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Fix selection highlight in combat
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@@ -124,6 +124,8 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"), EImageBlitMode::COLORKEY);
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rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"), EImageBlitMode::COLORKEY);
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shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"), EImageBlitMode::COLORKEY);
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shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"), EImageBlitMode::COLORKEY);
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cellShade->setShadowEnabled(true);
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if(!owner.siegeController)
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if(!owner.siegeController)
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{
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{
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auto bfieldType = owner.getBattle()->battleGetBattlefieldType();
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auto bfieldType = owner.getBattle()->battleGetBattlefieldType();
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