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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

Formatting

This commit is contained in:
Ivan Savenko
2023-03-01 18:15:42 +02:00
parent b57a07b10f
commit 58aa5c0427
17 changed files with 116 additions and 127 deletions

View File

@ -13,17 +13,17 @@
#include "MapRendererContext.h"
#include "MapRendererContextState.h"
#include "MapViewModel.h"
#include "MapViewCache.h"
#include "MapViewModel.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CPathfinder.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/spells/ViewSpellInt.h"
#include "../../lib/CPathfinder.h"
void MapViewController::setViewCenter(const int3 & position)
{
@ -34,9 +34,9 @@ void MapViewController::setViewCenter(const int3 & position)
void MapViewController::setViewCenter(const Point & position, int level)
{
Point upperLimit = Point(context->getMapSize()) * model->getSingleTileSize() + model->getSingleTileSize();
Point lowerLimit = Point(0,0);
Point lowerLimit = Point(0, 0);
if (worldViewContext)
if(worldViewContext)
{
Point area = model->getPixelsVisibleDimensions();
Point mapCenter = upperLimit / 2;
@ -44,12 +44,12 @@ void MapViewController::setViewCenter(const Point & position, int level)
Point desiredLowerLimit = lowerLimit + area / 2;
Point desiredUpperLimit = upperLimit - area / 2;
Point actualLowerLimit {
Point actualLowerLimit{
std::min(desiredLowerLimit.x, mapCenter.x),
std::min(desiredLowerLimit.y, mapCenter.y)
};
Point actualUpperLimit {
Point actualUpperLimit{
std::max(desiredUpperLimit.x, mapCenter.x),
std::max(desiredUpperLimit.y, mapCenter.y)
};
@ -58,15 +58,12 @@ void MapViewController::setViewCenter(const Point & position, int level)
lowerLimit = actualLowerLimit;
}
Point betterPosition = {
vstd::clamp(position.x, lowerLimit.x, upperLimit.x),
vstd::clamp(position.y, lowerLimit.y, upperLimit.y)
};
Point betterPosition = {vstd::clamp(position.x, lowerLimit.x, upperLimit.x), vstd::clamp(position.y, lowerLimit.y, upperLimit.y)};
model->setViewCenter(betterPosition);
model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
if (adventureInt) // may be called before adventureInt is initialized
if(adventureInt) // may be called before adventureInt is initialized
adventureInt->onMapViewMoved(model->getTilesTotalRect(), model->getLevel());
}
@ -109,17 +106,16 @@ void MapViewController::update(uint32_t timeDelta)
if(movementContext)
{
const auto * object = context->getObject(movementContext->target);
const auto * hero = dynamic_cast<const CGHeroInstance*>(object);
const auto * boat = dynamic_cast<const CGBoat*>(object);
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
const auto * boat = dynamic_cast<const CGBoat *>(object);
assert(boat || hero);
if (!hero)
if(!hero)
hero = boat->hero;
double heroMoveTime =
LOCPLINT->makingTurn ?
settings["adventure"]["heroMoveTime"].Float():
double heroMoveTime = LOCPLINT->makingTurn ?
settings["adventure"]["heroMoveTime"].Float() :
settings["adventure"]["enemyMoveTime"].Float();
movementContext->progress += timeDelta / heroMoveTime;
@ -174,7 +170,7 @@ void MapViewController::update(uint32_t timeDelta)
}
}
if (adventureContext)
if(adventureContext)
{
adventureContext->animationTime += timeDelta;
adventureContext->settingsSessionSpectate = settings["session"]["spectate"].Bool();
@ -188,13 +184,13 @@ void MapViewController::update(uint32_t timeDelta)
bool MapViewController::isEventVisible(const CGObjectInstance * obj)
{
if (adventureContext == nullptr)
if(adventureContext == nullptr)
return false;
if (!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
return false; // enemy move speed set to "hidden/none"
if (obj->isVisitable())
if(obj->isVisitable())
return context->isVisible(obj->visitablePos());
else
return context->isVisible(obj->pos);
