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Something that compiles.
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@@ -5,6 +5,7 @@
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#include "../GameConstants.h"
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#include "../ConstTransitivePtr.h"
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#include "../IHandlerBase.h"
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#include "../JsonNode.h"
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/*
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* CObjectClassesHandler.h, part of VCMI engine
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@@ -64,7 +65,7 @@ public:
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walkersStrength(0)
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{}
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bool operator <(const CArmyStructure & other)
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bool operator <(const CArmyStructure & other) const
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{
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return this->totalStrength < other.totalStrength;
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}
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