Something that compiles.

This commit is contained in:
DjWarmonger
2014-06-26 22:05:27 +02:00
73 changed files with 942 additions and 951 deletions
+9
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@@ -3,6 +3,7 @@ GENERAL:
* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
ADVENTURE AI:
* Optimized speed and removed various bottlenecks.
ADVENTURE MAP:
* Heroes auto-level primary and secondary skill levels according to experience
@@ -13,6 +14,14 @@ BATTLES:
SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
RANDOM MAP GENERATOR
* Towns form mods cna be used
* Reading connections, terrains, towns and mines from template
* Zone placement
* Zone borders and connections, fractalized paths inside zones
* Guard generation
* Treasue piles generation (so far only few removable objects)
MODS:
* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
* Mods may provide their own changelogs and screenshots that will be visible in Launcher