mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Something that compiles.
This commit is contained in:
commit
57fa905a2b
@ -66,7 +66,7 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
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{
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auto obj = cb->getObjInstance(ObjectInstanceID(objid));
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if (obj)
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desc = "GET OBJ " + obj->getHoverText();
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desc = "GET OBJ " + obj->getObjectName();
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}
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case FIND_OBJ:
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desc = "FIND OBJ " + boost::lexical_cast<std::string>(objid);
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@ -75,7 +75,7 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
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{
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auto obj = cb->getObjInstance(ObjectInstanceID(objid));
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if (obj)
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desc = "VISIT HERO " + obj->getHoverText();
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desc = "VISIT HERO " + obj->getObjectName();
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}
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break;
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case GET_ART_TYPE:
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@ -493,7 +493,7 @@ TGoalVec ClearWayTo::getAllPossibleSubgoals()
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if (topObj->ID == Obj::HERO && cb->getPlayerRelations(h->tempOwner, topObj->tempOwner) != PlayerRelations::ENEMIES)
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if (topObj != hero.get(true)) //the hero we want to free
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logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getHoverText() % h->getHoverText();
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logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getObjectName() % h->getObjectName();
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if (topObj->ID == Obj::QUEST_GUARD || topObj->ID == Obj::BORDERGUARD)
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{
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if (shouldVisit(h, topObj))
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@ -5,6 +5,7 @@
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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/*
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@ -81,7 +82,7 @@ struct ObjInfo
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ObjInfo(){}
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ObjInfo(const CGObjectInstance *obj):
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pos(obj->pos),
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name(obj->getHoverText())
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name(obj->getObjectName())
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{
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}
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};
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@ -195,7 +196,7 @@ void VCAI::showShipyardDialog(const IShipyard *obj)
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void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult)
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{
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LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult);
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LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult.messageToSelf);
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NET_EVENT_HANDLER;
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logAi->debugStream() << boost::format("Player %d: I heard that player %d %s.") % playerID % player.getNum() % (victoryLossCheckResult.victory() ? "won" : "lost");
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if(player == playerID)
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@ -241,7 +242,7 @@ void VCAI::artifactDisassembled(const ArtifactLocation &al)
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void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start)
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{
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LOG_TRACE_PARAMS(logAi, "start '%i'; obj '%s'", start % (visitedObj ? visitedObj->hoverName : std::string("n/a")));
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LOG_TRACE_PARAMS(logAi, "start '%i'; obj '%s'", start % (visitedObj ? visitedObj->getObjectName() : std::string("n/a")));
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NET_EVENT_HANDLER;
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if(start)
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{
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@ -780,13 +781,13 @@ void VCAI::makeTurnInternal()
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bool VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h)
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{
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int3 dst = obj->visitablePos();
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logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getHoverText() % strFromInt3(dst);
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logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getObjectName() % strFromInt3(dst);
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return moveHeroToTile(dst, h);
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}
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void VCAI::performObjectInteraction(const CGObjectInstance * obj, HeroPtr h)
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{
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LOG_TRACE_PARAMS(logAi, "Hero %s and object %s at %s", h->name % obj->getHoverText() % obj->pos);
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LOG_TRACE_PARAMS(logAi, "Hero %s and object %s at %s", h->name % obj->getObjectName() % obj->pos);
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switch (obj->ID)
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{
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case Obj::CREATURE_GENERATOR1:
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@ -1434,7 +1435,7 @@ void VCAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int
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assert(playerID > PlayerColor::PLAYER_LIMIT || status.getBattle() == UPCOMING_BATTLE);
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status.setBattle(ONGOING_BATTLE);
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const CGObjectInstance *presumedEnemy = backOrNull(cb->getVisitableObjs(tile)); //may be nullptr in some very are cases -> eg. visited monolith and fighting with an enemy at the FoW covered exit
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battlename = boost::str(boost::format("Starting battle of %s attacking %s at %s") % (hero1 ? hero1->name : "a army") % (presumedEnemy ? presumedEnemy->hoverName : "unknown enemy") % tile);
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battlename = boost::str(boost::format("Starting battle of %s attacking %s at %s") % (hero1 ? hero1->name : "a army") % (presumedEnemy ? presumedEnemy->getObjectName() : "unknown enemy") % tile);
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CAdventureAI::battleStart(army1, army2, tile, hero1, hero2, side);
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}
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@ -1468,7 +1469,7 @@ void VCAI::reserveObject(HeroPtr h, const CGObjectInstance *obj)
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{
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reservedObjs.insert(obj);
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reservedHeroesMap[h].insert(obj);
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logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText();
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logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
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}
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void VCAI::unreserveObject(HeroPtr h, const CGObjectInstance *obj)
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@ -103,6 +103,11 @@ if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support suc
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set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual ${CLANG_SPECIFIC_FLAGS}")
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if(UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
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endif()
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endif()
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if(WIN32) # on Win everything goes into H3 root directory
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@ -3,6 +3,7 @@ GENERAL:
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* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
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ADVENTURE AI:
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* Optimized speed and removed various bottlenecks.
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ADVENTURE MAP:
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* Heroes auto-level primary and secondary skill levels according to experience
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@ -13,6 +14,14 @@ BATTLES:
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SPELLS:
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* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
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RANDOM MAP GENERATOR
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* Towns form mods cna be used
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* Reading connections, terrains, towns and mines from template
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* Zone placement
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* Zone borders and connections, fractalized paths inside zones
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* Guard generation
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* Treasue piles generation (so far only few removable objects)
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MODS:
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* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
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* Mods may provide their own changelogs and screenshots that will be visible in Launcher
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4
Global.h
4
Global.h
@ -152,9 +152,11 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
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# else
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# define DLL_EXPORT __declspec(dllexport)
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# endif
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# define ELF_VISIBILITY
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#else
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# ifdef __GNUC__
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# define DLL_EXPORT __attribute__ ((visibility("default")))
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# define ELF_VISIBILITY __attribute__ ((visibility("default")))
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# endif
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#endif
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@ -164,9 +166,11 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
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# else
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# define DLL_IMPORT __declspec(dllimport)
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# endif
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# define ELF_VISIBILITY
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#else
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# ifdef __GNUC__
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# define DLL_IMPORT __attribute__ ((visibility("default")))
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# define ELF_VISIBILITY __attribute__ ((visibility("default")))
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# endif
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#endif
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@ -317,7 +317,7 @@ void CTownList::CTownItem::showTooltip()
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std::string CTownList::CTownItem::getHoverText()
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{
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return town->hoverName;
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return town->getObjectName();
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}
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CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
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@ -1234,10 +1234,9 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
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}
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const CGObjectInstance *objAtTile = getBlockingObject(mapPos);
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//std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(mapPos);
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if (objAtTile)
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{
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std::string text = objAtTile->getHoverText();
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std::string text = curHero() ? objAtTile->getHoverText(curHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
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boost::replace_all(text,"\n"," ");
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statusbar.setText(text);
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}
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@ -500,7 +500,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
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OwnedObjectInfo &info = visibleObjects[object->subID];
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if (info.count++ == 0)
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{
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info.hoverText = object->getHoverText();
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info.hoverText = object->getObjectName();
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info.imageID = object->subID;
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}
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}
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@ -511,7 +511,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
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OwnedObjectInfo &info = visibleObjects[iter->second];
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if (info.count++ == 0)
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{
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info.hoverText = object->hoverName;
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info.hoverText = object->getObjectName();
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info.imageID = iter->second;
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}
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}
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@ -589,7 +589,7 @@ void processCommand(const std::string &message)
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}
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else if(cn == "bonuses")
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{
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std::cout << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
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std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
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<< adventureInt->selection->getBonusList() << std::endl;
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std::cout << "\nInherited bonuses:\n";
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@ -91,16 +91,10 @@ CondSh<EMoveState> stillMoveHero; //used during hero movement
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int CPlayerInterface::howManyPeople = 0;
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struct OCM_HLP_CGIN
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static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
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{
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bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo_cgin ;
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return CMapHandler::compareObjectBlitOrder(a.first, b.first);
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}
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CPlayerInterface::CPlayerInterface(PlayerColor Player)
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{
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@ -1708,14 +1702,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
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}
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else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
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{
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@ -1733,9 +1727,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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}
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else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
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{
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@ -1756,14 +1750,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
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}
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else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
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{
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@ -1779,9 +1773,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
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std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
|
||||
{
|
||||
@ -1802,14 +1796,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
|
||||
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
|
||||
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
|
||||
{
|
||||
@ -1827,9 +1821,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
|
||||
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
|
||||
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
|
||||
{
|
||||
@ -1850,14 +1844,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
|
||||
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
|
||||
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
|
||||
{
|
||||
@ -1873,9 +1867,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
|
||||
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
|
||||
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2105,13 +2099,13 @@ void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &h
|
||||
subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
|
||||
|
||||
//restoring good order of objects
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
|
||||
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
|
||||
std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
|
||||
void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult )
|
||||
|
@ -140,7 +140,7 @@ void CQuestLog::init()
|
||||
MetaString text;
|
||||
quests[i].quest->getRolloverText (text, false);
|
||||
if (quests[i].obj)
|
||||
text.addReplacement (quests[i].obj->getHoverText()); //get name of the object
|
||||
text.addReplacement (quests[i].obj->getObjectName()); //get name of the object
|
||||
CQuestLabel * label = new CQuestLabel (Rect(28, 199 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
|
||||
label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
|
||||
labels.push_back(label);
|
||||
|
@ -170,7 +170,6 @@ public:
|
||||
bool removeObject(const CGObjectInstance * obj) override {return false;};
|
||||
void setBlockVis(ObjectInstanceID objid, bool bv) override {};
|
||||
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
|
||||
void setHoverName(const CGObjectInstance * obj, MetaString * name) override {};
|
||||
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {};
|
||||
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {};
|
||||
|
||||
@ -218,6 +217,9 @@ public:
|
||||
void sendAndApply(CPackForClient * info) override {};
|
||||
