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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Something that compiles.

This commit is contained in:
DjWarmonger 2014-06-26 22:05:27 +02:00
commit 57fa905a2b
73 changed files with 942 additions and 951 deletions

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@ -66,7 +66,7 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
{ {
auto obj = cb->getObjInstance(ObjectInstanceID(objid)); auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj) if (obj)
desc = "GET OBJ " + obj->getHoverText(); desc = "GET OBJ " + obj->getObjectName();
} }
case FIND_OBJ: case FIND_OBJ:
desc = "FIND OBJ " + boost::lexical_cast<std::string>(objid); desc = "FIND OBJ " + boost::lexical_cast<std::string>(objid);
@ -75,7 +75,7 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
{ {
auto obj = cb->getObjInstance(ObjectInstanceID(objid)); auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj) if (obj)
desc = "VISIT HERO " + obj->getHoverText(); desc = "VISIT HERO " + obj->getObjectName();
} }
break; break;
case GET_ART_TYPE: case GET_ART_TYPE:
@ -493,7 +493,7 @@ TGoalVec ClearWayTo::getAllPossibleSubgoals()
if (topObj->ID == Obj::HERO && cb->getPlayerRelations(h->tempOwner, topObj->tempOwner) != PlayerRelations::ENEMIES) if (topObj->ID == Obj::HERO && cb->getPlayerRelations(h->tempOwner, topObj->tempOwner) != PlayerRelations::ENEMIES)
if (topObj != hero.get(true)) //the hero we want to free if (topObj != hero.get(true)) //the hero we want to free
logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getHoverText() % h->getHoverText(); logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getObjectName() % h->getObjectName();
if (topObj->ID == Obj::QUEST_GUARD || topObj->ID == Obj::BORDERGUARD) if (topObj->ID == Obj::QUEST_GUARD || topObj->ID == Obj::BORDERGUARD)
{ {
if (shouldVisit(h, topObj)) if (shouldVisit(h, topObj))

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@ -5,6 +5,7 @@
#include "../../lib/mapObjects/MapObjects.h" #include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/CConfigHandler.h" #include "../../lib/CConfigHandler.h"
#include "../../lib/CHeroHandler.h" #include "../../lib/CHeroHandler.h"
#include "../../lib/CModHandler.h"
/* /*
@ -81,7 +82,7 @@ struct ObjInfo
ObjInfo(){} ObjInfo(){}
ObjInfo(const CGObjectInstance *obj): ObjInfo(const CGObjectInstance *obj):
pos(obj->pos), pos(obj->pos),
name(obj->getHoverText()) name(obj->getObjectName())
{ {
} }
}; };
@ -195,7 +196,7 @@ void VCAI::showShipyardDialog(const IShipyard *obj)
void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult) void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult)
{ {
LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult); LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult.messageToSelf);
NET_EVENT_HANDLER; NET_EVENT_HANDLER;
logAi->debugStream() << boost::format("Player %d: I heard that player %d %s.") % playerID % player.getNum() % (victoryLossCheckResult.victory() ? "won" : "lost"); logAi->debugStream() << boost::format("Player %d: I heard that player %d %s.") % playerID % player.getNum() % (victoryLossCheckResult.victory() ? "won" : "lost");
if(player == playerID) if(player == playerID)
@ -241,7 +242,7 @@ void VCAI::artifactDisassembled(const ArtifactLocation &al)
void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start)
{ {
LOG_TRACE_PARAMS(logAi, "start '%i'; obj '%s'", start % (visitedObj ? visitedObj->hoverName : std::string("n/a"))); LOG_TRACE_PARAMS(logAi, "start '%i'; obj '%s'", start % (visitedObj ? visitedObj->getObjectName() : std::string("n/a")));
NET_EVENT_HANDLER; NET_EVENT_HANDLER;
if(start) if(start)
{ {
@ -780,13 +781,13 @@ void VCAI::makeTurnInternal()
bool VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h) bool VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h)
{ {
int3 dst = obj->visitablePos(); int3 dst = obj->visitablePos();
logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getHoverText() % strFromInt3(dst); logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getObjectName() % strFromInt3(dst);
return moveHeroToTile(dst, h); return moveHeroToTile(dst, h);
} }
void VCAI::performObjectInteraction(const CGObjectInstance * obj, HeroPtr h) void VCAI::performObjectInteraction(const CGObjectInstance * obj, HeroPtr h)
{ {
LOG_TRACE_PARAMS(logAi, "Hero %s and object %s at %s", h->name % obj->getHoverText() % obj->pos); LOG_TRACE_PARAMS(logAi, "Hero %s and object %s at %s", h->name % obj->getObjectName() % obj->pos);
switch (obj->ID) switch (obj->ID)
{ {
case Obj::CREATURE_GENERATOR1: case Obj::CREATURE_GENERATOR1:
@ -1434,7 +1435,7 @@ void VCAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int
assert(playerID > PlayerColor::PLAYER_LIMIT || status.getBattle() == UPCOMING_BATTLE); assert(playerID > PlayerColor::PLAYER_LIMIT || status.getBattle() == UPCOMING_BATTLE);
status.setBattle(ONGOING_BATTLE); status.setBattle(ONGOING_BATTLE);
const CGObjectInstance *presumedEnemy = backOrNull(cb->getVisitableObjs(tile)); //may be nullptr in some very are cases -> eg. visited monolith and fighting with an enemy at the FoW covered exit const CGObjectInstance *presumedEnemy = backOrNull(cb->getVisitableObjs(tile)); //may be nullptr in some very are cases -> eg. visited monolith and fighting with an enemy at the FoW covered exit
battlename = boost::str(boost::format("Starting battle of %s attacking %s at %s") % (hero1 ? hero1->name : "a army") % (presumedEnemy ? presumedEnemy->hoverName : "unknown enemy") % tile); battlename = boost::str(boost::format("Starting battle of %s attacking %s at %s") % (hero1 ? hero1->name : "a army") % (presumedEnemy ? presumedEnemy->getObjectName() : "unknown enemy") % tile);
CAdventureAI::battleStart(army1, army2, tile, hero1, hero2, side); CAdventureAI::battleStart(army1, army2, tile, hero1, hero2, side);
} }
@ -1468,7 +1469,7 @@ void VCAI::reserveObject(HeroPtr h, const CGObjectInstance *obj)
{ {
reservedObjs.insert(obj); reservedObjs.insert(obj);
reservedHeroesMap[h].insert(obj); reservedHeroesMap[h].insert(obj);
logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText(); logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
} }
void VCAI::unreserveObject(HeroPtr h, const CGObjectInstance *obj) void VCAI::unreserveObject(HeroPtr h, const CGObjectInstance *obj)

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@ -103,6 +103,11 @@ if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support suc
set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags") set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags")
endif() endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual ${CLANG_SPECIFIC_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual ${CLANG_SPECIFIC_FLAGS}")
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
endif()
endif() endif()
if(WIN32) # on Win everything goes into H3 root directory if(WIN32) # on Win everything goes into H3 root directory

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@ -3,6 +3,7 @@ GENERAL:
* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858 * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
ADVENTURE AI: ADVENTURE AI:
* Optimized speed and removed various bottlenecks.
ADVENTURE MAP: ADVENTURE MAP:
* Heroes auto-level primary and secondary skill levels according to experience * Heroes auto-level primary and secondary skill levels according to experience
@ -13,6 +14,14 @@ BATTLES:
SPELLS: SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
RANDOM MAP GENERATOR
* Towns form mods cna be used
* Reading connections, terrains, towns and mines from template
* Zone placement
* Zone borders and connections, fractalized paths inside zones
* Guard generation
* Treasue piles generation (so far only few removable objects)
MODS: MODS:
* Support for submods - mod may have their own "submods" located in <modname>/Mods directory * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
* Mods may provide their own changelogs and screenshots that will be visible in Launcher * Mods may provide their own changelogs and screenshots that will be visible in Launcher

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@ -152,9 +152,11 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
# else # else
# define DLL_EXPORT __declspec(dllexport) # define DLL_EXPORT __declspec(dllexport)
# endif # endif
# define ELF_VISIBILITY
#else #else
# ifdef __GNUC__ # ifdef __GNUC__
# define DLL_EXPORT __attribute__ ((visibility("default"))) # define DLL_EXPORT __attribute__ ((visibility("default")))
# define ELF_VISIBILITY __attribute__ ((visibility("default")))
# endif # endif
#endif #endif
@ -164,9 +166,11 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
# else # else
# define DLL_IMPORT __declspec(dllimport) # define DLL_IMPORT __declspec(dllimport)
# endif # endif
# define ELF_VISIBILITY
#else #else
# ifdef __GNUC__ # ifdef __GNUC__
# define DLL_IMPORT __attribute__ ((visibility("default"))) # define DLL_IMPORT __attribute__ ((visibility("default")))
# define ELF_VISIBILITY __attribute__ ((visibility("default")))
# endif # endif
#endif #endif

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@ -317,7 +317,7 @@ void CTownList::CTownItem::showTooltip()
std::string CTownList::CTownItem::getHoverText() std::string CTownList::CTownItem::getHoverText()
{ {
return town->hoverName; return town->getObjectName();
} }
CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown): CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):

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@ -1234,10 +1234,9 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
} }
const CGObjectInstance *objAtTile = getBlockingObject(mapPos); const CGObjectInstance *objAtTile = getBlockingObject(mapPos);
//std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(mapPos);
if (objAtTile) if (objAtTile)
{ {
std::string text = objAtTile->getHoverText(); std::string text = curHero() ? objAtTile->getHoverText(curHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
boost::replace_all(text,"\n"," "); boost::replace_all(text,"\n"," ");
statusbar.setText(text); statusbar.setText(text);
} }

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@ -500,7 +500,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
OwnedObjectInfo &info = visibleObjects[object->subID]; OwnedObjectInfo &info = visibleObjects[object->subID];
if (info.count++ == 0) if (info.count++ == 0)
{ {
info.hoverText = object->getHoverText(); info.hoverText = object->getObjectName();
info.imageID = object->subID; info.imageID = object->subID;
} }
} }
@ -511,7 +511,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
OwnedObjectInfo &info = visibleObjects[iter->second]; OwnedObjectInfo &info = visibleObjects[iter->second];
if (info.count++ == 0) if (info.count++ == 0)
{ {
info.hoverText = object->hoverName; info.hoverText = object->getObjectName();
info.imageID = iter->second; info.imageID = iter->second;
} }
} }

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@ -589,7 +589,7 @@ void processCommand(const std::string &message)
} }
else if(cn == "bonuses") else if(cn == "bonuses")
{ {
std::cout << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
<< adventureInt->selection->getBonusList() << std::endl; << adventureInt->selection->getBonusList() << std::endl;
std::cout << "\nInherited bonuses:\n"; std::cout << "\nInherited bonuses:\n";

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@ -91,16 +91,10 @@ CondSh<EMoveState> stillMoveHero; //used during hero movement
int CPlayerInterface::howManyPeople = 0; int CPlayerInterface::howManyPeople = 0;
static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
struct OCM_HLP_CGIN
{ {
bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const return CMapHandler::compareObjectBlitOrder(a.first, b.first);
{
return (*a.first)<(*b.first);
} }
} ocmptwo_cgin ;
CPlayerInterface::CPlayerInterface(PlayerColor Player) CPlayerInterface::CPlayerInterface(PlayerColor Player)
{ {
@ -1708,14 +1702,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
{ {
@ -1733,9 +1727,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
{ {
@ -1756,14 +1750,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33))); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
{ {
@ -1779,9 +1773,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32))); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
{ {
@ -1802,14 +1796,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63))); CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
{ {
@ -1827,9 +1821,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
{ {
@ -1850,14 +1844,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
} }
else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
{ {
@ -1873,9 +1867,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
} }
} }
@ -2105,13 +2099,13 @@ void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &h
subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id); subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
//restoring good order of objects //restoring good order of objects
std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
} }
void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult ) void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult )

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@ -140,7 +140,7 @@ void CQuestLog::init()
MetaString text; MetaString text;
quests[i].quest->getRolloverText (text, false); quests[i].quest->getRolloverText (text, false);
if (quests[i].obj) if (quests[i].obj)
text.addReplacement (quests[i].obj->getHoverText()); //get name of the object text.addReplacement (quests[i].obj->getObjectName()); //get name of the object
CQuestLabel * label = new CQuestLabel (Rect(28, 199 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString()); CQuestLabel * label = new CQuestLabel (Rect(28, 199 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
label->callback = boost::bind(&CQuestLog::selectQuest, this, i); label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
labels.push_back(label); labels.push_back(label);

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@ -170,7 +170,6 @@ public:
bool removeObject(const CGObjectInstance * obj) override {return false;}; bool removeObject(const CGObjectInstance * obj) override {return false;};
void setBlockVis(ObjectInstanceID objid, bool bv) override {}; void setBlockVis(ObjectInstanceID objid, bool bv) override {};
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {}; void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
void setHoverName(const CGObjectInstance * obj, MetaString * name) override {};
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}; void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {};
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}; void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {};
@ -218,6 +217,9 @@ public:
void sendAndApply(CPackForClient * info) override {}; void sendAndApply(CPackForClient * info) override {};
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {}; void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
friend class CCallback; //handling players actions friend class CCallback; //handling players actions
friend class CBattleCallback; //handling players actions friend class CBattleCallback; //handling players actions

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@ -1848,7 +1848,7 @@ CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject
items.reserve(_items.size()); items.reserve(_items.size());
for(int id : _items) for(int id : _items)
{ {
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName)); items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
} }
init(titlePic, _title, _descr); init(titlePic, _title, _descr);
@ -2614,7 +2614,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan
break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349]; break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349];
break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159]; break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159];
break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159]; break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
break; default: title = market->o->getHoverText(); break; default: title = market->o->getObjectName();
} }
} }
@ -4571,7 +4571,7 @@ void CHeroArea::clickRight(tribool down, bool previousState)
void CHeroArea::hover(bool on) void CHeroArea::hover(bool on)
{ {
if (on && hero) if (on && hero)
GH.statusbar->setText(hero->hoverName); GH.statusbar->setText(hero->getObjectName());
else else
GH.statusbar->clear(); GH.statusbar->clear();
} }
@ -5634,7 +5634,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
slotsCount=7; slotsCount=7;
resources = CDefHandler::giveDefEss("SMALRES.DEF"); resources = CDefHandler::giveDefEss("SMALRES.DEF");
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
heroPic = new CHeroArea(30, 60, hero); heroPic = new CHeroArea(30, 60, hero);
@ -6181,7 +6181,7 @@ void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EA
if(iWin) if(iWin)
GH.pushInt(iWin); GH.pushInt(iWin);
else else
CRClickPopup::createAndPush(obj->getHoverText()); CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
} }
CRClickPopup::CRClickPopup() CRClickPopup::CRClickPopup()

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@ -15,6 +15,7 @@
#include "../lib/VCMIDirs.h" #include "../lib/VCMIDirs.h"
#include "../lib/CSpellHandler.h" #include "../lib/CSpellHandler.h"
#include "../lib/CSoundBase.h" #include "../lib/CSoundBase.h"
#include "../lib/StartInfo.h"
#include "mapHandler.h" #include "mapHandler.h"
#include "GUIClasses.h" #include "GUIClasses.h"
#include "../lib/CConfigHandler.h" #include "../lib/CConfigHandler.h"

