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Fix centering on selected map object on loading save
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@ -444,6 +444,8 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
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LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
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}
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}
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centerOnObject(LOCPLINT->localState->getCurrentArmy());
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//show new day animation and sound on infobar, except for 1st day of the game
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//show new day animation and sound on infobar, except for 1st day of the game
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if (LOCPLINT->cb->getDate(Date::DAY) != 1)
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if (LOCPLINT->cb->getDate(Date::DAY) != 1)
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widget->getInfoBar()->showDate();
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widget->getInfoBar()->showDate();
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