Should not crash in #955.
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@@ -154,7 +154,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
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const EnemyInfo &ei= *std::max_element(enemiesReachable.begin(), enemiesReachable.end(), &isMoreProfitable);
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return BattleAction::makeMeleeAttack(stack, ei.s, *std::max_element(ei.attackFrom.begin(), ei.attackFrom.end(), &willSecondHexBlockMoreEnemyShooters));
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}
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else
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else if(enemiesUnreachable.size()) //due to #955 - a buggy battle may occur when there are no enemies
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{
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assert(enemiesUnreachable.size());
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const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists)));
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