mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Merge branch 'feature/worldView' into develop
This commit is contained in:
@@ -96,7 +96,7 @@ static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Re
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CPlayerInterface::CPlayerInterface(PlayerColor Player)
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{
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logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
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logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
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observerInDuelMode = false;
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howManyPeople++;
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GH.defActionsDef = 0;
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@@ -115,7 +115,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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firstCall = 1; //if loading will be overwritten in serialize
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autosaveCount = 0;
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isAutoFightOn = false;
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duringMovement = false;
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ignoreEvents = false;
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locked = false;
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@@ -143,6 +143,8 @@ void CPlayerInterface::init(shared_ptr<CCallback> CB)
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if(!adventureInt)
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adventureInt = new CAdvMapInt();
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else
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adventureInt->restoreState();
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}
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void CPlayerInterface::yourTurn()
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{
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@@ -768,7 +770,7 @@ void CPlayerInterface::actionFinished(const BattleAction &action)
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BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
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{
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THREAD_CREATED_BY_CLIENT;
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logGlobal->traceStream() << "Awaiting command for " << stack->nodeName();
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logGlobal->traceStream() << "Awaiting command for " << stack->nodeName();
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if(autofightingAI)
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{
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@@ -813,7 +815,7 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
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b->givenCommand->data = nullptr;
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//return command
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logGlobal->traceStream() << "Giving command for " << stack->nodeName();
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logGlobal->traceStream() << "Giving command for " << stack->nodeName();
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return ret;
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}
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@@ -876,7 +878,7 @@ void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacke
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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BATTLE_EVENT_POSSIBLE_RETURN;
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std::vector<StackAttackedInfo> arg;
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for(auto & elem : bsa)
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{
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@@ -890,7 +892,7 @@ void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacke
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if(elem.isSpell())
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{
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if (defender)
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battleInt->displaySpellEffect(elem.spellID, defender->position);
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battleInt->displaySpellEffect(elem.spellID, defender->position);
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}
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//FIXME: why action is deleted during enchanter cast?
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bool remoteAttack = false;
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@@ -973,14 +975,14 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
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const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
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battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
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}
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//battleInt->waitForAnims(); //FIXME: freeze
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if(ba->spellLike())
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{
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//display hit animation
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SpellID spellID = ba->spellID;
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battleInt->displaySpellHit(spellID,curAction->destinationTile);
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//display hit animation
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SpellID spellID = ba->spellID;
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battleInt->displaySpellHit(spellID,curAction->destinationTile);
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}
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}
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void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
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@@ -1264,15 +1266,15 @@ template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, c
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{
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h & pathsMap;
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if(cb)
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for(auto &p : pathsMap)
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{
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CGPath path;
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cb->getPathsInfo(p.first)->getPath(p.second, path);
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paths[p.first] = path;
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logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
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% p.first->nodeName() % p.second % path.nodes.size();
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}
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if(cb)
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for(auto &p : pathsMap)
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{
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CGPath path;
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cb->getPathsInfo(p.first)->getPath(p.second, path);
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paths[p.first] = path;
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logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
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% p.first->nodeName() % p.second % path.nodes.size();
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}
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}
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h & spellbookSettings;
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@@ -1293,7 +1295,7 @@ void CPlayerInterface::loadGame( CISer & h, const int version )
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void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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{
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logGlobal->traceStream() << __FUNCTION__;
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logGlobal->traceStream() << __FUNCTION__;
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if(!LOCPLINT->makingTurn)
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return;
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if (!h)
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@@ -1304,7 +1306,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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return;
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duringMovement = true;
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if (adventureInt && adventureInt->isHeroSleeping(h))
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{
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adventureInt->sleepWake->clickLeft(true, false);
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@@ -1313,10 +1315,10 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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//adventureInt->fsleepWake();
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//but no authentic button click/sound ;-)
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}
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boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path));
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}
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bool CPlayerInterface::shiftPressed() const
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@@ -1480,7 +1482,7 @@ void CPlayerInterface::waitWhileDialog(bool unlockPim /*= true*/)
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{
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if(GH.amIGuiThread())
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{
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logGlobal->warnStream() << "Cannot wait for dialogs in gui thread (deadlock risk)!";
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logGlobal->warnStream() << "Cannot wait for dialogs in gui thread (deadlock risk)!";
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return;
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}
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@@ -1539,7 +1541,7 @@ void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (LOCPLINT->cb->getCurrentPlayer() == playerID) {
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std::string handlerName = VLC->objtypeh->getObjectHandlerName(obj->ID);
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if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
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if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
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waitWhileDialog();
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CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
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} else if ((handlerName == "monster") || (handlerName == "hero")) {
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@@ -1626,11 +1628,11 @@ void CPlayerInterface::runLocked(std::function<void(IUpdateable * )> functor)