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@ -17,6 +17,7 @@
#include "../../lib/NetPacks.h" #include "../../lib/NetPacks.h"
#include "../../lib/CCreatureHandler.h" #include "../../lib/CCreatureHandler.h"
#include "../../lib/BattleState.h" #include "../../lib/BattleState.h"
#include "../../lib/StartInfo.h"
#include "../CMusicHandler.h" #include "../CMusicHandler.h"
#include "../CVideoHandler.h" #include "../CVideoHandler.h"
#include "../../lib/CTownHandler.h" #include "../../lib/CTownHandler.h"

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@ -75,21 +75,10 @@ std::string nameFromType (int typ)
return std::string(); return std::string();
} }
struct OCM_HLP static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
{ {
bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b) return CMapHandler::compareObjectBlitOrder(a.first, b.first);
{
return (*a.first)<(*b.first);
} }
} ocmptwo ;
// void alphaTransformDef(CGDefInfo * defInfo)
// {
// for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
// {
// CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
// }
// }
void CMapHandler::prepareFOWDefs() void CMapHandler::prepareFOWDefs()
{ {
@ -308,7 +297,7 @@ void CMapHandler::initObjectRects()
{ {
for(int iz=0; iz<ttiles[0][0].size(); ++iz) for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{ {
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo); stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), objectBlitOrderSorter);
} }
} }
} }
@ -860,7 +849,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
auto i = curt.objects.begin(); auto i = curt.objects.begin();
for(; i != curt.objects.end(); i++) for(; i != curt.objects.end(); i++)
{ {
if(ocmptwo(toAdd, *i)) if(objectBlitOrderSorter(toAdd, *i))
{ {
curt.objects.insert(i, toAdd); curt.objects.insert(i, toAdd);
i = curt.objects.begin(); //to validate and avoid adding it second time i = curt.objects.begin(); //to validate and avoid adding it second time
@ -1065,7 +1054,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
{ {
if(elem.first->ID == Obj::HOLE) //Hole if(elem.first->ID == Obj::HOLE) //Hole
{ {
out = elem.first->hoverName; out = elem.first->getObjectName();
return; return;
} }
} }
@ -1092,3 +1081,25 @@ ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
TerrainTile2::TerrainTile2() TerrainTile2::TerrainTile2()
:terbitmap(nullptr) :terbitmap(nullptr)
{} {}
bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
{
if (a->appearance.printPriority != b->appearance.printPriority)
return a->appearance.printPriority > b->appearance.printPriority;
if(a->pos.y != b->pos.y)
return a->pos.y < b->pos.y;
if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
return true;
if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
return false;
if(!a->isVisitable() && b->isVisitable())
return true;
if(!b->isVisitable() && a->isVisitable())
return false;
if(a->pos.x < b->pos.x)
return true;
return false;
}

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@ -108,7 +108,6 @@ public:
std::pair<SDL_Surface *, bool> getVisBitmap(const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap) const; //returns appropriate bitmap and info if alpha blitting is necessary std::pair<SDL_Surface *, bool> getVisBitmap(const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap) const; //returns appropriate bitmap and info if alpha blitting is necessary
ui8 getPhaseShift(const CGObjectInstance *object) const; ui8 getPhaseShift(const CGObjectInstance *object) const;
std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
@ -127,4 +126,6 @@ public:
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b] static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
}; };

View File

@ -9,45 +9,59 @@
} }
}, },
"altarOfSacrifice" : { "index" :2, "handler": "market" }, "altarOfSacrifice" : { "index" :2, "handler": "market", "types" : { "object" : { "index" : 0} } },
"tradingPost" : { "index" :221, "handler": "market" }, "tradingPost" : { "index" :221, "handler": "market", "types" : { "object" : { "index" : 0} } },
"tradingPostDUPLICATE" : { "index" :99, "handler": "market" }, "tradingPostDUPLICATE" : { "index" :99, "handler": "market", "types" : { "object" : { "index" : 0} } },
"freelancersGuild" : { "index" :213, "handler": "market" }, "freelancersGuild" : { "index" :213, "handler": "market", "types" : { "object" : { "index" : 0} } },
"blackMarket" : { "index" :7, "handler": "blackMarket" }, "blackMarket" : { "index" :7, "handler": "blackMarket", "types" : { "object" : { "index" : 0} } },
"pandoraBox" : { "index" :6, "handler": "pandora" }, "pandoraBox" : { "index" :6, "handler": "pandora", "types" : { "object" : { "index" : 0} } },
"event" : { "index" :26, "handler": "event" }, "event" : { "index" :26, "handler": "event", "types" : { "object" : { "index" : 0} } },
"redwoodObservatory" : { "index" :58, "handler": "observatory" }, "redwoodObservatory" : { "index" :58, "handler": "observatory", "types" : { "object" : { "index" : 0} } },
"pillarOfFire" : { "index" :60, "handler": "observatory" }, "pillarOfFire" : { "index" :60, "handler": "observatory", "types" : { "object" : { "index" : 0} } },
"coverOfDarkness" : { "index" :15, "handler": "observatory" }, "coverOfDarkness" : { "index" :15, "handler": "observatory", "types" : { "object" : { "index" : 0} } },
"subterraneanGate" : { "index" :103, "handler": "teleport" }, "whirlpool" : { "index" :111, "handler": "teleport", "types" : { "object" : { "index" : 0} } },
"whirlpool" : { "index" :111, "handler": "teleport" }, "subterraneanGate" : {
"index" :103,
"handler": "teleport",
"types" : {
"object" : { "index" : 0 },
"objectWoG" : { "index" : 1 } // WoG object? Present on VCMI Test 2011b
}
},
"refugeeCamp" : { "index" :78, "handler": "dwelling" }, "refugeeCamp" : { "index" :78, "handler": "dwelling", "types" : { "object" : { "index" : 0} } },
"warMachineFactory" : { "index" :106, "handler": "dwelling" }, "warMachineFactory" : { "index" :106, "handler": "dwelling", "types" : { "object" : { "index" : 0} } },
"shrineOfMagicLevel1" : { "index" :88, "handler": "shrine" }, "shrineOfMagicLevel1" : { "index" :88, "handler": "shrine", "types" : { "object" : { "index" : 0} } },
"shrineOfMagicLevel2" : { "index" :89, "handler": "shrine" }, "shrineOfMagicLevel2" : { "index" :89, "handler": "shrine", "types" : { "object" : { "index" : 0} } },
"shrineOfMagicLevel3" : { "index" :90, "handler": "shrine" }, "shrineOfMagicLevel3" : { "index" :90, "handler": "shrine", "types" : { "object" : { "index" : 0} } },
"eyeOfTheMagi" : { "index" :27, "handler": "magi" }, "eyeOfTheMagi" : { "index" :27, "handler": "magi", "types" : { "object" : { "index" : 0} } },
"hutOfTheMagi" : { "index" :37, "handler": "magi" }, "hutOfTheMagi" : { "index" :37, "handler": "magi", "types" : { "object" : { "index" : 0} } },
"lighthouse" : { "index" :42, "handler": "lighthouse" }, "lighthouse" : { "index" :42, "handler": "lighthouse", "types" : { "object" : { "index" : 0} } },
"magicWell" : { "index" :49, "handler": "magicWell" }, "obelisk" : { "index" :57, "handler": "obelisk", "types" : { "object" : { "index" : 0} } },
"obelisk" : { "index" :57, "handler": "obelisk" }, "oceanBottle" : { "index" :59, "handler": "sign", "types" : { "object" : { "index" : 0} } },
"oceanBottle" : { "index" :59, "handler": "sign" }, "scholar" : { "index" :81, "handler": "scholar", "types" : { "object" : { "index" : 0} } },
"scholar" : { "index" :81, "handler": "scholar" }, "shipyard" : { "index" :87, "handler": "shipyard", "types" : { "object" : { "index" : 0} } },
"shipyard" : { "index" :87, "handler": "shipyard" }, "sign" : { "index" :91, "handler": "sign", "types" : { "object" : { "index" : 0} } },
"sign" : { "index" :91, "handler": "sign" }, "sirens" : { "index" :92, "handler": "siren", "types" : { "object" : { "index" : 0} } },
"sirens" : { "index" :92, "handler": "siren" }, "denOfThieves" : { "index" :97, "handler": "denOfThieves", "types" : { "object" : { "index" : 0} } },
"denOfThieves" : { "index" :97, "handler": "denOfThieves" }, "university" : { "index" :104, "handler": "university", "types" : { "object" : { "index" : 0} } },
"university" : { "index" :104, "handler": "university" }, "witchHut" : { "index" :113, "handler": "witch", "types" : { "object" : { "index" : 0} } },
"witchHut" : { "index" :113, "handler": "witch" }, "questGuard" : { "index" :215, "handler": "questGuard", "types" : { "object" : { "index" : 0} } },
"questGuard" : { "index" :215, "handler": "questGuard" }, "magicWell" : {
"index" :49,
"handler": "magicWell",
"types" : {
"object" : { "index" : 0},
"objectWoG" : { "index" : 1} // WoG object? Present on VCMI_Test 2011b
}
},
/// Random objects /// Random objects
"randomResource" : { "index" :76, "handler": "resource" }, "randomResource" : { "index" :76, "handler": "resource" },
@ -72,62 +86,67 @@
"randomMonsterLevel7" : { "index" :164, "handler": "monster" }, "randomMonsterLevel7" : { "index" :164, "handler": "monster" },
/// Classes without dedicated object /// Classes without dedicated object
"hillFort" : { "index" :35, "handler": "generic" }, "hillFort" : { "index" :35, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"grail" : { "index" :36, "handler": "generic" }, "grail" : { "index" :36, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"tavern" : { "index" :95, "handler": "generic" }, "tavern" : { "index" :95, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"sanctuary" : { "index" :80, "handler": "generic" }, "sanctuary" : { "index" :80, "handler": "generic", "types" : { "object" : { "index" : 0} } },
/// Passive objects, terrain overlays /// Passive objects, terrain overlays
"cursedGround" : { "index" :21, "handler": "generic" }, "cursedGround" : { "index" :21, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"magicPlains" : { "index" :46, "handler": "generic" }, "magicPlains" : { "index" :46, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"swampFoliage" : { "index" :211, "handler": "generic" }, "swampFoliage" : { "index" :211, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"cloverField" : { "index" :222, "handler": "generic" }, "cloverField" : { "index" :222, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"cursedGroundDUPLICATE" : { "index" :223, "handler": "generic" }, "cursedGroundDUPLICATE" : { "index" :223, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"evilFog" : { "index" :224, "handler": "generic" }, "evilFog" : { "index" :224, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"favorableWinds" : { "index" :225, "handler": "generic" }, "favorableWinds" : { "index" :225, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"fieryFields" : { "index" :226, "handler": "generic" }, "fieryFields" : { "index" :226, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"holyGround" : { "index" :227, "handler": "generic" }, "holyGround" : { "index" :227, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"lucidPools" : { "index" :228, "handler": "generic" }, "lucidPools" : { "index" :228, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"magicClouds" : { "index" :229, "handler": "generic" }, "magicClouds" : { "index" :229, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"magicPlainsDUPLICATE" : { "index" :230, "handler": "generic" }, "magicPlainsDUPLICATE" : { "index" :230, "handler": "generic", "types" : { "object" : { "index" : 0} } },
"rocklands" : { "index" :231, "handler": "generic" }, "rocklands" : { "index" :231, "handler": "generic", "types" : { "object" : { "index" : 0} } },
/// Decorations /// Decorations
"cactus" : { "index" :116, "handler": "static" }, "cactus" : { "index" :116, "handler": "static", "types" : { "object" : { "index" : 0} } },
"canyon" : { "index" :117, "handler": "static" }, "canyon" : { "index" :117, "handler": "static", "types" : { "object" : { "index" : 0} } },
"crater" : { "index" :118, "handler": "static" }, "crater" : { "index" :118, "handler": "static", "types" : { "object" : { "index" : 0} } },
"deadVegetation" : { "index" :119, "handler": "static" }, "deadVegetation" : { "index" :119, "handler": "static", "types" : { "object" : { "index" : 0} } },
"flowers" : { "index" :120, "handler": "static" }, "flowers" : { "index" :120, "handler": "static", "types" : { "object" : { "index" : 0} } },
"frozenLake" : { "index" :121, "handler": "static" }, "frozenLake" : { "index" :121, "handler": "static", "types" : { "object" : { "index" : 0} } },
"hole" : { "index" :124, "handler": "static" }, "hole" : { "index" :124, "handler": "static", "types" : { "object" : { "index" : 0} } },
"kelp" : { "index" :125, "handler": "static" }, "kelp" : { "index" :125, "handler": "static", "types" : { "object" : { "index" : 0} } },
"lake" : { "index" :126, "handler": "static" }, "lake" : { "index" :126, "handler": "static", "types" : { "object" : { "index" : 0} } },
"lavaFlow" : { "index" :127, "handler": "static" }, "lavaFlow" : { "index" :127, "handler": "static", "types" : { "object" : { "index" : 0} } },
"lavaLake" : { "index" :128, "handler": "static" }, "lavaLake" : { "index" :128, "handler": "static", "types" : { "object" : { "index" : 0} } },
"mushrooms" : { "index" :129, "handler": "static" }, "mushrooms" : { "index" :129, "handler": "static", "types" : { "object" : { "index" : 0} } },
"log" : { "index" :130, "handler": "static" }, "log" : { "index" :130, "handler": "static", "types" : { "object" : { "index" : 0} } },
"mandrake" : { "index" :131, "handler": "static" }, "mandrake" : { "index" :131, "handler": "static", "types" : { "object" : { "index" : 0} } },
"moss" : { "index" :132, "handler": "static" }, "moss" : { "index" :132, "handler": "static", "types" : { "object" : { "index" : 0} } },
"mound" : { "index" :133, "handler": "static" }, "mound" : { "index" :133, "handler": "static", "types" : { "object" : { "index" : 0} } },
"mountain" : { "index" :134, "handler": "static" }, "mountain" : { "index" :134, "handler": "static", "types" : { "object" : { "index" : 0} } },
"oakTrees" : { "index" :135, "handler": "static" }, "oakTrees" : { "index" :135, "handler": "static", "types" : { "object" : { "index" : 0} } },
"outcropping" : { "index" :136, "handler": "static" }, "outcropping" : { "index" :136, "handler": "static", "types" : { "object" : { "index" : 0} } },
"pineTrees" : { "index" :137, "handler": "static" }, "pineTrees" : { "index" :137, "handler": "static", "types" : { "object" : { "index" : 0} } },
"riverDelta" : { "index" :143, "handler": "static" }, "riverDelta" : { "index" :143, "handler": "static", "types" : { "object" : { "index" : 0} } },
"rock" : { "index" :147, "handler": "static" }, "rock" : { "index" :147, "handler": "static", "types" : { "object" : { "index" : 0} } },
"sandDune" : { "index" :148, "handler": "static" }, "sandDune" : { "index" :148, "handler": "static", "types" : { "object" : { "index" : 0} } },
"sandPit" : { "index" :149, "handler": "static" }, "sandPit" : { "index" :149, "handler": "static", "types" : { "object" : { "index" : 0} } },
"shrub" : { "index" :150, "handler": "static" }, "shrub" : { "index" :150, "handler": "static", "types" : { "object" : { "index" : 0} } },
"skull" : { "index" :151, "handler": "static" }, "skull" : { "index" :151, "handler": "static", "types" : { "object" : { "index" : 0} } },
"stump" : { "index" :153, "handler": "static" }, "stump" : { "index" :153, "handler": "static", "types" : { "object" : { "index" : 0} } },
"trees" : { "index" :155, "handler": "static" }, "trees" : { "index" :155, "handler": "static", "types" : { "object" : { "index" : 0} } },
"volcano" : { "index" :158, "handler": "static" }, "volcano" : { "index" :158, "handler": "static", "types" : { "object" : { "index" : 0} } },
"reef" : { "index" :161, "handler": "static" }, "reef" : { "index" :161, "handler": "static", "types" : { "object" : { "index" : 0} } },
"lakeDUPLICATE" : { "index" :177, "handler": "static" }, "lakeDUPLICATE" : { "index" :177, "handler": "static", "types" : { "object" : { "index" : 0} } },
"treesDUPLICATE" : { "index" :199, "handler": "static" }, "treesDUPLICATE" : { "index" :199, "handler": "static", "types" : { "object" : { "index" : 0} } },
"desertHills" : { "index" :206, "handler": "static" }, "desertHills" : { "index" :206, "handler": "static", "types" : { "object" : { "index" : 0} } },
"dirtHills" : { "index" :207, "handler": "static" }, "dirtHills" : { "index" :207, "handler": "static", "types" : { "object" : { "index" : 0} } },
"grassHills" : { "index" :208, "handler": "static" }, "grassHills" : { "index" :208, "handler": "static", "types" : { "object" : { "index" : 0} } },
"roughHills" : { "index" :209, "handler": "static" }, "roughHills" : { "index" :209, "handler": "static", "types" : { "object" : { "index" : 0} } },
"subterraneanRocks" : { "index" :210, "handler": "static" } "subterraneanRocks" : { "index" :210, "handler": "static", "types" : { "object" : { "index" : 0} } },
//These are WoG objects? They are not available in H3
"frozenLakeDUPLICATE" : { "index" :172, "handler": "static", "types" : { "object" : { "index" : 0} } },
"oakTreesDUPLICATE" : { "index" :186, "handler": "static", "types" : { "object" : { "index" : 0} } },
"plant" : { "index" :189, "handler": "static", "types" : { "object" : { "index" : 0} } }
} }

