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Fixed AI not taking hero-strength into account when hero is garrisoned.
When evaluating their fighting-chance against towns with a garrisoned hero the AI didn't consider the attribute-boosts of the defending hero. Now it does.
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@ -73,6 +73,14 @@ ui64 FuzzyHelper::evaluateDanger(const int3 & tile, const CGHeroInstance * visit
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}
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objectDanger *= ai->heroManager->getFightingStrengthCached(hero);
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}
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if (objWithID<Obj::TOWN>(dangerousObject))
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{
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auto town = dynamic_cast<const CGTownInstance*>(dangerousObject);
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auto hero = town->garrisonHero;
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if (hero)
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objectDanger *= ai->heroManager->getFightingStrengthCached(hero);
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}
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if(objectDanger)
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{
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