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@@ -3,6 +3,7 @@ GENERAL:
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* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
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ADVENTURE AI:
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* Optimized speed and removed various bottlenecks.
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ADVENTURE MAP:
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* Heroes auto-level primary and secondary skill levels according to experience
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@@ -13,6 +14,14 @@ BATTLES:
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SPELLS:
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* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
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RANDOM MAP GENERATOR
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* Towns form mods cna be used
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* Reading connections, terrains, towns and mines from template
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* Zone placement
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* Zone borders and connections, fractalized paths inside zones
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* Guard generation
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* Treasue piles generation (so far only few removable objects)
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MODS:
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* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
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* Mods may provide their own changelogs and screenshots that will be visible in Launcher
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