View File

@ -189,9 +189,48 @@
"garrisonVertical" : { "index" :219, "handler": "garrison" }, "garrisonVertical" : { "index" :219, "handler": "garrison" },
// Subtype: paired monoliths // Subtype: paired monoliths
"monolithOneWayEntrance" : { "index" :43, "handler": "teleport" }, "monolithOneWayEntrance" : {
"monolithOneWayExit" : { "index" :44, "handler": "teleport" }, "index" :43,
"monolithTwoWay" : { "index" :45, "handler": "teleport" }, "handler": "teleport",
"types" : {
"monolith1" : { "index" : 0 },
"monolith2" : { "index" : 1 },
"monolith3" : { "index" : 2 },
"monolith4" : { "index" : 3 },
"monolith5" : { "index" : 4 },
"monolith6" : { "index" : 5 },
"monolith7" : { "index" : 6 },
"monolith8" : { "index" : 7 }
}
},
"monolithOneWayExit" : {
"index" :44,
"handler": "teleport",
"types" : {
"monolith1" : { "index" : 0 },
"monolith2" : { "index" : 1 },
"monolith3" : { "index" : 2 },
"monolith4" : { "index" : 3 },
"monolith5" : { "index" : 4 },
"monolith6" : { "index" : 5 },
"monolith7" : { "index" : 6 },
"monolith8" : { "index" : 7 }
}
},
"monolithTwoWay" : {
"index" :45,
"handler": "teleport",
"types" : {
"monolith1" : { "index" : 0 },
"monolith2" : { "index" : 1 },
"monolith3" : { "index" : 2 },
"monolith4" : { "index" : 3 },
"monolith5" : { "index" : 4 },
"monolith6" : { "index" : 5 },
"monolith7" : { "index" : 6 },
"monolith8" : { "index" : 7 }
}
},
// subtype: different appearance. That's all? // subtype: different appearance. That's all?
"seerHut" : { "index" :83, "handler": "seerHut" }, "seerHut" : { "index" :83, "handler": "seerHut" },

View File

@ -1,44 +1,51 @@
{ {
/// These are objects that covered by concept of "configurable object" /// These are objects that covered by concept of "configurable object"
/// Most or even all of their configuration located in this file /// Most or even all of their configuration located in this file
"magicSpring" : { "index" :48, "handler": "magicSpring" }, "magicSpring" : { "index" :48, "handler": "magicSpring", "types" : { "object" : { "index" : 0} } },
"mysticalGarden" : { "index" :55, "handler": "oncePerWeek" }, "mysticalGarden" : { "index" :55, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
"windmill" : { "index" :112, "handler": "oncePerWeek" }, "windmill" : { "index" :112, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
"waterWheel" : { "index" :109, "handler": "oncePerWeek" }, "waterWheel" : { "index" :109, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
"leanTo" : { "index" :39, "handler": "onceVisitable" }, "leanTo" : { "index" :39, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
"corpse" : { "index" :22, "handler": "onceVisitable" }, "corpse" : { "index" :22, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
"wagon" : { "index" :105, "handler": "onceVisitable" }, "wagon" : { "index" :105, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
"warriorTomb" : { "index" :108, "handler": "onceVisitable" }, "warriorTomb" : { "index" :108, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
"campfire" : { "index" :12, "handler": "pickable" }, "campfire" : { "index" :12, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
"flotsam" : { "index" :29, "handler": "pickable" }, "flotsam" : { "index" :29, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
"seaChest" : { "index" :82, "handler": "pickable" }, "seaChest" : { "index" :82, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
"shipwreckSurvivor" : { "index" :86, "handler": "pickable" }, "shipwreckSurvivor" : { "index" :86, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
"treasureChest" : { "index" :101, "handler": "pickable" }, "treasureChest" : { "index" :101, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
"arena" : { "index" :4, "handler": "oncePerHero" }, "arena" : { "index" :4, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"marlettoTower" : { "index" :23, "handler": "oncePerHero" }, "marlettoTower" : { "index" :23, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"gardenOfRevelation" : { "index" :32, "handler": "oncePerHero" }, "gardenOfRevelation" : { "index" :32, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"libraryOfEnlightenment" : { "index" :41, "handler": "oncePerHero" }, "libraryOfEnlightenment" : { "index" :41, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"mercenaryCamp" : { "index" :51, "handler": "oncePerHero" }, "mercenaryCamp" : { "index" :51, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"starAxis" : { "index" :61, "handler": "oncePerHero" }, "starAxis" : { "index" :61, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"learningStone" : { "index" :100, "handler": "oncePerHero" }, "treeOfKnowledge" : { "index" :102, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"treeOfKnowledge" : { "index" :102, "handler": "oncePerHero" }, "schoolOfMagic" : { "index" :47, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"schoolOfMagic" : { "index" :47, "handler": "oncePerHero" }, "schoolOfWar" : { "index" :107, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
"schoolOfWar" : { "index" :107, "handler": "oncePerHero" }, "learningStone" : {
"index" :100,
"buoy" : { "index" :11, "handler": "bonusingObject" }, "handler": "oncePerHero",
"swanPond" : { "index" :14, "handler": "bonusingObject" }, "types" : {
"faerieRing" : { "index" :28, "handler": "bonusingObject" }, "object" : { "index" : 0},
"fountainOfFortune" : { "index" :30, "handler": "bonusingObject" }, "objectWoG" : { "index" : 1} // WoG object? Present on VCMI_Tests 2011
"fountainOfYouth" : { "index" :31, "handler": "bonusingObject" }, }
"idolOfFortune" : { "index" :38, "handler": "bonusingObject" }, },
"mermaids" : { "index" :52, "handler": "bonusingObject" },
"oasis" : { "index" :56, "handler": "bonusingObject" }, "buoy" : { "index" :11, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"stables" : { "index" :94, "handler": "bonusingObject" }, "swanPond" : { "index" :14, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"temple" : { "index" :96, "handler": "bonusingObject" }, "faerieRing" : { "index" :28, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"rallyFlag" : { "index" :64, "handler": "bonusingObject" }, "fountainOfFortune" : { "index" :30, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"wateringHole" : { "index" :110, "handler": "bonusingObject" }, "fountainOfYouth" : { "index" :31, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"idolOfFortune" : { "index" :38, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"mermaids" : { "index" :52, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"oasis" : { "index" :56, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"stables" : { "index" :94, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"temple" : { "index" :96, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"rallyFlag" : { "index" :64, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
"wateringHole" : { "index" :110, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } }
} }

View File

@ -87,6 +87,11 @@
"description": "List of configuration files for heroes", "description": "List of configuration files for heroes",
"items": { "type":"string", "format" : "textFile" } "items": { "type":"string", "format" : "textFile" }
}, },
"objects": {
"type":"array",
"description": "List of configuration files for objects",
"items": { "type":"string", "format" : "textFile" }
},
"spells": { "spells": {
"type":"array", "type":"array",
"description": "List of configuration files for spells", "description": "List of configuration files for spells",

View File

@ -365,13 +365,11 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
if(town) if(town)
{ {
curB->town = town; curB->town = town;
curB->siege = town->fortLevel();
curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain; curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain;
} }
else else
{ {
curB->town = nullptr; curB->town = nullptr;
curB->siege = CGTownInstance::NONE;
curB->terrainType = terrain; curB->terrainType = terrain;
} }
@ -574,13 +572,13 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
} }
if (curB->siege == CGTownInstance::CITADEL || curB->siege == CGTownInstance::CASTLE) if (curB->town && curB->town->fortLevel() >= CGTownInstance::CITADEL)
{ {
// keep tower // keep tower
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -2); CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -2);
stacks.push_back(stack); stacks.push_back(stack);
if (curB->siege == CGTownInstance::CASTLE) if (curB->town->fortLevel() >= CGTownInstance::CASTLE)
{ {
// lower tower + upper tower // lower tower + upper tower
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -4); CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -4);

View File

@ -4,8 +4,8 @@
#include "BattleHex.h" #include "BattleHex.h"
#include "HeroBonus.h" #include "HeroBonus.h"
#include "CCreatureSet.h" #include "CCreatureSet.h"
#include "mapObjects/CGTownInstance.h" #include "mapObjects/CArmedInstance.h" // for army serialization
#include "mapObjects/CGHeroInstance.h" #include "mapObjects/CGHeroInstance.h" // for commander serialization
#include "CCreatureHandler.h" #include "CCreatureHandler.h"
#include "CObstacleInstance.h" #include "CObstacleInstance.h"
#include "ConstTransitivePtr.h" #include "ConstTransitivePtr.h"
@ -83,8 +83,7 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
{ {
std::array<SideInBattle, 2> sides; //sides[0] - attacker, sides[1] - defender std::array<SideInBattle, 2> sides; //sides[0] - attacker, sides[1] - defender
si32 round, activeStack, selectedStack; si32 round, activeStack, selectedStack;
CGTownInstance::EFortLevel siege; const CGTownInstance * town; //used during town siege, nullptr if this is not a siege (note that fortless town IS also a siege)
const CGTownInstance * town; //used during town siege - id of attacked town; -1 if not town defence
int3 tile; //for background and bonuses int3 tile; //for background and bonuses
std::vector<CStack*> stacks; std::vector<CStack*> stacks;
std::vector<shared_ptr<CObstacleInstance> > obstacles; std::vector<shared_ptr<CObstacleInstance> > obstacles;
@ -99,7 +98,7 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & sides; h & sides;
h & round & activeStack & selectedStack & siege & town & tile & stacks & obstacles h & round & activeStack & selectedStack & town & tile & stacks & obstacles
& si & battlefieldType & terrainType; & si & battlefieldType & terrainType;
h & tacticsSide & tacticDistance; h & tacticsSide & tacticDistance;
h & static_cast<CBonusSystemNode&>(*this); h & static_cast<CBonusSystemNode&>(*this);

View File

@ -2,8 +2,8 @@
#include "../lib/HeroBonus.h" #include "../lib/HeroBonus.h"
#include "../lib/ConstTransitivePtr.h" //#include "../lib/ConstTransitivePtr.h"
#include "JsonNode.h" //#include "JsonNode.h"
#include "GameConstants.h" #include "GameConstants.h"
#include "IHandlerBase.h" #include "IHandlerBase.h"

View File

@ -409,7 +409,7 @@ ui8 CBattleInfoEssentials::playerToSide(PlayerColor player) const
ui8 CBattleInfoEssentials::battleGetSiegeLevel() const ui8 CBattleInfoEssentials::battleGetSiegeLevel() const
{ {
RETURN_IF_NOT_BATTLE(0); RETURN_IF_NOT_BATTLE(0);
return getBattle()->siege; return getBattle()->town ? getBattle()->town->fortLevel() : CGTownInstance::NONE;
} }
bool CBattleInfoEssentials::battleCanSurrender(PlayerColor player) const bool CBattleInfoEssentials::battleCanSurrender(PlayerColor player) const
@ -429,7 +429,7 @@ bool CBattleInfoEssentials::battleHasHero(ui8 side) const
si8 CBattleInfoEssentials::battleGetWallState(int partOfWall) const si8 CBattleInfoEssentials::battleGetWallState(int partOfWall) const
{ {
RETURN_IF_NOT_BATTLE(0); RETURN_IF_NOT_BATTLE(0);
if(getBattle()->siege == CGTownInstance::NONE) if(getBattle()->town == nullptr || getBattle()->town->fortLevel() == CGTownInstance::NONE)
return EWallState::NONE; return EWallState::NONE;
assert(partOfWall >= 0 && partOfWall < EWallPart::PARTS_COUNT); assert(partOfWall >= 0 && partOfWall < EWallPart::PARTS_COUNT);

View File

@ -224,6 +224,7 @@ ui64 CCreatureSet::getPower (SlotID slot) const
{ {
return getStack(slot).getPower(); return getStack(slot).getPower();
} }
std::string CCreatureSet::getRoughAmount (SlotID slot) const std::string CCreatureSet::getRoughAmount (SlotID slot) const
{ {
int quantity = CCreature::getQuantityID(getStackCount(slot)); int quantity = CCreature::getQuantityID(getStackCount(slot));

View File

@ -16,6 +16,7 @@
#include "StartInfo.h" // for StartInfo #include "StartInfo.h" // for StartInfo
#include "BattleState.h" // for BattleInfo #include "BattleState.h" // for BattleInfo
#include "NetPacks.h" // for InfoWindow #include "NetPacks.h" // for InfoWindow
#include "CModHandler.h"
//TODO make clean //TODO make clean
#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0) #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
@ -260,18 +261,6 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
return gs->getDate(mode); return gs->getDate(mode);
} }
std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
std::vector<std::string> ret;
const TerrainTile *t = getTile(pos);
ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
for(const CGObjectInstance * obj : t->blockingObjects)
ret.push_back(obj->getHoverText());
return ret;
}
bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
{ {