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
|
||||
|
||||
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
|
||||
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
friend class CCallback; //handling players actions
|
||||
friend class CBattleCallback; //handling players actions
|
||||
|
@ -1848,7 +1848,7 @@ CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject
|
||||
items.reserve(_items.size());
|
||||
for(int id : _items)
|
||||
{
|
||||
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
|
||||
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
|
||||
}
|
||||
|
||||
init(titlePic, _title, _descr);
|
||||
@ -2614,7 +2614,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan
|
||||
break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349];
|
||||
break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159];
|
||||
break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
|
||||
break; default: title = market->o->getHoverText();
|
||||
break; default: title = market->o->getObjectName();
|
||||
}
|
||||
}
|
||||
|
||||
@ -4571,7 +4571,7 @@ void CHeroArea::clickRight(tribool down, bool previousState)
|
||||
void CHeroArea::hover(bool on)
|
||||
{
|
||||
if (on && hero)
|
||||
GH.statusbar->setText(hero->hoverName);
|
||||
GH.statusbar->setText(hero->getObjectName());
|
||||
else
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
@ -5634,7 +5634,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
|
||||
slotsCount=7;
|
||||
resources = CDefHandler::giveDefEss("SMALRES.DEF");
|
||||
|
||||
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
|
||||
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
|
||||
|
||||
heroPic = new CHeroArea(30, 60, hero);
|
||||
|
||||
@ -6181,7 +6181,7 @@ void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EA
|
||||
if(iWin)
|
||||
GH.pushInt(iWin);
|
||||
else
|
||||
CRClickPopup::createAndPush(obj->getHoverText());
|
||||
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
|
||||
}
|
||||
|
||||
CRClickPopup::CRClickPopup()
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CSoundBase.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
#include "mapHandler.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../../lib/NetPacks.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
#include "../../lib/BattleState.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
|
@ -75,21 +75,10 @@ std::string nameFromType (int typ)
|
||||
return std::string();
|
||||
}
|
||||
|
||||
struct OCM_HLP
|
||||
static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
|
||||
{
|
||||
bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
|
||||
{
|
||||
return (*a.first)<(*b.first);
|
||||
}
|
||||
} ocmptwo ;
|
||||
|
||||
// void alphaTransformDef(CGDefInfo * defInfo)
|
||||
// {
|
||||
// for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
|
||||
// {
|
||||
// CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
|
||||
// }
|
||||
// }
|
||||
return CMapHandler::compareObjectBlitOrder(a.first, b.first);
|
||||
}
|
||||
|
||||
void CMapHandler::prepareFOWDefs()
|
||||
{
|
||||
@ -308,7 +297,7 @@ void CMapHandler::initObjectRects()
|
||||
{
|
||||
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
|
||||
{
|
||||
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
|
||||
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), objectBlitOrderSorter);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -860,7 +849,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
|
||||
auto i = curt.objects.begin();
|
||||
for(; i != curt.objects.end(); i++)
|
||||
{
|
||||
if(ocmptwo(toAdd, *i))
|
||||
if(objectBlitOrderSorter(toAdd, *i))
|
||||
{
|
||||
curt.objects.insert(i, toAdd);
|
||||
i = curt.objects.begin(); //to validate and avoid adding it second time
|
||||
@ -1065,7 +1054,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
|
||||
{
|
||||
if(elem.first->ID == Obj::HOLE) //Hole
|
||||
{
|
||||
out = elem.first->hoverName;
|
||||
out = elem.first->getObjectName();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1092,3 +1081,25 @@ ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
|
||||
TerrainTile2::TerrainTile2()
|
||||
:terbitmap(nullptr)
|
||||
{}
|
||||
|
||||
bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
|
||||
{
|
||||
if (a->appearance.printPriority != b->appearance.printPriority)
|
||||
return a->appearance.printPriority > b->appearance.printPriority;
|
||||
|
||||
if(a->pos.y != b->pos.y)
|
||||
return a->pos.y < b->pos.y;
|
||||
|
||||
if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
|
||||
return true;
|
||||
if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
|
||||
return false;
|
||||
|
||||
if(!a->isVisitable() && b->isVisitable())
|
||||
return true;
|
||||
if(!b->isVisitable() && a->isVisitable())
|
||||
return false;
|
||||
if(a->pos.x < b->pos.x)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
@ -108,7 +108,6 @@ public:
|
||||
std::pair<SDL_Surface *, bool> getVisBitmap(const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap) const; //returns appropriate bitmap and info if alpha blitting is necessary
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const;
|
||||
|
||||
std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
|
||||
void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
|
||||
CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
|
||||
bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
|
||||
@ -127,4 +126,6 @@ public:
|
||||
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
|
||||
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
|
||||
|
||||
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||
|
||||
};
|
||||
|
@ -9,45 +9,59 @@
|
||||
}
|
||||
},
|
||||
|
||||
"altarOfSacrifice" : { "index" :2, "handler": "market" },
|
||||
"tradingPost" : { "index" :221, "handler": "market" },
|
||||
"tradingPostDUPLICATE" : { "index" :99, "handler": "market" },
|
||||
"freelancersGuild" : { "index" :213, "handler": "market" },
|
||||
"altarOfSacrifice" : { "index" :2, "handler": "market", "types" : { "object" : { "index" : 0} } },
|
||||
"tradingPost" : { "index" :221, "handler": "market", "types" : { "object" : { "index" : 0} } },
|
||||
"tradingPostDUPLICATE" : { "index" :99, "handler": "market", "types" : { "object" : { "index" : 0} } },
|
||||
"freelancersGuild" : { "index" :213, "handler": "market", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"blackMarket" : { "index" :7, "handler": "blackMarket" },
|
||||
"blackMarket" : { "index" :7, "handler": "blackMarket", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"pandoraBox" : { "index" :6, "handler": "pandora" },
|
||||
"event" : { "index" :26, "handler": "event" },
|
||||
"pandoraBox" : { "index" :6, "handler": "pandora", "types" : { "object" : { "index" : 0} } },
|
||||
"event" : { "index" :26, "handler": "event", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"redwoodObservatory" : { "index" :58, "handler": "observatory" },
|
||||
"pillarOfFire" : { "index" :60, "handler": "observatory" },
|
||||
"coverOfDarkness" : { "index" :15, "handler": "observatory" },
|
||||
"redwoodObservatory" : { "index" :58, "handler": "observatory", "types" : { "object" : { "index" : 0} } },
|
||||
"pillarOfFire" : { "index" :60, "handler": "observatory", "types" : { "object" : { "index" : 0} } },
|
||||
"coverOfDarkness" : { "index" :15, "handler": "observatory", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"subterraneanGate" : { "index" :103, "handler": "teleport" },
|
||||
"whirlpool" : { "index" :111, "handler": "teleport" },
|
||||
"whirlpool" : { "index" :111, "handler": "teleport", "types" : { "object" : { "index" : 0} } },
|
||||
"subterraneanGate" : {
|
||||
"index" :103,
|
||||
"handler": "teleport",
|
||||
"types" : {
|
||||
"object" : { "index" : 0 },
|
||||
"objectWoG" : { "index" : 1 } // WoG object? Present on VCMI Test 2011b
|
||||
}
|
||||
},
|
||||
|
||||
"refugeeCamp" : { "index" :78, "handler": "dwelling" },
|
||||
"warMachineFactory" : { "index" :106, "handler": "dwelling" },
|
||||
"refugeeCamp" : { "index" :78, "handler": "dwelling", "types" : { "object" : { "index" : 0} } },
|
||||
"warMachineFactory" : { "index" :106, "handler": "dwelling", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"shrineOfMagicLevel1" : { "index" :88, "handler": "shrine" },
|
||||
"shrineOfMagicLevel2" : { "index" :89, "handler": "shrine" },
|
||||
"shrineOfMagicLevel3" : { "index" :90, "handler": "shrine" },
|
||||
"shrineOfMagicLevel1" : { "index" :88, "handler": "shrine", "types" : { "object" : { "index" : 0} } },
|
||||
"shrineOfMagicLevel2" : { "index" :89, "handler": "shrine", "types" : { "object" : { "index" : 0} } },
|
||||
"shrineOfMagicLevel3" : { "index" :90, "handler": "shrine", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"eyeOfTheMagi" : { "index" :27, "handler": "magi" },
|
||||
"hutOfTheMagi" : { "index" :37, "handler": "magi" },
|
||||
"eyeOfTheMagi" : { "index" :27, "handler": "magi", "types" : { "object" : { "index" : 0} } },
|
||||
"hutOfTheMagi" : { "index" :37, "handler": "magi", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"lighthouse" : { "index" :42, "handler": "lighthouse" },
|
||||
"magicWell" : { "index" :49, "handler": "magicWell" },
|
||||
"obelisk" : { "index" :57, "handler": "obelisk" },
|
||||
"oceanBottle" : { "index" :59, "handler": "sign" },
|
||||
"scholar" : { "index" :81, "handler": "scholar" },
|
||||
"shipyard" : { "index" :87, "handler": "shipyard" },
|
||||
"sign" : { "index" :91, "handler": "sign" },
|
||||
"sirens" : { "index" :92, "handler": "siren" },
|
||||
"denOfThieves" : { "index" :97, "handler": "denOfThieves" },
|
||||
"university" : { "index" :104, "handler": "university" },
|
||||
"witchHut" : { "index" :113, "handler": "witch" },
|
||||
"questGuard" : { "index" :215, "handler": "questGuard" },
|
||||
"lighthouse" : { "index" :42, "handler": "lighthouse", "types" : { "object" : { "index" : 0} } },
|
||||
"obelisk" : { "index" :57, "handler": "obelisk", "types" : { "object" : { "index" : 0} } },
|
||||
"oceanBottle" : { "index" :59, "handler": "sign", "types" : { "object" : { "index" : 0} } },
|
||||
"scholar" : { "index" :81, "handler": "scholar", "types" : { "object" : { "index" : 0} } },
|
||||
"shipyard" : { "index" :87, "handler": "shipyard", "types" : { "object" : { "index" : 0} } },
|
||||
"sign" : { "index" :91, "handler": "sign", "types" : { "object" : { "index" : 0} } },
|
||||
"sirens" : { "index" :92, "handler": "siren", "types" : { "object" : { "index" : 0} } },
|
||||
"denOfThieves" : { "index" :97, "handler": "denOfThieves", "types" : { "object" : { "index" : 0} } },
|
||||
"university" : { "index" :104, "handler": "university", "types" : { "object" : { "index" : 0} } },
|
||||
"witchHut" : { "index" :113, "handler": "witch", "types" : { "object" : { "index" : 0} } },
|
||||
"questGuard" : { "index" :215, "handler": "questGuard", "types" : { "object" : { "index" : 0} } },
|
||||
"magicWell" : {
|
||||
"index" :49,
|
||||
"handler": "magicWell",
|
||||
"types" : {
|
||||
"object" : { "index" : 0},
|
||||
"objectWoG" : { "index" : 1} // WoG object? Present on VCMI_Test 2011b
|
||||
}
|
||||
},
|
||||
|
||||
/// Random objects
|
||||
"randomResource" : { "index" :76, "handler": "resource" },
|
||||
@ -72,62 +86,67 @@
|
||||
"randomMonsterLevel7" : { "index" :164, "handler": "monster" },
|
||||
|
||||
/// Classes without dedicated object
|
||||
"hillFort" : { "index" :35, "handler": "generic" },
|
||||
"grail" : { "index" :36, "handler": "generic" },
|
||||
"tavern" : { "index" :95, "handler": "generic" },
|
||||
"sanctuary" : { "index" :80, "handler": "generic" },
|
||||
"hillFort" : { "index" :35, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"grail" : { "index" :36, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"tavern" : { "index" :95, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"sanctuary" : { "index" :80, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
/// Passive objects, terrain overlays
|
||||
"cursedGround" : { "index" :21, "handler": "generic" },
|
||||
"magicPlains" : { "index" :46, "handler": "generic" },
|
||||
"swampFoliage" : { "index" :211, "handler": "generic" },
|
||||
"cloverField" : { "index" :222, "handler": "generic" },
|
||||
"cursedGroundDUPLICATE" : { "index" :223, "handler": "generic" },
|
||||
"evilFog" : { "index" :224, "handler": "generic" },
|
||||
"favorableWinds" : { "index" :225, "handler": "generic" },
|
||||
"fieryFields" : { "index" :226, "handler": "generic" },
|
||||
"holyGround" : { "index" :227, "handler": "generic" },
|
||||
"lucidPools" : { "index" :228, "handler": "generic" },
|
||||
"magicClouds" : { "index" :229, "handler": "generic" },
|
||||
"magicPlainsDUPLICATE" : { "index" :230, "handler": "generic" },
|
||||
"rocklands" : { "index" :231, "handler": "generic" },
|
||||
"cursedGround" : { "index" :21, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"magicPlains" : { "index" :46, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"swampFoliage" : { "index" :211, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"cloverField" : { "index" :222, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"cursedGroundDUPLICATE" : { "index" :223, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"evilFog" : { "index" :224, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"favorableWinds" : { "index" :225, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"fieryFields" : { "index" :226, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"holyGround" : { "index" :227, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"lucidPools" : { "index" :228, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"magicClouds" : { "index" :229, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"magicPlainsDUPLICATE" : { "index" :230, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
"rocklands" : { "index" :231, "handler": "generic", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
/// Decorations
|
||||
"cactus" : { "index" :116, "handler": "static" },
|
||||
"canyon" : { "index" :117, "handler": "static" },
|
||||
"crater" : { "index" :118, "handler": "static" },
|
||||
"deadVegetation" : { "index" :119, "handler": "static" },
|
||||
"flowers" : { "index" :120, "handler": "static" },
|
||||
"frozenLake" : { "index" :121, "handler": "static" },
|
||||
"hole" : { "index" :124, "handler": "static" },
|
||||
"kelp" : { "index" :125, "handler": "static" },
|
||||
"lake" : { "index" :126, "handler": "static" },
|
||||
"lavaFlow" : { "index" :127, "handler": "static" },
|
||||
"lavaLake" : { "index" :128, "handler": "static" },
|
||||
"mushrooms" : { "index" :129, "handler": "static" },
|
||||
"log" : { "index" :130, "handler": "static" },
|
||||
"mandrake" : { "index" :131, "handler": "static" },
|
||||
"moss" : { "index" :132, "handler": "static" },
|
||||
"mound" : { "index" :133, "handler": "static" },
|
||||
"mountain" : { "index" :134, "handler": "static" },
|
||||
"oakTrees" : { "index" :135, "handler": "static" },
|
||||
"outcropping" : { "index" :136, "handler": "static" },
|
||||
"pineTrees" : { "index" :137, "handler": "static" },
|
||||
"riverDelta" : { "index" :143, "handler": "static" },
|
||||
"rock" : { "index" :147, "handler": "static" },
|
||||
"sandDune" : { "index" :148, "handler": "static" },
|
||||
"sandPit" : { "index" :149, "handler": "static" },
|
||||
"shrub" : { "index" :150, "handler": "static" },
|
||||
"skull" : { "index" :151, "handler": "static" },
|
||||
"stump" : { "index" :153, "handler": "static" },
|
||||
"trees" : { "index" :155, "handler": "static" },
|
||||
"volcano" : { "index" :158, "handler": "static" },
|
||||
"reef" : { "index" :161, "handler": "static" },
|
||||
"lakeDUPLICATE" : { "index" :177, "handler": "static" },
|
||||
"treesDUPLICATE" : { "index" :199, "handler": "static" },
|
||||
"desertHills" : { "index" :206, "handler": "static" },
|
||||
"dirtHills" : { "index" :207, "handler": "static" },
|
||||
"grassHills" : { "index" :208, "handler": "static" },
|
||||
"roughHills" : { "index" :209, "handler": "static" },
|
||||
"subterraneanRocks" : { "index" :210, "handler": "static" }
|
||||
"cactus" : { "index" :116, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"canyon" : { "index" :117, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"crater" : { "index" :118, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"deadVegetation" : { "index" :119, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"flowers" : { "index" :120, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"frozenLake" : { "index" :121, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"hole" : { "index" :124, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"kelp" : { "index" :125, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"lake" : { "index" :126, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"lavaFlow" : { "index" :127, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"lavaLake" : { "index" :128, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"mushrooms" : { "index" :129, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"log" : { "index" :130, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"mandrake" : { "index" :131, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"moss" : { "index" :132, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"mound" : { "index" :133, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"mountain" : { "index" :134, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"oakTrees" : { "index" :135, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"outcropping" : { "index" :136, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"pineTrees" : { "index" :137, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"riverDelta" : { "index" :143, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"rock" : { "index" :147, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"sandDune" : { "index" :148, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"sandPit" : { "index" :149, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"shrub" : { "index" :150, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"skull" : { "index" :151, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"stump" : { "index" :153, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"trees" : { "index" :155, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"volcano" : { "index" :158, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"reef" : { "index" :161, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"lakeDUPLICATE" : { "index" :177, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"treesDUPLICATE" : { "index" :199, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"desertHills" : { "index" :206, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"dirtHills" : { "index" :207, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"grassHills" : { "index" :208, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"roughHills" : { "index" :209, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"subterraneanRocks" : { "index" :210, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
//These are WoG objects? They are not available in H3
|
||||
"frozenLakeDUPLICATE" : { "index" :172, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"oakTreesDUPLICATE" : { "index" :186, "handler": "static", "types" : { "object" : { "index" : 0} } },
|
||||
"plant" : { "index" :189, "handler": "static", "types" : { "object" : { "index" : 0} } }
|
||||
}
|
||||
|
@ -189,9 +189,48 @@
|
||||
"garrisonVertical" : { "index" :219, "handler": "garrison" },
|
||||
|
||||
// Subtype: paired monoliths
|
||||
"monolithOneWayEntrance" : { "index" :43, "handler": "teleport" },
|
||||
"monolithOneWayExit" : { "index" :44, "handler": "teleport" },
|
||||
"monolithTwoWay" : { "index" :45, "handler": "teleport" },
|
||||
"monolithOneWayEntrance" : {
|
||||
"index" :43,
|
||||
"handler": "teleport",
|
||||
"types" : {
|
||||
"monolith1" : { "index" : 0 },
|
||||
"monolith2" : { "index" : 1 },
|
||||
"monolith3" : { "index" : 2 },
|
||||
"monolith4" : { "index" : 3 },
|
||||
"monolith5" : { "index" : 4 },
|
||||
"monolith6" : { "index" : 5 },
|
||||
"monolith7" : { "index" : 6 },
|
||||
"monolith8" : { "index" : 7 }
|
||||
}
|
||||
},
|
||||
"monolithOneWayExit" : {
|
||||
"index" :44,
|
||||
"handler": "teleport",
|
||||
"types" : {
|
||||
"monolith1" : { "index" : 0 },
|
||||
"monolith2" : { "index" : 1 },
|
||||
"monolith3" : { "index" : 2 },
|
||||
"monolith4" : { "index" : 3 },
|
||||
"monolith5" : { "index" : 4 },
|
||||
"monolith6" : { "index" : 5 },
|
||||
"monolith7" : { "index" : 6 },
|
||||
"monolith8" : { "index" : 7 }
|
||||
}
|
||||
},
|
||||
"monolithTwoWay" : {
|
||||
"index" :45,
|
||||
"handler": "teleport",
|
||||
"types" : {
|
||||
"monolith1" : { "index" : 0 },
|
||||
"monolith2" : { "index" : 1 },
|
||||
"monolith3" : { "index" : 2 },
|
||||
"monolith4" : { "index" : 3 },
|
||||
"monolith5" : { "index" : 4 },
|
||||
"monolith6" : { "index" : 5 },
|
||||
"monolith7" : { "index" : 6 },
|
||||
"monolith8" : { "index" : 7 }
|
||||
}
|
||||
},
|
||||
|
||||
// subtype: different appearance. That's all?
