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https://github.com/vcmi/vcmi.git
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Merge pull request #1738 from IvanSavenko/advmap_fixes
Fixes for regressions related to adventure map
This commit is contained in:
commit
56a02c240e
@ -583,6 +583,7 @@ void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
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castleInt->garr->setArmy(town->visitingHero, 1);
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castleInt->garr->recreateSlots();
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castleInt->heroes->update();
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castleInt->redraw();
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}
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for (auto isa : GH.listInt)
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{
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@ -591,9 +592,9 @@ void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
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{
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ki->townChanged(town);
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ki->updateGarrisons();
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ki->redraw();
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}
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}
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GH.totalRedraw();
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}
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void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
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{
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@ -1510,6 +1511,7 @@ void CPlayerInterface::objectRemoved(const CGObjectInstance * obj)
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const CGHeroInstance * h = static_cast<const CGHeroInstance *>(obj);
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heroKilled(h);
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}
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GH.fakeMouseMove();
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}
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void CPlayerInterface::objectRemovedAfter()
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@ -1559,7 +1561,6 @@ void CPlayerInterface::update()
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}
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assert(adventureInt);
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assert(adventureInt->selection);
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// Handles mouse and key input
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GH.updateTime();
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@ -2032,7 +2033,9 @@ bool CPlayerInterface::capturedAllEvents()
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return true;
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}
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if (ignoreEvents)
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bool needToLockAdventureMap = adventureInt->active && CGI->mh->hasOngoingAnimations();
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if (ignoreEvents || needToLockAdventureMap)
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{
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boost::unique_lock<boost::mutex> un(eventsM);
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while(!SDLEventsQueue.empty())
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@ -17,7 +17,7 @@ class CIntObject;
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class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
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{
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bool currentCallFromIngameConsole;
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bool currentCallFromIngameConsole = false;
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void giveTurn(const PlayerColor &color);
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void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
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@ -514,6 +514,11 @@ void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
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{
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callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
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}
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// invalidate section of map view with our object and force an update
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CGI->mh->onObjectInstantRemove(town);
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CGI->mh->onObjectInstantAdd(town);
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}
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void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
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{
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@ -522,6 +527,10 @@ void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
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{
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callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
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}
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// invalidate section of map view with our object and force an update
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CGI->mh->onObjectInstantRemove(town);
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CGI->mh->onObjectInstantAdd(town);
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}
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void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
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@ -607,7 +616,7 @@ void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
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if (pack.what == ObjProperty::OWNER)
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{
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// invalidate section of map view with our objec and force an update with new flag color
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// invalidate section of map view with our object and force an update with new flag color
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CGI->mh->onObjectInstantRemove(gs.getObjInstance(pack.id));
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CGI->mh->onObjectInstantAdd(gs.getObjInstance(pack.id));
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}
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@ -986,7 +986,6 @@ void CAdvMapInt::initializeNewTurn()
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{
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heroList->update();
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townList->update();
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mapAudio->onPlayerTurnStarted();
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const CGHeroInstance * heroToSelect = nullptr;
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@ -1017,6 +1016,7 @@ void CAdvMapInt::initializeNewTurn()
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updateNextHero(nullptr);
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showAll(screen);
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mapAudio->onPlayerTurnStarted();
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if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
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{
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@ -1404,6 +1404,7 @@ void CAdvMapInt::aiTurnStarted()
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mapAudio->onEnemyTurnStarted();
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adventureInt->minimap->setAIRadar(true);
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adventureInt->infoBar->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
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adventureInt->minimap->showAll(screen);//force refresh on inactive object
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adventureInt->infoBar->showAll(screen);//force refresh on inactive object
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}
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@ -24,71 +24,85 @@
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#include "../../lib/TextOperations.h"
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#include "../../lib/mapObjects/CArmedInstance.h"
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#include <SDL_timer.h>
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CInGameConsole::CInGameConsole()
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: CIntObject(KEYBOARD | TEXTINPUT),
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prevEntDisp(-1),
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defaultTimeout(10000),
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maxDisplayedTexts(10)
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: CIntObject(KEYBOARD | TIME | TEXTINPUT)
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, prevEntDisp(-1)
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{
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type |= REDRAW_PARENT;
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}
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void CInGameConsole::showAll(SDL_Surface * to)
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{
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show(to);
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}
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void CInGameConsole::show(SDL_Surface * to)
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{
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int number = 0;
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std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
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boost::unique_lock<boost::mutex> lock(texts_mx);
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for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
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for(auto & text : texts)