View File

@ -83,7 +83,6 @@ public:
std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true)const; std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true)const;
std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const; std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
const CGObjectInstance * getTopObj (int3 pos) const; const CGObjectInstance * getTopObj (int3 pos) const;
std::vector <std::string > getObjDescriptions(int3 pos)const; //returns descriptions of objects at pos in order from the lowest to the highest
PlayerColor getOwner(ObjectInstanceID heroID) const; PlayerColor getOwner(ObjectInstanceID heroID) const;
const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed) const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)

View File

@ -1053,7 +1053,6 @@ void CGameState::randomizeMapObjects()
if(!obj) continue; if(!obj) continue;
randomizeObject(obj); randomizeObject(obj);
obj->hoverName = VLC->objtypeh->getObjectName(obj->ID);
//handle Favouring Winds - mark tiles under it //handle Favouring Winds - mark tiles under it
if(obj->ID == Obj::FAVORABLE_WINDS) if(obj->ID == Obj::FAVORABLE_WINDS)
@ -1637,7 +1636,7 @@ void CGameState::initFogOfWar()
if(!obj || !vstd::contains(elem.second.players, obj->tempOwner)) continue; //not a flagged object if(!obj || !vstd::contains(elem.second.players, obj->tempOwner)) continue; //not a flagged object
std::unordered_set<int3, ShashInt3> tiles; std::unordered_set<int3, ShashInt3> tiles;
obj->getSightTiles(tiles); getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadious(), obj->tempOwner, 1);
for(int3 tile : tiles) for(int3 tile : tiles)
{ {
elem.second.fogOfWarMap[tile.x][tile.y][tile.z] = 1; elem.second.fogOfWarMap[tile.x][tile.y][tile.z] = 1;
@ -2980,7 +2979,7 @@ void InfoAboutArmy::initFromArmy(const CArmedInstance *Army, bool detailed)
{ {
army = ArmyDescriptor(Army, detailed); army = ArmyDescriptor(Army, detailed);
owner = Army->tempOwner; owner = Army->tempOwner;
name = Army->getHoverText(); name = Army->getObjectName();
} }
void InfoAboutHero::assign(const InfoAboutHero & iah) void InfoAboutHero::assign(const InfoAboutHero & iah)
@ -3510,59 +3509,6 @@ CPathfinder::CPathfinder(CPathsInfo &_out, CGameState *_gs, const CGHeroInstance
allowEmbarkAndDisembark = true; allowEmbarkAndDisembark = true;
} }
EVictoryLossCheckResult::EVictoryLossCheckResult() :
intValue(0)
{
}
EVictoryLossCheckResult::EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers) :
messageToSelf(toSelf),
messageToOthers(toOthers),
intValue(intValue)
{
}
bool EVictoryLossCheckResult::operator==(EVictoryLossCheckResult const & other) const
{
return intValue == other.intValue;
}
bool EVictoryLossCheckResult::operator!=(EVictoryLossCheckResult const & other) const
{
return intValue != other.intValue;
}
bool EVictoryLossCheckResult::victory() const
{
return intValue == VICTORY;
}
bool EVictoryLossCheckResult::loss() const
{
return intValue == DEFEAT;
}
EVictoryLossCheckResult EVictoryLossCheckResult::invert()
{
return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
}
EVictoryLossCheckResult EVictoryLossCheckResult::victory(std::string toSelf, std::string toOthers)
{
return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
}
EVictoryLossCheckResult EVictoryLossCheckResult::defeat(std::string toSelf, std::string toOthers)
{
return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
}
std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
{
os << victoryLossCheckResult.messageToSelf;
return os;
}
CRandomGenerator & CGameState::getRandomGenerator() CRandomGenerator & CGameState::getRandomGenerator()
{ {
return rand; return rand;

View File

@ -15,6 +15,7 @@
#include "ResourceSet.h" #include "ResourceSet.h"
#include "int3.h" #include "int3.h"
#include "CRandomGenerator.h" #include "CRandomGenerator.h"
#include "CGameStateFwd.h"
/* /*
* CGameState.h, part of VCMI engine * CGameState.h, part of VCMI engine
@ -355,39 +356,6 @@ public:
struct BattleInfo; struct BattleInfo;
class DLL_LINKAGE EVictoryLossCheckResult
{
public:
static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers);
static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers);
EVictoryLossCheckResult();
bool operator==(EVictoryLossCheckResult const & other) const;
bool operator!=(EVictoryLossCheckResult const & other) const;
bool victory() const;
bool loss() const;
EVictoryLossCheckResult invert();
std::string messageToSelf;
std::string messageToOthers;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & intValue & messageToSelf & messageToOthers;
}
private:
enum EResult
{
DEFEAT = -1,
INGAME = 0,
VICTORY= +1
};
EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers);
si32 intValue; // uses EResult
};
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult); DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult);
class DLL_LINKAGE CGameState : public CNonConstInfoCallback class DLL_LINKAGE CGameState : public CNonConstInfoCallback
@ -533,35 +501,3 @@ private:
friend class CMapHandler; friend class CMapHandler;
friend class CGameHandler; friend class CGameHandler;
}; };
struct DLL_LINKAGE QuestInfo //universal interface for human and AI
{
const CQuest * quest;
const CGObjectInstance * obj; //related object, most likely Seer Hut
int3 tile;
QuestInfo(){};
QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
quest (Quest), obj (Obj), tile (Tile){};
//FIXME: assignment operator should return QuestInfo &
bool operator= (const QuestInfo &qi)
{
quest = qi.quest;
obj = qi.obj;
tile = qi.tile;
return true;
}
bool operator== (const QuestInfo & qi) const
{
return (quest == qi.quest && obj == qi.obj);
}
//std::vector<std::string> > texts //allow additional info for quest log?
template <typename Handler> void serialize(Handler &h, const int version)
{
h & quest & obj & tile;
}
};

120
lib/CGameStateFwd.h Normal file
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@ -0,0 +1,120 @@
#pragma once
/*
* CGameStateFwd.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CQuest;
class CGObjectInstance;
class DLL_LINKAGE EVictoryLossCheckResult
{
public:
static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
{
return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
}
static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
{
return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
}
EVictoryLossCheckResult():
intValue(0)
{
}
bool operator==(EVictoryLossCheckResult const & other) const
{
return intValue == other.intValue;
}
bool operator!=(EVictoryLossCheckResult const & other) const
{
return intValue != other.intValue;
}
bool victory() const
{
return intValue == VICTORY;
}
bool loss() const
{
return intValue == DEFEAT;
}
EVictoryLossCheckResult invert()
{
return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
}
std::string messageToSelf;
std::string messageToOthers;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & intValue & messageToSelf & messageToOthers;
}
private:
enum EResult
{
DEFEAT = -1,
INGAME = 0,
VICTORY= +1
};
EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
messageToSelf(toSelf),
messageToOthers(toOthers),
intValue(intValue)
{
}
si32 intValue; // uses EResult
};
/*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
{
os << victoryLossCheckResult.messageToSelf;
return os;
}*/
struct DLL_LINKAGE QuestInfo //universal interface for human and AI
{
const CQuest * quest;
const CGObjectInstance * obj; //related object, most likely Seer Hut
int3 tile;
QuestInfo(){};
QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
quest (Quest), obj (Obj), tile (Tile){};
//FIXME: assignment operator should return QuestInfo &
bool operator= (const QuestInfo &qi)
{
quest = qi.quest;
obj = qi.obj;
tile = qi.tile;
return true;
}
bool operator== (const QuestInfo & qi) const
{
return (quest == qi.quest && obj == qi.obj);
}
//std::vector<std::string> > texts //allow additional info for quest log?
template <typename Handler> void serialize(Handler &h, const int version)
{
h & quest & obj & tile;
}
};

View File

@ -82,6 +82,7 @@ set(lib_SRCS
ResourceSet.cpp ResourceSet.cpp
VCMI_Lib.cpp VCMI_Lib.cpp
VCMIDirs.cpp VCMIDirs.cpp
IHandlerBase.cpp
IGameCallback.cpp IGameCallback.cpp
CGameInfoCallback.cpp CGameInfoCallback.cpp
@ -118,8 +119,8 @@ set(lib_HEADERS
GameConstants.h GameConstants.h
StringConstants.h StringConstants.h
IGameEventsReceiver.h IGameEventsReceiver.h
IHandlerBase.h
int3.h int3.h
CGameStateFwd.h
Interprocess.h Interprocess.h
NetPacks.h NetPacks.h
NetPacksBase.h NetPacksBase.h

View File

@ -15,9 +15,12 @@
#include "CSpellHandler.h" // for CSpell #include "CSpellHandler.h" // for CSpell
#include "NetPacks.h" #include "NetPacks.h"
#include "CBonusTypeHandler.h" #include "CBonusTypeHandler.h"
#include "CModHandler.h"
#include "Connection.h" // for SAVEGAME_MAGIC #include "Connection.h" // for SAVEGAME_MAGIC
#include "mapObjects/CObjectClassesHandler.h" #include "mapObjects/CObjectClassesHandler.h"
#include "StartInfo.h"
#include "CGameState.h"
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
{ {

View File

@ -48,7 +48,6 @@ public:
virtual bool removeObject(const CGObjectInstance * obj)=0; virtual bool removeObject(const CGObjectInstance * obj)=0;
virtual void setBlockVis(ObjectInstanceID objid, bool bv)=0; virtual void setBlockVis(ObjectInstanceID objid, bool bv)=0;
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0; virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
virtual void setHoverName(const CGObjectInstance * obj, MetaString * name)=0;
virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0; virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0; virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0;
virtual void showBlockingDialog(BlockingDialog *iw) =0; virtual void showBlockingDialog(BlockingDialog *iw) =0;
@ -93,6 +92,8 @@ public:
virtual void sendAndApply(CPackForClient * info)=0; virtual void sendAndApply(CPackForClient * info)=0;
virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
virtual void addQuest(int player, QuestInfo & quest){}; virtual void addQuest(int player, QuestInfo & quest){};
virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) = 0;
virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
}; };
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback

19
lib/IHandlerBase.cpp Normal file
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@ -0,0 +1,19 @@
/*
* IHandlerBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "IHandlerBase.h"
#include "CModHandler.h"
void IHandlerBase::registerObject(std::string scope, std::string type_name, std::string name, si32 index)
{
return VLC->modh->identifiers.registerObject(scope, type_name, name, index);
}

View File

@ -11,7 +11,7 @@
*/ */
#include "../lib/ConstTransitivePtr.h" #include "../lib/ConstTransitivePtr.h"
#include "VCMI_Lib.h" #include "VCMI_Lib.h"
#include "CModHandler.h" //#include "CModHandler.h"
class JsonNode; class JsonNode;
@ -22,6 +22,9 @@ class DLL_LINKAGE IHandlerBase
// Object * loadFromJson(const JsonNode & json); // Object * loadFromJson(const JsonNode & json);
// where Object is type of data loaded by handler // where Object is type of data loaded by handler
// primary used in loadObject methods // primary used in loadObject methods
protected:
/// Calls modhandler. Mostly needed to avoid large number of includes in headers
void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
public: public:
/// loads all original game data in vector of json nodes /// loads all original game data in vector of json nodes
@ -48,7 +51,6 @@ public:
virtual ~IHandlerBase(){} virtual ~IHandlerBase(){}
}; };
template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
{ {
public: public:
@ -68,7 +70,7 @@ public:
objects.push_back(object); objects.push_back(object);
VLC->modh->identifiers.registerObject(scope, type_name, name, object->id); registerObject(scope, type_name, name, object->id);
} }
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
{ {
@ -80,7 +82,7 @@ public:
assert(objects[index] == nullptr); // ensure that this id was not loaded before assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object; objects[index] = object;
VLC->modh->identifiers.registerObject(scope,type_name, name, object->id); registerObject(scope,type_name, name, object->id);
} }

View File

@ -3,16 +3,18 @@
#include "NetPacksBase.h" #include "NetPacksBase.h"
#include "BattleAction.h" #include "BattleAction.h"
#include "HeroBonus.h" //#include "HeroBonus.h"
#include "mapObjects/CGHeroInstance.h" #include "mapObjects/CGHeroInstance.h"
#include "CCreatureSet.h" //#include "CCreatureSet.h"
#include "mapping/CMapInfo.h" //#include "mapping/CMapInfo.h"
#include "StartInfo.h" //#include "StartInfo.h"
#include "ConstTransitivePtr.h" #include "ConstTransitivePtr.h"
#include "int3.h" #include "int3.h"
#include "ResourceSet.h" #include "ResourceSet.h"
//#include "CObstacleInstance.h"
#include "CGameStateFwd.h"
#include "mapping/CMap.h"
#include "CObstacleInstance.h" #include "CObstacleInstance.h"
#include "CGameState.h"
/* /*
* NetPacks.h, part of VCMI engine * NetPacks.h, part of VCMI engine
@ -37,7 +39,8 @@ class CArtifactInstance;
struct StackLocation; struct StackLocation;
struct ArtSlotInfo; struct ArtSlotInfo;
struct QuestInfo; struct QuestInfo;
class CMapInfo;
class StartInfo;
struct CPackForClient : public CPack struct CPackForClient : public CPack
@ -1045,21 +1048,6 @@ struct SetObjectProperty : public CPackForClient//1001
} }
}; };
struct SetHoverName : public CPackForClient//1002
{
DLL_LINKAGE void applyGs(CGameState *gs);
ObjectInstanceID id;
MetaString name;
SetHoverName(){type = 1002;}
SetHoverName(ObjectInstanceID ID, MetaString& Name):id(ID),name(Name){type = 1002;}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & name;
}
};
struct ChangeObjectVisitors : public CPackForClient // 1003 struct ChangeObjectVisitors : public CPackForClient // 1003
{ {
enum VisitMode enum VisitMode
@ -1527,7 +1515,8 @@ struct ObstaclesRemoved : public CPackForClient //3014
} }
}; };
struct CatapultAttack : public CPackForClient //3015 struct ELF_VISIBILITY CatapultAttack : public CPackForClient //3015
{ {
struct AttackInfo struct AttackInfo
{ {
@ -2136,26 +2125,14 @@ struct PlayerJoined : public CPregamePackToHost
} }
}; };
struct SelectMap : public CPregamePackToPropagate struct ELF_VISIBILITY SelectMap : public CPregamePackToPropagate
{ {
const CMapInfo *mapInfo; const CMapInfo *mapInfo;
bool free; bool free;//local flag, do not serialize
SelectMap(const CMapInfo &src) DLL_LINKAGE SelectMap(const CMapInfo &src);
{ DLL_LINKAGE SelectMap();
mapInfo = &src; DLL_LINKAGE ~SelectMap();
free = false;
}
SelectMap()
{
mapInfo = nullptr;
free = true;
}
~SelectMap()
{
if(free)
delete mapInfo;
}
void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
@ -2166,28 +2143,16 @@ struct SelectMap : public CPregamePackToPropagate
}; };
struct UpdateStartOptions : public CPregamePackToPropagate struct ELF_VISIBILITY UpdateStartOptions : public CPregamePackToPropagate
{ {
StartInfo *options; StartInfo *options;
bool free; bool free;//local flag, do not serialize
void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
UpdateStartOptions(StartInfo &src) DLL_LINKAGE UpdateStartOptions(StartInfo &src);
{ DLL_LINKAGE UpdateStartOptions();
options = &src; DLL_LINKAGE ~UpdateStartOptions();
free = false;
}
UpdateStartOptions()
{
options = nullptr;
free = true;
}
~UpdateStartOptions()
{
if(free)
delete options;
}
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