|
||||
"seerHut" : { "index" :83, "handler": "seerHut" },
|
||||
|
@ -1,44 +1,51 @@
|
||||
{
|
||||
/// These are objects that covered by concept of "configurable object"
|
||||
/// Most or even all of their configuration located in this file
|
||||
"magicSpring" : { "index" :48, "handler": "magicSpring" },
|
||||
"magicSpring" : { "index" :48, "handler": "magicSpring", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"mysticalGarden" : { "index" :55, "handler": "oncePerWeek" },
|
||||
"windmill" : { "index" :112, "handler": "oncePerWeek" },
|
||||
"waterWheel" : { "index" :109, "handler": "oncePerWeek" },
|
||||
"mysticalGarden" : { "index" :55, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
|
||||
"windmill" : { "index" :112, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
|
||||
"waterWheel" : { "index" :109, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"leanTo" : { "index" :39, "handler": "onceVisitable" },
|
||||
"corpse" : { "index" :22, "handler": "onceVisitable" },
|
||||
"wagon" : { "index" :105, "handler": "onceVisitable" },
|
||||
"warriorTomb" : { "index" :108, "handler": "onceVisitable" },
|
||||
"leanTo" : { "index" :39, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
|
||||
"corpse" : { "index" :22, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
|
||||
"wagon" : { "index" :105, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
|
||||
"warriorTomb" : { "index" :108, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"campfire" : { "index" :12, "handler": "pickable" },
|
||||
"flotsam" : { "index" :29, "handler": "pickable" },
|
||||
"seaChest" : { "index" :82, "handler": "pickable" },
|
||||
"shipwreckSurvivor" : { "index" :86, "handler": "pickable" },
|
||||
"treasureChest" : { "index" :101, "handler": "pickable" },
|
||||
"campfire" : { "index" :12, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
|
||||
"flotsam" : { "index" :29, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
|
||||
"seaChest" : { "index" :82, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
|
||||
"shipwreckSurvivor" : { "index" :86, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
|
||||
"treasureChest" : { "index" :101, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
|
||||
|
||||
"arena" : { "index" :4, "handler": "oncePerHero" },
|
||||
"marlettoTower" : { "index" :23, "handler": "oncePerHero" },
|
||||
"gardenOfRevelation" : { "index" :32, "handler": "oncePerHero" },
|
||||
"libraryOfEnlightenment" : { "index" :41, "handler": "oncePerHero" },
|
||||
"mercenaryCamp" : { "index" :51, "handler": "oncePerHero" },
|
||||
"starAxis" : { "index" :61, "handler": "oncePerHero" },
|
||||
"learningStone" : { "index" :100, "handler": "oncePerHero" },
|
||||
"treeOfKnowledge" : { "index" :102, "handler": "oncePerHero" },
|
||||
"schoolOfMagic" : { "index" :47, "handler": "oncePerHero" },
|
||||
"schoolOfWar" : { "index" :107, "handler": "oncePerHero" },
|
||||
"arena" : { "index" :4, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"marlettoTower" : { "index" :23, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"gardenOfRevelation" : { "index" :32, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"libraryOfEnlightenment" : { "index" :41, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"mercenaryCamp" : { "index" :51, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"starAxis" : { "index" :61, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"treeOfKnowledge" : { "index" :102, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"schoolOfMagic" : { "index" :47, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"schoolOfWar" : { "index" :107, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
|
||||
"learningStone" : {
|
||||
"index" :100,
|
||||
"handler": "oncePerHero",
|
||||
"types" : {
|
||||
"object" : { "index" : 0},
|
||||
"objectWoG" : { "index" : 1} // WoG object? Present on VCMI_Tests 2011
|
||||
}
|
||||
},
|
||||
|
||||
"buoy" : { "index" :11, "handler": "bonusingObject" },
|
||||
"swanPond" : { "index" :14, "handler": "bonusingObject" },
|
||||
"faerieRing" : { "index" :28, "handler": "bonusingObject" },
|
||||
"fountainOfFortune" : { "index" :30, "handler": "bonusingObject" },
|
||||
"fountainOfYouth" : { "index" :31, "handler": "bonusingObject" },
|
||||
"idolOfFortune" : { "index" :38, "handler": "bonusingObject" },
|
||||
"mermaids" : { "index" :52, "handler": "bonusingObject" },
|
||||
"oasis" : { "index" :56, "handler": "bonusingObject" },
|
||||
"stables" : { "index" :94, "handler": "bonusingObject" },
|
||||
"temple" : { "index" :96, "handler": "bonusingObject" },
|
||||
"rallyFlag" : { "index" :64, "handler": "bonusingObject" },
|
||||
"wateringHole" : { "index" :110, "handler": "bonusingObject" },
|
||||
"buoy" : { "index" :11, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"swanPond" : { "index" :14, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"faerieRing" : { "index" :28, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"fountainOfFortune" : { "index" :30, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"fountainOfYouth" : { "index" :31, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"idolOfFortune" : { "index" :38, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"mermaids" : { "index" :52, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"oasis" : { "index" :56, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"stables" : { "index" :94, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"temple" : { "index" :96, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"rallyFlag" : { "index" :64, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
|
||||
"wateringHole" : { "index" :110, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } }
|
||||
}
|
||||
|
@ -87,6 +87,11 @@
|
||||
"description": "List of configuration files for heroes",
|
||||
"items": { "type":"string", "format" : "textFile" }
|
||||
},
|
||||
"objects": {
|
||||
"type":"array",
|
||||
"description": "List of configuration files for objects",
|
||||
"items": { "type":"string", "format" : "textFile" }
|
||||
},
|
||||
"spells": {
|
||||
"type":"array",
|
||||
"description": "List of configuration files for spells",
|
||||
|
@ -365,13 +365,11 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
|
||||
if(town)
|
||||
{
|
||||
curB->town = town;
|
||||
curB->siege = town->fortLevel();
|
||||
curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain;
|
||||
}
|
||||
else
|
||||
{
|
||||
curB->town = nullptr;
|
||||
curB->siege = CGTownInstance::NONE;
|
||||
curB->terrainType = terrain;
|
||||
}
|
||||
|
||||
@ -574,13 +572,13 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
|
||||
|
||||
}
|
||||
|
||||
if (curB->siege == CGTownInstance::CITADEL || curB->siege == CGTownInstance::CASTLE)
|
||||
if (curB->town && curB->town->fortLevel() >= CGTownInstance::CITADEL)
|
||||
{
|
||||
// keep tower
|
||||
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -2);
|
||||
stacks.push_back(stack);
|
||||
|
||||
if (curB->siege == CGTownInstance::CASTLE)
|
||||
if (curB->town->fortLevel() >= CGTownInstance::CASTLE)
|
||||
{
|
||||
// lower tower + upper tower
|
||||
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -4);
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "BattleHex.h"
|
||||
#include "HeroBonus.h"
|
||||
#include "CCreatureSet.h"
|
||||
#include "mapObjects/CGTownInstance.h"
|
||||
#include "mapObjects/CGHeroInstance.h"
|
||||
#include "mapObjects/CArmedInstance.h" // for army serialization
|
||||
#include "mapObjects/CGHeroInstance.h" // for commander serialization
|
||||
#include "CCreatureHandler.h"
|
||||
#include "CObstacleInstance.h"
|
||||
#include "ConstTransitivePtr.h"
|
||||
@ -83,8 +83,7 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
|
||||
{
|
||||
std::array<SideInBattle, 2> sides; //sides[0] - attacker, sides[1] - defender
|
||||
si32 round, activeStack, selectedStack;
|
||||
CGTownInstance::EFortLevel siege;
|
||||
const CGTownInstance * town; //used during town siege - id of attacked town; -1 if not town defence
|
||||
const CGTownInstance * town; //used during town siege, nullptr if this is not a siege (note that fortless town IS also a siege)
|
||||
int3 tile; //for background and bonuses
|
||||
std::vector<CStack*> stacks;
|
||||
std::vector<shared_ptr<CObstacleInstance> > obstacles;
|
||||
@ -99,7 +98,7 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & sides;
|
||||
h & round & activeStack & selectedStack & siege & town & tile & stacks & obstacles
|
||||
h & round & activeStack & selectedStack & town & tile & stacks & obstacles
|
||||
& si & battlefieldType & terrainType;
|
||||
h & tacticsSide & tacticDistance;
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
|
@ -2,8 +2,8 @@
|
||||
|
||||
|
||||
#include "../lib/HeroBonus.h"
|
||||
#include "../lib/ConstTransitivePtr.h"
|
||||
#include "JsonNode.h"
|
||||
//#include "../lib/ConstTransitivePtr.h"
|
||||
//#include "JsonNode.h"
|
||||
#include "GameConstants.h"
|
||||
#include "IHandlerBase.h"
|
||||
|
||||
|
@ -409,7 +409,7 @@ ui8 CBattleInfoEssentials::playerToSide(PlayerColor player) const
|
||||
ui8 CBattleInfoEssentials::battleGetSiegeLevel() const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(0);
|
||||
return getBattle()->siege;
|
||||
return getBattle()->town ? getBattle()->town->fortLevel() : CGTownInstance::NONE;
|
||||
}
|
||||
|
||||
bool CBattleInfoEssentials::battleCanSurrender(PlayerColor player) const
|
||||
@ -429,7 +429,7 @@ bool CBattleInfoEssentials::battleHasHero(ui8 side) const
|
||||
si8 CBattleInfoEssentials::battleGetWallState(int partOfWall) const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(0);
|
||||
if(getBattle()->siege == CGTownInstance::NONE)
|
||||
if(getBattle()->town == nullptr || getBattle()->town->fortLevel() == CGTownInstance::NONE)
|
||||
return EWallState::NONE;
|
||||
|
||||
assert(partOfWall >= 0 && partOfWall < EWallPart::PARTS_COUNT);
|
||||
|
@ -224,6 +224,7 @@ ui64 CCreatureSet::getPower (SlotID slot) const
|
||||
{
|
||||
return getStack(slot).getPower();
|
||||
}
|
||||
|
||||
std::string CCreatureSet::getRoughAmount (SlotID slot) const
|
||||
{
|
||||
int quantity = CCreature::getQuantityID(getStackCount(slot));
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "StartInfo.h" // for StartInfo
|
||||
#include "BattleState.h" // for BattleInfo
|
||||
#include "NetPacks.h" // for InfoWindow
|
||||
#include "CModHandler.h"
|
||||
|
||||
//TODO make clean
|
||||
#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
|
||||
@ -260,18 +261,6 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->getDate(mode);
|
||||
}
|
||||
std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
std::vector<std::string> ret;
|
||||
const TerrainTile *t = getTile(pos);
|
||||
ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
|
||||
|
||||
|
||||
for(const CGObjectInstance * obj : t->blockingObjects)
|
||||
ret.push_back(obj->getHoverText());
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
|
||||
{
|
||||
|
@ -83,7 +83,6 @@ public:
|
||||
std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true)const;
|
||||
std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
|
||||
const CGObjectInstance * getTopObj (int3 pos) const;
|
||||
std::vector <std::string > getObjDescriptions(int3 pos)const; //returns descriptions of objects at pos in order from the lowest to the highest
|
||||
PlayerColor getOwner(ObjectInstanceID heroID) const;
|
||||
const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)
|
||||
|
||||
|
@ -1053,7 +1053,6 @@ void CGameState::randomizeMapObjects()
|
||||
if(!obj) continue;
|
||||
|
||||
randomizeObject(obj);
|
||||
obj->hoverName = VLC->objtypeh->getObjectName(obj->ID);
|
||||
|
||||
//handle Favouring Winds - mark tiles under it
|
||||
if(obj->ID == Obj::FAVORABLE_WINDS)
|
||||
@ -1637,7 +1636,7 @@ void CGameState::initFogOfWar()
|
||||
if(!obj || !vstd::contains(elem.second.players, obj->tempOwner)) continue; //not a flagged object
|
||||
|
||||
std::unordered_set<int3, ShashInt3> tiles;
|
||||
obj->getSightTiles(tiles);
|
||||
getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadious(), obj->tempOwner, 1);
|
||||
for(int3 tile : tiles)
|
||||
{
|
||||
elem.second.fogOfWarMap[tile.x][tile.y][tile.z] = 1;
|
||||
@ -2980,7 +2979,7 @@ void InfoAboutArmy::initFromArmy(const CArmedInstance *Army, bool detailed)
|
||||
{
|
||||
army = ArmyDescriptor(Army, detailed);
|
||||
owner = Army->tempOwner;
|
||||
name = Army->getHoverText();
|
||||
name = Army->getObjectName();
|
||||
}
|
||||
|
||||
void InfoAboutHero::assign(const InfoAboutHero & iah)
|
||||
@ -3510,59 +3509,6 @@ CPathfinder::CPathfinder(CPathsInfo &_out, CGameState *_gs, const CGHeroInstance
|
||||
allowEmbarkAndDisembark = true;
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult::EVictoryLossCheckResult() :
|
||||
intValue(0)
|
||||
{
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult::EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers) :
|
||||
messageToSelf(toSelf),
|
||||
messageToOthers(toOthers),
|
||||
intValue(intValue)
|
||||
{
|
||||
}
|
||||
|
||||
bool EVictoryLossCheckResult::operator==(EVictoryLossCheckResult const & other) const
|
||||
{
|
||||
return intValue == other.intValue;
|
||||
}
|
||||
|
||||
bool EVictoryLossCheckResult::operator!=(EVictoryLossCheckResult const & other) const
|
||||
{
|
||||
return intValue != other.intValue;
|
||||
}
|
||||
|
||||
bool EVictoryLossCheckResult::victory() const
|
||||
{
|
||||
return intValue == VICTORY;
|
||||
}
|
||||
|
||||
bool EVictoryLossCheckResult::loss() const
|
||||
{
|
||||
return intValue == DEFEAT;
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult EVictoryLossCheckResult::invert()
|
||||
{
|
||||
return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult EVictoryLossCheckResult::victory(std::string toSelf, std::string toOthers)
|
||||
{
|
||||
return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult EVictoryLossCheckResult::defeat(std::string toSelf, std::string toOthers)
|
||||
{
|
||||
return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
|
||||
}
|
||||
|
||||
std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
|
||||
{
|
||||
os << victoryLossCheckResult.messageToSelf;
|
||||
return os;
|
||||
}
|
||||
|
||||
CRandomGenerator & CGameState::getRandomGenerator()
|
||||
{
|
||||
return rand;
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "ResourceSet.h"
|
||||
#include "int3.h"
|
||||
#include "CRandomGenerator.h"
|
||||
#include "CGameStateFwd.h"
|
||||
|
||||
/*
|
||||
* CGameState.h, part of VCMI engine
|
||||
@ -355,39 +356,6 @@ public:
|
||||
|
||||
struct BattleInfo;
|
||||
|
||||
class DLL_LINKAGE EVictoryLossCheckResult
|
||||
{
|
||||
public:
|
||||
static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers);
|
||||
static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers);
|
||||
|
||||
EVictoryLossCheckResult();
|
||||
bool operator==(EVictoryLossCheckResult const & other) const;
|
||||
bool operator!=(EVictoryLossCheckResult const & other) const;
|
||||
bool victory() const;
|
||||
bool loss() const;
|
||||
|
||||
EVictoryLossCheckResult invert();
|
||||
|
||||
std::string messageToSelf;
|
||||
std::string messageToOthers;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & intValue & messageToSelf & messageToOthers;
|
||||
}
|
||||
private:
|
||||
enum EResult
|
||||
{
|
||||
DEFEAT = -1,
|
||||
INGAME = 0,
|
||||
VICTORY= +1
|
||||
};
|
||||
|
||||
EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers);
|
||||
si32 intValue; // uses EResult
|
||||
};
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult);
|
||||
|
||||
class DLL_LINKAGE CGameState : public CNonConstInfoCallback
|
||||
@ -533,35 +501,3 @@ private:
|
||||
friend class CMapHandler;
|
||||
friend class CGameHandler;
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE QuestInfo //universal interface for human and AI
|
||||
{
|
||||
const CQuest * quest;
|
||||
const CGObjectInstance * obj; //related object, most likely Seer Hut
|
||||
int3 tile;
|
||||
|
||||
QuestInfo(){};
|
||||
QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
|
||||
quest (Quest), obj (Obj), tile (Tile){};
|
||||
|
||||
//FIXME: assignment operator should return QuestInfo &
|
||||
bool operator= (const QuestInfo &qi)
|
||||
{
|
||||
quest = qi.quest;
|
||||
obj = qi.obj;
|
||||
tile = qi.tile;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator== (const QuestInfo & qi) const
|
||||
{
|
||||
return (quest == qi.quest && obj == qi.obj);
|
||||
}
|
||||
|
||||
//std::vector<std::string> > texts //allow additional info for quest log?
