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	Apply command review suggestions + minor cleanup
This commit is contained in:
		| @@ -102,17 +102,12 @@ void ClientCommandManager::handleControlAi(const std::string &colorName) | |||||||
|  |  | ||||||
| void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole) | void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole) | ||||||
| { | { | ||||||
| 	std::istringstream readed; | 	std::istringstream singleWordBuffer; | ||||||
| 	readed.str(message); | 	singleWordBuffer.str(message); | ||||||
| 	std::string commandName; | 	std::string commandName; | ||||||
| 	readed >> commandName; | 	singleWordBuffer >> commandName; | ||||||
| 	currentCallFromIngameConsole = calledFromIngameConsole; | 	currentCallFromIngameConsole = calledFromIngameConsole; | ||||||
|  |  | ||||||
| // Check mantis issue 2292 for details |  | ||||||
| //	if(LOCPLINT && LOCPLINT->cingconsole) |  | ||||||
| //		LOCPLINT->cingconsole->print(message); |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	if(message==std::string("die, fool")) | 	if(message==std::string("die, fool")) | ||||||
| 	{ | 	{ | ||||||
| 		exit(EXIT_SUCCESS); | 		exit(EXIT_SUCCESS); | ||||||
| @@ -120,7 +115,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	else if(commandName == std::string("activate")) | 	else if(commandName == std::string("activate")) | ||||||
| 	{ | 	{ | ||||||
| 		int what; | 		int what; | ||||||
| 		readed >> what; | 		singleWordBuffer >> what; | ||||||
| 		switch (what) | 		switch (what) | ||||||
| 		{ | 		{ | ||||||
| 			case 0: | 			case 0: | ||||||
| @@ -162,14 +157,14 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 			return; | 			return; | ||||||
| 		} | 		} | ||||||
| 		std::string fname; | 		std::string fname; | ||||||
| 		readed >> fname; | 		singleWordBuffer >> fname; | ||||||
| 		CSH->client->save(fname); | 		CSH->client->save(fname); | ||||||
| 	} | 	} | ||||||
| //	else if(commandName=="load") | //	else if(commandName=="load") | ||||||
| //	{ | //	{ | ||||||
| //		// TODO: this code should end the running game and manage to call startGame instead | //		// TODO: this code should end the running game and manage to call startGame instead | ||||||
| //		std::string fname; | //		std::string fname; | ||||||
| //		readed >> fname; | //		singleWordBuffer >> fname; | ||||||
| //		CSH->client->loadGame(fname); | //		CSH->client->loadGame(fname); | ||||||
| //	} | //	} | ||||||
| 	else if(message=="convert txt") | 	else if(message=="convert txt") | ||||||
| @@ -351,7 +346,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	{ | 	{ | ||||||
| 		std::string what; | 		std::string what; | ||||||
| 		int id1, id2; | 		int id1, id2; | ||||||
| 		readed >> what >> id1 >> id2; | 		singleWordBuffer >> what >> id1 >> id2; | ||||||
| 		if(what == "hs") | 		if(what == "hs") | ||||||
| 		{ | 		{ | ||||||
| 			for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo()) | 			for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo()) | ||||||
| @@ -363,11 +358,11 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	else if (commandName == "set") | 	else if (commandName == "set") | ||||||
| 	{ | 	{ | ||||||
| 		std::string what, value; | 		std::string what, value; | ||||||
| 		readed >> what; | 		singleWordBuffer >> what; | ||||||
|  |  | ||||||
| 		Settings config = settings.write["session"][what]; | 		Settings config = settings.write["session"][what]; | ||||||
|  |  | ||||||
| 		readed >> value; | 		singleWordBuffer >> value; | ||||||
|  |  | ||||||
| 		if (value == "on") | 		if (value == "on") | ||||||
| 		{ | 		{ | ||||||
| @@ -383,14 +378,14 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	else if(commandName == "unlock") | 	else if(commandName == "unlock") | ||||||
| 	{ | 	{ | ||||||
| 		std::string mxname; | 		std::string mxname; | ||||||
| 		readed >> mxname; | 		singleWordBuffer >> mxname; | ||||||
| 		if(mxname == "pim" && LOCPLINT) | 		if(mxname == "pim" && LOCPLINT) | ||||||
| 			LOCPLINT->pim->unlock(); | 			LOCPLINT->pim->unlock(); | ||||||
| 	} | 	} | ||||||
| 	else if(commandName == "def2bmp") | 	else if(commandName == "def2bmp") | ||||||
| 	{ | 	{ | ||||||
| 		std::string URI; | 		std::string URI; | ||||||
| 		readed >> URI; | 		singleWordBuffer >> URI; | ||||||
| 		std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI); | 		std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI); | ||||||
| 		anim->preload(); | 		anim->preload(); | ||||||
