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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting.

This commit is contained in:
Michał W. Urbańczyk 2008-07-31 13:21:42 +00:00
parent 28d5c184a9
commit 5c5c80933b
15 changed files with 235 additions and 170 deletions

View File

@ -136,11 +136,11 @@ void CCallback::recruitCreatures(const CGObjectInstance *obj, int ID, int amount
//recruit
int slot = -1; //slot ID
std::pair<int,std::pair<CCreature*,int> > parb;
std::pair<si32,std::pair<ui32,si32> > parb;
for(int i=0;i<7;i++) //TODO: if there is already stack of same creatures it should be used always
{
if((!t->army.slots[i].first) || (t->army.slots[i].first->idNumber == ID)) //slot is free or there is saem creature
if(((!t->army.slots[i].first) && (!t->army.slots[i].second)) || (t->army.slots[i].first == ID)) //slot is free or there is saem creature
{
slot = i;
break;
@ -160,7 +160,7 @@ void CCallback::recruitCreatures(const CGObjectInstance *obj, int ID, int amount
}
else //create new stack in the garrison
{
t->army.slots[slot].first = &CGI->creh->creatures[ID];
t->army.slots[slot].first = ID;
t->army.slots[slot].second = amount;
}
cl->playerint[player]->garrisonChanged(obj);
@ -194,7 +194,7 @@ void CCallback::endTurn()
UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos)
{
UpgradeInfo ret;
CCreature *base = ((CArmedInstance*)obj)->army.slots[stackPos].first;
CCreature *base = &CGI->creh->creatures[((CArmedInstance *)obj)->army.slots[stackPos].first];
if((obj->ID == 98) || ((obj->ID == 34) && static_cast<const CGHeroInstance*>(obj)->visitedTown))
{
CGTownInstance * t;
@ -404,79 +404,29 @@ const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj)
int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
{
CCreatureSet *S1 = const_cast<CCreatureSet*>(getGarrison(s1)), *S2 = const_cast<CCreatureSet*>(getGarrison(s2));
if (false)
{
//TODO: check if we are allowed to swap these creatures
if(s1->tempOwner != player || s2->tempOwner != player)
return -1;
}
CCreature * pom = S2->slots[p2].first;
S2->slots[p2].first = S1->slots[p1].first;
S1->slots[p1].first = pom;
int pom2 = S2->slots[p2].second;
S2->slots[p2].second = S1->slots[p1].second;
S1->slots[p1].second = pom2;
if(!S1->slots[p1].first)
S1->slots.erase(p1);
if(!S2->slots[p2].first)
S2->slots.erase(p2);
if(s1->tempOwner<PLAYER_LIMIT)
cl->playerint[s1->tempOwner]->garrisonChanged(s1);
if((s2->tempOwner<PLAYER_LIMIT) && (s2 != s1))
cl->playerint[s2->tempOwner]->garrisonChanged(s2);
*cl->serv << ui16(502) << ui8(1) << s1->id << ui8(p1) << s2->id << ui8(p2);
return 0;
}
int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
{
CCreatureSet *S1 = const_cast<CCreatureSet*>(getGarrison(s1)), *S2 = const_cast<CCreatureSet*>(getGarrison(s2));
if ((S1->slots[p1].first != S2->slots[p2].first) && (true /*we are allowed to*/))
if ((s1->tempOwner!= player || s2->tempOwner!=player))
{
return -1;
}
S2->slots[p2].second += S1->slots[p1].second;
S1->slots[p1].first = NULL;
S1->slots[p1].second = 0;
S1->slots.erase(p1);
if(s1->tempOwner<PLAYER_LIMIT)
cl->playerint[s1->tempOwner]->garrisonChanged(s1);
if((s2->tempOwner<PLAYER_LIMIT) && (s2 != s1))
cl->playerint[s2->tempOwner]->garrisonChanged(s2);
*cl->serv << ui16(502) << ui8(2) << s1->id << ui8(p1) << s2->id << ui8(p2);
return 0;
}
int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
{
if(!val)
return -1;
CCreatureSet *S1 = const_cast<CCreatureSet*>(getGarrison(s1)), *S2 = const_cast<CCreatureSet*>(getGarrison(s2));
if ((S1->slots[p1].second<val) && (true /*we are allowed to*/))
if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
{
return -1;
}
S2->slots[p2].first = S1->slots[p1].first;
S2->slots[p2].second = val;
S1->slots[p1].second -= val;
if(!S1->slots[p1].second) //if we've moved all creatures
S1->slots.erase(p1);
if(s1->tempOwner<PLAYER_LIMIT)
{
cl->playerint[s1->tempOwner]->garrisonChanged(s1);
}
if((s2->tempOwner<PLAYER_LIMIT) && (s2 != s1))
{
cl->playerint[s2->tempOwner]->garrisonChanged(s2);
}
*cl->serv << ui16(502) << ui8(3) << s1->id << ui8(p1) << s2->id << ui8(p2) << si32(val);
return 0;
}