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@ -25,7 +25,7 @@ struct ArtSlotInfo;
#include "GameConstants.h" #include "GameConstants.h"
struct CPack struct DLL_LINKAGE CPack
{ {
ui16 type; ui16 type;

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@ -14,6 +14,8 @@
#include "CGameState.h" #include "CGameState.h"
#include "BattleState.h" #include "BattleState.h"
#include "CTownHandler.h" #include "CTownHandler.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
/* /*
* NetPacksLib.cpp, part of VCMI engine * NetPacksLib.cpp, part of VCMI engine
@ -60,6 +62,41 @@ DLL_LINKAGE void SetSecSkill::applyGs( CGameState *gs )
hero->setSecSkillLevel(which, val, abs); hero->setSecSkillLevel(which, val, abs);
} }
DLL_LINKAGE SelectMap::SelectMap(const CMapInfo &src)
{
mapInfo = &src;
free = false;
}
DLL_LINKAGE SelectMap::SelectMap()
{
mapInfo = nullptr;
free = true;
}
DLL_LINKAGE SelectMap::~SelectMap()
{
if(free)
delete mapInfo;
}
DLL_LINKAGE UpdateStartOptions::UpdateStartOptions(StartInfo &src)
{
options = &src;
free = false;
}
DLL_LINKAGE UpdateStartOptions::UpdateStartOptions()
{
options = nullptr;
free = true;
}
DLL_LINKAGE UpdateStartOptions::~UpdateStartOptions()
{
if(free)
delete options;
}
DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs) DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
{ {
CCommanderInstance * commander = gs->getHero(heroid)->commander; CCommanderInstance * commander = gs->getHero(heroid)->commander;
@ -177,7 +214,7 @@ DLL_LINKAGE void FoWChange::applyGs( CGameState *gs )
case Obj::TOWN: case Obj::TOWN:
case Obj::ABANDONED_MINE: case Obj::ABANDONED_MINE:
if(vstd::contains(team->players, o->tempOwner)) //check owned observators if(vstd::contains(team->players, o->tempOwner)) //check owned observators
o->getSightTiles(tilesRevealed); gs->getTilesInRange(tiles, o->getSightCenter(), o->getSightRadious(), o->tempOwner, 1);
break; break;
} }
} }
@ -302,7 +339,7 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
{ {
CGObjectInstance *obj = gs->getObjInstance(id); CGObjectInstance *obj = gs->getObjInstance(id);
logGlobal->debugStream() << "removing object id=" << id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText(); logGlobal->debugStream() << "removing object id=" << id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
//unblock tiles //unblock tiles
gs->map->removeBlockVisTiles(obj); gs->map->removeBlockVisTiles(obj);
@ -608,14 +645,13 @@ DLL_LINKAGE void NewObject::applyGs( CGameState *gs )
const TerrainTile &t = gs->map->getTile(pos); const TerrainTile &t = gs->map->getTile(pos);
o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->getTemplates(t.terType).front(); o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->getTemplates(t.terType).front();
id = o->id = ObjectInstanceID(gs->map->objects.size()); id = o->id = ObjectInstanceID(gs->map->objects.size());
o->hoverName = VLC->objtypeh->getObjectName(ID);
gs->map->objects.push_back(o); gs->map->objects.push_back(o);
gs->map->addBlockVisTiles(o); gs->map->addBlockVisTiles(o);
o->initObj(); o->initObj();
gs->map->calculateGuardingGreaturePositions(); gs->map->calculateGuardingGreaturePositions();
logGlobal->debugStream() << "added object id=" << id << "; address=" << (intptr_t)o << "; name=" << o->getHoverText(); logGlobal->debugStream() << "added object id=" << id << "; address=" << (intptr_t)o << "; name=" << o->getObjectName();
} }
DLL_LINKAGE void NewArtifact::applyGs( CGameState *gs ) DLL_LINKAGE void NewArtifact::applyGs( CGameState *gs )
@ -1012,11 +1048,6 @@ DLL_LINKAGE void SetObjectProperty::applyGs( CGameState *gs )
} }
} }
DLL_LINKAGE void SetHoverName::applyGs( CGameState *gs )
{
name.toString(gs->getObj(id)->hoverName);
}
DLL_LINKAGE void HeroLevelUp::applyGs( CGameState *gs ) DLL_LINKAGE void HeroLevelUp::applyGs( CGameState *gs )
{ {
CGHeroInstance * h = gs->getHero(hero->id); CGHeroInstance * h = gs->getHero(hero->id);
@ -1495,6 +1526,7 @@ DLL_LINKAGE void ObstaclesRemoved::applyGs( CGameState *gs )
} }
} }
DLL_LINKAGE CatapultAttack::CatapultAttack() DLL_LINKAGE CatapultAttack::CatapultAttack()
{ {
type = 3015; type = 3015;
@ -1502,12 +1534,11 @@ DLL_LINKAGE CatapultAttack::CatapultAttack()
DLL_LINKAGE CatapultAttack::~CatapultAttack() DLL_LINKAGE CatapultAttack::~CatapultAttack()
{ {
} }
DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs ) DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs )
{ {
if(gs->curB && gs->curB->siege != CGTownInstance::NONE) //if there is a battle and it's a siege if(gs->curB && gs->curB->town && gs->curB->town->fortLevel() != CGTownInstance::NONE) //if there is a battle and it's a siege
{ {
for(const auto &it :attackedParts) for(const auto &it :attackedParts)
{ {

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@ -128,6 +128,7 @@
<Unit filename="IGameCallback.cpp" /> <Unit filename="IGameCallback.cpp" />
<Unit filename="IGameCallback.h" /> <Unit filename="IGameCallback.h" />
<Unit filename="IGameEventsReceiver.h" /> <Unit filename="IGameEventsReceiver.h" />
<Unit filename="IHandlerBase.cpp" />
<Unit filename="IHandlerBase.h" /> <Unit filename="IHandlerBase.h" />
<Unit filename="Interprocess.h" /> <Unit filename="Interprocess.h" />
<Unit filename="JsonDetail.cpp" /> <Unit filename="JsonDetail.cpp" />

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@ -199,6 +199,7 @@
<ClCompile Include="filesystem\Filesystem.cpp" /> <ClCompile Include="filesystem\Filesystem.cpp" />
<ClCompile Include="filesystem\ResourceID.cpp" /> <ClCompile Include="filesystem\ResourceID.cpp" />
<ClCompile Include="GameConstants.cpp" /> <ClCompile Include="GameConstants.cpp" />
<ClCompile Include="IHandlerBase.cpp" />
<ClCompile Include="JsonDetail.cpp" /> <ClCompile Include="JsonDetail.cpp" />
<ClCompile Include="LogicalExpression.cpp" /> <ClCompile Include="LogicalExpression.cpp" />
<ClCompile Include="mapObjects\CArmedInstance.cpp" /> <ClCompile Include="mapObjects\CArmedInstance.cpp" />
@ -274,6 +275,7 @@
<ClInclude Include="CCreatureSet.h" /> <ClInclude Include="CCreatureSet.h" />
<ClInclude Include="CGameInterface.h" /> <ClInclude Include="CGameInterface.h" />
<ClInclude Include="CGameState.h" /> <ClInclude Include="CGameState.h" />
<ClInclude Include="CGameStateFwd.h" />
<ClInclude Include="CGeneralTextHandler.h" /> <ClInclude Include="CGeneralTextHandler.h" />
<ClInclude Include="CHeroHandler.h" /> <ClInclude Include="CHeroHandler.h" />
<ClInclude Include="CModHandler.h" /> <ClInclude Include="CModHandler.h" />

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@ -204,6 +204,7 @@
<Filter>mapObjects</Filter> <Filter>mapObjects</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects3.cpp" /> <ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
<ClCompile Include="IHandlerBase.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="CCreatureSet.h"> <ClInclude Include="CCreatureSet.h">
@ -488,5 +489,8 @@
<ClInclude Include="mapObjects\ObjectTemplate.h"> <ClInclude Include="mapObjects\ObjectTemplate.h">
<Filter>mapObjects</Filter> <Filter>mapObjects</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CGameStateFwd.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -13,6 +13,9 @@
* *
*/ */
class BattleInfo;
class CGameState;
class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet
{ {
public: public:

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@ -16,6 +16,8 @@
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "CommonConstructors.h" #include "CommonConstructors.h"
#include "../CSpellHandler.h" #include "../CSpellHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
using namespace boost::assign; using namespace boost::assign;
@ -41,11 +43,12 @@ void CBank::initObj()
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator()); VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator());
} }
const std::string & CBank::getHoverText() const std::string CBank::getHoverText(PlayerColor player) const
{ {
// TODO: USE BANK_SPECIFIC NAMES
// TODO: record visited players
bool visited = (bc == nullptr); bool visited = (bc == nullptr);
hoverName = visitedTxt(visited); // FIXME: USE BANK_SPECIFIC NAMES return visitedTxt(visited);
return hoverName;
} }
void CBank::setConfig(const BankConfig & config) void CBank::setConfig(const BankConfig & config)

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@ -32,7 +32,7 @@ public:
void setConfig(const BankConfig & bc); void setConfig(const BankConfig & bc);
void initObj() override; void initObj() override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
void newTurn() const override; void newTurn() const override;
bool wasVisited (PlayerColor player) const override; bool wasVisited (PlayerColor player) const override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;

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@ -14,10 +14,13 @@
#include "../NetPacks.h" #include "../NetPacks.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h" #include "../CHeroHandler.h"
#include "../CModHandler.h"
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "../CSpellHandler.h" #include "../CSpellHandler.h"
#include "CObjectClassesHandler.h" #include "CObjectClassesHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "../CCreatureHandler.h"
using namespace boost::assign; using namespace boost::assign;
@ -418,19 +421,17 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
} }
} }
const std::string & CGHeroInstance::getHoverText() const std::string CGHeroInstance::getObjectName() const
{ {
if(ID != Obj::PRISON) if(ID != Obj::PRISON)
{ {
hoverName = VLC->generaltexth->allTexts[15]; std::string hoverName = VLC->generaltexth->allTexts[15];
boost::algorithm::replace_first(hoverName,"%s",name); boost::algorithm::replace_first(hoverName,"%s",name);
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name); boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
return hoverName; return hoverName;
} }
else else
hoverName = VLC->objtypeh->getObjectName(ID); return CGObjectInstance::getObjectName();
return hoverName;
} }
const std::string & CGHeroInstance::getBiography() const const std::string & CGHeroInstance::getBiography() const
@ -999,11 +1000,11 @@ void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedSta
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
} }
/*
int3 CGHeroInstance::getSightCenter() const int3 CGHeroInstance::getSightCenter() const
{ {
return getPosition(false); return getPosition(false);
} }*/
int CGHeroInstance::getSightRadious() const int CGHeroInstance::getSightRadious() const
{ {

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@ -18,6 +18,8 @@
class CHero; class CHero;
class CGBoat; class CGBoat;
class CGTownInstance;
class TerrainTile;
class CGHeroPlaceholder : public CGObjectInstance class CGHeroPlaceholder : public CGObjectInstance
{ {
@ -113,7 +115,7 @@ public:
} }
} skillsInfo; } skillsInfo;
int3 getSightCenter() const; //"center" tile from which the sight distance is calculated //int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
int getSightRadious() const; //sight distance (should be used if player-owned structure) int getSightRadious() const; //sight distance (should be used if player-owned structure)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -205,7 +207,7 @@ public:
void initObj() override; void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const override; std::string getObjectName() const override;
protected: protected:
void setPropertyDer(ui8 what, ui32 val) override;//synchr void setPropertyDer(ui8 what, ui32 val) override;//synchr

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@ -14,6 +14,9 @@
#include "../NetPacks.h" #include "../NetPacks.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../CCreatureHandler.h"
#include "../CGameState.h"
using namespace boost::assign; using namespace boost::assign;

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@ -15,6 +15,8 @@
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "../CSpellHandler.h" #include "../CSpellHandler.h"
#include "../StartInfo.h"
#include "../IGameCallback.h"
using namespace boost::assign; using namespace boost::assign;

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@ -2,6 +2,7 @@
#include "CObjectHandler.h" #include "CObjectHandler.h"
#include "CArmedInstance.h" #include "CArmedInstance.h"
#include "../ResourceSet.h"
/* /*
* CGPandoraBox.h, part of VCMI engine * CGPandoraBox.h, part of VCMI engine
@ -13,6 +14,8 @@
* *
*/ */
class InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CArmedInstance class DLL_LINKAGE CGPandoraBox : public CArmedInstance
{ {
public: public:

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@ -14,6 +14,9 @@
#include "../NetPacks.h" #include "../NetPacks.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CModHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
using namespace boost::assign; using namespace boost::assign;
@ -55,7 +58,7 @@ void CGDwelling::initObj()
} }
} }
void CGDwelling::setProperty(ui8 what, ui32 val) void CGDwelling::setPropertyDer(ui8 what, ui32 val)
{ {
switch (what) switch (what)
{ {
@ -77,8 +80,8 @@ void CGDwelling::setProperty(ui8 what, ui32 val)
creatures[0].second[0] = CreatureID(val); creatures[0].second[0] = CreatureID(val);
break; break;
} }
CGObjectInstance::setProperty(what,val);
} }
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
{ {
if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
@ -523,11 +526,15 @@ void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
cb->stopHeroVisitCastle(this, h); cb->stopHeroVisitCastle(this, h);
} }
std::string CGTownInstance::getObjectName() const
{
return name + ", " + town->faction->name;
}
void CGTownInstance::initObj() void CGTownInstance::initObj()
///initialize town structures ///initialize town structures
{ {
blockVisit = true; blockVisit = true;
hoverName = name + ", " + town->faction->name;
if (subID == ETownType::DUNGEON) if (subID == ETownType::DUNGEON)
creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
@ -644,25 +651,22 @@ void CGTownInstance::newTurn() const
} }
} }
} }
/*
int3 CGTownInstance::getSightCenter() const int3 CGTownInstance::getSightCenter() const
{ {
return pos - int3(2,0,0); return pos - int3(2,0,0);
} }
*/
ui8 CGTownInstance::getPassableness() const bool CGTownInstance::passableFor(PlayerColor color) const
{ {
if (!armedGarrison())//empty castle - anyone can visit if (!armedGarrison())//empty castle - anyone can visit
return GameConstants::ALL_PLAYERS; return true;
if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
return 0; return false;
ui8 mask = 0; if (cb->getPlayerRelations(tempOwner, color) != PlayerRelations::ENEMIES)
TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner); return true;
for(PlayerColor it : ts->players) return false;
mask |= 1<<it.getNum();//allies - add to possible visitors
return mask;
} }
void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
@ -1010,7 +1014,7 @@ void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResu
FoWChange fw; FoWChange fw;
fw.player = hero->tempOwner; fw.player = hero->tempOwner;
fw.mode = 1; fw.mode = 1;
getSightTiles (fw.tiles); //update visibility for castle structures cb->getTilesInRange(fw.tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
cb->sendAndApply (&fw); cb->sendAndApply (&fw);
} }
} }

