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Something that compiles.
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@@ -4,6 +4,7 @@
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#include "CArmedInstance.h"
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#include "../NetPacksBase.h"
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#include "../ResourceSet.h"
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/*
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* CRewardableObject.h, part of VCMI engine
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@@ -209,7 +210,8 @@ protected:
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public:
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void setPropertyDer(ui8 what, ui32 val) override;
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const std::string & getHoverText() const override;
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std::string getHoverText(PlayerColor player) const override;
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std::string getHoverText(const CGHeroInstance * hero) const override;
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/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
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bool wasVisited (PlayerColor player) const override;
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