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{
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Point leftBottomCorner(0, pos.h);
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Point textPosition(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number * 20);
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graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
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Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
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graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, text.text, Colors::GREEN, textPosition );
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if((int)(SDL_GetTicks() - it->second) > defaultTimeout)
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{
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toDel.push_back(it);
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}
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}
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for(auto & elem : toDel)
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{
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texts.erase(elem);
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number++;
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}
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}
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void CInGameConsole::print(const std::string &txt)
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void CInGameConsole::tick(uint32_t msPassed)
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{
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boost::unique_lock<boost::mutex> lock(texts_mx);
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int lineLen = conf.go()->ac.outputLineLength;
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if(txt.size() < lineLen)
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size_t sizeBefore = texts.size();
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{
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texts.push_back(std::make_pair(txt, SDL_GetTicks()));
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if(texts.size() > maxDisplayedTexts)
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{
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texts.pop_front();
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}
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}
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else
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{
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assert(lineLen);
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for(int g=0; g<txt.size() / lineLen + 1; ++g)
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{
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std::string part = txt.substr(g * lineLen, lineLen);
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if(part.size() == 0)
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break;
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boost::unique_lock<boost::mutex> lock(texts_mx);
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texts.push_back(std::make_pair(part, SDL_GetTicks()));
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if(texts.size() > maxDisplayedTexts)
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for(auto & text : texts)
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text.timeOnScreen += msPassed;
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vstd::erase_if(
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texts,
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[&](const auto & value)
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{
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texts.pop_front();
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return value.timeOnScreen > defaultTimeout;
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}
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);
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}
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if(sizeBefore != texts.size())
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GH.totalRedraw(); // FIXME: ingame console has no parent widget set
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}
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void CInGameConsole::print(const std::string & txt)
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{
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// boost::unique_lock scope
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{
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boost::unique_lock<boost::mutex> lock(texts_mx);
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int lineLen = conf.go()->ac.outputLineLength;
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if(txt.size() < lineLen)
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{
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texts.push_back({txt, 0});
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}
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else
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{
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assert(lineLen);
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for(int g = 0; g < txt.size() / lineLen + 1; ++g)
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{
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std::string part = txt.substr(g * lineLen, lineLen);
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if(part.empty())
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break;
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texts.push_back({part, 0});
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}
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}
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while(texts.size() > maxDisplayedTexts)
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texts.erase(texts.begin());
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}
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GH.totalRedraw(); // FIXME: ingame console has no parent widget set
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}
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void CInGameConsole::keyPressed (const SDL_Keycode & key)
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@ -136,7 +150,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
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}
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case SDLK_UP: //up arrow
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{
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if(previouslyEntered.size() == 0)
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if(previouslyEntered.empty())
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break;
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if(prevEntDisp == -1)
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@ -178,7 +192,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
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void CInGameConsole::textInputed(const std::string & inputtedText)
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{
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if(!captureAllKeys || enteredText.size() == 0)
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if(!captureAllKeys || enteredText.empty())
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return;
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enteredText.resize(enteredText.size()-1);
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@ -14,20 +14,39 @@
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class CInGameConsole : public CIntObject
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{
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private:
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std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add>
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boost::mutex texts_mx; // protects texts
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std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
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int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1
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int defaultTimeout; //timeout for new texts (in ms)
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int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
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struct TextState
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{
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std::string text;
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uint32_t timeOnScreen;
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};
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/// Currently visible texts in the overlay
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std::vector<TextState> texts;
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/// protects texts
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boost::mutex texts_mx;
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/// previously entered texts, for up/down arrows to work
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std::vector<std::string> previouslyEntered;
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/// displayed entry from previouslyEntered - if none it's -1
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int prevEntDisp;
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/// timeout for new texts (in ms)
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static constexpr int defaultTimeout = 10000;
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/// how many texts can be displayed simultaneously
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static constexpr int maxDisplayedTexts = 10;
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std::weak_ptr<IStatusBar> currentStatusBar;
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std::string enteredText;
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public:
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void print(const std::string &txt);