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// While mutexes were locked away we may be have stopped being the active interface
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if(LOCPLINT != this)
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return;
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// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
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boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
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locked = true;
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boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
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locked = true;
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functor(this);
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locked = false;
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}
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@@ -2171,6 +2173,11 @@ void CPlayerInterface::showPuzzleMap()
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GH.pushInt(new CPuzzleWindow(grailPos, ratio));
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}
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void CPlayerInterface::viewWorldMap()
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{
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adventureInt->changeMode(EAdvMapMode::WORLD_VIEW);
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}
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void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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@@ -2179,7 +2186,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
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eraseCurrentPathOf(caster, false);
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}
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const CSpell * spell = CGI->spellh->objects[spellID];
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auto castSoundPath = spell->getCastSound();
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if (!castSoundPath.empty())
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CCS->soundh->playSound(castSoundPath);
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@@ -2216,7 +2223,7 @@ CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
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CGPath &path = paths[h];
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if(!path.nodes.size())
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{
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logGlobal->warnStream() << "Warning: empty path found...";
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logGlobal->warnStream() << "Warning: empty path found...";
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paths.erase(h);
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}
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else
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@@ -2601,7 +2608,7 @@ bool CPlayerInterface::capturedAllEvents()
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//just inform that we are capturing events. they will be processed by heroMoved() in client thread.
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return true;
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}
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if(ignoreEvents)
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{
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boost::unique_lock<boost::mutex> un(eventsM);
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@@ -2611,7 +2618,7 @@ bool CPlayerInterface::capturedAllEvents()
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}
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return true;
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}
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return false;
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}
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@@ -2690,7 +2697,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance* h, CGPath path)
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// (i == 0) means hero went through all the path
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adventureInt->updateMoveHero(h, (i != 0));
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adventureInt->updateNextHero(h);
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}
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}
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duringMovement = false;
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}
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@@ -170,6 +170,7 @@ public:
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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void showPuzzleMap() override;
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void viewWorldMap() override;
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void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) override;
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void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor) override;
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void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) override;
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@@ -267,15 +268,15 @@ public:
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~CPlayerInterface();//d-tor
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static CondSh<bool> terminate_cond; // confirm termination
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||||
private:
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||||
template <typename Handler> void serializeTempl(Handler &h, const int version);
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|
||||
private:
|
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|
||||
private:
|
||||
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struct IgnoreEvents
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{
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CPlayerInterface & owner;
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@@ -287,16 +288,16 @@ private:
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||||
{
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||||
owner.ignoreEvents = false;
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||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool duringMovement;
|
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bool ignoreEvents;
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||||
|
||||
|
||||
bool locked;
|
||||
|
||||
|
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void doMoveHero(const CGHeroInstance *h, CGPath path);
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};
|
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|
@@ -12,7 +12,7 @@ IShowActivatable::IShowActivatable()
|
||||
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||||
void ILockedUpdatable::runLocked(std::function<void(IUpdateable*)> cb)
|
||||
{
|
||||
boost::unique_lock<boost::recursive_mutex> lock(updateGuard);
|
||||
boost::unique_lock<boost::recursive_mutex> lock(updateGuard);
|
||||
cb(this);
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ void CIntObject::activate()
|
||||
return;
|
||||
else
|
||||
{
|
||||
logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
|
||||
logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
|
||||
deactivate(); //FIXME: better to avoid such possibility at all
|
||||
}
|
||||
}
|
||||
@@ -145,6 +145,11 @@ void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font
|
||||
graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
|
||||
}
|
||||
|
||||
void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
||||
{
|
||||
graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
|
||||
}
|
||||
|
||||
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
||||
{
|
||||
printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
|
||||
@@ -312,8 +317,8 @@ const Rect & CIntObject::center( bool propagate )
|
||||
|
||||
const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
|
||||
{
|
||||
moveBy(Point(p.x - pos.w/2 - pos.x,
|
||||
p.y - pos.h/2 - pos.y),
|
||||
moveBy(Point(p.x - pos.w/2 - pos.x,
|
||||
p.y - pos.h/2 - pos.y),
|
||||
propagate);
|
||||
return pos;
|
||||
}
|
||||
@@ -333,7 +338,7 @@ CKeyShortcut::CKeyShortcut(int key)
|
||||
}
|
||||
|
||||
CKeyShortcut::CKeyShortcut(std::set<int> Keys)
|
||||
:assignedKeys(Keys)
|
||||
:assignedKeys(Keys)
|
||||
{}
|
||||
|
||||
void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
|
||||
@@ -342,12 +347,12 @@ void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
|
||||
|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
|
||||
{
|
||||
bool prev = pressedL;
|
||||
if(key.state == SDL_PRESSED)
|
||||
if(key.state == SDL_PRESSED)
|
||||
{
|
||||
pressedL = true;
|
||||
clickLeft(true, prev);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
pressedL = false;
|
||||
clickLeft(false, prev);
|
||||
|
@@ -7,7 +7,7 @@
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL_events.h>
|
||||
@@ -42,8 +42,8 @@ class ILockedUpdatable: public IUpdateable
|
||||
{
|
||||
boost::recursive_mutex updateGuard;
|
||||
public:
|
||||
virtual void runLocked(std::function<void(IUpdateable * )> cb);
|
||||
virtual ~ILockedUpdatable(){}; //d-tor
|
||||
virtual void runLocked(std::function<void(IUpdateable * )> cb);
|
||||
virtual ~ILockedUpdatable(){}; //d-tor
|
||||
};
|
||||
|
||||
// Defines a show method
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
* Don't use them unless you really know what they are for
|
||||
*/
|
||||
std::vector<CIntObject *> children;
|
||||
|
||||
|
||||
//FIXME: workaround
|
||||
void deactivateKeyboard()
|
||||
{
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
bool captureAllKeys; //if true, only this object should get info about pressed keys
|
||||
virtual void keyPressed(const SDL_KeyboardEvent & key){}
|
||||
virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
|
||||
|
||||
|
||||
#ifndef VCMI_SDL1
|
||||
virtual void textInputed(const SDL_TextInputEvent & event){};
|
||||
virtual void textEdited(const SDL_TextEditingEvent & event){};
|
||||
@@ -201,6 +201,7 @@ public:
|
||||
//functions for printing text. Use CLabel where possible instead
|
||||
void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
|
||||
void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
|
||||
void printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
|
||||
void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
|
||||
void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
|
||||
void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@
|
||||
|
||||
|
||||
#include "../lib/int3.h"
|
||||
#include "gui/Geometries.h"
|
||||
#include "SDL.h"
|
||||
|
||||
/*
|
||||
@@ -22,9 +23,33 @@ class CGObjectInstance;
|
||||
class CDefHandler;
|
||||
struct TerrainTile;
|
||||
struct SDL_Surface;
|
||||
//struct SDL_Rect;
|
||||
struct SDL_Rect;
|
||||
class CDefEssential;
|
||||
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
TOWN = 0,
|
||||
HERO,
|
||||
ARTIFACT,
|
||||
TELEPORT,
|
||||
GATE,
|
||||
MINE_WOOD,
|
||||
MINE_MERCURY,
|
||||
MINE_STONE,
|
||||