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@ -17,6 +17,7 @@
*/ */
class CCastleEvent; class CCastleEvent;
class CGTownInstance;
class DLL_LINKAGE CSpecObjInfo class DLL_LINKAGE CSpecObjInfo
{ {
@ -59,7 +60,7 @@ public:
void initObj() override; void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn() const override; void newTurn() const override;
void setProperty(ui8 what, ui32 val) override; void setPropertyDer(ui8 what, ui32 val) override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
@ -200,8 +201,8 @@ public:
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used bool passableFor(PlayerColor color) const;
int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated //int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
int getSightRadious() const override; //returns sight distance int getSightRadious() const override; //returns sight distance
int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
@ -243,6 +244,7 @@ public:
void onHeroLeave(const CGHeroInstance * h) const override; void onHeroLeave(const CGHeroInstance * h) const override;
void initObj() override; void initObj() override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
std::string getObjectName() const override;
protected: protected:
void setPropertyDer(ui8 what, ui32 val) override; void setPropertyDer(ui8 what, ui32 val) override;
}; };

View File

@ -276,8 +276,10 @@ void CObjectClassesHandler::afterLoadFinalization()
std::string CObjectClassesHandler::getObjectName(si32 type) const std::string CObjectClassesHandler::getObjectName(si32 type) const
{ {
assert(objects.count(type)); if (objects.count(type))
return objects.at(type)->name; return objects.at(type)->name;
logGlobal->errorStream() << "Access to non existing object of type " << type;
return "";
} }
void AObjectTypeHandler::setType(si32 type, si32 subtype) void AObjectTypeHandler::setType(si32 type, si32 subtype)

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@ -5,6 +5,7 @@
#include "../GameConstants.h" #include "../GameConstants.h"
#include "../ConstTransitivePtr.h" #include "../ConstTransitivePtr.h"
#include "../IHandlerBase.h" #include "../IHandlerBase.h"
#include "../JsonNode.h"
/* /*
* CObjectClassesHandler.h, part of VCMI engine * CObjectClassesHandler.h, part of VCMI engine
@ -64,7 +65,7 @@ public:
walkersStrength(0) walkersStrength(0)
{} {}
bool operator <(const CArmyStructure & other) bool operator <(const CArmyStructure & other) const
{ {
return this->totalStrength < other.totalStrength; return this->totalStrength < other.totalStrength;
} }

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@ -15,6 +15,9 @@
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h" #include "../CHeroHandler.h"
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "../filesystem/ResourceID.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "CObjectClassesHandler.h" #include "CObjectClassesHandler.h"
@ -53,12 +56,6 @@ static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16
showInfoDialog(playerID,txtID,soundID); showInfoDialog(playerID,txtID,soundID);
} }
static std::string & visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
return VLC->generaltexth->allTexts[id];
}
///IObjectInterface ///IObjectInterface
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
{} {}
@ -137,20 +134,10 @@ CGObjectInstance::CGObjectInstance():
} }
CGObjectInstance::~CGObjectInstance() CGObjectInstance::~CGObjectInstance()
{ {
//if (state)
// delete state;
//state=nullptr;
} }
const std::string & CGObjectInstance::getHoverText() const
{
return hoverName;
}
void CGObjectInstance::setOwner(PlayerColor ow) void CGObjectInstance::setOwner(PlayerColor ow)
{ {
//if (state)
// state->owner = ow;
//else
tempOwner = ow; tempOwner = ow;
} }
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
@ -203,29 +190,6 @@ std::set<int3> CGObjectInstance::getBlockedOffsets() const
return ret; return ret;
} }
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
{
if (appearance.printPriority != cmp.appearance.printPriority)
return appearance.printPriority > cmp.appearance.printPriority;
if(pos.y != cmp.pos.y)
return pos.y < cmp.pos.y;
if(cmp.ID==Obj::HERO && ID!=Obj::HERO)
return true;
if(cmp.ID!=Obj::HERO && ID==Obj::HERO)
return false;
if(!isVisitable() && cmp.isVisitable())
return true;
if(!cmp.isVisitable() && isVisitable())
return false;
if(this->pos.x<cmp.pos.x)
return true;
return false;
}
void CGObjectInstance::setType(si32 ID, si32 subID) void CGObjectInstance::setType(si32 ID, si32 subID)
{ {
const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos()); const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos());
@ -252,6 +216,8 @@ void CGObjectInstance::initObj()
void CGObjectInstance::setProperty( ui8 what, ui32 val ) void CGObjectInstance::setProperty( ui8 what, ui32 val )
{ {
setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
switch(what) switch(what)
{ {
case ObjProperty::OWNER: case ObjProperty::OWNER:
@ -267,7 +233,6 @@ void CGObjectInstance::setProperty( ui8 what, ui32 val )
subID = val; subID = val;
break; break;
} }
setPropertyDer(what, val);
} }
void CGObjectInstance::setPropertyDer( ui8 what, ui32 val ) void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
@ -275,41 +240,14 @@ void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
int3 CGObjectInstance::getSightCenter() const int3 CGObjectInstance::getSightCenter() const
{ {
//return vistiable tile if possible return visitablePos();
for(int i=0; i < 8; i++)
for(int j=0; j < 6; j++)
if(visitableAt(i,j))
return(pos + int3(i-7, j-5, 0));
return pos;
} }
int CGObjectInstance::getSightRadious() const int CGObjectInstance::getSightRadious() const
{ {
return 3; return 3;
} }
void CGObjectInstance::getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
{
cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
}
void CGObjectInstance::hideTiles(PlayerColor ourplayer, int radius) const
{
for (auto i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
{
if ( !vstd::contains(i->second.players, ourplayer ))//another team
{
for (auto & elem : i->second.players)
if ( cb->getPlayer(elem)->status == EPlayerStatus::INGAME )//seek for living player (if any)
{
FoWChange fw;
fw.mode = 0;
fw.player = elem;
cb->getTilesInRange (fw.tiles, pos, radius, (elem), -1);
cb->sendAndApply (&fw);
break;
}
}
}
}
int3 CGObjectInstance::getVisitableOffset() const int3 CGObjectInstance::getVisitableOffset() const
{ {
for(int y = 0; y < appearance.getHeight(); y++) for(int y = 0; y < appearance.getHeight(); y++)
@ -321,17 +259,6 @@ int3 CGObjectInstance::getVisitableOffset() const
return int3(0,0,0); return int3(0,0,0);
} }
void CGObjectInstance::getNameVis( std::string &hname ) const
{
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
hname = VLC->objtypeh->getObjectName(ID);
if(h)
{
const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
hname + " " + visitedTxt(visited);
}
}
void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
{ {
GiveBonus gbonus; GiveBonus gbonus;
@ -343,6 +270,21 @@ void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) con
cb->giveHeroBonus(&gbonus); cb->giveHeroBonus(&gbonus);
} }
std::string CGObjectInstance::getObjectName() const
{
return VLC->objtypeh->getObjectName(ID);
}
std::string CGObjectInstance::getHoverText(PlayerColor player) const
{
return getObjectName();
}
std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
{
return getHoverText(hero->tempOwner);
}
void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
{ {
switch(ID) switch(ID)
@ -366,11 +308,6 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
} }
} }
ui8 CGObjectInstance::getPassableness() const
{
return 0;
}
int3 CGObjectInstance::visitablePos() const int3 CGObjectInstance::visitablePos() const
{ {
return pos - getVisitableOffset(); return pos - getVisitableOffset();
@ -383,7 +320,7 @@ bool CGObjectInstance::isVisitable() const
bool CGObjectInstance::passableFor(PlayerColor color) const bool CGObjectInstance::passableFor(PlayerColor color) const
{ {
return getPassableness() & 1<<color.getNum(); return false;
} }
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj) CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)

View File

@ -2,7 +2,7 @@
#include "ObjectTemplate.h" #include "ObjectTemplate.h"
#include "../IGameCallback.h" //#include "../IGameCallback.h"
#include "../int3.h" #include "../int3.h"
#include "../HeroBonus.h" #include "../HeroBonus.h"
@ -17,6 +17,9 @@
*/ */
class CGHeroInstance; class CGHeroInstance;
class IGameCallback;
class CGObjectInstance;
class MetaString;
struct BattleResult; struct BattleResult;
class DLL_LINKAGE IObjectInterface class DLL_LINKAGE IObjectInterface
@ -95,60 +98,82 @@ public:
class DLL_LINKAGE CGObjectInstance : public IObjectInterface class DLL_LINKAGE CGObjectInstance : public IObjectInterface
{ {
public: public:
mutable std::string hoverName; /// Position of bottom-right corner of object on map
int3 pos; //h3m pos int3 pos;
/// Type of object, e.g. town, hero, creature.
Obj ID; Obj ID;
si32 subID; //normal subID (this one from OH3 maps ;]) /// Subtype of object, depends on type
ObjectInstanceID id;//number of object in map's vector si32 subID;
/// Index of object in map's list of objects
ObjectInstanceID id;
/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
ObjectTemplate appearance; ObjectTemplate appearance;
/// Current owner of an object (when below PLAYER_LIMIT)
PlayerColor tempOwner; PlayerColor tempOwner;
bool blockVisit; //if non-zero then blocks the tile but is visitable from neighbouring tile /// If true hero can visit this object only from neighbouring tiles and can't stand on this object
bool blockVisit;
CGObjectInstance();
~CGObjectInstance();
/// "center" tile from which the sight distance is calculated
int3 getSightCenter() const;
virtual ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
virtual int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
virtual int getSightRadious() const; //sight distance (should be used if player-owned structure)
bool passableFor(PlayerColor color) const;
void getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const; //returns reference to the set
PlayerColor getOwner() const; PlayerColor getOwner() const;
void setOwner(PlayerColor ow); void setOwner(PlayerColor ow);
/** APPEARANCE ACCESSORS **/
int getWidth() const; //returns width of object graphic in tiles int getWidth() const; //returns width of object graphic in tiles
int getHeight() const; //returns height of object graphic in tiles int getHeight() const; //returns height of object graphic in tiles
virtual bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos) bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
virtual int3 getVisitableOffset() const; //returns (x,y,0) offset to first visitable tile from bottom right obj tile (0,0,0) (h3m pos)
int3 visitablePos() const; int3 visitablePos() const;
bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos) bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos) bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
bool isVisitable() const; //returns true if object is visitable bool isVisitable() const; //returns true if object is visitable
bool operator<(const CGObjectInstance & cmp) const; //screen printing priority comparing
void hideTiles(PlayerColor ourplayer, int radius) const;
CGObjectInstance();
virtual ~CGObjectInstance();
//CGObjectInstance(const CGObjectInstance & right);
//CGObjectInstance& operator=(const CGObjectInstance & right);
virtual const std::string & getHoverText() const;
/** VIRTUAL METHODS **/
/// Returns true if player can pass through visitable tiles of this object
virtual bool passableFor(PlayerColor color) const;
/// Range of revealed map around this object, counting from getSightCenter()
virtual int getSightRadious() const;
/// returns (x,y,0) offset to a visitable tile of object
virtual int3 getVisitableOffset() const;
/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
virtual void setType(si32 ID, si32 subID); virtual void setType(si32 ID, si32 subID);
///IObjectInterface /// returns text visible in status bar with specific hero/player active.
/// Returns generic name of object, without any player-specific info
virtual std::string getObjectName() const;
/// Returns hover name for situation when there are no selected heroes. Default = object name
virtual std::string getHoverText(PlayerColor player) const;
/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
virtual std::string getHoverText(const CGHeroInstance * hero) const;
/** OVERRIDES OF IObjectInterface **/
void initObj() override; void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void setProperty(ui8 what, ui32 val) override;//synchr /// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
void setProperty(ui8 what, ui32 val) override final;
friend class CGameHandler;
//friend class CGameHandler;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & hoverName & pos & ID & subID & id & tempOwner & blockVisit & appearance; h & pos & ID & subID & id & tempOwner & blockVisit & appearance;
//definfo is handled by map serializer //definfo is handled by map serializer
} }
protected: protected:
virtual void setPropertyDer(ui8 what, ui32 val);//synchr /// virtual method that allows synchronously update object state on server and all clients
virtual void setPropertyDer(ui8 what, ui32 val);
void getNameVis(std::string &hname) const; /// Gives dummy bonus from this object to hero. Can be used to track visited state
void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const; void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const;
}; };

View File

@ -17,6 +17,8 @@
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h" #include "../CHeroHandler.h"
#include "CObjectClassesHandler.h" #include "CObjectClassesHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
using namespace boost::assign; using namespace boost::assign;
@ -434,25 +436,15 @@ void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
text.addReplacement(seerName); text.addReplacement(seerName);
} }
const std::string & CGSeerHut::getHoverText() const std::string CGSeerHut::getHoverText(PlayerColor player) const
{ {
switch (ID) std::string hoverName = getObjectName();
{ if (ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
case Obj::SEER_HUT:
if (quest->progress != CQuest::NOT_ACTIVE)
{ {
hoverName = VLC->generaltexth->allTexts[347]; hoverName = VLC->generaltexth->allTexts[347];
boost::algorithm::replace_first(hoverName,"%s", seerName); boost::algorithm::replace_first(hoverName,"%s", seerName);
} }
else //just seer hut
hoverName = VLC->objtypeh->getObjectName(ID);
break;
case Obj::QUEST_GUARD:
hoverName = VLC->objtypeh->getObjectName(ID);
break;
default:
logGlobal->debugStream() << "unrecognized quest object";
}
if (quest->progress & quest->missionType) //rollover when the quest is active if (quest->progress & quest->missionType) //rollover when the quest is active
{ {
MetaString ms; MetaString ms;
@ -757,19 +749,14 @@ bool CGKeys::wasMyColorVisited (PlayerColor player) const
return false; return false;
} }
const std::string& CGKeys::getHoverText() const std::string CGKeys::getHoverText(PlayerColor player) const
{ {
bool visited = wasMyColorVisited (cb->getLocalPlayer()); return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
hoverName = getName() + "\n" + visitedTxt(visited);
return hoverName;
} }
std::string CGKeys::getObjectName() const
const std::string CGKeys::getName() const
{ {
std::string name; return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
name = VLC->generaltexth->tentColors[subID] + " " + VLC->objtypeh->getObjectName(ID);
return name;
} }
bool CGKeymasterTent::wasVisited (PlayerColor player) const bool CGKeymasterTent::wasVisited (PlayerColor player) const
@ -853,10 +840,7 @@ void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passabi
} }
} }
ui8 CGBorderGate::getPassableness() const bool CGBorderGate::passableFor(PlayerColor color) const
{ {
ui8 ret = 0; return wasMyColorVisited(color);
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
ret |= wasMyColorVisited(PlayerColor(i))<<i;
return ret;
} }

View File

@ -16,6 +16,8 @@
* *
*/ */
class CGCreature;
class DLL_LINKAGE CQuest class DLL_LINKAGE CQuest
{ {
public: public:
@ -95,7 +97,7 @@ public:
CGSeerHut() : IQuestObject(){}; CGSeerHut() : IQuestObject(){};
void initObj() override; void initObj() override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
void newTurn() const override; void newTurn() const override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
@ -138,10 +140,10 @@ public:
static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned] static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned]
//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black //SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
const std::string getName() const; //depending on color
bool wasMyColorVisited (PlayerColor player) const; bool wasMyColorVisited (PlayerColor player) const;
const std::string & getHoverText() const override; std::string getObjectName() const override; //depending on color
std::string getHoverText(PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -189,7 +191,7 @@ public:
CGBorderGate() : CGBorderGuard(){}; CGBorderGate() : CGBorderGuard(){};
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
ui8 getPassableness() const override; bool passableFor(PlayerColor color) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