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & quest & obj & tile;
|
||||
}
|
||||
};
|
||||
|
120
lib/CGameStateFwd.h
Normal file
120
lib/CGameStateFwd.h
Normal file
@ -0,0 +1,120 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* CGameStateFwd.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CQuest;
|
||||
class CGObjectInstance;
|
||||
|
||||
class DLL_LINKAGE EVictoryLossCheckResult
|
||||
{
|
||||
public:
|
||||
static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
|
||||
{
|
||||
return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
|
||||
}
|
||||
|
||||
static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
|
||||
{
|
||||
return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult():
|
||||
intValue(0)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator==(EVictoryLossCheckResult const & other) const
|
||||
{
|
||||
return intValue == other.intValue;
|
||||
}
|
||||
|
||||
bool operator!=(EVictoryLossCheckResult const & other) const
|
||||
{
|
||||
return intValue != other.intValue;
|
||||
}
|
||||
|
||||
bool victory() const
|
||||
{
|
||||
return intValue == VICTORY;
|
||||
}
|
||||
bool loss() const
|
||||
{
|
||||
return intValue == DEFEAT;
|
||||
}
|
||||
|
||||
EVictoryLossCheckResult invert()
|
||||
{
|
||||
return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
|
||||
}
|
||||
|
||||
std::string messageToSelf;
|
||||
std::string messageToOthers;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & intValue & messageToSelf & messageToOthers;
|
||||
}
|
||||
private:
|
||||
enum EResult
|
||||
{
|
||||
DEFEAT = -1,
|
||||
INGAME = 0,
|
||||
VICTORY= +1
|
||||
};
|
||||
|
||||
EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
|
||||
messageToSelf(toSelf),
|
||||
messageToOthers(toOthers),
|
||||
intValue(intValue)
|
||||
{
|
||||
}
|
||||
|
||||
si32 intValue; // uses EResult
|
||||
};
|
||||
|
||||
/*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
|
||||
{
|
||||
os << victoryLossCheckResult.messageToSelf;
|
||||
return os;
|
||||
}*/
|
||||
|
||||
struct DLL_LINKAGE QuestInfo //universal interface for human and AI
|
||||
{
|
||||
const CQuest * quest;
|
||||
const CGObjectInstance * obj; //related object, most likely Seer Hut
|
||||
int3 tile;
|
||||
|
||||
QuestInfo(){};
|
||||
QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
|
||||
quest (Quest), obj (Obj), tile (Tile){};
|
||||
|
||||
//FIXME: assignment operator should return QuestInfo &
|
||||
bool operator= (const QuestInfo &qi)
|
||||
{
|
||||
quest = qi.quest;
|
||||
obj = qi.obj;
|
||||
tile = qi.tile;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator== (const QuestInfo & qi) const
|
||||
{
|
||||
return (quest == qi.quest && obj == qi.obj);
|
||||
}
|
||||
|
||||
//std::vector<std::string> > texts //allow additional info for quest log?
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & quest & obj & tile;
|
||||
}
|
||||
};
|
||||
|
@ -82,6 +82,7 @@ set(lib_SRCS
|
||||
ResourceSet.cpp
|
||||
VCMI_Lib.cpp
|
||||
VCMIDirs.cpp
|
||||
IHandlerBase.cpp
|
||||
|
||||
IGameCallback.cpp
|
||||
CGameInfoCallback.cpp
|
||||
@ -118,8 +119,8 @@ set(lib_HEADERS
|
||||
GameConstants.h
|
||||
StringConstants.h
|
||||
IGameEventsReceiver.h
|
||||
IHandlerBase.h
|
||||
int3.h
|
||||
CGameStateFwd.h
|
||||
Interprocess.h
|
||||
NetPacks.h
|
||||
NetPacksBase.h
|
||||
|
@ -15,9 +15,12 @@
|
||||
#include "CSpellHandler.h" // for CSpell
|
||||
#include "NetPacks.h"
|
||||
#include "CBonusTypeHandler.h"
|
||||
#include "CModHandler.h"
|
||||
|
||||
#include "Connection.h" // for SAVEGAME_MAGIC
|
||||
#include "mapObjects/CObjectClassesHandler.h"
|
||||
#include "StartInfo.h"
|
||||
#include "CGameState.h"
|
||||
|
||||
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
|
||||
{
|
||||
|
@ -48,7 +48,6 @@ public:
|
||||
virtual bool removeObject(const CGObjectInstance * obj)=0;
|
||||
virtual void setBlockVis(ObjectInstanceID objid, bool bv)=0;
|
||||
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
|
||||
virtual void setHoverName(const CGObjectInstance * obj, MetaString * name)=0;
|
||||
virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
|
||||
virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0;
|
||||
virtual void showBlockingDialog(BlockingDialog *iw) =0;
|
||||
@ -93,6 +92,8 @@ public:
|
||||
virtual void sendAndApply(CPackForClient * info)=0;
|
||||
virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
|
||||
virtual void addQuest(int player, QuestInfo & quest){};
|
||||
virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) = 0;
|
||||
virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback
|
||||
|
19
lib/IHandlerBase.cpp
Normal file
19
lib/IHandlerBase.cpp
Normal file
@ -0,0 +1,19 @@
|
||||
/*
|
||||
* IHandlerBase.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "IHandlerBase.h"
|
||||
#include "CModHandler.h"
|
||||
|
||||
|
||||
void IHandlerBase::registerObject(std::string scope, std::string type_name, std::string name, si32 index)
|
||||
{
|
||||
return VLC->modh->identifiers.registerObject(scope, type_name, name, index);
|
||||
}
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "../lib/ConstTransitivePtr.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "CModHandler.h"
|
||||
//#include "CModHandler.h"
|
||||
|
||||
class JsonNode;
|
||||
|
||||
@ -22,6 +22,9 @@ class DLL_LINKAGE IHandlerBase
|
||||
// Object * loadFromJson(const JsonNode & json);
|
||||
// where Object is type of data loaded by handler
|
||||
// primary used in loadObject methods
|
||||
protected:
|
||||
/// Calls modhandler. Mostly needed to avoid large number of includes in headers
|
||||
void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
|
||||
|
||||
public:
|
||||
/// loads all original game data in vector of json nodes
|
||||
@ -48,7 +51,6 @@ public:
|
||||
virtual ~IHandlerBase(){}
|
||||
};
|
||||
|
||||
|
||||
template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
|
||||
{
|
||||
public:
|
||||
@ -68,7 +70,7 @@ public:
|
||||
|
||||
objects.push_back(object);
|
||||
|
||||
VLC->modh->identifiers.registerObject(scope, type_name, name, object->id);
|
||||
registerObject(scope, type_name, name, object->id);
|
||||
}
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
|
||||
{
|
||||
@ -80,7 +82,7 @@ public:
|
||||
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
||||
objects[index] = object;
|
||||
|
||||
VLC->modh->identifiers.registerObject(scope,type_name, name, object->id);
|
||||
registerObject(scope,type_name, name, object->id);
|
||||
|
||||
}
|
||||
|
||||
|
@ -3,16 +3,18 @@
|
||||
#include "NetPacksBase.h"
|
||||
|
||||
#include "BattleAction.h"
|
||||
#include "HeroBonus.h"
|
||||
//#include "HeroBonus.h"
|
||||
#include "mapObjects/CGHeroInstance.h"
|
||||
#include "CCreatureSet.h"
|
||||
#include "mapping/CMapInfo.h"
|
||||
#include "StartInfo.h"
|
||||
//#include "CCreatureSet.h"
|
||||
//#include "mapping/CMapInfo.h"
|
||||
//#include "StartInfo.h"
|
||||
#include "ConstTransitivePtr.h"
|
||||
#include "int3.h"
|
||||
#include "ResourceSet.h"
|
||||
//#include "CObstacleInstance.h"
|
||||
#include "CGameStateFwd.h"
|
||||
#include "mapping/CMap.h"
|
||||
#include "CObstacleInstance.h"
|
||||
#include "CGameState.h"
|
||||
|
||||
/*
|
||||
* NetPacks.h, part of VCMI engine
|
||||
@ -37,7 +39,8 @@ class CArtifactInstance;
|
||||
struct StackLocation;
|
||||
struct ArtSlotInfo;
|
||||
struct QuestInfo;
|
||||
|
||||
class CMapInfo;
|
||||
class StartInfo;
|
||||
|
||||
|
||||
struct CPackForClient : public CPack
|
||||
@ -1045,21 +1048,6 @@ struct SetObjectProperty : public CPackForClient//1001
|
||||
}
|
||||
};
|
||||
|
||||
struct SetHoverName : public CPackForClient//1002
|
||||
{
|
||||
DLL_LINKAGE void applyGs(CGameState *gs);
|
||||
|
||||
ObjectInstanceID id;
|
||||
MetaString name;
|
||||
SetHoverName(){type = 1002;}
|
||||
SetHoverName(ObjectInstanceID ID, MetaString& Name):id(ID),name(Name){type = 1002;}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & id & name;
|
||||
}
|
||||
};
|
||||
|
||||
struct ChangeObjectVisitors : public CPackForClient // 1003
|
||||
{
|
||||
enum VisitMode
|
||||
@ -1527,7 +1515,8 @@ struct ObstaclesRemoved : public CPackForClient //3014
|
||||
}
|
||||
};
|
||||
|
||||
struct CatapultAttack : public CPackForClient //3015
|
||||
struct ELF_VISIBILITY CatapultAttack : public CPackForClient //3015
|
||||
|
||||
{
|
||||
struct AttackInfo
|
||||
{
|
||||
@ -2136,26 +2125,14 @@ struct PlayerJoined : public CPregamePackToHost
|
||||
}
|
||||
};
|
||||
|
||||
struct SelectMap : public CPregamePackToPropagate
|
||||
struct ELF_VISIBILITY SelectMap : public CPregamePackToPropagate
|
||||
{
|
||||
const CMapInfo *mapInfo;
|
||||
bool free;
|
||||
bool free;//local flag, do not serialize
|
||||
|
||||
SelectMap(const CMapInfo &src)
|
||||
{
|
||||
mapInfo = &src;
|
||||
free = false;
|
||||
}
|
||||
SelectMap()
|
||||
{
|
||||
mapInfo = nullptr;
|
||||
free = true;
|
||||
}
|
||||
~SelectMap()
|
||||
{
|
||||
if(free)
|
||||
delete mapInfo;
|
||||
}
|
||||
DLL_LINKAGE SelectMap(const CMapInfo &src);
|
||||
DLL_LINKAGE SelectMap();
|
||||
DLL_LINKAGE ~SelectMap();
|
||||
|
||||
void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
|
||||
|
||||
@ -2166,28 +2143,16 @@ struct SelectMap : public CPregamePackToPropagate
|
||||
|
||||
};
|
||||
|
||||
struct UpdateStartOptions : public CPregamePackToPropagate
|
||||
struct ELF_VISIBILITY UpdateStartOptions : public CPregamePackToPropagate
|
||||
{
|
||||
StartInfo *options;
|
||||
bool free;
|
||||
bool free;//local flag, do not serialize
|
||||
|
||||
void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
|
||||
|
||||
UpdateStartOptions(StartInfo &src)
|
||||
{
|
||||
options = &src;
|
||||
free = false;
|
||||
}
|
||||
UpdateStartOptions()
|
||||
{
|
||||
options = nullptr;
|
||||
free = true;
|
||||
}
|
||||
~UpdateStartOptions()
|
||||
{
|
||||
if(free)
|
||||
delete options;
|
||||
}
|
||||
DLL_LINKAGE UpdateStartOptions(StartInfo &src);
|
||||
DLL_LINKAGE UpdateStartOptions();
|
||||
DLL_LINKAGE ~UpdateStartOptions();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ struct ArtSlotInfo;
|
||||
#include "GameConstants.h"
|
||||
|
||||
|
||||
struct CPack
|
||||
struct DLL_LINKAGE CPack
|
||||
{
|
||||
ui16 type;
|
||||
|
||||
|
@ -14,6 +14,8 @@
|
||||
#include "CGameState.h"
|
||||
#include "BattleState.h"
|
||||
#include "CTownHandler.h"
|
||||
#include "mapping/CMapInfo.h"
|
||||
#include "StartInfo.h"
|
||||
|
||||
/*
|
||||
* NetPacksLib.cpp, part of VCMI engine
|
||||
@ -60,6 +62,41 @@ DLL_LINKAGE void SetSecSkill::applyGs( CGameState *gs )
|
||||
hero->setSecSkillLevel(which, val, abs);
|
||||
}
|
||||
|
||||
|
||||
DLL_LINKAGE SelectMap::SelectMap(const CMapInfo &src)
|
||||
{
|
||||
mapInfo = &src;
|
||||
free = false;
|
||||
}
|
||||
DLL_LINKAGE SelectMap::SelectMap()
|
||||
{
|
||||
mapInfo = nullptr;
|
||||
free = true;
|
||||
}
|
||||
|
||||
DLL_LINKAGE SelectMap::~SelectMap()
|
||||
{
|
||||
if(free)
|
||||
delete mapInfo;
|
||||
}
|
||||
|
||||
DLL_LINKAGE UpdateStartOptions::UpdateStartOptions(StartInfo &src)
|
||||
{
|
||||
options = &src;
|
||||
free = false;
|
||||
}
|
||||
DLL_LINKAGE UpdateStartOptions::UpdateStartOptions()
|
||||
{
|
||||
options = nullptr;
|
||||
free = true;
|
||||
}
|
||||
|
||||
DLL_LINKAGE UpdateStartOptions::~UpdateStartOptions()
|
||||
{
|
||||
if(free)
|
||||
delete options;
|
||||
}
|
||||
|
||||
DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
|
||||
{
|
||||
CCommanderInstance * commander = gs->getHero(heroid)->commander;
|
||||
@ -177,7 +214,7 @@ DLL_LINKAGE void FoWChange::applyGs( CGameState *gs )
|
||||
case Obj::TOWN:
|
||||
case Obj::ABANDONED_MINE:
|
||||
if(vstd::contains(team->players, o->tempOwner)) //check owned observators
|
||||
o->getSightTiles(tilesRevealed);
|
||||
gs->getTilesInRange(tiles, o->getSightCenter(), o->getSightRadious(), o->tempOwner, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -302,7 +339,7 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
|
||||
{
|
||||
|
||||
CGObjectInstance *obj = gs->getObjInstance(id);
|
||||
logGlobal->debugStream() << "removing object id=" << id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText();
|
||||
logGlobal->debugStream() << "removing object id=" << id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
|
||||
//unblock tiles
|
||||
gs->map->removeBlockVisTiles(obj);
|
||||
|
||||
@ -608,14 +645,13 @@ DLL_LINKAGE void NewObject::applyGs( CGameState *gs )
|
||||
const TerrainTile &t = gs->map->getTile(pos);
|
||||
o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->getTemplates(t.terType).front();
|
||||
id = o->id = ObjectInstanceID(gs->map->objects.size());
|
||||
o->hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
|
||||
gs->map->objects.push_back(o);
|
||||
gs->map->addBlockVisTiles(o);
|
||||
o->initObj();
|
||||
gs->map->calculateGuardingGreaturePositions();
|
||||
|
||||
logGlobal->debugStream() << "added object id=" << id << "; address=" << (intptr_t)o << "; name=" << o->getHoverText();
|
||||
logGlobal->debugStream() << "added object id=" << id << "; address=" << (intptr_t)o << "; name=" << o->getObjectName();
|
||||
}
|
||||
|
||||
DLL_LINKAGE void NewArtifact::applyGs( CGameState *gs )
|
||||
@ -1012,11 +1048,6 @@ DLL_LINKAGE void SetObjectProperty::applyGs( CGameState *gs )
|
||||
}
|
||||
}
|
||||
|
||||
DLL_LINKAGE void SetHoverName::applyGs( CGameState *gs )
|
||||
{
|
||||
name.toString(gs->getObj(id)->hoverName);
|
||||
}
|
||||
|
||||
DLL_LINKAGE void HeroLevelUp::applyGs( CGameState *gs )
|
||||
{
|
||||
CGHeroInstance * h = gs->getHero(hero->id);
|
||||
@ -1495,6 +1526,7 @@ DLL_LINKAGE void ObstaclesRemoved::applyGs( CGameState *gs )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DLL_LINKAGE CatapultAttack::CatapultAttack()
|
||||
{
|
||||
type = 3015;
|
||||
@ -1502,12 +1534,11 @@ DLL_LINKAGE CatapultAttack::CatapultAttack()
|
||||
|
||||
DLL_LINKAGE CatapultAttack::~CatapultAttack()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs )
|
||||
{
|
||||
if(gs->curB && gs->curB->siege != CGTownInstance::NONE) //if there is a battle and it's a siege
|
||||
if(gs->curB && gs->curB->town && gs->curB->town->fortLevel() != CGTownInstance::NONE) //if there is a battle and it's a siege
|
||||
{