MINE_SULFUR,
|
||||
MINE_CRYSTAL,
|
||||
MINE_GEM,
|
||||
MINE_GOLD,
|
||||
RES_WOOD,
|
||||
RES_MERCURY,
|
||||
RES_STONE,
|
||||
RES_SULFUR,
|
||||
RES_CRYSTAL,
|
||||
RES_GEM,
|
||||
RES_GOLD,
|
||||
|
||||
};
|
||||
|
||||
struct TerrainTile2
|
||||
{
|
||||
SDL_Surface * terbitmap; //bitmap of terrain
|
||||
@@ -33,6 +58,43 @@ struct TerrainTile2
|
||||
TerrainTile2();
|
||||
};
|
||||
|
||||
struct MapDrawingInfo
|
||||
{
|
||||
bool scaled;
|
||||
int3 &topTile; // top-left tile in viewport [in tiles]
|
||||
const std::vector< std::vector< std::vector<ui8> > > * visibilityMap;
|
||||
SDL_Rect * drawBounds; // map rect drawing bounds on screen
|
||||
CDefHandler * iconsDef; // holds overlay icons for world view mode
|
||||
float scale; // map scale for world view mode (only if scaled == true)
|
||||
|
||||
bool otherheroAnim;
|
||||
ui8 anim;
|
||||
ui8 heroAnim;
|
||||
|
||||
int3 movement; // used for smooth map movement
|
||||
|
||||
bool puzzleMode;
|
||||
int3 grailPos; // location of grail for puzzle mode [in tiles]
|
||||
|
||||
MapDrawingInfo(int3 &topTile_, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap_, SDL_Rect * drawBounds_, CDefHandler * iconsDef_ = nullptr)
|
||||
: scaled(false),
|
||||
topTile(topTile_),
|
||||
visibilityMap(visibilityMap_),
|
||||
drawBounds(drawBounds_),
|
||||
iconsDef(iconsDef_),
|
||||
scale(1.0f),
|
||||
otherheroAnim(false),
|
||||
anim(0u),
|
||||
heroAnim(0u),
|
||||
movement(int3()),
|
||||
puzzleMode(false),
|
||||
grailPos(int3())
|
||||
{}
|
||||
|
||||
ui8 getHeroAnim() const { return otherheroAnim ? anim : heroAnim; }
|
||||
};
|
||||
|
||||
|
||||
template <typename T> class PseudoV
|
||||
{
|
||||
public:
|
||||
@@ -69,9 +131,160 @@ private:
|
||||
int offset;
|
||||
std::vector<T> inver;
|
||||
};
|
||||
|
||||
class CMapHandler
|
||||
{
|
||||
enum class EMapCacheType
|
||||
{
|
||||
TERRAIN, TERRAIN_CUSTOM, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME
|
||||
};
|
||||
|
||||
/// temporarily caches rescaled sdl surfaces for map world view redrawing
|
||||
class CMapCache
|
||||
{
|
||||
std::map<EMapCacheType, std::map<intptr_t, SDL_Surface *>> data;
|
||||
float worldViewCachedScale;
|
||||
public:
|
||||
/// destroys all cached data (frees surfaces)
|
||||
void discardWorldViewCache();
|
||||
/// updates scale and determines if currently cached data is still valid
|
||||
void updateWorldViewScale(float scale);
|
||||
void removeFromWorldViewCache(EMapCacheType type, intptr_t key);
|
||||
/// asks for cached data; @returns cached surface or nullptr if data is not in cache
|
||||
SDL_Surface * requestWorldViewCache(EMapCacheType type, intptr_t key);
|
||||
/// asks for cached data; @returns cached data if found, new scaled surface otherwise
|
||||
SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, intptr_t key, SDL_Surface * fullSurface, float scale);
|
||||
SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry);
|
||||
intptr_t genKey(intptr_t realPtr, ui8 mod);
|
||||
};
|
||||
|
||||
|
||||
class CMapBlitter
|
||||
{
|
||||
protected:
|
||||
CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
|
||||
int tileSize; // size of a tile drawn on map [in pixels]
|
||||
int halfTileSizeCeil; // half of the tile size, rounded up
|
||||
int3 tileCount; // number of tiles in current viewport
|
||||
int3 topTile; // top-left tile of the viewport
|
||||
int3 initPos; // starting drawing position [in pixels]
|
||||
int3 pos; // current position [in tiles]
|
||||
int3 realPos; // current position [in pixels]
|
||||
Rect realTileRect; // default rect based on current pos: [realPos.x, realPos.y, tileSize, tileSize]
|
||||
Rect defaultTileRect; // default rect based on 0: [0, 0, tileSize, tileSize]
|
||||
const MapDrawingInfo * info; // data for drawing passed from outside
|
||||
|
||||
/// general drawing method, called internally by more specialized ones
|
||||
virtual void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const = 0;
|
||||
|
||||
// first drawing pass
|
||||
|
||||
/// draws terrain bitmap (or custom bitmap if applicable) on current tile
|
||||
virtual void drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const;
|
||||
/// draws a river segment on current tile
|
||||
virtual void drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const;
|
||||
/// draws a road segment on current tile
|
||||
virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
|
||||
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
||||
virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
|
||||
/// current tile: draws non-hero object with given image/position
|
||||
virtual void drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const;
|
||||
virtual void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
|
||||
virtual void drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
|
||||
|
||||
// second drawing pass
|
||||
|
||||
/// current tile: draws overlay over the map, used to draw world view icons
|
||||
virtual void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const = 0;
|
||||
/// draws fog of war on current tile
|
||||
virtual void drawFow(SDL_Surface * targetSurf) const;
|
||||
/// draws map border frame on current position
|
||||
virtual void drawFrame(SDL_Surface * targetSurf) const;
|
||||
|
||||
// third drawing pass
|
||||
|
||||
/// custom post-processing, if needed (used by puzzle view)
|
||||
virtual void postProcessing(SDL_Surface * targetSurf) const {}
|
||||
|
||||
// misc methods
|
||||
|
||||
/// initializes frame-drawing (called at the start of every redraw)
|
||||
virtual void init(const MapDrawingInfo * drawingInfo) = 0;
|
||||
/// calculates clip region for map viewport
|
||||
virtual SDL_Rect clip(SDL_Surface * targetSurf) const = 0;
|
||||
|
||||
virtual ui8 getHeroFrameNum(ui8 dir, bool isMoving) const;
|
||||
///returns appropriate bitmap and info if alpha blitting is necessary
|
||||
virtual std::pair<SDL_Surface *, bool> getVisBitmap() const;
|
||||
virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
|
||||
|
||||
virtual bool canDrawObject(const CGObjectInstance * obj) const;
|
||||
virtual bool canDrawCurrentTile() const;
|
||||
public:
|
||||
CMapBlitter(CMapHandler * p) : parent(p) {}
|
||||
virtual ~CMapBlitter(){}
|
||||
void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
|
||||
|
||||
};
|
||||
|
||||
class CMapNormalBlitter : public CMapBlitter
|
||||
{
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
public:
|
||||
CMapNormalBlitter(CMapHandler * parent);
|
||||
virtual ~CMapNormalBlitter(){}
|
||||
};
|
||||
|
||||
class CMapWorldViewBlitter : public CMapBlitter
|
||||
{
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
|
||||
void drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
|
||||
void drawFrame(SDL_Surface * targetSurf) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
|
||||
ui8 getHeroFrameNum(ui8 dir, bool isMoving) const override { return 0u; }
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
|
||||
|
||||
void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
|
||||
float scale, SDL_Rect * dstRect, SDL_Rect * srcRect = nullptr) const;
|
||||
void calculateWorldViewCameraPos();
|
||||
public:
|
||||
CMapWorldViewBlitter(CMapHandler * parent);
|
||||
virtual ~CMapWorldViewBlitter(){}
|
||||
};
|
||||
|
||||
class CMapPuzzleViewBlitter : public CMapNormalBlitter
|
||||
{
|
||||
std::vector<int> unblittableObjects;
|
||||
|
||||
void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawFow(SDL_Surface * targetSurf) const override {} // skipping FoW in puzzle view
|
||||
void postProcessing(SDL_Surface * targetSurf) const override;
|
||||
bool canDrawObject(const CGObjectInstance * obj) const override;
|
||||
bool canDrawCurrentTile() const override { return true; }
|
||||
public:
|
||||
CMapPuzzleViewBlitter(CMapHandler * parent);
|
||||
};
|
||||
|
||||
CMapCache cache;
|
||||
CMapBlitter * normalBlitter;
|
||||
CMapBlitter * worldViewBlitter;
|
||||
CMapBlitter * puzzleViewBlitter;
|
||||
|
||||
CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
|
||||
public:
|
||||
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
|
||||
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||
@@ -105,9 +318,6 @@ public:
|
||||
CMapHandler(); //c-tor
|
||||
~CMapHandler(); //d-tor
|
||||
|
||||
std::pair<SDL_Surface *, bool> getVisBitmap(const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap) const; //returns appropriate bitmap and info if alpha blitting is necessary
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const;
|
||||
|
||||
void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
|
||||
CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
|
||||
bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
|
||||
@@ -120,12 +330,12 @@ public:
|
||||
void roadsRiverTerrainInit();
|
||||
void prepareFOWDefs();
|
||||
|
||||
void terrainRect(int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel) const;
|
||||
void drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info);
|
||||
void updateWater();
|
||||
ui8 getHeroFrameNum(ui8 dir, bool isMoving) const; //terrainRect helper function
|
||||
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
|
||||
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
|
||||
|
||||
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||
void discardWorldViewCache();
|
||||
|
||||
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||
};
|
||||
|
@@ -8,9 +8,11 @@
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CPreGame.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../CMessage.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Pixels.h"
|
||||
@@ -47,9 +49,9 @@
|
||||
*/
|
||||
|
||||
CList::CListItem::CListItem(CList * Parent):
|
||||
CIntObject(LCLICK | RCLICK | HOVER),
|
||||
parent(Parent),
|
||||
selection(nullptr)
|
||||
CIntObject(LCLICK | RCLICK | HOVER),
|
||||
parent(Parent),
|
||||
selection(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -100,10 +102,10 @@ void CList::CListItem::onSelect(bool on)
|
||||
}
|
||||
|
||||
CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount,
|
||||
int helpUp, int helpDown, CListBox::CreateFunc create, CListBox::DestroyFunc destroy):
|
||||
CIntObject(0, position),
|
||||
size(Size),
|
||||
selected(nullptr)
|
||||
int helpUp, int helpDown, CListBox::CreateFunc create, CListBox::DestroyFunc destroy):
|
||||
CIntObject(0, position),
|
||||
size(Size),
|
||||
selected(nullptr)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
scrollUp = new CButton(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
|
||||
@@ -194,8 +196,8 @@ CHeroList::CEmptyHeroItem::CEmptyHeroItem()
|
||||
}
|
||||
|
||||
CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero):
|
||||
CListItem(parent),
|
||||
hero(Hero)
|
||||
CListItem(parent),
|
||||
hero(Hero)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
movement = new CAnimImage("IMOBIL", 0, 0, 0, 1);
|
||||
@@ -249,7 +251,7 @@ CIntObject * CHeroList::createHeroItem(size_t index)
|
||||
}
|
||||
|
||||
CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
|
||||
CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
|
||||
CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
|
||||
{
|
||||
}
|
||||
|
||||
@@ -290,8 +292,8 @@ CIntObject * CTownList::createTownItem(size_t index)
|
||||
}
|
||||
|
||||
CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
|
||||
CListItem(parent),
|
||||