View File

@ -141,6 +141,13 @@ void CGameState::apply(IPack * pack)
players[h->getOwner()].fogOfWarMap[t.x][t.y][t.z] = 1;
break;
}
case 502:
{
SetGarrisons * n = static_cast<SetGarrisons*>(pack);
for(std::map<ui32,CCreatureSet>::iterator i = n->garrs.begin(); i!=n->garrs.end(); i++)
static_cast<CArmedInstance*>(map->objects[i->first])->army = i->second;
break;
}
case 1001://set object property
{
SetObjectProperty *p = static_cast<SetObjectProperty*>(pack);
@ -568,7 +575,7 @@ void CGameState::init(StartInfo * si, Mapa * map, int Seed)
}
continue;
}
vhi->army.slots[x-pom2].first = &(VLC->creh->creatures[pom]);
vhi->army.slots[x-pom2].first = pom;
if((pom = (vhi->type->highStack[x]-vhi->type->lowStack[x])) > 0)
vhi->army.slots[x-pom2].second = (ran()%pom)+vhi->type->lowStack[x];
else
@ -674,7 +681,7 @@ void CGameState::battle(CCreatureSet * army1, CCreatureSet * army2, int3 tile, C
curB->side2=(hero2)?(hero2->tempOwner):(-1);
curB->round = -2;
curB->stackActionPerformed = false;
for(std::map<int,std::pair<CCreature*,int> >::iterator i = army1->slots.begin(); i!=army1->slots.end(); i++)
for(std::map<int,std::pair<ui32,si32> >::iterator i = army1->slots.begin(); i!=army1->slots.end(); i++)
{
stacks.push_back(new CStack(i->second.first,i->second.second,0, stacks.size(), true));
stacks[stacks.size()-1]->ID = stacks.size()-1;
@ -729,7 +736,7 @@ void CGameState::battle(CCreatureSet * army1, CCreatureSet * army2, int3 tile, C
default: //fault
break;
}
for(std::map<int,std::pair<CCreature*,int> >::iterator i = army2->slots.begin(); i!=army2->slots.end(); i++)
for(std::map<int,std::pair<ui32,si32> >::iterator i = army2->slots.begin(); i!=army2->slots.end(); i++)
stacks.push_back(new CStack(i->second.first,i->second.second,1, stacks.size(), false));
switch(army2->slots.size()) //for defender
{

View File

@ -720,7 +720,7 @@ void CMonsterS::onHeroVisit(int objid, int heroID)
DEFOS;
CCreatureSet set;
//TODO: zrobic secik w sposob wyrafinowany
set.slots[0] = std::pair<CCreature*,int>(&VLC->creh->creatures[os->subID],((CCreatureObjInfo*)os->info)->number);
set.slots[0] = std::pair<ui32,si32>(os->subID,((CCreatureObjInfo*)os->info)->number);
cb->startBattle(heroID,&set,os->pos);
}
std::vector<int> CMonsterS::yourObjects() //returns IDs of objects which are handled by script

View File

@ -342,11 +342,11 @@ void CGarrisonInt::createSlots()
{
sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=set1->slots.begin();
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
i!=set1->slots.end(); i++)
{
(*sup)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second);
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, &CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sup)[i] == NULL)
@ -356,11 +356,11 @@ void CGarrisonInt::createSlots()
{
sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=set2->slots.begin();
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
i!=set2->slots.end(); i++)
{
(*sdown)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second);
new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, &CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sdown)[i] == NULL)

View File

@ -114,7 +114,10 @@ CClient::CClient(CConnection *con, StartInfo *si)
std::cout << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
if(mapa->checksum != sum)
{
throw std::exception("Wrong checksum");
exit(-1);
}
std::cout << "\tUsing random seed: "<<seed << std::endl;
gs = CGI->state;
@ -223,6 +226,15 @@ void CClient::process(int what)
mess.cv->notify_all();
break;
}
case 502:
{
SetGarrisons sg;
*serv >> sg;
gs->apply(&sg);
for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
break;
}
case 1001:
{
SetObjectProperty sop;