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@ -5,6 +5,7 @@
#include "../StringConstants.h" #include "../StringConstants.h"
#include "../CCreatureHandler.h" #include "../CCreatureHandler.h"
#include "JsonRandom.h" #include "JsonRandom.h"
#include "../IGameCallback.h"
/* /*
* CRewardableConstructor.cpp, part of VCMI engine * CRewardableConstructor.cpp, part of VCMI engine
@ -95,7 +96,8 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng); info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1); info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]); //FIXME: compile this line on Visual
//info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng); info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng); info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);

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@ -15,6 +15,8 @@
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "../NetPacks.h" #include "../NetPacks.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "CObjectClassesHandler.h" #include "CObjectClassesHandler.h"
@ -375,19 +377,18 @@ static std::string & visitedTxt(const bool visited)
return VLC->generaltexth->allTexts[id]; return VLC->generaltexth->allTexts[id];
} }
const std::string & CRewardableObject::getHoverText() const std::string CRewardableObject::getHoverText(PlayerColor player) const
{ {
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
hoverName = VLC->objtypeh->getObjectName(ID);
if(visitMode != VISIT_UNLIMITED) if(visitMode != VISIT_UNLIMITED)
{ return getObjectName() + " " + visitedTxt(wasVisited(player));
bool visited = wasVisited(cb->getCurrentPlayer()); return getObjectName();
if (h)
visited |= wasVisited(h);
hoverName += " " + visitedTxt(visited);
} }
return hoverName;
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
{
if(visitMode != VISIT_UNLIMITED)
return getObjectName() + " " + visitedTxt(wasVisited(hero));
return getObjectName();
} }
void CRewardableObject::setPropertyDer(ui8 what, ui32 val) void CRewardableObject::setPropertyDer(ui8 what, ui32 val)

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@ -4,6 +4,7 @@
#include "CArmedInstance.h" #include "CArmedInstance.h"
#include "../NetPacksBase.h" #include "../NetPacksBase.h"
#include "../ResourceSet.h"
/* /*
* CRewardableObject.h, part of VCMI engine * CRewardableObject.h, part of VCMI engine
@ -209,7 +210,8 @@ protected:
public: public:
void setPropertyDer(ui8 what, ui32 val) override; void setPropertyDer(ui8 what, ui32 val) override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player) /// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
bool wasVisited (PlayerColor player) const override; bool wasVisited (PlayerColor player) const override;

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@ -8,6 +8,8 @@
#include "../CHeroHandler.h" #include "../CHeroHandler.h"
#include "../CCreatureHandler.h" #include "../CCreatureHandler.h"
#include "JsonRandom.h" #include "JsonRandom.h"
#include "../CModHandler.h"
#include "../IGameCallback.h"
/* /*
* CommonConstructors.cpp, part of VCMI engine * CommonConstructors.cpp, part of VCMI engine

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@ -206,10 +206,12 @@ namespace JsonRandom
return ret; return ret;
} }
std::vector<Component> loadComponents(const JsonNode & value) //std::vector<Component> loadComponents(const JsonNode & value)
{ //{
//TODO // std::vector<Component> ret;
} // return ret;
// //TODO
//}
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value) std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
{ {

View File

@ -23,28 +23,28 @@ class CStackBasicDescriptor;
namespace JsonRandom namespace JsonRandom
{ {
struct RandomStackInfo struct DLL_LINKAGE RandomStackInfo
{ {
std::vector<const CCreature *> allowedCreatures; std::vector<const CCreature *> allowedCreatures;
si32 minAmount; si32 minAmount;
si32 maxAmount; si32 maxAmount;
}; };
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0); DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
TResources loadResources(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells); DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells); DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value); DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value); DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
std::vector<Component> loadComponents(const JsonNode & value); //DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
} }

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@ -14,9 +14,12 @@
#include "../NetPacks.h" #include "../NetPacks.h"
#include "../CGeneralTextHandler.h" #include "../CGeneralTextHandler.h"
#include "../CSoundBase.h" #include "../CSoundBase.h"
#include "../CModHandler.h"
#include "CObjectClassesHandler.h" #include "CObjectClassesHandler.h"
#include "../CSpellHandler.h" #include "../CSpellHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
using namespace boost::assign; using namespace boost::assign;
@ -78,17 +81,16 @@ bool CPlayersVisited::wasVisited( TeamID team ) const
return false; return false;
} }
const std::string & CGCreature::getHoverText() const std::string CGCreature::getHoverText(PlayerColor player) const
{ {
if(stacks.empty()) if(stacks.empty())
{ {
static const std::string errorValue("!!!INVALID_STACK!!!");
//should not happen... //should not happen...
logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id; logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
return errorValue; // references to temporary are illegal - use pre-constructed string return "!!!INVALID_STACK!!!";
} }
std::string hoverName;
MetaString ms; MetaString ms;
int pom = stacks.begin()->second->getQuantityID(); int pom = stacks.begin()->second->getQuantityID();
pom = 172 + 3*pom; pom = 172 + 3*pom;
@ -96,14 +98,18 @@ const std::string & CGCreature::getHoverText() const
ms << " " ; ms << " " ;
ms.addTxt(MetaString::CRE_PL_NAMES,subID); ms.addTxt(MetaString::CRE_PL_NAMES,subID);
ms.toString(hoverName); ms.toString(hoverName);
return hoverName;
}
if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer())) std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
{ {
std::string hoverName = getHoverText(hero->tempOwner);
const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"]; const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
hoverName += texts["title"].String(); hoverName += texts["title"].String();
int choice; int choice;
double ratio = ((double)getArmyStrength() / selHero->getTotalStrength()); double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
if (ratio < 0.1) choice = 0; if (ratio < 0.1) choice = 0;
else if (ratio < 0.25) choice = 1; else if (ratio < 0.25) choice = 1;
else if (ratio < 0.6) choice = 2; else if (ratio < 0.6) choice = 2;
@ -117,9 +123,9 @@ const std::string & CGCreature::getHoverText() const
else if (ratio < 20) choice = 10; else if (ratio < 20) choice = 10;
else choice = 11; else choice = 11;
hoverName += texts["levels"].Vector()[choice].String(); hoverName += texts["levels"].Vector()[choice].String();
}
return hoverName; return hoverName;
} }
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
{ {
int action = takenAction(h); int action = takenAction(h);
@ -443,21 +449,6 @@ void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &
} }
else else
{ {
//int killedAmount=0;
//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
// if(i->first == subID)
// killedAmount += i->second;
//cb->setAmount(id, slots.find(0)->second.second - killedAmount);
/*
MetaString ms;
int pom = slots.find(0)->second.getQuantityID();
pom = 174 + 3*pom + 1;
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
cb->setHoverName(id,&ms);
cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
*/
//merge stacks into one //merge stacks into one
TSlots::const_iterator i; TSlots::const_iterator i;
CCreature * cre = VLC->creh->creatures[formation.basicType]; CCreature * cre = VLC->creh->creatures[formation.basicType];
@ -554,38 +545,48 @@ void CGMine::initObj()
assert(!possibleResources.empty()); assert(!possibleResources.empty());
producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator()); producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
tempOwner = PlayerColor::NEUTRAL; tempOwner = PlayerColor::NEUTRAL;
hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
} }
else else
{ {
producedResource = static_cast<Res::ERes>(subID); producedResource = static_cast<Res::ERes>(subID);
MetaString ms;
ms << std::pair<ui8,ui32>(9,producedResource);
if(tempOwner >= PlayerColor::PLAYER_LIMIT) if(tempOwner >= PlayerColor::PLAYER_LIMIT)
tempOwner = PlayerColor::NEUTRAL; tempOwner = PlayerColor::NEUTRAL;
else
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner.getNum()) << ")";
ms.toString(hoverName);
} }
producedQuantity = defaultResProduction(); producedQuantity = defaultResProduction();
} }
std::string CGMine::getObjectName() const
{
return VLC->generaltexth->mines.at(subID).first;
}
std::string CGMine::getHoverText(PlayerColor player) const
{
std::string hoverName = getObjectName(); // Sawmill
if (tempOwner != PlayerColor::NEUTRAL)
{
hoverName += "\n";
hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
}
for (auto & slot : Slots()) // guarded by a few Pikeman
{
hoverName += "\n";
hoverName += getRoughAmount(slot.first);
hoverName += getCreature(slot.first)->namePl;
}
return hoverName;
}
void CGMine::flagMine(PlayerColor player) const void CGMine::flagMine(PlayerColor player) const
{ {
assert(tempOwner != player); assert(tempOwner != player);
cb->setOwner(this, player); //not ours? flag it! cb->setOwner(this, player); //not ours? flag it!
MetaString ms;
ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player.getNum()) << ")";
if(subID == 7)
{
ms << "(%s)";
ms.addReplacement(MetaString::RES_NAMES, producedResource);
}
cb->setHoverName(this,&ms);
InfoWindow iw; InfoWindow iw;
iw.soundID = soundBase::FLAGMINE; iw.soundID = soundBase::FLAGMINE;
iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
@ -626,10 +627,14 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
cb->startBattleI(hero, this); cb->startBattleI(hero, this);
} }
std::string CGResource::getHoverText(PlayerColor player) const
{
return VLC->generaltexth->restypes[subID];
}
void CGResource::initObj() void CGResource::initObj()
{ {
blockVisit = true; blockVisit = true;
hoverName = VLC->generaltexth->restypes[subID];
if(!amount) if(!amount)
{ {
@ -866,7 +871,6 @@ void CGArtifact::initObj()
blockVisit = true; blockVisit = true;
if(ID == Obj::ARTIFACT) if(ID == Obj::ARTIFACT)
{ {
hoverName = VLC->arth->artifacts[subID]->Name();
if(!storedArtifact->artType) if(!storedArtifact->artType)
storedArtifact->setType(VLC->arth->artifacts[subID]); storedArtifact->setType(VLC->arth->artifacts[subID]);
} }
@ -879,6 +883,11 @@ void CGArtifact::initObj()
//assert(storedArtifact->artType->id == subID); //this does not stop desync //assert(storedArtifact->artType->id == subID); //this does not stop desync
} }
std::string CGArtifact::getObjectName() const
{
return VLC->arth->artifacts[subID]->Name();
}
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
{ {
if(!stacksCount()) if(!stacksCount())
@ -985,20 +994,25 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
} }
const std::string & CGWitchHut::getHoverText() const std::string CGWitchHut::getHoverText(PlayerColor player) const
{ {
hoverName = VLC->objtypeh->getObjectName(ID); std::string hoverName = getObjectName();
if(wasVisited(cb->getLocalPlayer())) if(wasVisited(player))
{ {
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s) hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]); boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
if(h && h->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
} }
return hoverName; return hoverName;
} }
std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
{
std::string hoverName = getHoverText(hero->tempOwner);
if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
return hoverName;
}
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
{ {
int message; int message;
@ -1020,10 +1034,9 @@ void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
showInfoDialog(h,message,soundBase::faerie); showInfoDialog(h,message,soundBase::faerie);
} }
const std::string & CGMagicWell::getHoverText() const std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
{ {
getNameVis(hoverName); return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
return hoverName;
} }
void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
@ -1048,7 +1061,12 @@ void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
case Obj::COVER_OF_DARKNESS: case Obj::COVER_OF_DARKNESS:
{ {
iw.text.addTxt (MetaString::ADVOB_TXT, 31); iw.text.addTxt (MetaString::ADVOB_TXT, 31);
hideTiles(h->tempOwner, 20); for (auto player : cb->gameState()->players)
{
if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
cb->changeFogOfWar(visitablePos(), 20, player.first, true);
}
break; break;
} }
} }
@ -1115,20 +1133,25 @@ void CGShrine::initObj()
} }
} }
const std::string & CGShrine::getHoverText() const std::string CGShrine::getHoverText(PlayerColor player) const
{ {
hoverName = VLC->objtypeh->getObjectName(ID); std::string hoverName = getObjectName();
if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current if(wasVisited(player))
{ {
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s) hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name); boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
if(h && vstd::contains(h->spells,spell)) //hero knows that ability
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
} }
return hoverName; return hoverName;
} }
std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
{
std::string hoverName = getHoverText(hero->tempOwner);
if(vstd::contains(hero->spells, spell)) //hero knows that spell
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
return hoverName;
}
void CGSignBottle::initObj() void CGSignBottle::initObj()
{ {
//if no text is set than we pick random from the predefined ones //if no text is set than we pick random from the predefined ones
@ -1250,19 +1273,18 @@ void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
cb->showGarrisonDialog(id, h->id, removableUnits); cb->showGarrisonDialog(id, h->id, removableUnits);
} }
ui8 CGGarrison::getPassableness() const bool CGGarrison::passableFor(PlayerColor player) const
{ {
//FIXME: identical to same method in CGTownInstance
if ( !stacksCount() )//empty - anyone can visit if ( !stacksCount() )//empty - anyone can visit
return GameConstants::ALL_PLAYERS; return true;
if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
return 0; return false;
ui8 mask = 0; if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner); return true;
for(PlayerColor it : ts->players) return false;
mask |= 1<<it.getNum(); //allies - add to possible visitors
return mask;
} }
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
@ -1325,10 +1347,9 @@ void CGSirens::initObj()
blockVisit = true; blockVisit = true;
} }
const std::string & CGSirens::getHoverText() const std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
{ {
getNameVis(hoverName); return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
return hoverName;
} }
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
@ -1499,11 +1520,9 @@ void CGObelisk::initObj()
obeliskCount++; obeliskCount++;
} }
const std::string & CGObelisk::getHoverText() const std::string CGObelisk::getHoverText(PlayerColor player) const
{ {
bool visited = wasVisited(cb->getLocalPlayer()); return getObjectName() + " " + visitedTxt(wasVisited(player));
hoverName = VLC->objtypeh->getObjectName(ID) + " " + visitedTxt(visited);
return hoverName;
} }
void CGObelisk::setPropertyDer( ui8 what, ui32 val ) void CGObelisk::setPropertyDer( ui8 what, ui32 val )
@ -1553,11 +1572,10 @@ void CGLighthouse::initObj()
} }
} }
const std::string & CGLighthouse::getHoverText() const std::string CGLighthouse::getHoverText(PlayerColor player) const
{ {
hoverName = VLC->objtypeh->getObjectName(ID);
//TODO: owned by %s player //TODO: owned by %s player
return hoverName; return getObjectName();
} }
void CGLighthouse::giveBonusTo( PlayerColor player ) const void CGLighthouse::giveBonusTo( PlayerColor player ) const

