPackFixture.cpp
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spells/AbilityCasterTest.cpp
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@@ -411,15 +411,3 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
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EXPECT_EQ(unit->health.getCount(), 10);
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EXPECT_EQ(unit->health.getResurrected(), 0);
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}
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TEST_F(CGameStateTest, updateEntity)
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{
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using ::testing::SaveArg;
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using ::testing::Eq;
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using ::testing::_;
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JsonNode actual;
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EXPECT_CALL(services, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)).WillOnce(SaveArg<2>(&actual));
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gameState->updateEntity(Metatype::CREATURE, 424242, JsonNode("TEST"));
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EXPECT_EQ(actual.String(), "TEST");
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}
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@@ -1,47 +0,0 @@
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/*
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* EntitiesChangedTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "NetPackFixture.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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namespace test
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{
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using namespace ::testing;
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class EntitiesChanged : public Test, public NetPackFixture
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{
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public:
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std::shared_ptr<::EntitiesChanged> subject;
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protected:
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void SetUp() override
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{
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subject = std::make_shared<::EntitiesChanged>();
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NetPackFixture::setUp();
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}
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};
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TEST_F(EntitiesChanged, Apply)
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{
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subject->changes.emplace_back();
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EntityChanges & changes = subject->changes.back();
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changes.metatype = Metatype::CREATURE;
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changes.entityIndex = 424242;
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changes.data.String() = "TEST";
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EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
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gameState->apply(subject.get());
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}
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}
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