View File

@ -35,9 +35,9 @@ SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh->name,75,15,GEOR13,zwykly,ret);
drawPrimarySkill(curh, ret);
for (std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
{
blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
itoa((*i).second.second,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
}
@ -64,11 +64,11 @@ SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
blitAt(halls->ourImages[pom].bitmap,77,42,ret);
itoa(curh->dailyIncome(),buf,10);
printAtMiddle(buf,167,70,GEORM,zwykly,ret);
for (std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
{
if(!i->second.first)
continue;
blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
itoa((*i).second.second,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
}

View File

@ -171,7 +171,7 @@
/>
</Configuration>
<Configuration
Name="Optibug|Win32"
Name="RD|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
@ -199,10 +199,14 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="G:\vcmt\repa\include"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
BasicRuntimeChecks="0"
RuntimeLibrary="2"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
@ -220,8 +224,10 @@
AdditionalDependencies="SDL.lib zdll.lib SDL_image.lib SDL_ttf.lib SDL_mixer.lib lua5.1.lib VCMI_lib.lib"
AdditionalLibraryDirectories="G:\vcmt\repa\libs"
GenerateDebugInformation="true"
Driver="0"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="0"
TargetMachine="1"
/>
<Tool

View File

@ -179,8 +179,8 @@ unsigned int CGHeroInstance::getLowestCreatureSpeed()
unsigned int sl = 100;
for(int h=0; h<army.slots.size(); ++h)
{
if(army.slots[h].first->speed<sl)
sl = army.slots[h].first->speed;
if(VLC->creh->creatures[army.slots[h].first].speed<sl)
sl = VLC->creh->creatures[army.slots[h].first].speed;
}
return sl;
}

6
int3.h
View File

@ -5,8 +5,12 @@ class CCreature;
class CCreatureSet //seven combined creatures
{
public:
std::map<si32,std::pair<CCreature*,si32> > slots;
std::map<si32,std::pair<ui32,si32> > slots; //slots[slot_id]=> pair(creature_id,creature_quantity)
bool formation; //false - wide, true - tight
template <typename Handler> void serialize(Handler &h, const int version)
{
h & slots & formation;
}
};
class int3

View File

@ -262,6 +262,25 @@ public:
{
*this >> data.first >> data.second;
}
template <typename T1, typename T2>
void saveSerializable(const std::map<T1,T2> &data)
{
*this << ui32(data.size());
for(std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
*this << i->first << i->second;
}
template <typename T1, typename T2>
void loadSerializable(std::map<T1,T2> &data)
{
ui32 length;
*this >> length;
T1 t;
for(int i=0;i<length;i++)
{
*this >> t;
*this >> data[t];
}
}
template <typename T>
void save(const T &data)
{

View File

@ -85,6 +85,16 @@ struct TryMoveHero : public CPack<TryMoveHero> //501
h & id & result & start & end & movePoints & fowRevealed;
}
};
struct SetGarrisons : public CPack<SetGarrisons> //502
{
SetGarrisons(){type = 502;};
std::map<ui32,CCreatureSet> garrs;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & garrs;
}
};
struct MetaString : public CPack<MetaString> //2001 helper for object scrips
{
std::vector<std::string> strings;

View File

@ -169,11 +169,11 @@
/>
</Configuration>
<Configuration
Name="Optibug_dll|Win32"
Name="RD|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
@ -193,18 +193,20 @@
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="G:\vcmt\repa\include"
StringPooling="true"
MinimalRebuild="false"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
BasicRuntimeChecks="0"
RuntimeLibrary="2"
EnableFunctionLevelLinking="false"
WarningLevel="3"
DebugInformationFormat="4"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -217,85 +219,13 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib zdll.lib SDL_image.lib SDL_ttf.lib"
Version="0.7"
AdditionalDependencies="zdll.lib"
Version=""
AdditionalLibraryDirectories="G:\vcmt\repa\libs"
GenerateDebugInformation="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debugop|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="G:\vcmt\repa\include"
MinimalRebuild="true"
BasicRuntimeChecks="0"
RuntimeLibrary="0"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4251"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib zdll.lib SDL_image.lib SDL_ttf.lib"
AdditionalLibraryDirectories="G:\vcmt\repa\libs"
GenerateDebugInformation="true"
LinkTimeCodeGeneration="0"
TargetMachine="1"
/>
<Tool

