mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
Version set to 0.63, changelog updated
This commit is contained in:
parent
57238200e6
commit
56ecd03b61
66
ChangeLog
66
ChangeLog
@ -1,45 +1,53 @@
|
|||||||
0.62 -> 0.63 (Oct 01 2008???)
|
0.62 -> 0.63 (Oct 01 2008)
|
||||||
|
GENERAL:
|
||||||
* coloured console output, logging all info to txt files
|
* coloured console output, logging all info to txt files
|
||||||
* very significant optimization of battles
|
|
||||||
* battle summary window
|
|
||||||
* fixed crashbug on exiting battle
|
|
||||||
* mostly done morketplace
|
|
||||||
* confirm window is shown before retreat
|
|
||||||
* it's possible to use other port than 3030 by passing it as an additional argument
|
* it's possible to use other port than 3030 by passing it as an additional argument
|
||||||
* removed some redundant warnings
|
* removed some redundant warnings
|
||||||
* stack queue in battle (shows when 'c' key is pressed)
|
|
||||||
* partially done spellbook
|
* partially done spellbook
|
||||||
|
* Alt+F4 quits the game
|
||||||
|
* some crashbugs was fixed
|
||||||
|
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
|
||||||
|
* magical hero are given spellbook at the beginning
|
||||||
|
* added initial secondary skills for heroes
|
||||||
|
|
||||||
|
BATTLES:
|
||||||
|
* very significant optimization of battles
|
||||||
|
* battle summary window
|
||||||
|
* fixed crashbug occurring sometimes on exiting battle
|
||||||
|
* confirm window is shown before retreat
|
||||||
|
* graphic stack queue in battle (shows when 'c' key is pressed)
|
||||||
|
* it's possible to attack enemy hero
|
||||||
|
* neutral monster army disappears when defeated
|
||||||
|
* casualties among hero army and neutral creatures are saved
|
||||||
|
* better animation handling in battles
|
||||||
|
* directional attack in battles
|
||||||
|
* mostly done battle options (although they're not saved)
|
||||||
|
* added receiving exp (and leveling-up) after a won battle
|
||||||
|
* added support for archery, offence and armourer secondary abilities
|
||||||
|
* hero's primary skills accounted for damage dealt by creatures in battle
|
||||||
|
|
||||||
|
TOWNS:
|
||||||
|
* mostly done marketplace
|
||||||
* fixed crashbug with battles on swamps and rough terrain
|
* fixed crashbug with battles on swamps and rough terrain
|
||||||
* counterattacks
|
* counterattacks
|
||||||
* heroes learn spells in towns
|
* heroes can learn new spells in towns
|
||||||
* it's possible to attack enemy hero
|
* working resource silo
|
||||||
|
* fixed bug with the mage guild when no spells available
|
||||||
|
* it's possible to build lighthouse
|
||||||
|
|
||||||
|
HERO WINDOW:
|
||||||
* setting army formation
|
* setting army formation
|
||||||
|
* tooltips for artifacts in backpack
|
||||||
|
|
||||||
|
ADVENTURE INTERFACE:
|
||||||
* fixed bug with disappearing head of a hero in adventure map
|
* fixed bug with disappearing head of a hero in adventure map
|
||||||
* some objects are no longer accessible from the top
|
* some objects are no longer accessible from the top
|
||||||
* no tooltips for objects under FoW
|
* no tooltips for objects under FoW
|
||||||
* working resource silo
|
* events won't be shown
|
||||||
* neutral monster army disappears when defeated
|
|
||||||
* Alt+F4 quits the game
|
|
||||||
* dead stacks won't be displayed in battle queue
|
|
||||||
* possibly fixed bug with the mage guild when no spells available
|
|
||||||
* events won't be shown and won't block movement
|
|
||||||
* casualties among hero army and neutral creatures are saved
|
|
||||||
* it's possible to build lighthouse
|
|
||||||
* increased thread-safety (may prevent some crashes)
|
|
||||||
* better animation handling in battles
|
|
||||||
* working Subterranean Gates, Monoliths
|
* working Subterranean Gates, Monoliths
|
||||||
* directional attack in battles
|
|
||||||
* minimap shows all flaggable objects (towns, mines, etc.)
|
* minimap shows all flaggable objects (towns, mines, etc.)
|
||||||
* mostly done battle options (although they're not saved)
|
|
||||||
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
|
|
||||||
* artifact info in backpack
|
|
||||||
* artifacts we pick up go to the appropriate slot (if free)
|
* artifacts we pick up go to the appropriate slot (if free)
|
||||||
* added receiving exp (and leveling-up) after a won battle
|
|
||||||
* added support for archery, offence and armorer secondary abilities
|
|
||||||
* hero's primary skills accounted for damage dealt by creatures in battle
|
|
||||||
* magical hero are given spellbook at the beginning
|
|
||||||
* added initial secondary skills for heroes
|
|
||||||
* minor fixes
|
|
||||||
|
|
||||||
0.61 -> 0.62 (Sep 01 2008)
|
0.61 -> 0.62 (Sep 01 2008)
|
||||||
General:
|
General:
|
||||||
|
2
global.h
2
global.h
@ -18,7 +18,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
|||||||
#define THC
|
#define THC
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define NAME_VER ("VCMI 0.62d")
|
#define NAME_VER ("VCMI 0.63")
|
||||||
#define CONSOLE_LOGGING_LEVEL 5
|
#define CONSOLE_LOGGING_LEVEL 5
|
||||||
#define FILE_LOGGING_LEVEL 6
|
#define FILE_LOGGING_LEVEL 6
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user