@ -202,16 +198,16 @@ bool MapViewController::isEventVisible(const CGObjectInstance * obj)
bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if (adventureContext == nullptr)
if(adventureContext == nullptr)
return false;
if (!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
return false; // enemy move speed set to "hidden/none"
if (context->isVisible(obj->convertToVisitablePos(from)))
if(context->isVisible(obj->convertToVisitablePos(from)))
return true;
if (context->isVisible(obj->convertToVisitablePos(dest)))
if(context->isVisible(obj->convertToVisitablePos(dest)))
return true;
return false;
@ -253,7 +249,7 @@ void MapViewController::addObject(const CGObjectInstance * obj)
void MapViewController::onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if (isEventVisible(obj, from, dest))
if(isEventVisible(obj, from, dest))
{
onObjectFadeOut(obj);
setViewCenter(obj->getSightCenter());
@ -264,19 +260,19 @@ void MapViewController::onBeforeHeroEmbark(const CGHeroInstance * obj, const int
void MapViewController::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if (isEventVisible(obj, from, dest))
if(isEventVisible(obj, from, dest))
setViewCenter(obj->getSightCenter());
}
void MapViewController::onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if (isEventVisible(obj, from, dest))
if(isEventVisible(obj, from, dest))
setViewCenter(obj->getSightCenter());
}
void MapViewController::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if (isEventVisible(obj, from, dest))
if(isEventVisible(obj, from, dest))
{
onObjectFadeIn(obj);
setViewCenter(obj->getSightCenter());
@ -288,7 +284,7 @@ void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
{
assert(!hasOngoingAnimations());
if (isEventVisible(obj))
if(isEventVisible(obj))
fadeInObject(obj);
addObject(obj);
@ -298,7 +294,7 @@ void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
{
assert(!hasOngoingAnimations());
if (isEventVisible(obj))
if(isEventVisible(obj))
fadeOutObject(obj);
else
removeObject(obj);
@ -318,7 +314,7 @@ void MapViewController::onBeforeHeroTeleported(const CGHeroInstance * obj, const
{
assert(!hasOngoingAnimations());
if (isEventVisible(obj, from, dest))
if(isEventVisible(obj, from, dest))
{
// TODO: generate view with old state
setViewCenter(obj->getSightCenter());
@ -330,7 +326,7 @@ void MapViewController::onAfterHeroTeleported(const CGHeroInstance * obj, const
{
assert(!hasOngoingAnimations());
if (isEventVisible(obj, from, dest))
if(isEventVisible(obj, from, dest))
{
// TODO: animation
setViewCenter(obj->getSightCenter());
@ -348,7 +344,7 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
assert(!hasOngoingAnimations());
// revisiting via spacebar, no need to animate
if (from == dest)
if(from == dest)
return;
const CGObjectInstance * movingObject = obj;
@ -357,15 +353,14 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
removeObject(movingObject);
if (!isEventVisible(obj, from, dest))
if(!isEventVisible(obj, from, dest))
{
addObject(movingObject);
return;
}
double movementTime =
LOCPLINT->playerID == obj->tempOwner ?
settings["adventure"]["heroMoveTime"].Float():
double movementTime = LOCPLINT->playerID == obj->tempOwner ?
settings["adventure"]["heroMoveTime"].Float() :
settings["adventure"]["enemyMoveTime"].Float();
if(movementTime > 1)
@ -419,7 +414,7 @@ void MapViewController::activateAdventureContext()
void MapViewController::activateWorldViewContext()
{
if (worldViewContext)
if(worldViewContext)
return;
resetContext();
@ -430,7 +425,7 @@ void MapViewController::activateWorldViewContext()
void MapViewController::activateSpellViewContext()
{
if (spellViewContext)
if(spellViewContext)
return;
resetContext();
@ -479,4 +474,3 @@ void MapViewController::setOverlayVisibility(const std::vector<ObjectPosInfo> &
assert(spellViewContext);
spellViewContext->additionalOverlayIcons = objectPositions;
}