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https://github.com/vcmi/vcmi.git
synced 2025-06-25 00:37:24 +02:00
Apply command review suggestions + minor cleanup
This commit is contained in:
@ -102,17 +102,12 @@ void ClientCommandManager::handleControlAi(const std::string &colorName)
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void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole)
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{
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std::istringstream readed;
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readed.str(message);
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std::istringstream singleWordBuffer;
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singleWordBuffer.str(message);
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std::string commandName;
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readed >> commandName;
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singleWordBuffer >> commandName;
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currentCallFromIngameConsole = calledFromIngameConsole;
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// Check mantis issue 2292 for details
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// if(LOCPLINT && LOCPLINT->cingconsole)
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// LOCPLINT->cingconsole->print(message);
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if(message==std::string("die, fool"))
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{
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exit(EXIT_SUCCESS);
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@ -120,7 +115,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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else if(commandName == std::string("activate"))
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{
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int what;
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readed >> what;
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singleWordBuffer >> what;
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switch (what)
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{
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case 0:
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@ -162,14 +157,14 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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return;
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}
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std::string fname;
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readed >> fname;
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singleWordBuffer >> fname;
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CSH->client->save(fname);
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}
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// else if(commandName=="load")
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// {
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// // TODO: this code should end the running game and manage to call startGame instead
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// std::string fname;
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// readed >> fname;
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// singleWordBuffer >> fname;
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// CSH->client->loadGame(fname);
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// }
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else if(message=="convert txt")
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@ -351,7 +346,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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{
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std::string what;
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int id1, id2;
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readed >> what >> id1 >> id2;
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singleWordBuffer >> what >> id1 >> id2;
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if(what == "hs")
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{
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for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
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@ -363,11 +358,11 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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else if (commandName == "set")
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{
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std::string what, value;
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readed >> what;
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singleWordBuffer >> what;
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Settings config = settings.write["session"][what];
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readed >> value;
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singleWordBuffer >> value;
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if (value == "on")
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{
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@ -383,14 +378,14 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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else if(commandName == "unlock")
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{
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std::string mxname;
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readed >> mxname;
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singleWordBuffer >> mxname;
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if(mxname == "pim" && LOCPLINT)
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LOCPLINT->pim->unlock();
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}
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else if(commandName == "def2bmp")
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{
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std::string URI;
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readed >> URI;
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singleWordBuffer >> URI;
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std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
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anim->preload();
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anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
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@ -398,7 +393,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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else if(commandName == "extract")
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{
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std::string URI;
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readed >> URI;
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singleWordBuffer >> URI;
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if (CResourceHandler::get()->existsResource(ResourceID(URI)))
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{
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@ -416,7 +411,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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else if(commandName == "setBattleAI")
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{
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std::string fname;
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readed >> fname;
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singleWordBuffer >> fname;
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printCommandMessage("Will try loading that AI to see if it is correct name...\n");
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try
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{
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@ -433,10 +428,9 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
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}
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}
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Settings session = settings.write["session"];
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if(commandName == "autoskip")
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else if(commandName == "autoskip")
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{
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Settings session = settings.write["session"];
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session["autoSkip"].Bool() = !session["autoSkip"].Bool();
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}
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else if(commandName == "gosolo")
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@ -446,17 +440,15 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle
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else if(commandName == "controlai")
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{
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std::string colorName;
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readed >> colorName;
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singleWordBuffer >> colorName;
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boost::to_lower(colorName);
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ClientCommandManager::handleControlAi(colorName);
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}
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// Check mantis issue 2292 for details
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/* else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
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else
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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LOCPLINT->cb->sendMessage(message);
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}*/
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printCommandMessage("Command not found :(", ELogLevel::ERROR);
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}
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}
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void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
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