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	compile fix
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		| @@ -25,9 +25,9 @@ namespace ArtifactPosition | ||||
| { | ||||
| 	enum ArtifactPosition | ||||
| 	{ | ||||
| 		PRE_FIRST = -1,  | ||||
| 		PRE_FIRST = -1, | ||||
| 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4, | ||||
| 		MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,  | ||||
| 		MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5, | ||||
| 		AFTER_LAST, | ||||
| 		//cres | ||||
| 		CREATURE_SLOT = 0, | ||||
| @@ -139,7 +139,7 @@ protected: | ||||
| public: | ||||
| 	CArtifactInstance(); | ||||
|  | ||||
| 	ConstTransitivePtr<CArtifact> artType;  | ||||
| 	ConstTransitivePtr<CArtifact> artType; | ||||
| 	TArtifactInstanceID id; | ||||
|  | ||||
| 	//CArtifactInstance(int aid); | ||||
| @@ -243,7 +243,7 @@ public: | ||||
| 	void clearHlpLists(); | ||||
| 	ui16 getRandomArt (int flags); | ||||
| 	ui16 getArtSync (ui32 rand, int flags); | ||||
| 	bool CArtHandler::legalArtifact(int id); | ||||
| 	bool legalArtifact(int id); | ||||
| 	void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag); | ||||
| 	void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags); | ||||
| 	void erasePickedArt (TArtifactInstanceID id); | ||||
| @@ -314,6 +314,6 @@ public: | ||||
| 	{ | ||||
| 		h & artifactsInBackpack & artifactsWorn; | ||||
| 	} | ||||
| 	 | ||||
|  | ||||
| 	void artDeserializationFix(CBonusSystemNode *node); | ||||
| }; | ||||
|   | ||||
| @@ -22,8 +22,5 @@ | ||||
| 		<Project filename="AI/BattleAI/BattleAI.cbp"> | ||||
| 			<Depends filename="lib/VCMI_lib.cbp" /> | ||||
| 		</Project> | ||||
| 		<Project filename="Scripting/ERM/ERM.cbp"> | ||||
| 			<Depends filename="lib/VCMI_lib.cbp" /> | ||||
| 		</Project> | ||||
| 	</Workspace> | ||||
| </CodeBlocks_workspace_file> | ||||
|   | ||||
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