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Fix hackfix for ghost stack drawing

This commit is contained in:
AlexVinS
2016-03-01 04:41:51 +03:00
parent 277211e569
commit 5c716f6581

View File

@@ -3419,7 +3419,10 @@ BattleObjectsByHex CBattleInterface::sortObjectsByHex()
if (stack->position < 0) // turret shooters are handled separately
continue;
if(!creAnims[stack->ID]->isDead())
//FIXME: hack to ignore ghost stacks
if((creAnims[stack->ID]->getType() == CCreatureAnim::DEAD || creAnims[stack->ID]->getType() == CCreatureAnim::HOLDING) && stack->isGhost())
;//ignore
else if(!creAnims[stack->ID]->isDead())
{
if (!creAnims[stack->ID]->isMoving())
sorted.hex[stack->position].alive.push_back(stack);
@@ -3432,8 +3435,7 @@ BattleObjectsByHex CBattleInterface::sortObjectsByHex()
sorted.hex[getCurrentPosition(stack)].alive.push_back(stack);
}
}
//FIXME: hack to ignore ghost stacks
else if(!(creAnims[stack->ID]->getType() == CCreatureAnim::DEAD && stack->isGhost()))
else
sorted.hex[stack->position].dead.push_back(stack);
}