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void print(const std::string & txt);
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void tick(uint32_t msPassed) override;
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void show(SDL_Surface * to) override;
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void showAll(SDL_Surface * to) override;
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void keyPressed(const SDL_Keycode & key) override;
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void textInputed(const std::string & enteredText) override;
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void textEdited(const std::string & enteredText) override;
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@ -254,11 +254,21 @@ void CInfoBar::showSelection()
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showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
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}
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void CInfoBar::tick()
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void CInfoBar::tick(uint32_t msPassed)
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{
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removeUsedEvents(TIME);
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if(GH.topInt() == adventureInt)
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popComponents(true);
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assert(timerCounter > 0);
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if (msPassed >= timerCounter)
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{
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timerCounter = 0;
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removeUsedEvents(TIME);
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if(GH.topInt() == adventureInt)
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popComponents(true);
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}
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else
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{
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timerCounter -= msPassed;
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}
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}
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void CInfoBar::clickLeft(tribool down, bool previousState)
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@ -290,6 +300,7 @@ void CInfoBar::hover(bool on)
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CInfoBar::CInfoBar(const Rect & position)
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: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
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timerCounter(0),
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state(EMPTY)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -302,6 +313,14 @@ CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y
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{
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}
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void CInfoBar::setTimer(uint32_t msToTrigger)
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{
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if (!(active & TIME))
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addUsedEvents(TIME);
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timerCounter = msToTrigger;
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}
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void CInfoBar::showDate()
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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@ -312,7 +331,6 @@ void CInfoBar::showDate()
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redraw();
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}
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void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
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{
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auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
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|
@ -138,6 +138,7 @@ private:
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std::shared_ptr<CVisibleInfo> visibleInfo;
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EState state;
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uint32_t timerCounter;
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bool shouldPopAll = false;
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std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue;
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@ -151,13 +152,14 @@ private:
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//removes all information about current state, deactivates timer (if any)
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void reset();
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void tick() override;
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void tick(uint32_t msPassed) override;
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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void hover(bool on) override;
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void playNewDaySound();
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void setTimer(uint32_t msToTrigger);
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public:
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CInfoBar(const Rect & pos);
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CInfoBar(const Point & pos);
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|
@ -77,7 +77,7 @@ void CList::CListItem::onSelect(bool on)
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if(on)
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selection = genSelection();
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select(on);
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GH.totalRedraw();
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redraw();
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}
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CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
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|
@ -222,10 +222,7 @@ void CMinimap::setAIRadar(bool on)
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aiShield->disable();
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update();
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}
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// this may happen during AI turn when this interface is inactive
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// force redraw in order to properly update interface
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GH.totalRedraw();
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redraw();
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}
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void CMinimap::updateTile(const int3 &pos)
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|
@ -192,7 +192,7 @@ void CGuiHandler::updateTime()
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for (auto & elem : hlp)
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{
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if(!vstd::contains(timeinterested,elem)) continue;
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(elem)->onTimer(ms);
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(elem)->tick(ms);
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}
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}
|
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|
@ -29,7 +29,6 @@ CIntObject::CIntObject(int used_, Point pos_):
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active(active_m)
|
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{
|
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hovered = captureAllKeys = strongInterest = false;
|
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toNextTick = timerDelay = 0;
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used = used_;
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recActions = defActions = GH.defActionsDef;
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@ -60,24 +59,6 @@ CIntObject::~CIntObject()
|
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parent_m->removeChild(this);
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}
|
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|
||||
void CIntObject::setTimer(int msToTrigger)
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{
|
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if (!(active & TIME))
|
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activate(TIME);
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toNextTick = timerDelay = msToTrigger;
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used |= TIME;
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}
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||||
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||||
void CIntObject::onTimer(int timePassed)
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{
|
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toNextTick -= timePassed;
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if (toNextTick < 0)
|
||||
{
|
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toNextTick += timerDelay;
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tick();
|
||||
}
|
||||
}
|
||||
|
||||
void CIntObject::show(SDL_Surface * to)
|
||||
{
|
||||
if(defActions & UPDATE)
|
||||
|
@ -65,14 +65,8 @@ class CIntObject : public IShowActivatable //interface object
|
||||
{
|
||||
ui16 used;//change via addUsed() or delUsed
|
||||
|
||||
//time handling
|
||||
int toNextTick;
|
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int timerDelay;
|
||||
|
||||
std::map<MouseButton, bool> currentMouseState;
|
||||
|
||||
void onTimer(int timePassed);
|
||||
|
||||
//non-const versions of fields to allow changing them in CIntObject
|
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CIntObject *parent_m; //parent object
|
||||
ui16 active_m;
|
||||
@ -129,8 +123,7 @@ public:
|
||||
virtual void mouseMoved (const Point & cursorPosition){}
|
||||
|
||||
//time handling
|
||||
void setTimer(int msToTrigger);//set timer delay and activate timer if needed.
