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All inline functions are now part of definition.
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c676c5da82
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lib/int3.h
256
lib/int3.h
@ -1,15 +1,14 @@
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#pragma once
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/*
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* int3.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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* int3.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/// Class which consists of three integer values. Represents position on adventure map.
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class int3
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@ -17,156 +16,133 @@ class int3
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public:
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si32 x, y, z;
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int3(); //c-tor, x/y/z initialized to 0
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explicit int3(const si32 i); //c-tor, x/y/z initialized to i
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int3(const si32 X, const si32 Y, const si32 Z); //c-tor, x/y/z initialized to X/Y/Z
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int3(const int3 & copy);
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//c-tor: x, y, z initialized to 0
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int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
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//c-tor: x, y, z initialized to i
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explicit int3(const si32 i) : x(i), y(i), z(i) {}
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//c-tor: x, y, z initialized to X, Y, Z
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int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
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int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
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int3 & operator=(const int3 & copy);
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int3 & operator=(const int3 & c) // Should be set to default (C++11)?
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{
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x = c.x;
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y = c.y;
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z = c.z;
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int3 operator-() const;
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return *this;
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}
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int3 operator-() const { return int3(-x, -y, -z); }
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int3 operator+(const int3 & i) const;
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int3 operator-(const int3 & i) const;
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int3 operator+(const si32 i) const; //returns int3 with coordinates increased by given number
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int3 operator-(const si32 i) const; //returns int3 with coordinates decreased by given number
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int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
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int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
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//returns int3 with coordinates increased by given number
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int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
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//returns int3 with coordinates decreased by given number
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int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
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int3 & operator+=(const int3 & i);
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int3 & operator-=(const int3 & i);
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int3 & operator+=(const si32 i); //increases coordinates by given number
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int3 & operator-=(const si32 i); //decreases coordinates by given number
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int3 & operator+=(const int3 & i)
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{
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x += i.x;
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y += i.y;
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z += i.z;
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return *this;
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}
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int3 & operator-=(const int3 & i)
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{
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x -= i.x;
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y -= i.y;
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z -= i.z;
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return *this;
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}
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//increases all coordinates by given number
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int3 & operator+=(const si32 i)
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{
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x += i;
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y += i;
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z += i;
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return *this;
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}
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//decreases all coordinates by given number
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int3 & operator-=(const si32 i)
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{
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x -= i;
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y -= i;
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z -= i;
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return *this;
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}
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bool operator==(const int3 & i) const;
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bool operator!=(const int3 & i) const;
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bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
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bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
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bool operator<(const int3 & i) const;
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bool operator<(const int3 & i) const
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{
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if (z < i.z)
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return true;
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if (z > i.z)
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return false;
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if (y < i.y)
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return true;
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if (y > i.y)
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return false;
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if (x < i.x)
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return true;
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if (x > i.x)
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return false;
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return false;
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}
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si32 dist2dSQ(const int3 & other) const; //returns squared distance on Oxy plane (z coord is not used)
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double dist2d(const int3 & other) const; //returns distance on Oxy plane
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//returns squared distance on Oxy plane (z coord is not used)
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si32 dist2dSQ(const int3 & o) const
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{
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const si32 dx = (x - o.x);
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const si32 dy = (y - o.y);
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return dx*dx + dy*dy;
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}
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//returns distance on Oxy plane (z coord is not used)
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double dist2d(const int3 & o) const
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{
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return std::sqrt((double)dist2dSQ(o));
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}
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bool areNeighbours(const int3 & other) const;
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bool areNeighbours(const int3 & o) const
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{
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return (dist2dSQ(o) < 4) && (z == o.z);
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}
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std::string operator ()() const; //returns "(x y z)" string
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//returns "(x y z)" string
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std::string operator ()() const //Change to int3::toString()?
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{
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std::string result("(");
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result += boost::lexical_cast<std::string>(x); result += ' ';
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result += boost::lexical_cast<std::string>(y); result += ' ';
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result += boost::lexical_cast<std::string>(z); result += ')';
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return result;
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}
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bool valid() const;
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bool valid() const //Should be named "isValid"?
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{
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return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
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}
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template <typename Handler>
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void serialize(Handler &h, const int version);
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void serialize(Handler &h, const int version)
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{
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h & x & y & z;
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}
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};
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inline int3::int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
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inline int3::int3(const si32 i) : x(i), y(i), z(i) {}
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inline int3::int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
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inline int3::int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
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inline int3 & int3::operator=(const int3 & c) // Should be set to default (C++11)?
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{
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x = c.x;
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y = c.y;
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z = c.z;
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return *this;
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}
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inline int3 int3::operator-() const { return int3(-x, -y, -z); }
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inline int3 int3::operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
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inline int3 int3::operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
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inline int3 int3::operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
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inline int3 int3::operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
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inline int3 & int3::operator+=(const int3 & i)
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{
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x += i.x;
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y += i.y;
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z += i.z;
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return *this;
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}
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inline int3 & int3::operator-=(const int3 & i)
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{
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x -= i.x;
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y -= i.y;
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z -= i.z;
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return *this;
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}
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inline int3 & int3::operator+=(const si32 i)
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{
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x += i;
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y += i;
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z += i;
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return *this;
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}
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inline int3 & int3::operator-=(const si32 i)
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{
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x -= i;
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y -= i;
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z -= i;
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return *this;
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}
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inline bool int3::operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
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inline bool int3::operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
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inline bool int3::operator<(const int3 & i) const
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{
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if (z < i.z)
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return true;
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if (z > i.z)
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return false;
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if (y < i.y)
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return true;
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if (y > i.y)
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return false;
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if (x < i.x)
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return true;
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if (x > i.x)
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return false;
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return false;
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}
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inline si32 int3::dist2dSQ(const int3 &o) const
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{
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const si32 dx = (x - o.x);
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const si32 dy = (y - o.y);
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return dx*dx + dy*dy;
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}
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inline double int3::dist2d(const int3 &o) const
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{
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return std::sqrt((double)dist2dSQ(o));
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}
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inline bool int3::areNeighbours(const int3 &o) const
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{
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return (dist2dSQ(o) < 4) && (z == o.z);
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}
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inline std::string int3::operator ()() const //Change to int3::toString()?
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{
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std::string result("(");
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result += boost::lexical_cast<std::string>(x); result += ' ';
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result += boost::lexical_cast<std::string>(y); result += ' ';
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result += boost::lexical_cast<std::string>(z); result += ')';
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return result;
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}
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template <typename Handler>
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inline void int3::serialize(Handler &h, const int version) { h & x & y & z; }
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inline bool int3::valid() const //Change name to isValid?
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{
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return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
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}
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inline std::istream & operator>>(std::istream & str, int3 & dest)
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{
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return str >> dest.x >> dest.y >> dest.z;
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}
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inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
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{
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return str << sth.x << ' ' << sth.y << ' ' << sth.z;
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}
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inline std::istream & operator>>(std::istream & str, int3 & dest)
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{
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return str >> dest.x >> dest.y >> dest.z;
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}
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//Change to normal function?
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//Why not normal function?
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struct ShashInt3
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{
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size_t operator()(int3 const& pos) const
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