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spell description, not spell roll
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@@ -2053,7 +2053,7 @@ void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
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cost[EGameResID::GEMS] = (level + 1) * 2;
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std::vector<std::shared_ptr<CComponent>> resComps;
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL_SCROLL, town->spells[level].at(town->spellsAtLevel(level, false))));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, town->spells[level].at(town->spellsAtLevel(level, false))));
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resComps.back()->newLine = true;
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for(TResources::nziterator i(cost); i.valid(); i++)
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{
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