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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Version set to 0.63, changelog updated

This commit is contained in:
Michał W. Urbańczyk 2008-10-01 20:51:59 +00:00
parent 57238200e6
commit 56ecd03b61
2 changed files with 40 additions and 32 deletions

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@ -1,45 +1,53 @@
0.62 -> 0.63 (Oct 01 2008???) 0.62 -> 0.63 (Oct 01 2008)
GENERAL:
* coloured console output, logging all info to txt files * coloured console output, logging all info to txt files
* very significant optimization of battles
* battle summary window
* fixed crashbug on exiting battle
* mostly done morketplace
* confirm window is shown before retreat
* it's possible to use other port than 3030 by passing it as an additional argument * it's possible to use other port than 3030 by passing it as an additional argument
* removed some redundant warnings * removed some redundant warnings
* stack queue in battle (shows when 'c' key is pressed)
* partially done spellbook * partially done spellbook
* Alt+F4 quits the game
* some crashbugs was fixed
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
BATTLES:
* very significant optimization of battles
* battle summary window
* fixed crashbug occurring sometimes on exiting battle
* confirm window is shown before retreat
* graphic stack queue in battle (shows when 'c' key is pressed)
* it's possible to attack enemy hero
* neutral monster army disappears when defeated
* casualties among hero army and neutral creatures are saved
* better animation handling in battles
* directional attack in battles
* mostly done battle options (although they're not saved)
* added receiving exp (and leveling-up) after a won battle
* added support for archery, offence and armourer secondary abilities
* hero's primary skills accounted for damage dealt by creatures in battle
TOWNS:
* mostly done marketplace
* fixed crashbug with battles on swamps and rough terrain * fixed crashbug with battles on swamps and rough terrain
* counterattacks * counterattacks
* heroes learn spells in towns * heroes can learn new spells in towns
* it's possible to attack enemy hero * working resource silo
* fixed bug with the mage guild when no spells available
* it's possible to build lighthouse
HERO WINDOW:
* setting army formation * setting army formation
* tooltips for artifacts in backpack
ADVENTURE INTERFACE:
* fixed bug with disappearing head of a hero in adventure map * fixed bug with disappearing head of a hero in adventure map
* some objects are no longer accessible from the top * some objects are no longer accessible from the top
* no tooltips for objects under FoW * no tooltips for objects under FoW
* working resource silo * events won't be shown
* neutral monster army disappears when defeated
* Alt+F4 quits the game
* dead stacks won't be displayed in battle queue
* possibly fixed bug with the mage guild when no spells available
* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* better animation handling in battles
* working Subterranean Gates, Monoliths * working Subterranean Gates, Monoliths
* directional attack in battles
* minimap shows all flaggable objects (towns, mines, etc.) * minimap shows all flaggable objects (towns, mines, etc.)
* mostly done battle options (although they're not saved)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
* artifact info in backpack
* artifacts we pick up go to the appropriate slot (if free) * artifacts we pick up go to the appropriate slot (if free)
* added receiving exp (and leveling-up) after a won battle
* added support for archery, offence and armorer secondary abilities
* hero's primary skills accounted for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes
0.61 -> 0.62 (Sep 01 2008) 0.61 -> 0.62 (Sep 01 2008)
General: General:

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@ -18,7 +18,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
#define THC #define THC
#endif #endif
#define NAME_VER ("VCMI 0.62d") #define NAME_VER ("VCMI 0.63")
#define CONSOLE_LOGGING_LEVEL 5 #define CONSOLE_LOGGING_LEVEL 5
#define FILE_LOGGING_LEVEL 6 #define FILE_LOGGING_LEVEL 6