town(Town)
|
||||
CListItem(parent),
|
||||
town(Town)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
picture = new CAnimImage("ITPA", 0);
|
||||
@@ -334,7 +336,7 @@ std::string CTownList::CTownItem::getHoverText()
|
||||
}
|
||||
|
||||
CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
|
||||
CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
|
||||
CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
|
||||
{
|
||||
}
|
||||
|
||||
@@ -460,9 +462,9 @@ void CMinimapInstance::drawScaled(int level)
|
||||
}
|
||||
|
||||
CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
|
||||
parent(Parent),
|
||||
minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
|
||||
level(Level)
|
||||
parent(Parent),
|
||||
minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
|
||||
level(Level)
|
||||
{
|
||||
pos.w = parent->pos.w;
|
||||
pos.h = parent->pos.h;
|
||||
@@ -479,7 +481,7 @@ void CMinimapInstance::showAll(SDL_Surface *to)
|
||||
blitAtLoc(minimap, 0, 0, to);
|
||||
|
||||
//draw heroes
|
||||
std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
|
||||
std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
|
||||
for(auto & hero : heroes)
|
||||
{
|
||||
int3 position = hero->getPosition(false);
|
||||
@@ -502,7 +504,7 @@ std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string
|
||||
auto index = boost::find(GameConstants::TERRAIN_NAMES, m.first);
|
||||
if (index == std::end(GameConstants::TERRAIN_NAMES))
|
||||
{
|
||||
logGlobal->errorStream() << "Error: unknown terrain in terrains.json: " << m.first;
|
||||
logGlobal->errorStream() << "Error: unknown terrain in terrains.json: " << m.first;
|
||||
continue;
|
||||
}
|
||||
int terrainID = index - std::begin(GameConstants::TERRAIN_NAMES);
|
||||
@@ -531,11 +533,11 @@ std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string
|
||||
}
|
||||
|
||||
CMinimap::CMinimap(const Rect &position):
|
||||
CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
|
||||
aiShield(nullptr),
|
||||
minimap(nullptr),
|
||||
level(0),
|
||||
colors(loadColors("config/terrains.json"))
|
||||
CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
|
||||
aiShield(nullptr),
|
||||
minimap(nullptr),
|
||||
level(0),
|
||||
colors(loadColors("config/terrains.json"))
|
||||
{
|
||||
pos.w = position.w;
|
||||
pos.h = position.h;
|
||||
@@ -595,6 +597,7 @@ void CMinimap::showAll(SDL_Surface * to)
|
||||
if (minimap)
|
||||
{
|
||||
int3 mapSizes = LOCPLINT->cb->getMapSize();
|
||||
int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
|
||||
|
||||
//draw radar
|
||||
SDL_Rect oldClip;
|
||||
@@ -602,10 +605,20 @@ void CMinimap::showAll(SDL_Surface * to)
|
||||
{
|
||||
si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
|
||||
si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
|
||||
ui16(adventureInt->terrain.tilesw * pos.w / mapSizes.x),
|
||||
ui16(adventureInt->terrain.tilesh * pos.h / mapSizes.y)
|
||||
ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
|
||||
ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
|
||||
};
|
||||
|
||||
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
||||
{
|
||||
// adjusts radar so that it doesn't go out of map in world view mode (since there's no frame)
|
||||
radar.x = std::min(std::max(pos.x, radar.x), pos.x + pos.w - radar.w);
|
||||
radar.y = std::min(std::max(pos.y, radar.y), pos.y + pos.h - radar.h);
|
||||
|
||||
if (radar.x < pos.x && radar.y < pos.y)
|
||||
return; // whole map is visible at once, no point in redrawing border
|
||||
}
|
||||
|
||||
SDL_GetClipRect(to, &oldClip);
|
||||
SDL_SetClipRect(to, &pos);
|
||||
CSDL_Ext::drawDashedBorder(to, radar, int3(255,75,125));
|
||||
@@ -662,8 +675,8 @@ void CMinimap::showTile(const int3 &pos)
|
||||
}
|
||||
|
||||
CInfoBar::CVisibleInfo::CVisibleInfo(Point position):
|
||||
CIntObject(0, position),
|
||||
aiProgress(nullptr)
|
||||
CIntObject(0, position),
|
||||
aiProgress(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -898,10 +911,10 @@ void CInfoBar::hover(bool on)
|
||||
}
|
||||
|
||||
CInfoBar::CInfoBar(const Rect &position):
|
||||
CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
|
||||
visibleInfo(nullptr),
|
||||
state(EMPTY),
|
||||
currentObject(nullptr)
|
||||
CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
|
||||
visibleInfo(nullptr),
|
||||
state(EMPTY),
|
||||
currentObject(nullptr)
|
||||
{
|
||||
pos.w = position.w;
|
||||
pos.h = position.h;
|
||||
@@ -1212,3 +1225,115 @@ CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDi
|
||||
addUsedEvents(KEYBOARD | TEXTINPUT);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
|
||||
: CIntObject(),
|
||||
background(bg)
|
||||
{
|
||||
defActions = 255;
|
||||
recActions = 255;
|
||||
pos.x += position.x;
|
||||
pos.y += position.y;
|
||||
if (bg)
|
||||
{
|
||||
pos.w = bg->w;
|
||||
pos.h = bg->h;
|
||||
}
|
||||
}
|
||||
|
||||
CAdvMapPanel::~CAdvMapPanel()
|
||||
{
|
||||
if (background)
|
||||
SDL_FreeSurface(background);
|
||||
}
|
||||
|
||||
void CAdvMapPanel::addChildColorableButton(CButton * btn)
|
||||
{
|
||||
buttons.push_back(btn);
|
||||
addChildToPanel(btn, ACTIVATE | DEACTIVATE);
|
||||
}
|
||||
|
||||
void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
|
||||
{
|
||||
for (auto &btn : buttons)
|
||||
{
|
||||
btn->setPlayerColor(clr);
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapPanel::showAll(SDL_Surface * to)
|
||||
{
|
||||
if (background)
|
||||
blitAt(background, pos.x, pos.y, to);
|
||||
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CAdvMapPanel::addChildToPanel(CIntObject * obj, ui8 actions /* = 0 */)
|
||||
{
|
||||
obj->recActions |= actions | SHOWALL;
|
||||
addChild(obj, false);
|
||||
}
|
||||
|
||||
CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color)
|
||||
: CAdvMapPanel(bg, position)
|
||||
{
|
||||
fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
|
||||
|
||||
if (fillerHeight > 0)
|
||||
{
|
||||
tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
|
||||
}
|
||||
else
|
||||
tmpBackgroundFiller = nullptr;
|
||||
}
|
||||
|
||||
CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel()
|
||||
{
|
||||
if (tmpBackgroundFiller)
|
||||
SDL_FreeSurface(tmpBackgroundFiller);
|
||||
}
|
||||
|
||||
void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset)
|
||||
{
|
||||
for (auto &pic : currentIcons)
|
||||
{
|
||||
removeChild(pic);
|
||||
delete pic;
|
||||
}
|
||||
currentIcons.clear();
|
||||
|
||||
for (auto &data : iconsData)
|
||||
{
|
||||
auto pic = new CPicture(def->ourImages[data.first + indexOffset].bitmap, data.second.x, data.second.y, false);
|
||||
pic->recActions |= SHOWALL;
|
||||
currentIcons.push_back(pic);
|
||||
addChildToPanel(pic);
|
||||
}
|
||||
|
||||
if (fillerHeight > 0)
|
||||
{
|
||||
if (tmpBackgroundFiller)
|
||||
SDL_FreeSurface(tmpBackgroundFiller);
|
||||
tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset)
|
||||
{
|
||||
iconsData.push_back(data);
|
||||
auto pic = new CPicture(def->ourImages[data.first + indexOffset].bitmap, data.second.x, data.second.y, false);
|
||||
currentIcons.push_back(pic);
|
||||
addChildToPanel(pic);
|
||||
}
|
||||
|
||||
void CAdvMapWorldViewPanel::showAll(SDL_Surface * to)
|
||||
{
|
||||
if (tmpBackgroundFiller)
|
||||
{
|
||||
blitAt(tmpBackgroundFiller, pos.x, pos.y + pos.h, to);
|
||||
}
|
||||
|
||||
CAdvMapPanel::showAll(to);
|
||||
}
|
||||
|
@@ -71,7 +71,7 @@ protected:
|
||||
* @param destroy - function for deleting items in listbox
|
||||
*/
|
||||
CList(int size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown,
|
||||
CListBox::CreateFunc create, CListBox::DestroyFunc destroy = CListBox::DestroyFunc());
|
||||
CListBox::CreateFunc create, CListBox::DestroyFunc destroy = CListBox::DestroyFunc());
|
||||
|
||||
//for selection\deselection
|
||||
CListItem *selected;
|
||||
@@ -315,6 +315,45 @@ public:
|
||||
void showGameStatus();
|
||||
};
|
||||
|
||||
/// simple panel that contains other displayable elements; used to separate groups of controls
|
||||
class CAdvMapPanel : public CIntObject
|
||||
{
|
||||
/// ptrs to child-buttons that can be recolored with setPlayerColor()
|
||||
std::vector<CButton *> buttons;
|
||||
/// the surface passed to this obj will be freed in dtor
|
||||
SDL_Surface * background;
|
||||
public:
|
||||
CAdvMapPanel(SDL_Surface * bg, Point position);
|
||||
virtual ~CAdvMapPanel();
|
||||
|
||||
void addChildToPanel(CIntObject * obj, ui8 actions = 0);
|
||||
void addChildColorableButton(CButton * btn);
|
||||
/// recolors all buttons to given player color
|
||||
void setPlayerColor(const PlayerColor & clr);
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
};
|
||||
|
||||
/// specialized version of CAdvMapPanel that handles recolorable def-based pictures for world view info panel
|
||||
class CAdvMapWorldViewPanel : public CAdvMapPanel
|
||||
{
|
||||
/// data that allows reconstruction of panel info icons
|
||||
std::vector<std::pair<int, Point>> iconsData;
|
||||
/// ptrs to child-pictures constructed from iconsData
|
||||
std::vector<CPicture *> currentIcons;
|
||||
/// temporary surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod)
|
||||
SDL_Surface * tmpBackgroundFiller;
|
||||
int fillerHeight;
|
||||
public:
|
||||
CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color);
|
||||
virtual ~CAdvMapWorldViewPanel();
|
||||
|
||||
void addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset);
|
||||
/// recreates all pictures from given def to recolor them according to current player color
|
||||
void recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset);
|
||||
void showAll(SDL_Surface * to);
|
||||
};
|
||||
|
||||
class CInGameConsole : public CIntObject
|
||||
{
|
||||
private:
|
||||
|
@@ -61,7 +61,7 @@ CAdvMapInt *adventureInt;
|
||||
|
||||
|
||||
CTerrainRect::CTerrainRect()
|
||||
:curHoveredTile(-1,-1,-1), currentPath(nullptr)
|
||||
: curHoveredTile(-1,-1,-1), currentPath(nullptr)
|
||||
{
|
||||
tilesw=(ADVOPT.advmapW+31)/32;
|
||||
tilesh=(ADVOPT.advmapH+31)/32;
|
||||
@@ -81,6 +81,8 @@ void CTerrainRect::deactivate()
|
||||
|
||||
void CTerrainRect::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
||||
return;
|
||||
if ((down==false) || indeterminate(down))
|
||||
return;
|
||||
|
||||
@@ -93,6 +95,8 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
|
||||
|
||||
void CTerrainRect::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
||||
return;
|
||||
int3 mp = whichTileIsIt();
|
||||
|
||||
if (CGI->mh->map->isInTheMap(mp) && down)
|
||||
@@ -260,22 +264,37 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
|
||||
|
||||
void CTerrainRect::show(SDL_Surface * to)
|
||||
{
|
||||
if(ADVOPT.smoothMove)
|
||||
CGI->mh->terrainRect
|
||||
(adventureInt->position, adventureInt->anim,
|
||||
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
|
||||
to, &pos, moveX, moveY, false, int3());
|
||||
else
|
||||
CGI->mh->terrainRect
|
||||
(adventureInt->position, adventureInt->anim,
|
||||
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
|
||||
to, &pos, 0, 0, false, int3());
|
||||
if (adventureInt->mode == EAdvMapMode::NORMAL)
|
||||
{
|
||||
MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos);
|
||||
info.otherheroAnim = true;
|
||||
info.anim = adventureInt->anim;
|
||||
info.heroAnim = adventureInt->heroAnim;
|
||||
if (ADVOPT.smoothMove)
|
||||
info.movement = int3(moveX, moveY, 0);
|
||||
|
||||
CGI->mh->drawTerrainRectNew(to, &info);
