mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Simturn duration is now part of StartInfo
This commit is contained in:
parent
3ea807fb8d
commit
5b21a5ffbc
@ -477,6 +477,13 @@ void CServerHandler::setDifficulty(int to) const
|
||||
sendLobbyPack(lsd);
|
||||
}
|
||||
|
||||
void CServerHandler::setSimturnsInfo(const SimturnsInfo & info) const
|
||||
{
|
||||
LobbySetSimturns pack;
|
||||
pack.simturnsInfo = info;
|
||||
sendLobbyPack(pack);
|
||||
}
|
||||
|
||||
void CServerHandler::setTurnTimerInfo(const TurnTimerInfo & info) const
|
||||
{
|
||||
LobbySetTurnTime lstt;
|
||||
|
@ -66,6 +66,7 @@ public:
|
||||
virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
|
||||
virtual void setDifficulty(int to) const = 0;
|
||||
virtual void setTurnTimerInfo(const TurnTimerInfo &) const = 0;
|
||||
virtual void setSimturnsInfo(const SimturnsInfo &) const = 0;
|
||||
virtual void sendMessage(const std::string & txt) const = 0;
|
||||
virtual void sendGuiAction(ui8 action) const = 0; // TODO: possibly get rid of it?
|
||||
virtual void sendStartGame(bool allowOnlyAI = false) const = 0;
|
||||
@ -148,6 +149,7 @@ public:
|
||||
void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
|
||||
void setDifficulty(int to) const override;
|
||||
void setTurnTimerInfo(const TurnTimerInfo &) const override;
|
||||
void setSimturnsInfo(const SimturnsInfo &) const override;
|
||||
void sendMessage(const std::string & txt) const override;
|
||||
void sendGuiAction(ui8 action) const override;
|
||||
void sendRestartGame() const override;
|
||||
|
@ -59,6 +59,7 @@ public:
|
||||
std::shared_ptr<CButton> buttonOptions;
|
||||
std::shared_ptr<CButton> buttonStart;
|
||||
std::shared_ptr<CButton> buttonBack;
|
||||
std::shared_ptr<CButton> buttonSimturns;
|
||||
|
||||
std::shared_ptr<SelectionTab> tabSel;
|
||||
std::shared_ptr<OptionsTab> tabOpt;
|
||||
|
@ -158,6 +158,7 @@ public:
|
||||
virtual void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) {}
|
||||
virtual void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) {}
|
||||
virtual void visitLobbySetPlayer(LobbySetPlayer & pack) {}
|
||||
virtual void visitLobbySetSimturns(LobbySetSimturns & pack) {}
|
||||
virtual void visitLobbySetTurnTime(LobbySetTurnTime & pack) {}
|
||||
virtual void visitLobbySetDifficulty(LobbySetDifficulty & pack) {}
|
||||
virtual void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) {}
|
||||
|
@ -750,6 +750,11 @@ void LobbySetPlayer::visitTyped(ICPackVisitor & visitor)
|
||||
visitor.visitLobbySetPlayer(*this);
|
||||
}
|
||||
|
||||
void LobbySetSimturns::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitLobbySetSimturns(*this);
|
||||
}
|
||||
|
||||
void LobbySetTurnTime::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitLobbySetTurnTime(*this);
|
||||
|
@ -250,6 +250,18 @@ struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
|
||||
{
|
||||
SimturnsInfo simturnsInfo;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & simturnsInfo;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
|
||||
{
|
||||
TurnTimerInfo turnTimerInfo;
|
||||
|
@ -23,6 +23,24 @@ class CMapInfo;
|
||||
struct PlayerInfo;
|
||||
class PlayerColor;
|
||||
|
||||
struct DLL_LINKAGE SimturnsInfo
|
||||
{
|
||||
/// Minimal number of turns that must be played simultaneously even if contact has been detected
|
||||
int requiredTurns = 0;
|
||||
/// Maximum number of turns that might be played simultaneously unless contact is detected
|
||||