|
||||
for(const auto &it :attackedParts)
|
||||
{
|
||||
|
@ -128,6 +128,7 @@
|
||||
<Unit filename="IGameCallback.cpp" />
|
||||
<Unit filename="IGameCallback.h" />
|
||||
<Unit filename="IGameEventsReceiver.h" />
|
||||
<Unit filename="IHandlerBase.cpp" />
|
||||
<Unit filename="IHandlerBase.h" />
|
||||
<Unit filename="Interprocess.h" />
|
||||
<Unit filename="JsonDetail.cpp" />
|
||||
|
@ -199,6 +199,7 @@
|
||||
<ClCompile Include="filesystem\Filesystem.cpp" />
|
||||
<ClCompile Include="filesystem\ResourceID.cpp" />
|
||||
<ClCompile Include="GameConstants.cpp" />
|
||||
<ClCompile Include="IHandlerBase.cpp" />
|
||||
<ClCompile Include="JsonDetail.cpp" />
|
||||
<ClCompile Include="LogicalExpression.cpp" />
|
||||
<ClCompile Include="mapObjects\CArmedInstance.cpp" />
|
||||
@ -274,6 +275,7 @@
|
||||
<ClInclude Include="CCreatureSet.h" />
|
||||
<ClInclude Include="CGameInterface.h" />
|
||||
<ClInclude Include="CGameState.h" />
|
||||
<ClInclude Include="CGameStateFwd.h" />
|
||||
<ClInclude Include="CGeneralTextHandler.h" />
|
||||
<ClInclude Include="CHeroHandler.h" />
|
||||
<ClInclude Include="CModHandler.h" />
|
||||
|
@ -204,6 +204,7 @@
|
||||
<Filter>mapObjects</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
|
||||
<ClCompile Include="IHandlerBase.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CCreatureSet.h">
|
||||
@ -488,5 +489,8 @@
|
||||
<ClInclude Include="mapObjects\ObjectTemplate.h">
|
||||
<Filter>mapObjects</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CGameStateFwd.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -13,6 +13,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
class BattleInfo;
|
||||
class CGameState;
|
||||
|
||||
class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet
|
||||
{
|
||||
public:
|
||||
|
@ -16,6 +16,8 @@
|
||||
#include "../CSoundBase.h"
|
||||
#include "CommonConstructors.h"
|
||||
#include "../CSpellHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
@ -41,11 +43,12 @@ void CBank::initObj()
|
||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator());
|
||||
}
|
||||
|
||||
const std::string & CBank::getHoverText() const
|
||||
std::string CBank::getHoverText(PlayerColor player) const
|
||||
{
|
||||
// TODO: USE BANK_SPECIFIC NAMES
|
||||
// TODO: record visited players
|
||||
bool visited = (bc == nullptr);
|
||||
hoverName = visitedTxt(visited); // FIXME: USE BANK_SPECIFIC NAMES
|
||||
return hoverName;
|
||||
return visitedTxt(visited);
|
||||
}
|
||||
|
||||
void CBank::setConfig(const BankConfig & config)
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
void setConfig(const BankConfig & bc);
|
||||
|
||||
void initObj() override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
void newTurn() const override;
|
||||
bool wasVisited (PlayerColor player) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
@ -14,10 +14,13 @@
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../CSpellHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
@ -418,19 +421,17 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
}
|
||||
}
|
||||
|
||||
const std::string & CGHeroInstance::getHoverText() const
|
||||
std::string CGHeroInstance::getObjectName() const
|
||||
{
|
||||
if(ID != Obj::PRISON)
|
||||
{
|
||||
hoverName = VLC->generaltexth->allTexts[15];
|
||||
std::string hoverName = VLC->generaltexth->allTexts[15];
|
||||
boost::algorithm::replace_first(hoverName,"%s",name);
|
||||
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
|
||||
return hoverName;
|
||||
}
|
||||
else
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
|
||||
return hoverName;
|
||||
return CGObjectInstance::getObjectName();
|
||||
}
|
||||
|
||||
const std::string & CGHeroInstance::getBiography() const
|
||||
@ -999,11 +1000,11 @@ void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedSta
|
||||
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
/*
|
||||
int3 CGHeroInstance::getSightCenter() const
|
||||
{
|
||||
return getPosition(false);
|
||||
}
|
||||
}*/
|
||||
|
||||
int CGHeroInstance::getSightRadious() const
|
||||
{
|
||||
|
@ -18,6 +18,8 @@
|
||||
|
||||
class CHero;
|
||||
class CGBoat;
|
||||
class CGTownInstance;
|
||||
class TerrainTile;
|
||||
|
||||
class CGHeroPlaceholder : public CGObjectInstance
|
||||
{
|
||||
@ -113,7 +115,7 @@ public:
|
||||
}
|
||||
} skillsInfo;
|
||||
|
||||
int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
|
||||
//int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
|
||||
int getSightRadious() const; //sight distance (should be used if player-owned structure)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -205,7 +207,7 @@ public:
|
||||
|
||||
void initObj() override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getObjectName() const override;
|
||||
protected:
|
||||
void setPropertyDer(ui8 what, ui32 val) override;//synchr
|
||||
|
||||
|
@ -14,6 +14,9 @@
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "../CSoundBase.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "../IGameCallback.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
/*
|
||||
* CGPandoraBox.h, part of VCMI engine
|
||||
@ -13,6 +14,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
class InfoWindow;
|
||||
|
||||
class DLL_LINKAGE CGPandoraBox : public CArmedInstance
|
||||
{
|
||||
public:
|
||||
|
@ -14,6 +14,9 @@
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
@ -55,7 +58,7 @@ void CGDwelling::initObj()
|
||||
}
|
||||
}
|
||||
|
||||
void CGDwelling::setProperty(ui8 what, ui32 val)
|
||||
void CGDwelling::setPropertyDer(ui8 what, ui32 val)
|
||||
{
|
||||
switch (what)
|
||||
{
|
||||
@ -77,8 +80,8 @@ void CGDwelling::setProperty(ui8 what, ui32 val)
|
||||
creatures[0].second[0] = CreatureID(val);
|
||||
break;
|
||||
}
|
||||
CGObjectInstance::setProperty(what,val);
|
||||
}
|
||||
|
||||
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
|
||||
@ -523,11 +526,15 @@ void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
|
||||
cb->stopHeroVisitCastle(this, h);
|
||||
}
|
||||
|
||||
std::string CGTownInstance::getObjectName() const
|
||||
{
|
||||
return name + ", " + town->faction->name;
|
||||
}
|
||||
|
||||
void CGTownInstance::initObj()
|
||||
///initialize town structures
|
||||
{
|
||||
blockVisit = true;
|
||||
hoverName = name + ", " + town->faction->name;
|
||||
|
||||
if (subID == ETownType::DUNGEON)
|
||||
creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
|
||||
@ -644,25 +651,22 @@ void CGTownInstance::newTurn() const
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
int3 CGTownInstance::getSightCenter() const
|
||||
{
|
||||
return pos - int3(2,0,0);
|
||||
}
|
||||
|
||||
ui8 CGTownInstance::getPassableness() const
|
||||
*/
|
||||
bool CGTownInstance::passableFor(PlayerColor color) const
|
||||
{
|
||||
if (!armedGarrison())//empty castle - anyone can visit
|
||||
return GameConstants::ALL_PLAYERS;
|
||||
return true;
|
||||
if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
ui8 mask = 0;
|
||||
TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
|
||||
for(PlayerColor it : ts->players)
|
||||
mask |= 1<<it.getNum();//allies - add to possible visitors
|
||||
|
||||
return mask;
|
||||
if (cb->getPlayerRelations(tempOwner, color) != PlayerRelations::ENEMIES)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
|
||||
@ -1010,7 +1014,7 @@ void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResu
|
||||
FoWChange fw;
|
||||
fw.player = hero->tempOwner;
|
||||
fw.mode = 1;
|
||||
getSightTiles (fw.tiles); //update visibility for castle structures
|
||||
cb->getTilesInRange(fw.tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
|
||||
cb->sendAndApply (&fw);
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@
|
||||
*/
|
||||
|
||||
class CCastleEvent;
|
||||
class CGTownInstance;
|
||||
|
||||
class DLL_LINKAGE CSpecObjInfo
|
||||
{
|
||||
@ -59,7 +60,7 @@ public:
|
||||
void initObj() override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void newTurn() const override;
|
||||
void setProperty(ui8 what, ui32 val) override;
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
@ -200,8 +201,8 @@ public:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
|
||||
int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
|
||||
bool passableFor(PlayerColor color) const;
|
||||
//int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
|
||||
int getSightRadious() const override; //returns sight distance
|
||||
int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
|
||||
@ -243,6 +244,7 @@ public:
|
||||
void onHeroLeave(const CGHeroInstance * h) const override;
|
||||
void initObj() override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
std::string getObjectName() const override;
|
||||
protected:
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
};
|
||||
|
@ -276,8 +276,10 @@ void CObjectClassesHandler::afterLoadFinalization()
|
||||
|
||||
std::string CObjectClassesHandler::getObjectName(si32 type) const
|
||||
{
|
||||
assert(objects.count(type));
|
||||
if (objects.count(type))
|
||||
return objects.at(type)->name;
|
||||
logGlobal->errorStream() << "Access to non existing object of type " << type;
|
||||
return "";
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::setType(si32 type, si32 subtype)
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "../GameConstants.h"
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../IHandlerBase.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
/*
|
||||
* CObjectClassesHandler.h, part of VCMI engine
|
||||
@ -64,7 +65,7 @@ public:
|
||||
walkersStrength(0)
|
||||
{}
|
||||
|
||||
bool operator <(const CArmyStructure & other)
|
||||
bool operator <(const CArmyStructure & other) const
|
||||
{
|
||||
return this->totalStrength < other.totalStrength;
|
||||
}
|
||||
|
@ -15,6 +15,9 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../filesystem/ResourceID.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
@ -53,12 +56,6 @@ static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16
|
||||
showInfoDialog(playerID,txtID,soundID);
|
||||
}
|
||||
|
||||
static std::string & visitedTxt(const bool visited)
|
||||
{
|
||||
int id = visited ? 352 : 353;
|
||||
return VLC->generaltexth->allTexts[id];
|
||||
}
|
||||
|
||||
///IObjectInterface
|
||||
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
|
||||
{}
|
||||
@ -137,20 +134,10 @@ CGObjectInstance::CGObjectInstance():
|
||||
}
|
||||
CGObjectInstance::~CGObjectInstance()
|
||||
{
|
||||
//if (state)
|
||||
// delete state;
|
||||
//state=nullptr;
|
||||
}
|
||||
|
||||
const std::string & CGObjectInstance::getHoverText() const
|
||||
{
|
||||
return hoverName;
|
||||
}
|
||||
void CGObjectInstance::setOwner(PlayerColor ow)
|
||||
{
|
||||
//if (state)
|
||||
// state->owner = ow;
|
||||
//else
|
||||
tempOwner = ow;
|
||||
}
|
||||
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
|
||||
@ -203,29 +190,6 @@ std::set<int3> CGObjectInstance::getBlockedOffsets() const
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
|
||||
{
|
||||
if (appearance.printPriority != cmp.appearance.printPriority)
|
||||
return appearance.printPriority > cmp.appearance.printPriority;
|
||||
|
||||
if(pos.y != cmp.pos.y)
|
||||
return pos.y < cmp.pos.y;
|
||||
|
||||
if(cmp.ID==Obj::HERO && ID!=Obj::HERO)
|
||||
return true;
|
||||
if(cmp.ID!=Obj::HERO && ID==Obj::HERO)
|
||||
return false;
|
||||
|
||||
if(!isVisitable() && cmp.isVisitable())
|
||||
return true;
|
||||
if(!cmp.isVisitable() && isVisitable())
|
||||
return false;
|
||||
if(this->pos.x<cmp.pos.x)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGObjectInstance::setType(si32 ID, si32 subID)
|
||||
{
|
||||
const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos());
|
||||
@ -252,6 +216,8 @@ void CGObjectInstance::initObj()
|
||||
|
||||
void CGObjectInstance::setProperty( ui8 what, ui32 val )
|
||||
{
|
||||
setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
|
||||
|
||||
switch(what)
|
||||
{
|
||||
case ObjProperty::OWNER:
|
||||
@ -267,7 +233,6 @@ void CGObjectInstance::setProperty( ui8 what, ui32 val )
|
||||
subID = val;
|
||||
break;
|
||||
}
|
||||
setPropertyDer(what, val);
|
||||
}
|
||||
|
||||
void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
|
||||
@ -275,41 +240,14 @@ void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
|
||||
|
||||
int3 CGObjectInstance::getSightCenter() const
|
||||
{
|
||||
//return vistiable tile if possible
|
||||
for(int i=0; i < 8; i++)
|
||||
for(int j=0; j < 6; j++)
|
||||
if(visitableAt(i,j))
|
||||
return(pos + int3(i-7, j-5, 0));
|
||||
return pos;
|
||||
return visitablePos();
|
||||
}
|
||||
|
||||
int CGObjectInstance::getSightRadious() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
void CGObjectInstance::getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
|
||||
{
|
||||
cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
|
||||
}
|
||||
void CGObjectInstance::hideTiles(PlayerColor ourplayer, int radius) const
|
||||
{
|
||||
for (auto i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
|
||||
{
|
||||
if ( !vstd::contains(i->second.players, ourplayer ))//another team
|
||||
{
|
||||
for (auto & elem : i->second.players)
|
||||
if ( cb->getPlayer(elem)->status == EPlayerStatus::INGAME )//seek for living player (if any)
|
||||
{
|
||||
FoWChange fw;
|
||||
fw.mode = 0;
|
||||
fw.player = elem;
|
||||
cb->getTilesInRange (fw.tiles, pos, radius, (elem), -1);
|
||||
cb->sendAndApply (&fw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getVisitableOffset() const
|
||||
{
|
||||
for(int y = 0; y < appearance.getHeight(); y++)
|
||||
@ -321,17 +259,6 @@ int3 CGObjectInstance::getVisitableOffset() const
|
||||
return int3(0,0,0);
|
||||
}
|
||||
|
||||
void CGObjectInstance::getNameVis( std::string &hname ) const
|
||||
{
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
hname = VLC->objtypeh->getObjectName(ID);
|
||||
if(h)
|
||||
{
|
||||
const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
|
||||
hname + " " + visitedTxt(visited);
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
|
||||
{
|
||||
GiveBonus gbonus;
|
||||
@ -343,6 +270,21 @@ void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) con
|
||||
cb->giveHeroBonus(&gbonus);