|
||||
virtual void tick(){}
|
||||
virtual void tick(uint32_t msPassed){}
|
||||
|
||||
//mouse wheel
|
||||
virtual void wheelScrolled(bool down, bool in){}
|
||||
|
@ -60,14 +60,14 @@ BasicMapView::BasicMapView(const Point & offset, const Point & dimensions)
|
||||
void BasicMapView::render(Canvas & target, bool fullUpdate)
|
||||
{
|
||||
Canvas targetClipped(target, pos);
|
||||
|
||||
controller->update(GH.mainFPSmng->getElapsedMilliseconds());
|
||||
tilesCache->update(controller->getContext());
|
||||
tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
|
||||
}
|
||||
|
||||
void BasicMapView::show(SDL_Surface * to)
|
||||
{
|
||||
controller->update(GH.mainFPSmng->getElapsedMilliseconds());
|
||||
|
||||
Canvas target(to);
|
||||
CSDL_Ext::CClipRectGuard guard(to, pos);
|
||||
render(target, false);
|
||||
@ -75,6 +75,8 @@ void BasicMapView::show(SDL_Surface * to)
|
||||
|
||||
void BasicMapView::showAll(SDL_Surface * to)
|
||||
{
|
||||
controller->update(0);
|
||||
|
||||
Canvas target(to);
|
||||
CSDL_Ext::CClipRectGuard guard(to, pos);
|
||||
render(target, true);
|
||||
|
@ -24,7 +24,6 @@
|
||||
MapViewActions::MapViewActions(MapView & owner, const std::shared_ptr<MapViewModel> & model)
|
||||
: model(model)
|
||||
, owner(owner)
|
||||
, curHoveredTile(-1, -1, -1)
|
||||
, isSwiping(false)
|
||||
{
|
||||
pos.w = model->getPixelsVisibleDimensions().x;
|
||||
@ -47,17 +46,6 @@ void MapViewActions::setContext(const std::shared_ptr<IMapRendererContext> & con
|
||||
this->context = context;
|
||||
}
|
||||
|
||||
void MapViewActions::activate()
|
||||
{
|
||||
CIntObject::activate();
|
||||
}
|
||||
|
||||
void MapViewActions::deactivate()
|
||||
{
|
||||
CIntObject::deactivate();
|
||||
curHoveredTile = int3(-1, -1, -1); //we lost info about hovered tile when disabling
|
||||
}
|
||||
|
||||
void MapViewActions::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(indeterminate(down))
|
||||
@ -159,11 +147,7 @@ void MapViewActions::handleHover(const Point & cursorPosition)
|
||||
return;
|
||||
}
|
||||
|
||||
if(tile != curHoveredTile)
|
||||
{
|
||||
curHoveredTile = tile;
|
||||
adventureInt->onTileHovered(tile);
|
||||
}
|
||||
adventureInt->onTileHovered(tile);
|
||||
}
|
||||
|
||||
void MapViewActions::hover(bool on)
|
||||
|
@ -23,8 +23,6 @@ class MapViewActions : public CIntObject
|
||||
Point swipeInitialViewPos;
|
||||
Point swipeInitialRealPos;
|
||||
|
||||
int3 curHoveredTile;
|
||||
|
||||
MapView & owner;
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
std::shared_ptr<IMapRendererContext> context;
|
||||
@ -39,8 +37,6 @@ public:
|
||||
|
||||
void setContext(const std::shared_ptr<IMapRendererContext> & context);
|
||||
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void clickMiddle(tribool down, bool previousState) override;
|
||||
|
@ -251,6 +251,26 @@ void MapViewController::fadeInObject(const CGObjectInstance * obj)
|
||||
|
||||
void MapViewController::removeObject(const CGObjectInstance * obj)
|
||||
{
|
||||
if (obj->ID == Obj::BOAT)
|
||||
{
|
||||
auto * boat = dynamic_cast<const CGBoat*>(obj);
|
||||
if (boat->hero)
|
||||
{
|
||||
view->invalidate(context, boat->hero->id);
|
||||
state->removeObject(boat->hero);
|
||||
}
|
||||
}
|
||||
|
||||
if (obj->ID == Obj::HERO)
|
||||
{
|
||||
auto * hero = dynamic_cast<const CGHeroInstance*>(obj);
|
||||
if (hero->boat)
|
||||
{
|
||||
view->invalidate(context, hero->boat->id);
|
||||
state->removeObject(hero->boat);
|
||||
}
|
||||
}
|
||||
|
||||
view->invalidate(context, obj->id);
|
||||
state->removeObject(obj);
|
||||
}
|
||||
@ -265,7 +285,7 @@ void MapViewController::onBeforeHeroEmbark(const CGHeroInstance * obj, const int
|
||||
{
|
||||
if(isEventVisible(obj, from, dest))
|
||||
{
|
||||
onObjectFadeOut(obj);
|
||||
fadeOutObject(obj);
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
else
|
||||
@ -288,7 +308,7 @@ void MapViewController::onAfterHeroDisembark(const CGHeroInstance * obj, const i
|
||||
{
|
||||
if(isEventVisible(obj, from, dest))
|
||||
{
|
||||
onObjectFadeIn(obj);
|
||||
fadeInObject(obj);
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
addObject(obj);
|
||||
|
@ -229,5 +229,6 @@ IMapObjectObserver::IMapObjectObserver()
|
||||
|
||||
IMapObjectObserver::~IMapObjectObserver()
|
||||
{
|
||||
CGI->mh->removeMapObserver(this);
|
||||
if (CGI && CGI->mh)
|
||||
CGI->mh->removeMapObserver(this);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user