| 		anim->exportBitmaps(VCMIDirs::get().userExtractedPath()); | 		anim->exportBitmaps(VCMIDirs::get().userExtractedPath()); | ||||||
| @@ -398,7 +393,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	else if(commandName == "extract") | 	else if(commandName == "extract") | ||||||
| 	{ | 	{ | ||||||
| 		std::string URI; | 		std::string URI; | ||||||
| 		readed >> URI; | 		singleWordBuffer >> URI; | ||||||
|  |  | ||||||
| 		if (CResourceHandler::get()->existsResource(ResourceID(URI))) | 		if (CResourceHandler::get()->existsResource(ResourceID(URI))) | ||||||
| 		{ | 		{ | ||||||
| @@ -416,7 +411,7 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	else if(commandName == "setBattleAI") | 	else if(commandName == "setBattleAI") | ||||||
| 	{ | 	{ | ||||||
| 		std::string fname; | 		std::string fname; | ||||||
| 		readed >> fname; | 		singleWordBuffer >> fname; | ||||||
| 		printCommandMessage("Will try loading that AI to see if it is correct name...\n"); | 		printCommandMessage("Will try loading that AI to see if it is correct name...\n"); | ||||||
| 		try | 		try | ||||||
| 		{ | 		{ | ||||||
| @@ -433,10 +428,9 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 			printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN); | 			printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN); | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  | 	else if(commandName == "autoskip") | ||||||
| 	Settings session = settings.write["session"]; |  | ||||||
| 	if(commandName == "autoskip") |  | ||||||
| 	{ | 	{ | ||||||
|  | 		Settings session = settings.write["session"]; | ||||||
| 		session["autoSkip"].Bool() = !session["autoSkip"].Bool(); | 		session["autoSkip"].Bool() = !session["autoSkip"].Bool(); | ||||||
| 	} | 	} | ||||||
| 	else if(commandName == "gosolo") | 	else if(commandName == "gosolo") | ||||||
| @@ -446,17 +440,15 @@ void ClientCommandManager::processCommand(const std::string &message, bool calle | |||||||
| 	else if(commandName == "controlai") | 	else if(commandName == "controlai") | ||||||
| 	{ | 	{ | ||||||
| 		std::string colorName; | 		std::string colorName; | ||||||
| 		readed >> colorName; | 		singleWordBuffer >> colorName; | ||||||
| 		boost::to_lower(colorName); | 		boost::to_lower(colorName); | ||||||
|  |  | ||||||
| 		ClientCommandManager::handleControlAi(colorName); | 		ClientCommandManager::handleControlAi(colorName); | ||||||
| 	} | 	} | ||||||
| 	// Check mantis issue 2292 for details | 	else | ||||||
| /* 	else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server |  | ||||||
| 	{ | 	{ | ||||||
| 		boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim); | 		printCommandMessage("Command not found :(", ELogLevel::ERROR); | ||||||
| 		LOCPLINT->cb->sendMessage(message); | 	} | ||||||
| 	}*/ |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier) | void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier) | ||||||
|   | |||||||
| @@ -15,7 +15,7 @@ class PlayerColor; | |||||||
| VCMI_LIB_NAMESPACE_END | VCMI_LIB_NAMESPACE_END | ||||||
| class CIntObject; | class CIntObject; | ||||||
|  |  | ||||||
| class ClientCommandManager | class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line | ||||||
| { | { | ||||||
| 	static bool currentCallFromIngameConsole; | 	static bool currentCallFromIngameConsole; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1152,7 +1152,6 @@ void CInGameConsole::endEnteringText(bool processEnteredText) | |||||||
| 	if(processEnteredText) | 	if(processEnteredText) | ||||||
| 	{ | 	{ | ||||||
| 		std::string txt = enteredText.substr(0, enteredText.size()-1); | 		std::string txt = enteredText.substr(0, enteredText.size()-1); | ||||||
| 		LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection()); |  | ||||||
| 		previouslyEntered.push_back(txt); | 		previouslyEntered.push_back(txt); | ||||||
|  |  | ||||||
| 		if(txt.at(0) == '/') | 		if(txt.at(0) == '/') | ||||||
| @@ -1161,6 +1160,8 @@ void CInGameConsole::endEnteringText(bool processEnteredText) | |||||||
| 			boost::thread clientCommandThread(ClientCommandManager::processCommand, txt.substr(1), true); | 			boost::thread clientCommandThread(ClientCommandManager::processCommand, txt.substr(1), true); | ||||||
| 			clientCommandThread.detach(); | 			clientCommandThread.detach(); | ||||||
| 		} | 		} | ||||||
|  | 		else | ||||||
|  | 			LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection()); | ||||||
| 	} | 	} | ||||||
| 	enteredText.clear(); | 	enteredText.clear(); | ||||||
|  |  | ||||||
|   | |||||||
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