|
||||
|
||||
if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
|
||||
{
|
||||
showPath(&pos, to);
|
||||
}
|
||||
}
|
||||
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
|
||||
//SDL_FreeSurface(teren);
|
||||
if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
|
||||
|
||||
}
|
||||
|
||||
void CTerrainRect::showAll(SDL_Surface * to)
|
||||
{
|
||||
// world view map is static and doesn't need redraw every frame
|
||||
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
||||
{
|
||||
showPath(&pos, to);
|
||||
MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos, adventureInt->worldViewIconsDef);
|
||||
info.scaled = true;
|
||||
info.scale = adventureInt->worldViewScale;
|
||||
|
||||
CGI->mh->drawTerrainRectNew(to, &info);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,6 +312,20 @@ int3 CTerrainRect::whichTileIsIt()
|
||||
return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
|
||||
}
|
||||
|
||||
int3 CTerrainRect::tileCountOnScreen()
|
||||
{
|
||||
switch (adventureInt->mode)
|
||||
{
|
||||
default:
|
||||
logGlobal->errorStream() << "Unhandled map mode " << (int)adventureInt->mode;
|
||||
return int3();
|
||||
case EAdvMapMode::NORMAL:
|
||||
return int3(tilesw, tilesh, 1);
|
||||
case EAdvMapMode::WORLD_VIEW:
|
||||
return int3(tilesw / adventureInt->worldViewScale, tilesh / adventureInt->worldViewScale, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void CResDataBar::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
}
|
||||
@@ -300,7 +333,7 @@ void CResDataBar::clickRight(tribool down, bool previousState)
|
||||
CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
|
||||
{
|
||||
bg = BitmapHandler::loadBitmap(defname);
|
||||
CSDL_Ext::setDefaultColorKey(bg);
|
||||
CSDL_Ext::setDefaultColorKey(bg);
|
||||
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
||||
pos = genRect(bg->h, bg->w, pos.x+x, pos.y+y);
|
||||
|
||||
@@ -319,7 +352,7 @@ CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int
|
||||
CResDataBar::CResDataBar()
|
||||
{
|
||||
bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
|
||||
CSDL_Ext::setDefaultColorKey(bg);
|
||||
CSDL_Ext::setDefaultColorKey(bg);
|
||||
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
||||
pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
|
||||
|
||||
@@ -367,11 +400,13 @@ void CResDataBar::showAll(SDL_Surface * to)
|
||||
}
|
||||
|
||||
CAdvMapInt::CAdvMapInt():
|
||||
minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
|
||||
statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
|
||||
heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
|
||||
townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
|
||||
infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
|
||||
mode(EAdvMapMode::NORMAL),
|
||||
minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
|
||||
statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
|
||||
heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
|
||||
townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
|
||||
infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) ),
|
||||
activeMapPanel(nullptr)
|
||||
{
|
||||
duringAITurn = false;
|
||||
state = NA;
|
||||
@@ -384,6 +419,7 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
|
||||
townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
|
||||
adventureInt=this;
|
||||
bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
|
||||
bgWorldView = BitmapHandler::loadBitmap(ADVOPT.worldViewGraphic);
|
||||
scrollingDir = 0;
|
||||
updateScreen = false;
|
||||
anim=0;
|
||||
@@ -391,6 +427,13 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
|
||||
heroAnim=0;
|
||||
heroAnimValHitCount=0; // hero animation frame
|
||||
|
||||
if (!bgWorldView)
|
||||
{
|
||||
logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
|
||||
bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp");
|
||||
}
|
||||
worldViewIconsDef = CDefHandler::giveDef("VwSymbol.def");
|
||||
|
||||
for (int g=0; g<ADVOPT.gemG.size(); ++g)
|
||||
{
|
||||
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g]));
|
||||
@@ -399,7 +442,6 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
|
||||
auto makeButton = [&] (int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> CButton *
|
||||
{
|
||||
auto button = new CButton(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
|
||||
|
||||
for (auto image : info.additionalDefs)
|
||||
button->addImage(image);
|
||||
return button;
|
||||
@@ -416,41 +458,172 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
|
||||
nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h);
|
||||
endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
|
||||
|
||||
int panelSpaceBottom = screen->h - resdatabar.pos.h - 4;
|
||||
|
||||
panelMain = new CAdvMapPanel(nullptr, Point(0, 0));
|
||||
// TODO correct drawing position
|
||||
panelWorldView = new CAdvMapWorldViewPanel(bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
|
||||
|
||||
panelMain->addChildColorableButton(kingOverview);
|
||||
panelMain->addChildColorableButton(underground);
|
||||
panelMain->addChildColorableButton(questlog);
|
||||
panelMain->addChildColorableButton(sleepWake);
|
||||
panelMain->addChildColorableButton(moveHero);
|
||||
panelMain->addChildColorableButton(spellbook);
|
||||
panelMain->addChildColorableButton(advOptions);
|
||||
panelMain->addChildColorableButton(sysOptions);
|
||||
panelMain->addChildColorableButton(nextHero);
|
||||
panelMain->addChildColorableButton(endTurn);
|
||||
|
||||
|
||||
// TODO move configs to resolutions.json, similarly to previous buttons
|
||||
config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
|
||||
worldViewBackConfig.defName = "IOK6432.DEF";
|
||||
worldViewBackConfig.x = screen->w - 73;
|
||||
worldViewBackConfig.y = 343 + 195;
|
||||
worldViewBackConfig.playerColoured = false;
|
||||
panelWorldView->addChildToPanel(
|
||||
makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
|
||||
|
||||
config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
|
||||
worldViewPuzzleConfig.defName = "VWPUZ.DEF";
|
||||
worldViewPuzzleConfig.x = screen->w - 188;
|
||||
worldViewPuzzleConfig.y = 343 + 195;
|
||||
worldViewPuzzleConfig.playerColoured = false;
|
||||
panelWorldView->addChildToPanel( // no help text for this one
|
||||
new CButton(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
|
||||
std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
|
||||
|
||||
config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
|
||||
worldViewScale1xConfig.defName = "VWMAG1.DEF";
|
||||
worldViewScale1xConfig.x = screen->w - 191;
|
||||
worldViewScale1xConfig.y = 23 + 195;
|
||||
worldViewScale1xConfig.playerColoured = false;
|
||||
panelWorldView->addChildToPanel( // help text is wrong for this button
|
||||
makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
|
||||
|
||||
config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
|
||||
worldViewScale2xConfig.defName = "VWMAG2.DEF";
|
||||
worldViewScale2xConfig.x = screen->w - 191 + 63;
|
||||
worldViewScale2xConfig.y = 23 + 195;
|
||||
worldViewScale2xConfig.playerColoured = false;
|
||||
panelWorldView->addChildToPanel( // help text is wrong for this button
|
||||
makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
|
||||
|
||||
config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
|
||||
worldViewScale4xConfig.defName = "VWMAG4.DEF";
|
||||
worldViewScale4xConfig.x = screen->w - 191 + 126;
|
||||
worldViewScale4xConfig.y = 23 + 195;
|
||||
worldViewScale4xConfig.playerColoured = false;
|
||||
panelWorldView->addChildToPanel( // help text is wrong for this button
|
||||
makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
|
||||
|
||||
config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
|
||||
worldViewUndergroundConfig.defName = "IAM010.DEF";
|
||||
worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
|
||||
worldViewUndergroundConfig.x = screen->w - 115;
|
||||
worldViewUndergroundConfig.y = 343 + 195;
|
||||
worldViewUndergroundConfig.playerColoured = true;
|
||||
worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
|
||||
panelWorldView->addChildColorableButton(worldViewUnderground);
|
||||
|
||||
setPlayer(LOCPLINT->playerID);
|
||||
underground->block(!CGI->mh->map->twoLevel);
|
||||
|
||||
int iconColorMultiplier = player.getNum() * 19;
|
||||
int wvLeft = heroList.pos.x - 2; // TODO correct drawing position
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(wvLeft + 5, 253 + i * 20)), worldViewIconsDef, iconColorMultiplier);
|
||||
panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
|
||||
Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
|
||||
}
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(wvLeft + 5, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier);
|
||||
panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(wvLeft + 160, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier);
|
||||
panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
|
||||
Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
|
||||
}
|
||||
panelWorldView->addChildToPanel(new CLabel(wvLeft + 5, 367, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
|
||||
Colors::WHITE, CGI->generaltexth->allTexts[617]));
|
||||
panelWorldView->addChildToPanel(new CLabel(wvLeft + 185, 387, EFonts::FONT_SMALL, EAlignment::BOTTOMRIGHT,
|
||||
Colors::WHITE, CGI->generaltexth->allTexts[618]));
|
||||
|
||||
activeMapPanel = panelMain;
|
||||
restoreState();
|
||||
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
void CAdvMapInt::restoreState()
|
||||
{
|
||||
changeMode(EAdvMapMode::NORMAL);
|
||||
|
||||
underground->block(!CGI->mh->map->twoLevel);
|
||||
worldViewUnderground->block(!CGI->mh->map->twoLevel);
|
||||
}
|
||||
|
||||
CAdvMapInt::~CAdvMapInt()
|
||||
{
|
||||
SDL_FreeSurface(bg);
|
||||
|
||||
for(int i=0; i<gems.size(); i++)
|
||||
delete gems[i];
|
||||
|
||||
delete worldViewIconsDef;
|
||||
}
|
||||
|
||||
void CAdvMapInt::fshowOverview()
|
||||
{
|
||||
GH.pushInt(new CKingdomInterface);
|
||||
}
|
||||
|
||||
void CAdvMapInt::fworldViewBack()
|
||||
{
|
||||
changeMode(EAdvMapMode::NORMAL);
|
||||
CGI->mh->discardWorldViewCache();
|
||||
|
||||
auto hero = curHero();
|
||||
if (hero)
|
||||
centerOn(hero);
|
||||
}
|
||||
|
||||
void CAdvMapInt::fworldViewScale1x()
|
||||
{
|
||||
// TODO set corresponding scale button to "selected" mode
|
||||
changeMode(EAdvMapMode::WORLD_VIEW, 0.22f);
|
||||
}
|
||||
|
||||
void CAdvMapInt::fworldViewScale2x()
|
||||
{
|
||||
changeMode(EAdvMapMode::WORLD_VIEW, 0.36f);
|
||||
}
|
||||
|
||||
void CAdvMapInt::fworldViewScale4x()
|
||||
{
|
||||
changeMode(EAdvMapMode::WORLD_VIEW, 0.5f);
|
||||
}
|
||||
|
||||
void CAdvMapInt::fswitchLevel()
|
||||
{
|
||||
if(!CGI->mh->map->twoLevel)
|
||||
// with support for future multi-level maps :)
|
||||
int maxLevels = CGI->mh->map->twoLevel ? 2 : 1;
|
||||
if (maxLevels < 2)
|
||||
return;
|
||||
if (position.z)
|
||||
{
|
||||
position.z--;
|
||||
underground->setIndex(0,true);
|
||||
underground->showAll(screenBuf);
|
||||
}
|
||||
else
|
||||
{
|
||||
underground->setIndex(1,true);
|
||||
position.z++;
|
||||
underground->showAll(screenBuf);
|
||||
}
|
||||
|
||||
position.z = (position.z + 1) % maxLevels;
|
||||
|
||||
underground->setIndex(position.z, true);
|
||||
underground->redraw();
|
||||
|
||||
worldViewUnderground->setIndex(position.z, true);
