1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

All images are now loaded via RenderHandler class

This commit is contained in:
Ivan Savenko
2024-05-22 11:28:13 +00:00
parent 2020d96070
commit 56f1725234
12 changed files with 147 additions and 125 deletions

View File

@@ -115,14 +115,11 @@ void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBl
entry->getImage(i)->setBlitMode(blitMode);
}
for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
{
terrainAnimations[1]->getImage(i)->verticalFlip();
terrainAnimations[3]->getImage(i)->verticalFlip();
terrainAnimations[1]->verticalFlip();
terrainAnimations[3]->verticalFlip();
terrainAnimations[2]->getImage(i)->horizontalFlip();
terrainAnimations[3]->getImage(i)->horizontalFlip();
}
terrainAnimations[2]->horizontalFlip();
terrainAnimations[3]->horizontalFlip();
}
std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)