int optionalTurns = 0;
|
||||
/// If set to true, human and 1 AI can act at the same time
|
||||
bool allowHumanWithAI = false;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & requiredTurns;
|
||||
h & optionalTurns;
|
||||
h & allowHumanWithAI;
|
||||
}
|
||||
};
|
||||
|
||||
/// Struct which describes the name, the color, the starting bonus of a player
|
||||
struct DLL_LINKAGE PlayerSettings
|
||||
{
|
||||
@ -84,6 +102,7 @@ struct DLL_LINKAGE StartInfo
|
||||
ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
|
||||
ui32 mapfileChecksum; //0 if not relevant
|
||||
std::string startTimeIso8601;
|
||||
SimturnsInfo simturnsInfo;
|
||||
TurnTimerInfo turnTimerInfo;
|
||||
std::string mapname; // empty for random map, otherwise name of the map or savegame
|
||||
bool createRandomMap() const { return mapGenOptions != nullptr; }
|
||||
@ -108,6 +127,7 @@ struct DLL_LINKAGE StartInfo
|
||||
h & seedPostInit;
|
||||
h & mapfileChecksum;
|
||||
h & startTimeIso8601;
|
||||
h & simturnsInfo;
|
||||
h & turnTimerInfo;
|
||||
h & mapname;
|
||||
h & mapGenOptions;
|
||||
|
@ -399,6 +399,7 @@ void registerTypesLobbyPacks(Serializer &s)
|
||||
s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
|
||||
s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
|
||||
s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
|
||||
s.template registerType<CLobbyPackToServer, LobbySetSimturns>();
|
||||
s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
|
||||
s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
|
||||
}
|
||||
|
@ -87,6 +87,7 @@ public:
|
||||
virtual void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
|
||||
virtual void visitLobbySetPlayer(LobbySetPlayer & pack) override;
|
||||
virtual void visitLobbySetTurnTime(LobbySetTurnTime & pack) override;
|
||||
virtual void visitLobbySetSimturns(LobbySetSimturns & pack) override;
|
||||
virtual void visitLobbySetDifficulty(LobbySetDifficulty & pack) override;
|
||||
virtual void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) override;
|
||||
};
|
||||
};
|
||||
|
@ -391,6 +391,12 @@ void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
|
||||
result = true;
|
||||
}
|
||||
|
||||
void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
|
||||
{
|
||||
srv.si->simturnsInfo = pack.simturnsInfo;
|
||||
result = true;
|
||||
}
|
||||
|
||||
void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
|
||||
{
|
||||
srv.si->turnTimerInfo = pack.turnTimerInfo;
|
||||
|
@ -28,14 +28,12 @@ TurnOrderProcessor::TurnOrderProcessor(CGameHandler * owner):
|
||||
|
||||
int TurnOrderProcessor::simturnsTurnsMaxLimit() const
|
||||
{
|
||||
// TODO
|
||||
return 28;
|
||||
return gameHandler->getStartInfo()->simturnsInfo.optionalTurns;
|
||||
}
|
||||
|
||||
int TurnOrderProcessor::simturnsTurnsMinLimit() const
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
return gameHandler->getStartInfo()->simturnsInfo.requiredTurns;
|
||||
}
|
||||
|
||||
void TurnOrderProcessor::updateContactStatus()
|
||||
@ -127,6 +125,9 @@ bool TurnOrderProcessor::computeCanActSimultaneously(PlayerColor active, PlayerC
|
||||
|
||||
if (gameHandler->hasBothPlayersAtSameConnection(active, waiting))
|
||||
{
|
||||
if (!gameHandler->getStartInfo()->simturnsInfo.allowHumanWithAI)
|
||||
return false;
|
||||
|
||||
// only one AI and one human can play simultaneoulsy from single connection
|
||||
if (activeInfo->human == waitingInfo->human)
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user