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All images are now loaded via RenderHandler class
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@@ -115,14 +115,11 @@ void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBl
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entry->getImage(i)->setBlitMode(blitMode);
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}
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for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
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{
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terrainAnimations[1]->getImage(i)->verticalFlip();
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terrainAnimations[3]->getImage(i)->verticalFlip();
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terrainAnimations[1]->verticalFlip();
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terrainAnimations[3]->verticalFlip();
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terrainAnimations[2]->getImage(i)->horizontalFlip();
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terrainAnimations[3]->getImage(i)->horizontalFlip();
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}
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terrainAnimations[2]->horizontalFlip();
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terrainAnimations[3]->horizontalFlip();
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}
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std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
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