|
||||
worldViewUnderground->redraw();
|
||||
|
||||
updateScreen = true;
|
||||
minimap.setLevel(position.z);
|
||||
|
||||
if (mode == EAdvMapMode::WORLD_VIEW)
|
||||
terrain.redraw();
|
||||
}
|
||||
void CAdvMapInt::fshowQuestlog()
|
||||
{
|
||||
@@ -599,27 +772,21 @@ void CAdvMapInt::activate()
|
||||
GH.statusbar = &statusbar;
|
||||
if(!duringAITurn)
|
||||
{
|
||||
kingOverview->activate();
|
||||
underground->activate();
|
||||
questlog->activate();
|
||||
sleepWake->activate();
|
||||
moveHero->activate();
|
||||
spellbook->activate();
|
||||
sysOptions->activate();
|
||||
advOptions->activate();
|
||||
nextHero->activate();
|
||||
endTurn->activate();
|
||||
|
||||
activeMapPanel->activate();
|
||||
if (mode == EAdvMapMode::NORMAL)
|
||||
{
|
||||
heroList.activate();
|
||||
townList.activate();
|
||||
infoBar.activate();
|
||||
}
|
||||
minimap.activate();
|
||||
heroList.activate();
|
||||
townList.activate();
|
||||
terrain.activate();
|
||||
infoBar.activate();
|
||||
LOCPLINT->cingconsole->activate();
|
||||
|
||||
GH.fakeMouseMove(); //to restore the cursor
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapInt::deactivate()
|
||||
{
|
||||
CIntObject::deactivate();
|
||||
@@ -629,25 +796,20 @@ void CAdvMapInt::deactivate()
|
||||
scrollingDir = 0;
|
||||
|
||||
CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
|
||||
kingOverview->deactivate();
|
||||
underground->deactivate();
|
||||
questlog->deactivate();
|
||||
sleepWake->deactivate();
|
||||
moveHero->deactivate();
|
||||
spellbook->deactivate();
|
||||
advOptions->deactivate();
|
||||
sysOptions->deactivate();
|
||||
nextHero->deactivate();
|
||||
endTurn->deactivate();
|
||||
activeMapPanel->deactivate();
|
||||
if (mode == EAdvMapMode::NORMAL)
|
||||
{
|
||||
heroList.deactivate();
|
||||
townList.deactivate();
|
||||
infoBar.deactivate();
|
||||
}
|
||||
minimap.deactivate();
|
||||
heroList.deactivate();
|
||||
townList.deactivate();
|
||||
terrain.deactivate();
|
||||
infoBar.deactivate();
|
||||
if(LOCPLINT)
|
||||
LOCPLINT->cingconsole->deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapInt::showAll(SDL_Surface * to)
|
||||
{
|
||||
blitAt(bg,0,0,to);
|
||||
@@ -655,28 +817,30 @@ void CAdvMapInt::showAll(SDL_Surface * to)
|
||||
if(state != INGAME)
|
||||
return;
|
||||
|
||||
kingOverview->showAll(to);
|
||||
underground->showAll(to);
|
||||
questlog->showAll(to);
|
||||
sleepWake->showAll(to);
|
||||
moveHero->showAll(to);
|
||||
spellbook->showAll(to);
|
||||
advOptions->showAll(to);
|
||||
sysOptions->showAll(to);
|
||||
nextHero->showAll(to);
|
||||
endTurn->showAll(to);
|
||||
switch (mode)
|
||||
{
|
||||
case EAdvMapMode::NORMAL:
|
||||
|
||||
heroList.showAll(to);
|
||||
townList.showAll(to);
|
||||
infoBar.showAll(to);
|
||||
break;
|
||||
case EAdvMapMode::WORLD_VIEW:
|
||||
|
||||
terrain.showAll(to);
|
||||
break;
|
||||
}
|
||||
activeMapPanel->showAll(to);
|
||||
|
||||
minimap.showAll(to);
|
||||
heroList.showAll(to);
|
||||
townList.showAll(to);
|
||||
updateScreen = true;
|
||||
minimap.showAll(to);
|
||||
show(to);
|
||||
|
||||
|
||||
resdatabar.draw(to);
|
||||
|
||||
statusbar.show(to);
|
||||
|
||||
infoBar.showAll(to);
|
||||
LOCPLINT->cingconsole->showAll(to);
|
||||
}
|
||||
|
||||
@@ -737,6 +901,8 @@ void CAdvMapInt::show(SDL_Surface * to)
|
||||
{
|
||||
updateScreen = true;
|
||||
minimap.redraw();
|
||||
if (mode == EAdvMapMode::WORLD_VIEW)
|
||||
terrain.redraw();
|
||||
}
|
||||
}
|
||||
if(updateScreen)
|
||||
@@ -769,8 +935,19 @@ void CAdvMapInt::centerOn(int3 on)
|
||||
{
|
||||
bool switchedLevels = on.z != position.z;
|
||||
|
||||
on.x -= CGI->mh->frameW;
|
||||
on.y -= CGI->mh->frameH;
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
case EAdvMapMode::NORMAL:
|
||||
on.x -= CGI->mh->frameW; // is this intentional? frame size doesn't really have to correspond to camera size...
|
||||
on.y -= CGI->mh->frameH;
|
||||
break;
|
||||
case EAdvMapMode::WORLD_VIEW:
|
||||
on.x -= CGI->mh->tilesW / 2 / worldViewScale;
|
||||
on.y -= CGI->mh->tilesH / 2 / worldViewScale;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
on = LOCPLINT->repairScreenPos(on);
|
||||
|
||||
@@ -778,9 +955,14 @@ void CAdvMapInt::centerOn(int3 on)
|
||||
updateScreen=true;
|
||||
underground->setIndex(on.z,true); //change underground switch button image
|
||||
underground->redraw();
|
||||
worldViewUnderground->setIndex(on.z, true);
|
||||
worldViewUnderground->redraw();
|
||||
if (switchedLevels)
|
||||
minimap.setLevel(position.z);
|
||||
minimap.redraw();
|
||||
|
||||
if (mode == EAdvMapMode::WORLD_VIEW)
|
||||
terrain.redraw();
|
||||
}
|
||||
|
||||
void CAdvMapInt::centerOn(const CGObjectInstance *obj)
|
||||
@@ -790,6 +972,10 @@ void CAdvMapInt::centerOn(const CGObjectInstance *obj)
|
||||
|
||||
void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
{
|
||||
|
||||
if (mode == EAdvMapMode::WORLD_VIEW)
|
||||
return;
|
||||
|
||||
ui8 Dir = 0;
|
||||
int k = key.keysym.sym;
|
||||
const CGHeroInstance *h = curHero(); //selected hero
|
||||
@@ -836,6 +1022,10 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
if(isActive())
|
||||
LOCPLINT->showPuzzleMap();
|
||||
return;
|
||||
case SDLK_v:
|
||||
if(isActive())
|
||||
LOCPLINT->viewWorldMap();
|
||||
return;
|
||||
case SDLK_r:
|
||||
if(isActive() && LOCPLINT->ctrlPressed())
|
||||
{
|
||||
@@ -852,7 +1042,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
{
|
||||
auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
|
||||
//TODO!!!!!!! possible freeze, when GS mutex is locked and network thread can't apply package
|
||||
//this thread leaves scope and tries to lock pim while holding gs,
|
||||
//this thread leaves scope and tries to lock pim while holding gs,
|
||||
//network thread tries to lock gs (appluy cl) while holding pim
|
||||
//this thread should first lock pim, however gs locking/unlocking is done inside cb
|
||||
LOCPLINT->cb->moveHero(h,h->pos);
|
||||
@@ -916,12 +1106,12 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
//numpad arrow
|
||||
if(CGuiHandler::isArrowKey(SDLKey(k)))
|
||||
k = CGuiHandler::arrowToNum(SDLKey(k));
|
||||
|
||||
|
||||
#ifdef VCMI_SDL1
|
||||
k -= SDLK_KP0 + 1;
|
||||
#else
|
||||
k -= SDLK_KP_1;
|
||||
#endif // VCMI_SDL1
|
||||
#endif // VCMI_SDL1
|
||||
if(k < 0 || k > 8)
|
||||
return;
|
||||
|
||||
@@ -1039,8 +1229,9 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
|
||||
|
||||
void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
|
||||
{
|
||||
//adventure map scrolling with mouse
|
||||
if(!isCtrlKeyDown() && isActive())
|
||||
// adventure map scrolling with mouse
|
||||
// currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
|
||||
if(!isCtrlKeyDown() && isActive() && mode == EAdvMapMode::NORMAL)
|
||||
{
|
||||
if(sEvent.x<15)
|
||||
{
|
||||
@@ -1092,16 +1283,9 @@ void CAdvMapInt::setPlayer(PlayerColor Player)
|
||||
player = Player;
|
||||
graphics->blueToPlayersAdv(bg,player);
|
||||
|
||||
kingOverview->setPlayerColor(player);
|
||||
underground->setPlayerColor(player);
|
||||
questlog->setPlayerColor(player);
|
||||
sleepWake->setPlayerColor(player);
|
||||
moveHero->setPlayerColor(player);
|
||||
spellbook->setPlayerColor(player);
|
||||
sysOptions->setPlayerColor(player);
|
||||
advOptions->setPlayerColor(player);
|
||||
nextHero->setPlayerColor(player);
|
||||
endTurn->setPlayerColor(player);
|
||||
panelMain->setPlayerColor(player);
|
||||
panelWorldView->setPlayerColor(player);
|
||||
panelWorldView->recolorIcons(player, worldViewIconsDef, player.getNum() * 19);
|
||||
graphics->blueToPlayersAdv(resdatabar.bg,player);
|
||||
|
||||
//heroList.updateHList();
|
||||
@@ -1143,6 +1327,8 @@ const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
|
||||
|
||||
void CAdvMapInt::tileLClicked(const int3 &mapPos)
|
||||
{
|
||||
if(mode != EAdvMapMode::NORMAL)
|
||||
return;
|
||||
if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn)
|
||||
return;
|
||||
|
||||
@@ -1227,6 +1413,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
|
||||
|
||||
void CAdvMapInt::tileHovered(const int3 &mapPos)
|
||||
{
|
||||
if(mode != EAdvMapMode::NORMAL)
|
||||
return;
|
||||
if(!LOCPLINT->cb->isVisible(mapPos))
|
||||
{
|
||||
CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
|
||||
@@ -1394,12 +1582,12 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
|
||||
if (guardingCreature)
|
||||
{
|
||||
CCS->curh->changeGraphic(ECursor::ADVENTURE, 5 + turns*6);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(pnode->land)
|
||||
{
|
||||
if(LOCPLINT->cb->getTile(h->getPosition(false))->terType != ETerrainType::WATER)
|
||||
if(LOCPLINT->cb->getTile(h->getPosition(false))->terType != ETerrainType::WATER)
|
||||
CCS->curh->changeGraphic(ECursor::ADVENTURE, 4 + turns*6);
|
||||
else
|
||||
CCS->curh->changeGraphic(ECursor::ADVENTURE, 7 + turns*6); //anchor
|
||||
@@ -1421,6 +1609,8 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
|
||||
|
||||
void CAdvMapInt::tileRClicked(const int3 &mapPos)
|
||||
{
|
||||
if(mode != EAdvMapMode::NORMAL)
|
||||
return;
|
||||
if(spellBeingCasted)
|
||||
{
|
||||
leaveCastingMode();
|
||||
@@ -1512,26 +1702,67 @@ void CAdvMapInt::adjustActiveness(bool aiTurnStart)
|
||||
{
|
||||
bool wasActive = isActive();
|
||||
|
||||
if(wasActive)
|
||||
if(wasActive)
|
||||
deactivate();
|
||||
adventureInt->duringAITurn = aiTurnStart;
|
||||
if(wasActive)
|
||||
if(wasActive)
|
||||
activate();
|
||||
}
|
||||
|
||||
void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.4f */)
|
||||
{
|
||||
if (mode != newMode)
|
||||
{
|
||||
mode = newMode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case EAdvMapMode::NORMAL:
|
||||
panelMain->activate();
|
||||
panelWorldView->deactivate();
|
||||
activeMapPanel = panelMain;
|
||||
|
||||
townList.activate();
|
||||
heroList.activate();
|
||||
infoBar.activate();
|
||||
break;
|
||||
case EAdvMapMode::WORLD_VIEW:
|
||||
panelMain->deactivate();
|
||||
panelWorldView->activate();
|
||||
|
||||
activeMapPanel = panelWorldView;
|
||||
|
||||
townList.deactivate();
|
||||
heroList.deactivate();
|
||||
infoBar.showSelection(); // to prevent new day animation interfering world view mode
|
||||
infoBar.deactivate();
|
||||
|
||||
break;
|
||||
}
|
||||
worldViewScale = newScale;
|
||||
redraw();
|
||||
}
|
||||
else if (worldViewScale != newScale) // still in world view mode, but the scale changed
|
||||
{
|
||||
worldViewScale = newScale;
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
CAdventureOptions::CAdventureOptions():
|
||||
CWindowObject(PLAYER_COLORED, "ADVOPTS")
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_v);
|
||||
viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
|
||||
|
||||
exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
|
||||
scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i);
|
||||
scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
|
||||
|
||||
//viewWorld = new CButton("","",std::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
|
||||
|
||||
puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p);
|
||||
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
|
||||
|
||||
|
@@ -28,6 +28,12 @@ class IShipyard;
|
||||
*
|
||||
*/
|
||||
|
||||
enum class EAdvMapMode
|
||||
{
|
||||
NORMAL,
|
||||
WORLD_VIEW
|
||||
};
|
||||
|
||||
/// Adventure options dialogue where you can view the world, dig, play the replay of the last turn,...
