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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG

This commit is contained in:
DjWarmonger 2014-06-15 10:01:18 +02:00
commit 5c431da0f9
7 changed files with 64 additions and 13 deletions

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@ -1415,14 +1415,15 @@ void VCAI::completeGoal (Goals::TSubgoal goal)
}
else //complete goal for all heroes maybe?
{
for (auto p : lockedHeroes)
vstd::erase_if(lockedHeroes, [goal](std::pair<HeroPtr, Goals::TSubgoal> p)
{
if (*(p.second) == *goal || p.second->fulfillsMe(goal)) //we could have fulfilled goals of other heroes by chance
{
logAi->debugStream() << boost::format("%s") % p.second->completeMessage();
lockedHeroes.erase (lockedHeroes.find(p.first)); //is it safe?
return true;
}
}
return false;
});
}
}

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@ -5,8 +5,10 @@ GENERAL:
ADVENTURE AI:
ADVENTURE MAP:
* Heroes auto-level primary and secondary skill levels according to experience
BATTLES:
* Wall hit/miss sound will be played when using catapult during siege
SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format

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@ -1247,7 +1247,7 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CM
}
}
generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
if (tabType != CMenuScreen::campaignList)
{
@ -1264,7 +1264,14 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CM
int xpos[] = {23, 55, 88, 121, 306, 339};
const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
for(int i = 0; i < 6; i++)
new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
{
ESortBy criteria = (ESortBy)i;
if(criteria == _name)
criteria = generalSortingBy;
new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, criteria), xpos[i], 86, names[i]);
}
}
}
else
@ -1327,8 +1334,8 @@ void SelectionTab::sortBy( int criteria )
void SelectionTab::sort()
{
if(sortingBy != _name)
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
if(sortingBy != generalSortingBy)
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
if(!ascending)
@ -3013,6 +3020,8 @@ bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
break;
case _name: //by name
return boost::ilexicographical_compare(a->name, b->name);
case _fileName: //by filename
return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
default:
return boost::ilexicographical_compare(a->name, b->name);
}

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@ -35,7 +35,7 @@ struct PlayerInfo;
namespace boost{ class thread; class recursive_mutex;}
enum ESortBy{_playerAm, _size, _format, _name, _viccon, _loscon, _numOfMaps}; //_numOfMaps is for campaigns
enum ESortBy{_playerAm, _size, _format, _name, _viccon, _loscon, _numOfMaps, _fileName}; //_numOfMaps is for campaigns
/// Class which handles map sorting by different criteria
class mapSorter
@ -160,6 +160,7 @@ public:
std::function<void(CMapInfo *)> onSelect;
ESortBy sortingBy;
ESortBy generalSortingBy;
bool ascending;
CTextInput *txt;

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@ -5,6 +5,7 @@ else
# Download and unpack OS X prebuilt dependencies
curl -o ../xcode-pack.zip -L http://download.vcmi.eu/xcode-pack.zip
unzip ../xcode-pack.zip -d ../
rm -rf ../__MACOSX
# Build vcmibuilder
xcodebuild -project osx/osx-vcmibuilder/vcmibuilder.xcodeproj/ -configuration Release

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@ -206,14 +206,46 @@
// Extract
[self showProgressText:@"Extracting game data using unshield..."];
if ([self runTask:@"/unshield" withArgs:@[@"-d", tempDir, @"x", [cd1 stringByAppendingString:@"/_setup/data1.cab"]] withWorkingDir:tempDir withPipe:nil] != 0) {
NSArray* knownLocations = @[
@"/_setup/data1.cab",
@"/Autorun/Setup/data1.cab"
];
bool success = false;
for (NSString* location in knownLocations) {
NSString* cabLocation = [cd1 stringByAppendingString:location];
if ([[NSFileManager defaultManager] fileExistsAtPath:cabLocation]) {
int result = [self runTask:@"/unshield" withArgs:@[@"-d", tempDir, @"x", cabLocation] withWorkingDir:tempDir withPipe:nil];
if (result == 0) {
success = true;
break;
}
}
}
if (!success) {
return [self showErrorText:@"Failed to extract game data using unshield"];
}
dataDir = [tempDir stringByAppendingString:@"/Heroes3"];
if (![[NSFileManager defaultManager] fileExistsAtPath:dataDir]) {
// Some releases have "Program_Files" folder instead of "Heroes3"
dataDir = [tempDir stringByAppendingString:@"/Program_Files"];
NSArray* knownDataDirs = @[
@"/Heroes3",
@"/Program_Files",
@"/Data",
];
success = false;
for (NSString* knownDir in knownDataDirs) {
dataDir = [tempDir stringByAppendingString:knownDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:dataDir]) {
success = true;
break;
}
}
if (!success) {
return [self showErrorText:@"Failed to extract game data using unshield"];
}
// Unmount CD1. Unmount CD2 if needed

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@ -293,6 +293,11 @@ bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
return !vstd::contains(ourIds, dismiss->id);
}
if (auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
{
return !vstd::contains(ourIds, dismiss->heroID);
}
return CDialogQuery::blocksPack(pack);
}