View File

@ -2,6 +2,7 @@
#include "CObjectHandler.h" #include "CObjectHandler.h"
#include "CArmedInstance.h" #include "CArmedInstance.h"
#include "../ResourceSet.h"
/* /*
* MiscObjects.h, part of VCMI engine * MiscObjects.h, part of VCMI engine
@ -48,7 +49,8 @@ public:
bool refusedJoining; bool refusedJoining;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
void initObj() override; void initObj() override;
void newTurn() const override; void newTurn() const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
@ -106,7 +108,8 @@ public:
std::vector<si32> allowedAbilities; std::vector<si32> allowedAbilities;
ui32 ability; ui32 ability;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override; void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -138,7 +141,7 @@ class DLL_LINKAGE CGGarrison : public CArmedInstance
public: public:
bool removableUnits; bool removableUnits;
ui8 getPassableness() const; bool passableFor(PlayerColor color) const override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
@ -159,6 +162,8 @@ public:
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
std::string getObjectName() const override;
void pick( const CGHeroInstance * h ) const; void pick( const CGHeroInstance * h ) const;
void initObj() override; void initObj() override;
@ -179,6 +184,7 @@ public:
void initObj() override; void initObj() override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
std::string getHoverText(PlayerColor player) const override;
void collectRes(PlayerColor player) const; void collectRes(PlayerColor player) const;
@ -195,7 +201,8 @@ public:
SpellID spell; //id of spell or NONE if random SpellID spell; //id of spell or NONE if random
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override; void initObj() override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -217,6 +224,10 @@ public:
void flagMine(PlayerColor player) const; void flagMine(PlayerColor player) const;
void newTurn() const override; void newTurn() const override;
void initObj() override; void initObj() override;
std::string getObjectName() const override;
std::string getHoverText(PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & static_cast<CArmedInstance&>(*this); h & static_cast<CArmedInstance&>(*this);
@ -245,7 +256,7 @@ class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses
{ {
public: public:
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const override; std::string getHoverText(const CGHeroInstance * hero) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -257,7 +268,7 @@ class DLL_LINKAGE CGSirens : public CGObjectInstance
{ {
public: public:
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
const std::string & getHoverText() const override; std::string getHoverText(const CGHeroInstance * hero) const override;
void initObj() override; void initObj() override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -352,7 +363,7 @@ public:
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override; void initObj() override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
@ -367,7 +378,7 @@ class DLL_LINKAGE CGLighthouse : public CGObjectInstance
public: public:
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override; void initObj() override;
const std::string & getHoverText() const override; std::string getHoverText(PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

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@ -432,7 +432,7 @@ const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, Obj::EObj type)
} }
assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
logGlobal->errorStream() << "Will use " << bestMatch->getHoverText() << " from " << bestMatch->pos; logGlobal->errorStream() << "Will use " << bestMatch->getObjectName() << " from " << bestMatch->pos;
return bestMatch; return bestMatch;
} }

View File

@ -1063,56 +1063,6 @@ void CMapLoaderH3M::readObjects()
nobj = readHero(idToBeGiven); nobj = readHero(idToBeGiven);
break; break;
} }
case Obj::ARENA:
case Obj::MERCENARY_CAMP:
case Obj::MARLETTO_TOWER:
case Obj::STAR_AXIS:
case Obj::GARDEN_OF_REVELATION:
case Obj::LEARNING_STONE:
case Obj::TREE_OF_KNOWLEDGE:
case Obj::LIBRARY_OF_ENLIGHTENMENT:
case Obj::SCHOOL_OF_MAGIC:
case Obj::SCHOOL_OF_WAR:
{
nobj = new CGVisitableOPH();
break;
}
case Obj::MYSTICAL_GARDEN:
case Obj::WINDMILL:
case Obj::WATER_WHEEL:
{
nobj = new CGVisitableOPW();
break;
}
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
{
nobj = new CGTeleport();
break;
}
case Obj::CAMPFIRE:
case Obj::FLOTSAM:
case Obj::SEA_CHEST:
case Obj::SHIPWRECK_SURVIVOR:
{
nobj = new CGPickable();
break;
}
case Obj::TREASURE_CHEST:
if(objTempl.subid == 0)
{
nobj = new CGPickable();
}
else
{
//WoG pickable object
//TODO: possible special handling
nobj = new CGObjectInstance();
}
break;
case Obj::MONSTER: //Monster case Obj::MONSTER: //Monster
case Obj::RANDOM_MONSTER: case Obj::RANDOM_MONSTER:
case Obj::RANDOM_MONSTER_L1: case Obj::RANDOM_MONSTER_L1:
@ -1330,12 +1280,6 @@ void CMapLoaderH3M::readObjects()
reader.skip(3); reader.skip(3);
break; break;
} }
case Obj::REFUGEE_CAMP:
case Obj::WAR_MACHINE_FACTORY:
{
nobj = new CGDwelling();
break;
}
case Obj::SHRINE_OF_MAGIC_INCANTATION: case Obj::SHRINE_OF_MAGIC_INCANTATION:
case Obj::SHRINE_OF_MAGIC_GESTURE: case Obj::SHRINE_OF_MAGIC_GESTURE:
case Obj::SHRINE_OF_MAGIC_THOUGHT: case Obj::SHRINE_OF_MAGIC_THOUGHT:
@ -1458,52 +1402,6 @@ void CMapLoaderH3M::readObjects()
nobj = guard; nobj = guard;
break; break;
} }
case Obj::FAERIE_RING:
case Obj::SWAN_POND:
case Obj::IDOL_OF_FORTUNE:
case Obj::FOUNTAIN_OF_FORTUNE:
case Obj::RALLY_FLAG:
case Obj::OASIS:
case Obj::TEMPLE:
case Obj::WATERING_HOLE:
case Obj::FOUNTAIN_OF_YOUTH:
case Obj::BUOY:
case Obj::MERMAID:
case Obj::STABLES:
{
nobj = new CGBonusingObject();
break;
}
case Obj::MAGIC_WELL:
{
nobj = new CGMagicWell();
break;
}
case Obj::COVER_OF_DARKNESS:
case Obj::REDWOOD_OBSERVATORY:
case Obj::PILLAR_OF_FIRE:
{
nobj = new CGObservatory();
break;
}
case Obj::CORPSE:
case Obj::LEAN_TO:
case Obj::WAGON:
case Obj::WARRIORS_TOMB:
{
nobj = new CGOnceVisitable();
break;
}
case Obj::BOAT:
{
nobj = new CGBoat();
break;
}
case Obj::SIRENS:
{
nobj = new CGSirens();
break;
}
case Obj::SHIPYARD: case Obj::SHIPYARD:
{ {
nobj = new CGShipyard(); nobj = new CGShipyard();
@ -1531,11 +1429,6 @@ void CMapLoaderH3M::readObjects()
hp->power = 0; hp->power = 0;
} }
break;
}
case Obj::KEYMASTER:
{
nobj = new CGKeymasterTent();
break; break;
} }
case Obj::BORDERGUARD: case Obj::BORDERGUARD:
@ -1550,21 +1443,6 @@ void CMapLoaderH3M::readObjects()
map->addQuest (nobj); map->addQuest (nobj);
break; break;
} }
case Obj::EYE_OF_MAGI:
case Obj::HUT_OF_MAGI:
{
nobj = new CGMagi();
break;
}
case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:
case Obj::DRAGON_UTOPIA:
case Obj::CRYPT:
case Obj::SHIPWRECK:
{
nobj = new CBank();
break;
}
case Obj::PYRAMID: //Pyramid of WoG object case Obj::PYRAMID: //Pyramid of WoG object
{ {
if(objTempl.subid == 0) if(objTempl.subid == 0)
@ -1579,53 +1457,24 @@ void CMapLoaderH3M::readObjects()
} }
break; break;
} }
case Obj::CARTOGRAPHER:
{
nobj = new CCartographer();
break;
}
case Obj::MAGIC_SPRING:
{
nobj = new CGMagicSpring();
break;
}
case Obj::DEN_OF_THIEVES:
{
nobj = new CGDenOfthieves();
break;
}
case Obj::OBELISK:
{
nobj = new CGObelisk();
break;
}
case Obj::LIGHTHOUSE: //Lighthouse case Obj::LIGHTHOUSE: //Lighthouse
{ {
nobj = new CGLighthouse(); nobj = new CGLighthouse();
nobj->tempOwner = PlayerColor(reader.readUInt32()); nobj->tempOwner = PlayerColor(reader.readUInt32());
break; break;
} }
case Obj::ALTAR_OF_SACRIFICE:
case Obj::TRADING_POST:
case Obj::FREELANCERS_GUILD:
case Obj::TRADING_POST_SNOW:
{
nobj = new CGMarket();
break;
}
case Obj::UNIVERSITY:
{
nobj = new CGUniversity();
break;
}
case Obj::BLACK_MARKET:
{
nobj = new CGBlackMarket();
break;
}
default: //any other object default: //any other object
{ {
if (VLC->objtypeh->knownSubObjects(objTempl.id).count(objTempl.subid))
{
nobj = VLC->objtypeh->getHandlerFor(objTempl.id, objTempl.subid)->create(objTempl);
}
else
{
logGlobal->warnStream() << "Unrecognized object: " << objTempl.id << ":" << objTempl.subid << " at " << objPos
<< " on map " << map->name;
nobj = new CGObjectInstance(); nobj = new CGObjectInstance();
}
break; break;
} }
} }

View File

@ -12,6 +12,7 @@
#include "../mapObjects/CRewardableConstructor.h" #include "../mapObjects/CRewardableConstructor.h"
#include "../mapObjects/CommonConstructors.h" #include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" #include "../mapObjects/MapObjects.h"
#include "../CObstacleInstance.h"
/* /*
* RegisterTypes.h, part of VCMI engine * RegisterTypes.h, part of VCMI engine
@ -234,7 +235,6 @@ void registerTypesClientPacks1(Serializer &s)
s.template registerType<CPackForClient, NewTurn>(); s.template registerType<CPackForClient, NewTurn>();
s.template registerType<CPackForClient, InfoWindow>(); s.template registerType<CPackForClient, InfoWindow>();
s.template registerType<CPackForClient, SetObjectProperty>(); s.template registerType<CPackForClient, SetObjectProperty>();
s.template registerType<CPackForClient, SetHoverName>();
s.template registerType<CPackForClient, ShowInInfobox>(); s.template registerType<CPackForClient, ShowInInfobox>();
s.template registerType<CPackForClient, AdvmapSpellCast>(); s.template registerType<CPackForClient, AdvmapSpellCast>();
s.template registerType<CPackForClient, OpenWindow>(); s.template registerType<CPackForClient, OpenWindow>();

View File

@ -1351,9 +1351,13 @@ void CGameHandler::newTurn()
} }
if (t->hasBonusOfType (Bonus::DARKNESS)) if (t->hasBonusOfType (Bonus::DARKNESS))
{ {
t->hideTiles(t->getOwner(), t->getBonusLocalFirst(Selector::type(Bonus::DARKNESS))->val); for (auto player : gameState()->players)
{
if (getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
getPlayerRelations(player.first, t->tempOwner) == PlayerRelations::ENEMIES)
changeFogOfWar(t->visitablePos(), t->getBonusLocalFirst(Selector::type(Bonus::DARKNESS))->val, player.first, true);
}
} }
//unhiding what shouldn't be hidden? //that's handled in netpacks client
} }
if(newMonth) if(newMonth)
@ -1845,12 +1849,6 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
} }
} }
void CGameHandler::setHoverName(const CGObjectInstance * obj, MetaString* name)
{
SetHoverName shn(obj->id, *name);
sendAndApply(&shn);
}
void CGameHandler::showBlockingDialog( BlockingDialog *iw ) void CGameHandler::showBlockingDialog( BlockingDialog *iw )
{ {
auto dialogQuery = make_shared<CBlockingDialogQuery>(*iw); auto dialogQuery = make_shared<CBlockingDialogQuery>(*iw);
@ -2523,7 +2521,7 @@ bool CGameHandler::buildStructure( ObjectInstanceID tid, BuildingID requestedID,
FoWChange fw; FoWChange fw;
fw.player = t->tempOwner; fw.player = t->tempOwner;
fw.mode = 1; fw.mode = 1;
t->getSightTiles(fw.tiles); getTilesInRange(fw.tiles, t->getSightCenter(), t->getSightRadious(), t->tempOwner, 1);
sendAndApply(&fw); sendAndApply(&fw);
if(t->visitingHero) if(t->visitingHero)
@ -4988,7 +4986,7 @@ bool CGameHandler::isAllowedExchange( ObjectInstanceID id1, ObjectInstanceID id2
void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h ) void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h )
{ {
logGlobal->traceStream() << h->nodeName() << " visits " << obj->getHoverText(); logGlobal->debugStream() << h->nodeName() << " visits " << obj->getObjectName() << "(" << obj->ID << ":" << obj->subID << ")";
auto visitQuery = make_shared<CObjectVisitQuery>(obj, h, obj->visitablePos()); auto visitQuery = make_shared<CObjectVisitQuery>(obj, h, obj->visitablePos());
queries.addQuery(visitQuery); //TODO real visit pos queries.addQuery(visitQuery); //TODO real visit pos
@ -5227,7 +5225,7 @@ void CGameHandler::checkVictoryLossConditionsForPlayer(PlayerColor player)
} }
} }
void CGameHandler::getVictoryLossMessage(PlayerColor player, EVictoryLossCheckResult victoryLossCheckResult, InfoWindow & out) const void CGameHandler::getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const
{ {
out.player = player; out.player = player;
out.text.clear(); out.text.clear();
@ -6252,6 +6250,22 @@ void CGameHandler::removeAfterVisit(const CGObjectInstance *object)
assert("This function needs to be called during the object visit!"); assert("This function needs to be called during the object visit!");
} }
void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide)
{
std::unordered_set<int3, ShashInt3> tiles;
getTilesInRange(tiles, center, radius, player, hide? -1 : 1);
changeFogOfWar(tiles, player, hide);
}
void CGameHandler::changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide)
{
FoWChange fow;
fow.tiles = tiles;
fow.player = player;
fow.mode = hide? 0 : 1;
sendAndApply(&fow);
}
bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
{ {
if(auto topQuery = queries.topQuery(hero->getOwner())) if(auto topQuery = queries.topQuery(hero->getOwner()))

View File

@ -127,7 +127,6 @@ public:
bool removeObject(const CGObjectInstance * obj) override; bool removeObject(const CGObjectInstance * obj) override;
void setBlockVis(ObjectInstanceID objid, bool bv) override; void setBlockVis(ObjectInstanceID objid, bool bv) override;
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override; void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
void setHoverName(const CGObjectInstance * objid, MetaString * name) override;
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override; void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override;
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override; void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override;
//void showInfoDialog(InfoWindow *iw) override; //void showInfoDialog(InfoWindow *iw) override;
@ -174,6 +173,8 @@ public:
void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override; void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override;
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override; void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override;
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override;
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override;
bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override; bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override;
@ -289,7 +290,7 @@ public:
private: private:
std::list<PlayerColor> generatePlayerTurnOrder() const; std::list<PlayerColor> generatePlayerTurnOrder() const;
void makeStackDoNothing(const CStack * next); void makeStackDoNothing(const CStack * next);
void getVictoryLossMessage(PlayerColor player, EVictoryLossCheckResult victoryLossCheckResult, InfoWindow & out) const; void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
// Check for victory and loss conditions // Check for victory and loss conditions
void checkVictoryLossConditionsForPlayer(PlayerColor player); void checkVictoryLossConditionsForPlayer(PlayerColor player);

View File

@ -322,7 +322,7 @@ CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color) void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
{ {
assert(answer); assert(answer);
logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << *answer; logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer;
gh->levelUpHero(hlu.hero, hlu.skills[*answer]); gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
} }
@ -340,7 +340,7 @@ CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelU
void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color) void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
{ {
assert(answer); assert(answer);
logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << *answer; logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer;
gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]); gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
} }