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Fix initialization of movement speed settings
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30911eb593
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@ -120,7 +120,7 @@ void MapView::onMapSwiped(const Point & viewPosition)
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void MapView::onMapSwipeEnded()
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{
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isSwiping = true;
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isSwiping = false;
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}
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void MapView::onCenteredTile(const int3 & tile)
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@ -71,13 +71,13 @@ AdventureOptionsTab::AdventureOptionsTab()
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build(config);
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std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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playerHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["heroSpeed"].Float()));
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playerHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["heroMoveTime"].Float()));
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std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
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enemyHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["enemySpeed"].Float()));
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enemyHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["enemyMoveTime"].Float()));
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std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
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mapScrollSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["scrollSpeed"].Float()));
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mapScrollSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["scrollSpeedPixels"].Float()));
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std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
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heroReminderCheckbox->setSelected(settings["adventure"]["heroReminder"].Bool());
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