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getObjectName() const
|
||||
{
|
||||
return VLC->objtypeh->getObjectName(ID);
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(PlayerColor player) const
|
||||
{
|
||||
return getObjectName();
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
return getHoverText(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
switch(ID)
|
||||
@ -366,11 +308,6 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
}
|
||||
|
||||
ui8 CGObjectInstance::getPassableness() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::visitablePos() const
|
||||
{
|
||||
return pos - getVisitableOffset();
|
||||
@ -383,7 +320,7 @@ bool CGObjectInstance::isVisitable() const
|
||||
|
||||
bool CGObjectInstance::passableFor(PlayerColor color) const
|
||||
{
|
||||
return getPassableness() & 1<<color.getNum();
|
||||
return false;
|
||||
}
|
||||
|
||||
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "ObjectTemplate.h"
|
||||
|
||||
#include "../IGameCallback.h"
|
||||
//#include "../IGameCallback.h"
|
||||
#include "../int3.h"
|
||||
#include "../HeroBonus.h"
|
||||
|
||||
@ -17,6 +17,9 @@
|
||||
*/
|
||||
|
||||
class CGHeroInstance;
|
||||
class IGameCallback;
|
||||
class CGObjectInstance;
|
||||
class MetaString;
|
||||
struct BattleResult;
|
||||
|
||||
class DLL_LINKAGE IObjectInterface
|
||||
@ -95,60 +98,82 @@ public:
|
||||
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
|
||||
{
|
||||
public:
|
||||
mutable std::string hoverName;
|
||||
int3 pos; //h3m pos
|
||||
/// Position of bottom-right corner of object on map
|
||||
int3 pos;
|
||||
/// Type of object, e.g. town, hero, creature.
|
||||
Obj ID;
|
||||
si32 subID; //normal subID (this one from OH3 maps ;])
|
||||
ObjectInstanceID id;//number of object in map's vector
|
||||
/// Subtype of object, depends on type
|
||||
si32 subID;
|
||||
/// Index of object in map's list of objects
|
||||
ObjectInstanceID id;
|
||||
/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
|
||||
ObjectTemplate appearance;
|
||||
|
||||
/// Current owner of an object (when below PLAYER_LIMIT)
|
||||
PlayerColor tempOwner;
|
||||
bool blockVisit; //if non-zero then blocks the tile but is visitable from neighbouring tile
|
||||
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
||||
bool blockVisit;
|
||||
|
||||
CGObjectInstance();
|
||||
~CGObjectInstance();
|
||||
|
||||
/// "center" tile from which the sight distance is calculated
|
||||
int3 getSightCenter() const;
|
||||
|
||||
virtual ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
|
||||
virtual int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
|
||||
virtual int getSightRadious() const; //sight distance (should be used if player-owned structure)
|
||||
bool passableFor(PlayerColor color) const;
|
||||
void getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const; //returns reference to the set
|
||||
PlayerColor getOwner() const;
|
||||
void setOwner(PlayerColor ow);
|
||||
|
||||
/** APPEARANCE ACCESSORS **/
|
||||
|
||||
int getWidth() const; //returns width of object graphic in tiles
|
||||
int getHeight() const; //returns height of object graphic in tiles
|
||||
virtual bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
|
||||
virtual int3 getVisitableOffset() const; //returns (x,y,0) offset to first visitable tile from bottom right obj tile (0,0,0) (h3m pos)
|
||||
bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
|
||||
int3 visitablePos() const;
|
||||
bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
|
||||
bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
|
||||
std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
|
||||
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
||||
bool isVisitable() const; //returns true if object is visitable
|
||||
bool operator<(const CGObjectInstance & cmp) const; //screen printing priority comparing
|
||||
void hideTiles(PlayerColor ourplayer, int radius) const;
|
||||
CGObjectInstance();
|
||||
virtual ~CGObjectInstance();
|
||||
//CGObjectInstance(const CGObjectInstance & right);
|
||||
//CGObjectInstance& operator=(const CGObjectInstance & right);
|
||||
virtual const std::string & getHoverText() const;
|
||||
|
||||
/** VIRTUAL METHODS **/
|
||||
|
||||
/// Returns true if player can pass through visitable tiles of this object
|
||||
virtual bool passableFor(PlayerColor color) const;
|
||||
/// Range of revealed map around this object, counting from getSightCenter()
|
||||
virtual int getSightRadious() const;
|
||||
/// returns (x,y,0) offset to a visitable tile of object
|
||||
virtual int3 getVisitableOffset() const;
|
||||
/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
|
||||
virtual void setType(si32 ID, si32 subID);
|
||||
|
||||
///IObjectInterface
|
||||
/// returns text visible in status bar with specific hero/player active.
|
||||
|
||||
/// Returns generic name of object, without any player-specific info
|
||||
virtual std::string getObjectName() const;
|
||||
|
||||
/// Returns hover name for situation when there are no selected heroes. Default = object name
|
||||
virtual std::string getHoverText(PlayerColor player) const;
|
||||
/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
|
||||
virtual std::string getHoverText(const CGHeroInstance * hero) const;
|
||||
|
||||
/** OVERRIDES OF IObjectInterface **/
|
||||
|
||||
void initObj() override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void setProperty(ui8 what, ui32 val) override;//synchr
|
||||
|
||||
friend class CGameHandler;
|
||||
/// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
|
||||
void setProperty(ui8 what, ui32 val) override final;
|
||||
|
||||
//friend class CGameHandler;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & hoverName & pos & ID & subID & id & tempOwner & blockVisit & appearance;
|
||||
h & pos & ID & subID & id & tempOwner & blockVisit & appearance;
|
||||
//definfo is handled by map serializer
|
||||
}
|
||||
protected:
|
||||
virtual void setPropertyDer(ui8 what, ui32 val);//synchr
|
||||
/// virtual method that allows synchronously update object state on server and all clients
|
||||
virtual void setPropertyDer(ui8 what, ui32 val);
|
||||
|
||||
void getNameVis(std::string &hname) const;
|
||||
/// Gives dummy bonus from this object to hero. Can be used to track visited state
|
||||
void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const;
|
||||
};
|
||||
|
||||
|
@ -17,6 +17,8 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
@ -434,25 +436,15 @@ void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
|
||||
text.addReplacement(seerName);
|
||||
}
|
||||
|
||||
const std::string & CGSeerHut::getHoverText() const
|
||||
std::string CGSeerHut::getHoverText(PlayerColor player) const
|
||||
{
|
||||
switch (ID)
|
||||
{
|
||||
case Obj::SEER_HUT:
|
||||
if (quest->progress != CQuest::NOT_ACTIVE)
|
||||
std::string hoverName = getObjectName();
|
||||
if (ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
|
||||
{
|
||||
hoverName = VLC->generaltexth->allTexts[347];
|
||||
boost::algorithm::replace_first(hoverName,"%s", seerName);
|
||||
}
|
||||
else //just seer hut
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
break;
|
||||
case Obj::QUEST_GUARD:
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
break;
|
||||
default:
|
||||
logGlobal->debugStream() << "unrecognized quest object";
|
||||
}
|
||||
|
||||
if (quest->progress & quest->missionType) //rollover when the quest is active
|
||||
{
|
||||
MetaString ms;
|
||||
@ -757,19 +749,14 @@ bool CGKeys::wasMyColorVisited (PlayerColor player) const
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string& CGKeys::getHoverText() const
|
||||
std::string CGKeys::getHoverText(PlayerColor player) const
|
||||
{
|
||||
bool visited = wasMyColorVisited (cb->getLocalPlayer());
|
||||
hoverName = getName() + "\n" + visitedTxt(visited);
|
||||
return hoverName;
|
||||
return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
|
||||
}
|
||||
|
||||
|
||||
const std::string CGKeys::getName() const
|
||||
std::string CGKeys::getObjectName() const
|
||||
{
|
||||
std::string name;
|
||||
name = VLC->generaltexth->tentColors[subID] + " " + VLC->objtypeh->getObjectName(ID);
|
||||
return name;
|
||||
return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
|
||||
}
|
||||
|
||||
bool CGKeymasterTent::wasVisited (PlayerColor player) const
|
||||
@ -853,10 +840,7 @@ void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passabi
|
||||
}
|
||||
}
|
||||
|
||||
ui8 CGBorderGate::getPassableness() const
|
||||
bool CGBorderGate::passableFor(PlayerColor color) const
|
||||
{
|
||||
ui8 ret = 0;
|
||||
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
||||
ret |= wasMyColorVisited(PlayerColor(i))<<i;
|
||||
return ret;
|
||||
return wasMyColorVisited(color);
|
||||
}
|
||||
|
@ -16,6 +16,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
class CGCreature;
|
||||
|
||||
class DLL_LINKAGE CQuest
|
||||
{
|
||||
public:
|
||||
@ -95,7 +97,7 @@ public:
|
||||
|
||||
CGSeerHut() : IQuestObject(){};
|
||||
void initObj() override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
void newTurn() const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
@ -138,10 +140,10 @@ public:
|
||||
static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned]
|
||||
//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
|
||||
|
||||
const std::string getName() const; //depending on color
|
||||
bool wasMyColorVisited (PlayerColor player) const;
|
||||
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getObjectName() const override; //depending on color
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -189,7 +191,7 @@ public:
|
||||
CGBorderGate() : CGBorderGuard(){};
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
ui8 getPassableness() const override;
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "../StringConstants.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "JsonRandom.h"
|
||||
#include "../IGameCallback.h"
|
||||
|
||||
/*
|
||||
* CRewardableConstructor.cpp, part of VCMI engine
|
||||
@ -95,7 +96,8 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
|
||||
info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
|
||||
info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
|
||||
|
||||
info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
|
||||
//FIXME: compile this line on Visual
|
||||
//info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
|
||||
|
||||
info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
|
||||
info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
|
||||
@ -375,19 +377,18 @@ static std::string & visitedTxt(const bool visited)
|
||||
return VLC->generaltexth->allTexts[id];
|
||||
}
|
||||
|
||||
const std::string & CRewardableObject::getHoverText() const
|
||||
std::string CRewardableObject::getHoverText(PlayerColor player) const
|
||||
{
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(visitMode != VISIT_UNLIMITED)
|
||||
{
|
||||
bool visited = wasVisited(cb->getCurrentPlayer());
|
||||
if (h)
|
||||
visited |= wasVisited(h);
|
||||
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
||||
return getObjectName();
|
||||
}
|
||||
|
||||
hoverName += " " + visitedTxt(visited);
|
||||
}
|
||||
return hoverName;
|
||||
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(visitMode != VISIT_UNLIMITED)
|
||||
return getObjectName() + " " + visitedTxt(wasVisited(hero));
|
||||
return getObjectName();
|
||||
}
|
||||
|
||||
void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
#include "../NetPacksBase.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
/*
|
||||
* CRewardableObject.h, part of VCMI engine
|
||||
@ -209,7 +210,8 @@ protected:
|
||||
|
||||
public:
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
||||
bool wasVisited (PlayerColor player) const override;
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "JsonRandom.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
|
||||
/*
|
||||
* CommonConstructors.cpp, part of VCMI engine
|
||||
|
@ -206,10 +206,12 @@ namespace JsonRandom
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Component> loadComponents(const JsonNode & value)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
//std::vector<Component> loadComponents(const JsonNode & value)
|
||||
//{
|
||||
// std::vector<Component> ret;
|
||||
// return ret;
|
||||
// //TODO
|
||||
//}
|
||||
|
||||
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
|
||||
{
|
||||
|
@ -23,28 +23,28 @@ class CStackBasicDescriptor;
|
||||
|
||||
namespace JsonRandom
|
||||
{
|
||||
struct RandomStackInfo
|
||||
struct DLL_LINKAGE RandomStackInfo
|
||||
{
|
||||
std::vector<const CCreature *> allowedCreatures;
|
||||
si32 minAmount;
|
||||
si32 maxAmount;
|
||||
};
|
||||
|
||||
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
|
||||
TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
|
||||
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);
|
||||
|
||||
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
|
||||
|
||||
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
|
||||
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
|
||||
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
|
||||
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
|
||||
|
||||
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
|
||||
DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
|
||||
|
||||
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value);
|
||||
std::vector<Component> loadComponents(const JsonNode & value);
|
||||
DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
|
||||
//DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
|
||||
}
|
||||
|
@ -14,9 +14,12 @@
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../CModHandler.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../CSpellHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
@ -78,17 +81,16 @@ bool CPlayersVisited::wasVisited( TeamID team ) const
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string & CGCreature::getHoverText() const
|
||||
std::string CGCreature::getHoverText(PlayerColor player) const
|
||||
{
|
||||
if(stacks.empty())
|
||||
{
|
||||
static const std::string errorValue("!!!INVALID_STACK!!!");
|
||||
|
||||
//should not happen...