15
map.cpp
View File

@ -170,16 +170,16 @@ CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool ver
if(version)
{
CCreatureSet ret;
std::pair<CCreature *, int> ins;
std::pair<ui32,si32> ins;
for(int ir=0;ir<number;ir++)
{
int rettt = readNormalNr(bufor,i+ir*4, 2);
if(rettt==0xffff) continue;
if(rettt>32768)
rettt = 65536-rettt+VLC->creh->creatures.size()-16;
ins.first = &(VLC->creh->creatures[rettt]);
ins.first = rettt;
ins.second = readNormalNr(bufor,i+ir*4+2, 2);
std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
ret.slots.insert(tt);
}
i+=number*4;
@ -188,16 +188,16 @@ CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool ver
else
{
CCreatureSet ret;
std::pair<CCreature *, int> ins;
std::pair<ui32,si32> ins;
for(int ir=0;ir<number;ir++)
{
int rettt = readNormalNr(bufor,i+ir*3, 1);
if(rettt==0xff) continue;
if(rettt>220)
rettt = 256-rettt+VLC->creh->creatures.size()-16;
ins.first = &(VLC->creh->creatures[rettt]);
ins.first = rettt;
ins.second = readNormalNr(bufor,i+ir*3+1, 2);
std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
ret.slots.insert(tt);
}
i+=number*3;
@ -455,7 +455,7 @@ void Mapa::initFromBytes(unsigned char * bufor)
for (int ii=0;ii<width;ii++)
{
terrain[ii] = new TerrainTile*[height]; // allocate memory
for(int jj=0;jj<=height;jj++)
for(int jj=0;jj<height;jj++)
terrain[ii][jj] = new TerrainTile[twoLevel+1];
}
int pom;
@ -2342,6 +2342,7 @@ Mapa::Mapa(std::string filename)
std::cout<<"done."<<std::endl;
boost::crc_32_type result;
result.process_bytes(initTable,mapstr.size());
checksum = result.checksum();
std::cout << "\tOur map checksum: "<<result.checksum() << std::endl;
initFromBytes(initTable);
}

View File

@ -15,6 +15,7 @@
#include "../hch/CTownHandler.h"
#include "../hch/CHeroHandler.h"
#include "boost/date_time/posix_time/posix_time_types.hpp" //no i/o just types
#include "../lib/VCMI_Lib.h"
extern bool end;
bool makingTurn;
boost::condition_variable cTurn;
@ -176,6 +177,54 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
sendAndApply(&tmh);
break;
}
case 502: //swap creatures in garrison
{
ui8 what, p1, p2; si32 id1, id2;
c >> what >> id1 >> p1 >> id2 >> p2;
CArmedInstance *s1 = static_cast<CArmedInstance*>(gs->map->objects[id1]),
*s2 = static_cast<CArmedInstance*>(gs->map->objects[id2]);
CCreatureSet *S1 = &s1->army, *S2 = &s2->army;
if(what==1) //swap
{
int pom = S2->slots[p2].first;
S2->slots[p2].first = S1->slots[p1].first;
S1->slots[p1].first = pom;
int pom2 = S2->slots[p2].second;
S2->slots[p2].second = S1->slots[p1].second;
S1->slots[p1].second = pom2;
if(!S1->slots[p1].first)
S1->slots.erase(p1);
if(!S2->slots[p2].first)
S2->slots.erase(p2);
}
else if(what==2)//merge
{
if(S1->slots[p1].first != S2->slots[p2].first) break; //not same creature
S2->slots[p2].second += S1->slots[p1].second;
S1->slots[p1].first = NULL;
S1->slots[p1].second = 0;
S1->slots.erase(p1);
}
else if(what==3) //split
{
si32 val;
c >> val;
if(S2->slots.find(p2) != S2->slots.end()) break; //slot not free
S2->slots[p2].first = S1->slots[p1].first;
S2->slots[p2].second = val;
S1->slots[p1].second -= val;
if(!S1->slots[p1].second) //if we've moved all creatures
S1->slots.erase(p1);
}
SetGarrisons sg;
sg.garrs[id1] = *S1;
if(s1 != s2)
sg.garrs[id2] = *S2;
sendAndApply(&sg);
break;
}
default:
throw std::exception("Not supported client message!");
break;
@ -241,11 +290,11 @@ void CGameHandler::init(StartInfo *si, int Seed)
}
int lowestSpeed(CGHeroInstance * chi)
{
std::map<si32,std::pair<CCreature*,si32> >::iterator i = chi->army.slots.begin();
int ret = (*i++).second.first->speed;
std::map<si32,std::pair<ui32,si32> >::iterator i = chi->army.slots.begin();
int ret = VLC->creh->creatures[(*i++).second.first].speed;
for (;i!=chi->army.slots.end();i++)
{
ret = min(ret,(*i).second.first->speed);
ret = min(ret,VLC->creh->creatures[(*i).second.first].speed);
}
return ret;
}

View File

@ -162,6 +162,83 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="RD|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="false"
WarningLevel="3"
DebugInformationFormat="3"
DisableSpecificWarnings="4251"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib zdll.lib"
AdditionalLibraryDirectories="G:\vcmt\repa\libs"
GenerateDebugInformation="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>