|
||||
class CAdventureOptions : public CWindowObject
|
||||
{
|
||||
@@ -55,9 +61,12 @@ public:
|
||||
void hover(bool on);
|
||||
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void showPath(const SDL_Rect * extRect, SDL_Surface * to);
|
||||
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
|
||||
int3 whichTileIsIt(); //uses current cursor pos
|
||||
/// @returns number of visible tiles on screen respecting current map scaling
|
||||
int3 tileCountOnScreen();
|
||||
};
|
||||
|
||||
/// Resources bar which shows information about how many gold, crystals,... you have
|
||||
@@ -79,9 +88,9 @@ public:
|
||||
void showAll(SDL_Surface * to);
|
||||
};
|
||||
|
||||
/// That's a huge class which handles general adventure map actions and
|
||||
/// shows the right menu(questlog, spellbook, end turn,..) from where you
|
||||
/// can get to the towns and heroes.
|
||||
/// That's a huge class which handles general adventure map actions and
|
||||
/// shows the right menu(questlog, spellbook, end turn,..) from where you
|
||||
/// can get to the towns and heroes.
|
||||
class CAdvMapInt : public CIntObject
|
||||
{
|
||||
//Return object that must be active at this tile (=clickable)
|
||||
@@ -105,7 +114,11 @@ public:
|
||||
ui8 anim, animValHitCount; //animation frame
|
||||
ui8 heroAnim, heroAnimValHitCount; //animation frame
|
||||
|
||||
EAdvMapMode mode;
|
||||
float worldViewScale;
|
||||
|
||||
SDL_Surface * bg;
|
||||
SDL_Surface * bgWorldView;
|
||||
std::vector<CDefHandler *> gems;
|
||||
CMinimap minimap;
|
||||
CGStatusBar statusbar;
|
||||
@@ -121,18 +134,30 @@ public:
|
||||
CButton * nextHero;
|
||||
CButton * endTurn;
|
||||
|
||||
CButton * worldViewUnderground;
|
||||
|
||||
CTerrainRect terrain; //visible terrain
|
||||
CResDataBar resdatabar;
|
||||
CHeroList heroList;
|
||||
CTownList townList;
|
||||
CInfoBar infoBar;
|
||||
|
||||
CAdvMapPanel *panelMain; // panel that holds all right-side buttons in normal view
|
||||
CAdvMapWorldViewPanel *panelWorldView; // panel that holds all buttons and other ui in world view
|
||||
CAdvMapPanel *activeMapPanel; // currently active panel (either main or world view, depending on current mode)
|
||||
|
||||
CDefHandler * worldViewIconsDef; // images for world view overlay
|
||||
|
||||
const CSpell *spellBeingCasted; //nullptr if none
|
||||
|
||||
const CArmedInstance *selection; //currently selected town/hero
|
||||
|
||||
//functions bound to buttons
|
||||
void fshowOverview();
|
||||
void fworldViewBack();
|
||||
void fworldViewScale1x();
|
||||
void fworldViewScale2x();
|
||||
void fworldViewScale4x();
|
||||
void fswitchLevel();
|
||||
void fshowQuestlog();
|
||||
void fsleepWake();
|
||||
@@ -179,9 +204,15 @@ public:
|
||||
const CGTownInstance * curTown() const;
|
||||
const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or nullptr else
|
||||
//button updates
|
||||
void updateSleepWake(const CGHeroInstance *h);
|
||||
void updateSleepWake(const CGHeroInstance *h);
|
||||
void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
|
||||
void updateNextHero(const CGHeroInstance *h);
|
||||
|
||||
/// called by player interface if it wants to reuse this object for new/loaded map
|
||||
void restoreState();
|
||||
|
||||
/// changes current adventure map mode; used to switch between default view and world view; scale is ignored if EAdvMapMode == NORMAL
|
||||
void changeMode(EAdvMapMode newMode, float newScale = 0.36f);
|
||||
};
|
||||
|
||||
extern CAdvMapInt *adventureInt;
|
||||
|
@@ -70,11 +70,11 @@ CFocusable * CFocusable::inputWithFocus;
|
||||
#undef max
|
||||
|
||||
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
|
||||
CIntObject(LCLICK | RCLICK),
|
||||
parent(window),
|
||||
selected(false),
|
||||
creature(crea),
|
||||
amount(totalAmount)
|
||||
CIntObject(LCLICK | RCLICK),
|
||||
parent(window),
|
||||
selected(false),
|
||||
creature(crea),
|
||||
amount(totalAmount)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
pic = new CCreaturePic(1,1, creature, true, true);
|
||||
@@ -248,12 +248,12 @@ void CRecruitmentWindow::showAll(SDL_Surface * to)
|
||||
}
|
||||
|
||||
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
|
||||
CWindowObject(PLAYER_COLORED, "TPRCRT"),
|
||||
CWindowObject(PLAYER_COLORED, "TPRCRT"),
|
||||
onRecruit(Recruit),
|
||||
level(Level),
|
||||
dst(Dst),
|
||||
selected(nullptr),
|
||||
dwelling(Dwelling)
|
||||
level(Level),
|
||||
dst(Dst),
|
||||
selected(nullptr),
|
||||
dwelling(Dwelling)
|
||||
{
|
||||
moveBy(Point(0, y_offset));
|
||||
|
||||
@@ -358,14 +358,14 @@ void CRecruitmentWindow::sliderMoved(int to)
|
||||
}
|
||||
|
||||
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
|
||||
int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
|
||||
CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
|
||||
callback(callback_),
|
||||
leftAmount(leftAmount_),
|
||||
rightAmount(rightAmount_),
|
||||
leftMin(leftMin_),
|
||||
rightMin(rightMin_),
|
||||
slider(nullptr)
|
||||
int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
|
||||
CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
|
||||
callback(callback_),
|
||||
leftAmount(leftAmount_),
|
||||
rightAmount(rightAmount_),
|
||||
leftMin(leftMin_),
|
||||
rightMin(rightMin_),
|
||||
slider(nullptr)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
@@ -443,8 +443,8 @@ void CSplitWindow::sliderMoved(int to)
|
||||
}
|
||||
|
||||
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
|
||||
CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
|
||||
cb(callback)
|
||||
CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
|
||||
cb(callback)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
@@ -455,16 +455,16 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkil
|
||||
|
||||
//%s has gained a level.
|
||||
new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
|
||||
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
|
||||
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
|
||||
|
||||
//%s is now a level %d %s.