|
||||
logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
|
||||
return errorValue; // references to temporary are illegal - use pre-constructed string
|
||||
return "!!!INVALID_STACK!!!";
|
||||
}
|
||||
|
||||
std::string hoverName;
|
||||
MetaString ms;
|
||||
int pom = stacks.begin()->second->getQuantityID();
|
||||
pom = 172 + 3*pom;
|
||||
@ -96,14 +98,18 @@ const std::string & CGCreature::getHoverText() const
|
||||
ms << " " ;
|
||||
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
|
||||
ms.toString(hoverName);
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
std::string hoverName = getHoverText(hero->tempOwner);
|
||||
|
||||
if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
|
||||
{
|
||||
const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
|
||||
|
||||
hoverName += texts["title"].String();
|
||||
int choice;
|
||||
double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
|
||||
double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
|
||||
if (ratio < 0.1) choice = 0;
|
||||
else if (ratio < 0.25) choice = 1;
|
||||
else if (ratio < 0.6) choice = 2;
|
||||
@ -117,9 +123,9 @@ const std::string & CGCreature::getHoverText() const
|
||||
else if (ratio < 20) choice = 10;
|
||||
else choice = 11;
|
||||
hoverName += texts["levels"].Vector()[choice].String();
|
||||
}
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
int action = takenAction(h);
|
||||
@ -443,21 +449,6 @@ void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &
|
||||
}
|
||||
else
|
||||
{
|
||||
//int killedAmount=0;
|
||||
//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
||||
// if(i->first == subID)
|
||||
// killedAmount += i->second;
|
||||
//cb->setAmount(id, slots.find(0)->second.second - killedAmount);
|
||||
|
||||
/*
|
||||
MetaString ms;
|
||||
int pom = slots.find(0)->second.getQuantityID();
|
||||
pom = 174 + 3*pom + 1;
|
||||
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
||||
cb->setHoverName(id,&ms);
|
||||
cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
|
||||
*/
|
||||
|
||||
//merge stacks into one
|
||||
TSlots::const_iterator i;
|
||||
CCreature * cre = VLC->creh->creatures[formation.basicType];
|
||||
@ -554,38 +545,48 @@ void CGMine::initObj()
|
||||
assert(!possibleResources.empty());
|
||||
producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
|
||||
tempOwner = PlayerColor::NEUTRAL;
|
||||
hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
|
||||
}
|
||||
else
|
||||
{
|
||||
producedResource = static_cast<Res::ERes>(subID);
|
||||
|
||||
MetaString ms;
|
||||
ms << std::pair<ui8,ui32>(9,producedResource);
|
||||
if(tempOwner >= PlayerColor::PLAYER_LIMIT)
|
||||
tempOwner = PlayerColor::NEUTRAL;
|
||||
else
|
||||
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner.getNum()) << ")";
|
||||
ms.toString(hoverName);
|
||||
}
|
||||
|
||||
producedQuantity = defaultResProduction();
|
||||
}
|
||||
|
||||
std::string CGMine::getObjectName() const
|
||||
{
|
||||
return VLC->generaltexth->mines.at(subID).first;
|
||||
}
|
||||
|
||||
std::string CGMine::getHoverText(PlayerColor player) const
|
||||
{
|
||||
|
||||
std::string hoverName = getObjectName(); // Sawmill
|
||||
|
||||
if (tempOwner != PlayerColor::NEUTRAL)
|
||||
{
|
||||
hoverName += "\n";
|
||||
hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
|
||||
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
|
||||
}
|
||||
|
||||
for (auto & slot : Slots()) // guarded by a few Pikeman
|
||||
{
|
||||
hoverName += "\n";
|
||||
hoverName += getRoughAmount(slot.first);
|
||||
hoverName += getCreature(slot.first)->namePl;
|
||||
}
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
void CGMine::flagMine(PlayerColor player) const
|
||||
{
|
||||
assert(tempOwner != player);
|
||||
cb->setOwner(this, player); //not ours? flag it!
|
||||
|
||||
MetaString ms;
|
||||
ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player.getNum()) << ")";
|
||||
if(subID == 7)
|
||||
{
|
||||
ms << "(%s)";
|
||||
ms.addReplacement(MetaString::RES_NAMES, producedResource);
|
||||
}
|
||||
cb->setHoverName(this,&ms);
|
||||
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::FLAGMINE;
|
||||
iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
|
||||
@ -626,10 +627,14 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
|
||||
cb->startBattleI(hero, this);
|
||||
}
|
||||
|
||||
std::string CGResource::getHoverText(PlayerColor player) const
|
||||
{
|
||||
return VLC->generaltexth->restypes[subID];
|
||||
}
|
||||
|
||||
void CGResource::initObj()
|
||||
{
|
||||
blockVisit = true;
|
||||
hoverName = VLC->generaltexth->restypes[subID];
|
||||
|
||||
if(!amount)
|
||||
{
|
||||
@ -866,7 +871,6 @@ void CGArtifact::initObj()
|
||||
blockVisit = true;
|
||||
if(ID == Obj::ARTIFACT)
|
||||
{
|
||||
hoverName = VLC->arth->artifacts[subID]->Name();
|
||||
if(!storedArtifact->artType)
|
||||
storedArtifact->setType(VLC->arth->artifacts[subID]);
|
||||
}
|
||||
@ -879,6 +883,11 @@ void CGArtifact::initObj()
|
||||
//assert(storedArtifact->artType->id == subID); //this does not stop desync
|
||||
}
|
||||
|
||||
std::string CGArtifact::getObjectName() const
|
||||
{
|
||||
return VLC->arth->artifacts[subID]->Name();
|
||||
}
|
||||
|
||||
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if(!stacksCount())
|
||||
@ -985,20 +994,25 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
const std::string & CGWitchHut::getHoverText() const
|
||||
std::string CGWitchHut::getHoverText(PlayerColor player) const
|
||||
{
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(wasVisited(cb->getLocalPlayer()))
|
||||
std::string hoverName = getObjectName();
|
||||
if(wasVisited(player))
|
||||
{
|
||||
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
||||
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
if(h && h->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
|
||||
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
||||
}
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
std::string hoverName = getHoverText(hero->tempOwner);
|
||||
if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
|
||||
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
int message;
|
||||
@ -1020,10 +1034,9 @@ void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
||||
showInfoDialog(h,message,soundBase::faerie);
|
||||
}
|
||||
|
||||
const std::string & CGMagicWell::getHoverText() const
|
||||
std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
getNameVis(hoverName);
|
||||
return hoverName;
|
||||
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
|
||||
}
|
||||
|
||||
void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
||||
@ -1048,7 +1061,12 @@ void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
||||
case Obj::COVER_OF_DARKNESS:
|
||||
{
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 31);
|
||||
hideTiles(h->tempOwner, 20);
|
||||
for (auto player : cb->gameState()->players)
|
||||
{
|
||||
if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
|
||||
cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
|
||||
cb->changeFogOfWar(visitablePos(), 20, player.first, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1115,20 +1133,25 @@ void CGShrine::initObj()
|
||||
}
|
||||
}
|
||||
|
||||
const std::string & CGShrine::getHoverText() const
|
||||
std::string CGShrine::getHoverText(PlayerColor player) const
|
||||
{
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
||||
std::string hoverName = getObjectName();
|
||||
if(wasVisited(player))
|
||||
{
|
||||
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
|
||||
boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
if(h && vstd::contains(h->spells,spell)) //hero knows that ability
|
||||
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
|
||||
}
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
std::string hoverName = getHoverText(hero->tempOwner);
|
||||
if(vstd::contains(hero->spells, spell)) //hero knows that spell
|
||||
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
void CGSignBottle::initObj()
|
||||
{
|
||||
//if no text is set than we pick random from the predefined ones
|
||||
@ -1250,19 +1273,18 @@ void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
||||
cb->showGarrisonDialog(id, h->id, removableUnits);
|
||||
}
|
||||
|
||||
ui8 CGGarrison::getPassableness() const
|
||||
bool CGGarrison::passableFor(PlayerColor player) const
|
||||
{
|
||||
//FIXME: identical to same method in CGTownInstance
|
||||
|
||||
if ( !stacksCount() )//empty - anyone can visit
|
||||
return GameConstants::ALL_PLAYERS;
|
||||
return true;
|
||||
if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
ui8 mask = 0;
|
||||
TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
|
||||
for(PlayerColor it : ts->players)
|
||||
mask |= 1<<it.getNum(); //allies - add to possible visitors
|
||||
|
||||
return mask;
|
||||
if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
@ -1325,10 +1347,9 @@ void CGSirens::initObj()
|
||||
blockVisit = true;
|
||||
}
|
||||
|
||||
const std::string & CGSirens::getHoverText() const
|
||||
std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
getNameVis(hoverName);
|
||||
return hoverName;
|
||||
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
|
||||
}
|
||||
|
||||
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
||||
@ -1499,11 +1520,9 @@ void CGObelisk::initObj()
|
||||
obeliskCount++;
|
||||
}
|
||||
|
||||
const std::string & CGObelisk::getHoverText() const
|
||||
std::string CGObelisk::getHoverText(PlayerColor player) const
|
||||
{
|
||||
bool visited = wasVisited(cb->getLocalPlayer());
|
||||
hoverName = VLC->objtypeh->getObjectName(ID) + " " + visitedTxt(visited);
|
||||
return hoverName;
|
||||
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
||||
}
|
||||
|
||||
void CGObelisk::setPropertyDer( ui8 what, ui32 val )
|
||||
@ -1553,11 +1572,10 @@ void CGLighthouse::initObj()
|
||||
}
|
||||
}
|
||||
|
||||
const std::string & CGLighthouse::getHoverText() const
|
||||
std::string CGLighthouse::getHoverText(PlayerColor player) const
|
||||
{
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
//TODO: owned by %s player
|
||||
return hoverName;
|
||||
return getObjectName();
|
||||
}
|
||||
|
||||
void CGLighthouse::giveBonusTo( PlayerColor player ) const
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
/*
|
||||
* MiscObjects.h, part of VCMI engine
|
||||
@ -48,7 +49,8 @@ public:
|
||||
bool refusedJoining;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
void initObj() override;
|
||||
void newTurn() const override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
@ -106,7 +108,8 @@ public:
|
||||
std::vector<si32> allowedAbilities;
|
||||
ui32 ability;
|
||||
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj() override;
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -138,7 +141,7 @@ class DLL_LINKAGE CGGarrison : public CArmedInstance
|
||||
public:
|
||||
bool removableUnits;
|
||||
|
||||
ui8 getPassableness() const;
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
|
||||
@ -159,6 +162,8 @@ public:
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
std::string getObjectName() const override;
|
||||
|
||||
void pick( const CGHeroInstance * h ) const;
|
||||
void initObj() override;
|
||||
|
||||
@ -179,6 +184,7 @@ public:
|
||||
void initObj() override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
void collectRes(PlayerColor player) const;
|
||||
|
||||
@ -195,7 +201,8 @@ public:
|
||||
SpellID spell; //id of spell or NONE if random
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj() override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -217,6 +224,10 @@ public:
|
||||
void flagMine(PlayerColor player) const;
|
||||
void newTurn() const override;
|
||||
void initObj() override;
|
||||
|
||||
std::string getObjectName() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
@ -245,7 +256,7 @@ class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses
|
||||
{
|
||||
public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -257,7 +268,7 @@ class DLL_LINKAGE CGSirens : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
void initObj() override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -352,7 +363,7 @@ public:
