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https://github.com/vcmi/vcmi.git
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Nice fullscreen mode++
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@@ -822,7 +822,17 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen)
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bool bufOnScreen = (screenBuf == screen);
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mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED, w, h, (fullscreen?SDL_FULLSCREEN:0));
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if(fullscreen)
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{
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//in full-screen mode always use desktop resolution
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mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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else
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{
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mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED, w, h, 0);
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}
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if(nullptr == mainWindow)
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{
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@@ -1039,7 +1049,12 @@ static void listenForEvents()
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handleQuit();
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continue;
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}
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#ifdef VCMI_SDL1
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//FIXME: this should work even in pregame
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else if(LOCPLINT && ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
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#else
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else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
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#endif // VCMI_SDL1
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{
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Settings full = settings.write["video"]["fullscreen"];
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full->Bool() = !full->Bool();
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