|
||||
new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
|
||||
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
|
||||
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
|
||||
|
||||
new CAnimImage("PSKIL42", pskill, 0, 174, 190);
|
||||
|
||||
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
|
||||
CGI->generaltexth->primarySkillNames[pskill] + " +1");
|
||||
CGI->generaltexth->primarySkillNames[pskill] + " +1");
|
||||
|
||||
if (!skills.empty())
|
||||
{
|
||||
@@ -506,8 +506,8 @@ static void setBoolSetting(std::string group, std::string field, bool value)
|
||||
}
|
||||
|
||||
CSystemOptionsWindow::CSystemOptionsWindow():
|
||||
CWindowObject(PLAYER_COLORED, "SysOpBck"),
|
||||
onFullscreenChanged(settings.listen["video"]["fullscreen"])
|
||||
CWindowObject(PLAYER_COLORED, "SysOpBck"),
|
||||
onFullscreenChanged(settings.listen["video"]["fullscreen"])
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
|
||||
@@ -590,16 +590,16 @@ CSystemOptionsWindow::CSystemOptionsWindow():
|
||||
effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
|
||||
|
||||
showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361],
|
||||
[&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
|
||||
[&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
|
||||
|
||||
quickCombat = new CToggleButton(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362],
|
||||
[&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
|
||||
[&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
|
||||
|
||||
spellbookAnim = new CToggleButton(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364],
|
||||
[&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
|
||||
[&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
|
||||
|
||||
fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]),
|
||||
[&] (bool value) { setBoolSetting("video", "fullscreen", value); });
|
||||
[&] (bool value) { setBoolSetting("video", "fullscreen", value); });
|
||||
|
||||
showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
|
||||
quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
|
||||
@@ -609,7 +609,7 @@ CSystemOptionsWindow::CSystemOptionsWindow():
|
||||
onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
|
||||
|
||||
gameResButton = new CButton(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]),
|
||||
std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
|
||||
std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
|
||||
|
||||
std::string resText;
|
||||
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
|
||||
@@ -693,7 +693,7 @@ void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
|
||||
}
|
||||
|
||||
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
|
||||
CWindowObject(PLAYER_COLORED, "TPTAVERN"),
|
||||
CWindowObject(PLAYER_COLORED, "TPTAVERN"),
|
||||
tavernObj(TavernObj)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
@@ -859,7 +859,7 @@ void CExchangeWindow::prepareBackground()
|
||||
auto genTitle = [](const CGHeroInstance *h)
|
||||
{
|
||||
return boost::str(boost::format(CGI->generaltexth->allTexts[138])
|
||||
% h->name % h->level % h->type->heroClass->name);
|
||||
% h->name % h->level % h->type->heroClass->name);
|
||||
};
|
||||
|
||||
new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
|
||||
@@ -876,7 +876,7 @@ void CExchangeWindow::prepareBackground()
|
||||
//printing primary skills' amounts
|
||||
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
|
||||
new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
|
||||
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
|
||||
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
|
||||
|
||||
//printing secondary skills
|
||||
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
|
||||
@@ -904,7 +904,7 @@ void CExchangeWindow::prepareBackground()
|
||||
}
|
||||
|
||||
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
|
||||
CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
|
||||
CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
heroInst[0] = LOCPLINT->cb->getHero(hero1);
|
||||
@@ -1015,7 +1015,7 @@ CExchangeWindow::~CExchangeWindow() //d-tor
|
||||
}
|
||||
|
||||
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
|
||||
CWindowObject(PLAYER_COLORED, "TPSHIP")
|
||||
CWindowObject(PLAYER_COLORED, "TPSHIP")
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
@@ -1057,9 +1057,9 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int b
|
||||
}
|
||||
|
||||
CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
|
||||
CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
|
||||
grailPos(GrailPos),
|
||||
currentAlpha(SDL_ALPHA_OPAQUE)
|
||||
CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
|
||||
grailPos(GrailPos),
|
||||
currentAlpha(SDL_ALPHA_OPAQUE)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
CCS->soundh->playSound(soundBase::OBELISK);
|
||||
@@ -1099,11 +1099,12 @@ void CPuzzleWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
int3 moveInt = int3(8, 9, 0);
|
||||
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
|
||||
int3 topTile = grailPos - moveInt;
|
||||
|
||||
CGI->mh->terrainRect
|
||||
(grailPos - moveInt, adventureInt->anim,
|
||||
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
|
||||
to, &mapRect, 0, 0, true, moveInt);
|
||||
MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
|
||||
info.puzzleMode = true;
|
||||
info.grailPos = grailPos;
|
||||
CGI->mh->drawTerrainRectNew(to, &info);
|
||||
|
||||
CWindowObject::showAll(to);
|
||||
}
|
||||
@@ -1191,9 +1192,9 @@ void CTransformerWindow::updateGarrisons()
|
||||
}
|
||||
|
||||
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
|
||||
CWindowObject(PLAYER_COLORED, "SKTRNBK"),
|
||||
hero(_hero),
|
||||
town(_town)
|
||||
CWindowObject(PLAYER_COLORED, "SKTRNBK"),
|
||||
hero(_hero),
|
||||
town(_town)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
if (hero)
|
||||
@@ -1233,7 +1234,7 @@ void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
|
||||
if(down)
|
||||
{
|
||||
CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
|
||||
new CComponent(CComponent::secskill, ID, 1));
|
||||
new CComponent(CComponent::secskill, ID, 1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1262,13 +1263,13 @@ void CUniversityWindow::CItem::showAll(SDL_Surface * to)
|
||||
switch (state())
|
||||
{
|
||||
case 0: bar = parent->red;
|
||||
break;
|
||||
break;
|
||||
case 1: bar = parent->yellow;
|
||||
break;
|
||||
break;
|
||||
case 2: bar = parent->green;
|
||||
break;
|
||||
break;
|
||||
default:bar = nullptr;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
assert(bar);
|
||||
|
||||
@@ -1289,9 +1290,9 @@ CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int
|
||||
}
|
||||
|
||||
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
|
||||
CWindowObject(PLAYER_COLORED, "UNIVERS1"),
|
||||
hero(_hero),
|
||||
market(_market)
|
||||
CWindowObject(PLAYER_COLORED, "UNIVERS1"),
|
||||
hero(_hero),
|
||||
market(_market)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
@@ -1331,8 +1332,8 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
|
||||
}
|
||||
|
||||
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
|
||||
CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
|
||||
parent(PARENT)
|
||||
CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
|
||||
parent(PARENT)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
@@ -1372,9 +1373,9 @@ void CUnivConfirmWindow::makeDeal(int skill)
|
||||
}
|
||||
|
||||
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
|
||||
CWindowObject(PLAYER_COLORED, "APHLFTBK"),
|
||||
CWindowObject(PLAYER_COLORED, "APHLFTBK"),
|
||||
fort(object),
|
||||
hero(visitor)
|
||||
hero(visitor)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
@@ -1449,11 +1450,11 @@ void CHillFortWindow::makeDeal(SlotID slot)
|
||||
{
|
||||
case 0:
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
|
||||
std::vector<CComponent*>(), soundBase::sound_todo);
|
||||
std::vector<CComponent*>(), soundBase::sound_todo);
|
||||
break;
|
||||
case 1:
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
|
||||
std::vector<CComponent*>(), soundBase::sound_todo);
|
||||
std::vector<CComponent*>(), soundBase::sound_todo);
|
||||
break;
|
||||
case 2:
|
||||
for (int i=0; i<slotsCount; i++)
|
||||
@@ -1554,7 +1555,7 @@ int CHillFortWindow::getState(SlotID slot)
|
||||
}
|
||||
|
||||
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
|
||||
CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
|
||||
CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
|
||||
owner(_owner)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
@@ -1646,11 +1647,11 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
|
||||
if(iter.second.details)
|
||||
{
|
||||
new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
|
||||
0, FONT_TINY, TOPLEFT, Colors::WHITE);
|
||||
0, FONT_TINY, TOPLEFT, Colors::WHITE);
|
||||
for (int i=0; i<iter.second.details->primskills.size(); ++i)
|
||||
{
|
||||
new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
|
||||
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
|
||||
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1671,14 +1672,14 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
|
||||
for(auto & it : tgi.personality)
|
||||
{
|
||||
std::string text;
|
||||
if(it.second == EAiTactic::NONE)
|
||||
{
|
||||
if(it.second == EAiTactic::NONE)
|
||||
{
|
||||
text = CGI->generaltexth->arraytxt[172];
|
||||
}
|
||||
else if(it.second != EAiTactic::RANDOM)
|
||||
{
|
||||
text = CGI->generaltexth->arraytxt[168 + it.second];
|
||||
}
|
||||
}
|
||||
else if(it.second != EAiTactic::RANDOM)
|
||||
{
|
||||
text = CGI->generaltexth->arraytxt[168 + it.second];
|
||||
}
|
||||
|
||||
new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
|
||||
|
||||
|
@@ -11,6 +11,7 @@
|
||||
"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
|
||||
"gem3": { "x": 556, "y": 6, "graphic": "agemUR.def" },
|
||||
"background": "AdvMap.bmp",
|
||||
"backgroundWorldView": "VWorld.bmp",
|
||||
"HeroList": { "size": 5, "x": 609, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
|
||||
"TownList": { "size": 5, "x": 747, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
|
||||
"Minimap": { "width": 144, "height": 144, "x": 630, "y": 26 },
|
||||
|
@@ -238,6 +238,7 @@ void config::CConfigHandler::init()
|
||||
setGem(current->ac, 3, g["gem3"]);
|
||||
|
||||
current->ac.mainGraphic = g["background"].String();
|
||||
current->ac.worldViewGraphic = g["backgroundWorldView"].String();
|
||||
|
||||
current->ac.hlistX = g["HeroList"]["x"].Float();
|
||||
current->ac.hlistY = g["HeroList"]["y"].Float();
|
||||
|
@@ -135,6 +135,7 @@ namespace config
|
||||
bool puzzleSepia;
|
||||
//general properties
|
||||
std::string mainGraphic;
|
||||
std::string worldViewGraphic;
|
||||
//buttons
|
||||
ButtonInfo kingOverview, underground, questlog, sleepWake, moveHero, spellbook, advOptions,
|
||||
sysOptions, nextHero, endTurn;
|
||||
|
@@ -109,6 +109,7 @@ public:
|
||||
virtual void showShipyardDialog(const IShipyard *obj){} //obj may be town or shipyard; state: 0 - can buid, 1 - lack of resources, 2 - dest tile is blocked, 3 - no water
|
||||
|
||||
virtual void showPuzzleMap(){};
|
||||
virtual void viewWorldMap(){};
|
||||
virtual void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor){};
|
||||
virtual void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor){};
|
||||
virtual void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor){};
|
||||
|
Reference in New Issue
Block a user