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj() override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -367,7 +378,7 @@ class DLL_LINKAGE CGLighthouse : public CGObjectInstance
|
||||
public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj() override;
|
||||
const std::string & getHoverText() const override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -432,7 +432,7 @@ const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, Obj::EObj type)
|
||||
}
|
||||
assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
|
||||
|
||||
logGlobal->errorStream() << "Will use " << bestMatch->getHoverText() << " from " << bestMatch->pos;
|
||||
logGlobal->errorStream() << "Will use " << bestMatch->getObjectName() << " from " << bestMatch->pos;
|
||||
return bestMatch;
|
||||
}
|
||||
|
||||
|
@ -1063,56 +1063,6 @@ void CMapLoaderH3M::readObjects()
|
||||
nobj = readHero(idToBeGiven);
|
||||
break;
|
||||
}
|
||||
case Obj::ARENA:
|
||||
case Obj::MERCENARY_CAMP:
|
||||
case Obj::MARLETTO_TOWER:
|
||||
case Obj::STAR_AXIS:
|
||||
case Obj::GARDEN_OF_REVELATION:
|
||||
case Obj::LEARNING_STONE:
|
||||
case Obj::TREE_OF_KNOWLEDGE:
|
||||
case Obj::LIBRARY_OF_ENLIGHTENMENT:
|
||||
case Obj::SCHOOL_OF_MAGIC:
|
||||
case Obj::SCHOOL_OF_WAR:
|
||||
{
|
||||
nobj = new CGVisitableOPH();
|
||||
break;
|
||||
}
|
||||
case Obj::MYSTICAL_GARDEN:
|
||||
case Obj::WINDMILL:
|
||||
case Obj::WATER_WHEEL:
|
||||
{
|
||||
nobj = new CGVisitableOPW();
|
||||
break;
|
||||
}
|
||||
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
||||
case Obj::MONOLITH_ONE_WAY_EXIT:
|
||||
case Obj::MONOLITH_TWO_WAY:
|
||||
case Obj::SUBTERRANEAN_GATE:
|
||||
case Obj::WHIRLPOOL:
|
||||
{
|
||||
nobj = new CGTeleport();
|
||||
break;
|
||||
}
|
||||
case Obj::CAMPFIRE:
|
||||
case Obj::FLOTSAM:
|
||||
case Obj::SEA_CHEST:
|
||||
case Obj::SHIPWRECK_SURVIVOR:
|
||||
{
|
||||
nobj = new CGPickable();
|
||||
break;
|
||||
}
|
||||
case Obj::TREASURE_CHEST:
|
||||
if(objTempl.subid == 0)
|
||||
{
|
||||
nobj = new CGPickable();
|
||||
}
|
||||
else
|
||||
{
|
||||
//WoG pickable object
|
||||
//TODO: possible special handling
|
||||
nobj = new CGObjectInstance();
|
||||
}
|
||||
break;
|
||||
case Obj::MONSTER: //Monster
|
||||
case Obj::RANDOM_MONSTER:
|
||||
case Obj::RANDOM_MONSTER_L1:
|
||||
@ -1330,12 +1280,6 @@ void CMapLoaderH3M::readObjects()
|
||||
reader.skip(3);
|
||||
break;
|
||||
}
|
||||
case Obj::REFUGEE_CAMP:
|
||||
case Obj::WAR_MACHINE_FACTORY:
|
||||
{
|
||||
nobj = new CGDwelling();
|
||||
break;
|
||||
}
|
||||
case Obj::SHRINE_OF_MAGIC_INCANTATION:
|
||||
case Obj::SHRINE_OF_MAGIC_GESTURE:
|
||||
case Obj::SHRINE_OF_MAGIC_THOUGHT:
|
||||
@ -1458,52 +1402,6 @@ void CMapLoaderH3M::readObjects()
|
||||
nobj = guard;
|
||||
break;
|
||||
}
|
||||
case Obj::FAERIE_RING:
|
||||
case Obj::SWAN_POND:
|
||||
case Obj::IDOL_OF_FORTUNE:
|
||||
case Obj::FOUNTAIN_OF_FORTUNE:
|
||||
case Obj::RALLY_FLAG:
|
||||
case Obj::OASIS:
|
||||
case Obj::TEMPLE:
|
||||
case Obj::WATERING_HOLE:
|
||||
case Obj::FOUNTAIN_OF_YOUTH:
|
||||
case Obj::BUOY:
|
||||
case Obj::MERMAID:
|
||||
case Obj::STABLES:
|
||||
{
|
||||
nobj = new CGBonusingObject();
|
||||
break;
|
||||
}
|
||||
case Obj::MAGIC_WELL:
|
||||
{
|
||||
nobj = new CGMagicWell();
|
||||
break;
|
||||
}
|
||||
case Obj::COVER_OF_DARKNESS:
|
||||
case Obj::REDWOOD_OBSERVATORY:
|
||||
case Obj::PILLAR_OF_FIRE:
|
||||
{
|
||||
nobj = new CGObservatory();
|
||||
break;
|
||||
}
|
||||
case Obj::CORPSE:
|
||||
case Obj::LEAN_TO:
|
||||
case Obj::WAGON:
|
||||
case Obj::WARRIORS_TOMB:
|
||||
{
|
||||
nobj = new CGOnceVisitable();
|
||||
break;
|
||||
}
|
||||
case Obj::BOAT:
|
||||
{
|
||||
nobj = new CGBoat();
|
||||
break;
|
||||
}
|
||||
case Obj::SIRENS:
|
||||
{
|
||||
nobj = new CGSirens();
|
||||
break;
|
||||
}
|
||||
case Obj::SHIPYARD:
|
||||
{
|
||||
nobj = new CGShipyard();
|
||||
@ -1531,11 +1429,6 @@ void CMapLoaderH3M::readObjects()
|
||||
hp->power = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Obj::KEYMASTER:
|
||||
{
|
||||
nobj = new CGKeymasterTent();
|
||||
break;
|
||||
}
|
||||
case Obj::BORDERGUARD:
|
||||
@ -1550,21 +1443,6 @@ void CMapLoaderH3M::readObjects()
|
||||
map->addQuest (nobj);
|
||||
break;
|
||||
}
|
||||
case Obj::EYE_OF_MAGI:
|
||||
case Obj::HUT_OF_MAGI:
|
||||
{
|
||||
nobj = new CGMagi();
|
||||
break;
|
||||
}
|
||||
case Obj::CREATURE_BANK:
|
||||
case Obj::DERELICT_SHIP:
|
||||
case Obj::DRAGON_UTOPIA:
|
||||
case Obj::CRYPT:
|
||||
case Obj::SHIPWRECK:
|
||||
{
|
||||
nobj = new CBank();
|
||||
break;
|
||||
}
|
||||
case Obj::PYRAMID: //Pyramid of WoG object
|
||||
{
|
||||
if(objTempl.subid == 0)
|
||||
@ -1579,53 +1457,24 @@ void CMapLoaderH3M::readObjects()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Obj::CARTOGRAPHER:
|
||||
{
|
||||
nobj = new CCartographer();
|
||||
break;
|
||||
}
|
||||
case Obj::MAGIC_SPRING:
|
||||
{
|
||||
nobj = new CGMagicSpring();
|
||||
break;
|
||||
}
|
||||
case Obj::DEN_OF_THIEVES:
|
||||
{
|
||||
nobj = new CGDenOfthieves();
|
||||
break;
|
||||
}
|
||||
case Obj::OBELISK:
|
||||
{
|
||||
nobj = new CGObelisk();
|
||||
break;
|
||||
}
|
||||
case Obj::LIGHTHOUSE: //Lighthouse
|
||||
{
|
||||
nobj = new CGLighthouse();
|
||||
nobj->tempOwner = PlayerColor(reader.readUInt32());
|
||||
break;
|
||||
}
|
||||
case Obj::ALTAR_OF_SACRIFICE:
|
||||
case Obj::TRADING_POST:
|
||||
case Obj::FREELANCERS_GUILD:
|
||||
case Obj::TRADING_POST_SNOW:
|
||||
{
|
||||
nobj = new CGMarket();
|
||||
break;
|
||||
}
|
||||
case Obj::UNIVERSITY:
|
||||
{
|
||||
nobj = new CGUniversity();
|
||||
break;
|
||||
}
|
||||
case Obj::BLACK_MARKET:
|
||||
{
|
||||
nobj = new CGBlackMarket();
|
||||
break;
|
||||
}
|
||||
default: //any other object
|
||||
{
|
||||
if (VLC->objtypeh->knownSubObjects(objTempl.id).count(objTempl.subid))
|
||||
{
|
||||
nobj = VLC->objtypeh->getHandlerFor(objTempl.id, objTempl.subid)->create(objTempl);
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warnStream() << "Unrecognized object: " << objTempl.id << ":" << objTempl.subid << " at " << objPos
|
||||
<< " on map " << map->name;
|
||||
nobj = new CGObjectInstance();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "../mapObjects/CRewardableConstructor.h"
|
||||
#include "../mapObjects/CommonConstructors.h"
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../CObstacleInstance.h"
|
||||
|
||||
/*
|
||||
* RegisterTypes.h, part of VCMI engine
|
||||
@ -234,7 +235,6 @@ void registerTypesClientPacks1(Serializer &s)
|
||||
s.template registerType<CPackForClient, NewTurn>();
|
||||
s.template registerType<CPackForClient, InfoWindow>();
|
||||
s.template registerType<CPackForClient, SetObjectProperty>();
|
||||
s.template registerType<CPackForClient, SetHoverName>();
|
||||
s.template registerType<CPackForClient, ShowInInfobox>();
|
||||
s.template registerType<CPackForClient, AdvmapSpellCast>();
|
||||
s.template registerType<CPackForClient, OpenWindow>();
|
||||
|
@ -1351,9 +1351,13 @@ void CGameHandler::newTurn()
|
||||
}
|
||||
if (t->hasBonusOfType (Bonus::DARKNESS))
|
||||
{
|
||||
t->hideTiles(t->getOwner(), t->getBonusLocalFirst(Selector::type(Bonus::DARKNESS))->val);
|
||||
for (auto player : gameState()->players)
|
||||
{
|
||||
if (getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
|
||||
getPlayerRelations(player.first, t->tempOwner) == PlayerRelations::ENEMIES)
|
||||
changeFogOfWar(t->visitablePos(), t->getBonusLocalFirst(Selector::type(Bonus::DARKNESS))->val, player.first, true);
|
||||
}
|
||||
}
|
||||
//unhiding what shouldn't be hidden? //that's handled in netpacks client
|
||||
}
|
||||
|
||||
if(newMonth)
|
||||
@ -1845,12 +1849,6 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
|
||||
}
|
||||
}
|
||||
|
||||
void CGameHandler::setHoverName(const CGObjectInstance * obj, MetaString* name)
|
||||
{
|
||||
SetHoverName shn(obj->id, *name);
|
||||
sendAndApply(&shn);
|
||||
}
|
||||
|
||||
void CGameHandler::showBlockingDialog( BlockingDialog *iw )
|
||||
{
|
||||
auto dialogQuery = make_shared<CBlockingDialogQuery>(*iw);
|
||||
@ -2523,7 +2521,7 @@ bool CGameHandler::buildStructure( ObjectInstanceID tid, BuildingID requestedID,
|
||||
FoWChange fw;
|
||||
fw.player = t->tempOwner;
|
||||
fw.mode = 1;
|
||||
t->getSightTiles(fw.tiles);
|
||||
getTilesInRange(fw.tiles, t->getSightCenter(), t->getSightRadious(), t->tempOwner, 1);
|
||||
sendAndApply(&fw);
|
||||
|
||||
if(t->visitingHero)
|
||||
@ -4988,7 +4986,7 @@ bool CGameHandler::isAllowedExchange( ObjectInstanceID id1, ObjectInstanceID id2
|
||||
|
||||
void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h )
|
||||
{
|
||||
logGlobal->traceStream() << h->nodeName() << " visits " << obj->getHoverText();
|
||||
logGlobal->debugStream() << h->nodeName() << " visits " << obj->getObjectName() << "(" << obj->ID << ":" << obj->subID << ")";
|
||||
auto visitQuery = make_shared<CObjectVisitQuery>(obj, h, obj->visitablePos());
|
||||
queries.addQuery(visitQuery); //TODO real visit pos
|
||||
|
||||
@ -5227,7 +5225,7 @@ void CGameHandler::checkVictoryLossConditionsForPlayer(PlayerColor player)
|
||||
}
|
||||
}
|
||||
|
||||
void CGameHandler::getVictoryLossMessage(PlayerColor player, EVictoryLossCheckResult victoryLossCheckResult, InfoWindow & out) const
|
||||
void CGameHandler::getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const
|
||||
{
|
||||
out.player = player;
|
||||
out.text.clear();
|
||||
@ -6252,6 +6250,22 @@ void CGameHandler::removeAfterVisit(const CGObjectInstance *object)
|
||||
assert("This function needs to be called during the object visit!");
|
||||
}
|
||||
|
||||
void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide)
|
||||
{
|
||||
std::unordered_set<int3, ShashInt3> tiles;
|
||||
getTilesInRange(tiles, center, radius, player, hide? -1 : 1);
|
||||
changeFogOfWar(tiles, player, hide);
|
||||
}
|
||||
|
||||
void CGameHandler::changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide)
|
||||
{
|
||||
FoWChange fow;
|
||||
fow.tiles = tiles;
|
||||
fow.player = player;
|
||||
fow.mode = hide? 0 : 1;
|
||||
sendAndApply(&fow);
|
||||
}
|
||||
|
||||
bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
|
||||
{
|
||||
if(auto topQuery = queries.topQuery(hero->getOwner()))
|
||||
|
@ -127,7 +127,6 @@ public:
|
||||
bool removeObject(const CGObjectInstance * obj) override;
|
||||
void setBlockVis(ObjectInstanceID objid, bool bv) override;
|
||||
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
|
||||
void setHoverName(const CGObjectInstance * objid, MetaString * name) override;
|
||||
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override;
|
||||
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override;
|
||||
//void showInfoDialog(InfoWindow *iw) override;
|
||||
@ -174,6 +173,8 @@ public:
|
||||
void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override;
|
||||
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override;
|
||||
|
||||
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override;
|
||||
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override;
|
||||
|
||||
bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override;
|
||||
|
||||
@ -289,7 +290,7 @@ public:
|
||||
private:
|
||||
std::list<PlayerColor> generatePlayerTurnOrder() const;
|
||||
void makeStackDoNothing(const CStack * next);
|
||||
void getVictoryLossMessage(PlayerColor player, EVictoryLossCheckResult victoryLossCheckResult, InfoWindow & out) const;
|
||||
void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
|
||||
|
||||
// Check for victory and loss conditions
|
||||
void checkVictoryLossConditionsForPlayer(PlayerColor player);
|
||||
|
@ -322,7 +322,7 @@ CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
|
||||
void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << *answer;
|
||||
logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer;
|
||||
gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
|
||||
}
|
||||
|
||||
@ -340,7 +340,7 @@ CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelU
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << *answer;
|
||||
logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer;
|
||||
gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user