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- (linux) XDG filesystem support
BIG NOTE TO LINUX USERS All user data has been moved according to XDG specs: - Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/ - Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi - Config files: from ~/.vcmi/config to ~/.config/vcmi For compatibility VCMI will read game data from ~/.vcmi as well but this is temporary behavior and will be removed
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@ -28,7 +28,7 @@ To compile, the following packages (and their development counterparts) are need
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- locale
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On Debian-based systems (e.g. Ubuntu) run:
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sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
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sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
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On RPM-based distributions (e.g. Fedora) run:
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sudo yum install cmake gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel SDL_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs
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@ -171,9 +171,14 @@ void init()
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static void prog_version(void)
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{
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printf("%s\n", GameConstants::VCMI_VERSION.c_str());
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printf(" data directory: %s\n", VCMIDirs::get().dataPaths().back().c_str());
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printf(" library directory: %s\n", VCMIDirs::get().libraryPath().c_str());
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printf(" path to server: %s\n", VCMIDirs::get().serverPath().c_str());
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printf(" game data: %s\n", boost::algorithm::join(VCMIDirs::get().dataPaths(), ":").c_str());
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printf(" libraries: %s\n", VCMIDirs::get().libraryPath().c_str());
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printf(" server: %s\n", VCMIDirs::get().serverPath().c_str());
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printf("\n");
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printf(" user data: %s\n", VCMIDirs::get().userDataPath().c_str());
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printf(" user cache: %s\n", VCMIDirs::get().userCachePath().c_str());
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printf(" user config: %s\n", VCMIDirs::get().userConfigPath().c_str());
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printf(" user saves: %s\n", VCMIDirs::get().userSavePath().c_str());
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}
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static void prog_help(const po::options_description &opts)
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@ -8,6 +8,7 @@ static CLauncherDirs launcherDirsGlobal;
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CLauncherDirs::CLauncherDirs()
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{
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QDir().mkdir(downloadsPath());
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QDir().mkdir(modsPath());
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}
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CLauncherDirs & CLauncherDirs::get()
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@ -22,5 +23,5 @@ QString CLauncherDirs::downloadsPath()
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QString CLauncherDirs::modsPath()
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{
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return QString::fromUtf8(VCMIDirs::get().userCachePath().c_str()) + "/Mods";
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return QString::fromUtf8(VCMIDirs::get().userDataPath().c_str()) + "/Mods";
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}
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@ -27,6 +27,9 @@ VCMIDirs & VCMIDirs::get()
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return VCMIDirsGlobal;
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}
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//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
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#if defined(_WIN32)
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std::string VCMIDirs::userCachePath() const
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{
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return userDataPath();
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@ -42,14 +45,6 @@ std::string VCMIDirs::userSavePath() const
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return userDataPath() + "/Games";
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}
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std::vector<std::string> VCMIDirs::configPaths() const
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{
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return std::vector<std::string>(1, dataPaths()[0] + "/config");
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}
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//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
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#if defined(_WIN32)
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std::string VCMIDirs::userDataPath() const
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{
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const std::string homeDir = std::getenv("userprofile");
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@ -84,6 +79,21 @@ std::string VCMIDirs::libraryName(std::string basename) const
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#elif defined(__APPLE__)
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std::string VCMIDirs::userCachePath() const
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{
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return userDataPath();
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}
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std::string VCMIDirs::userConfigPath() const
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{
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return userDataPath() + "/config";
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}
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std::string VCMIDirs::userSavePath() const
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{
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return userDataPath() + "/Games";
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}
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std::string VCMIDirs::userDataPath() const
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{
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// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
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@ -125,11 +135,9 @@ std::string VCMIDirs::libraryName(std::string basename) const
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#else
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std::string VCMIDirs::userDataPath() const
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.vcmi";
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return ".";
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return "lib" + basename + ".so";
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}
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std::string VCMIDirs::libraryPath() const
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@ -147,14 +155,68 @@ std::string VCMIDirs::serverPath() const
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return std::string(M_BIN_DIR) + "/" + "vcmiserver";
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}
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std::vector<std::string> VCMIDirs::dataPaths() const
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// $XDG_DATA_HOME, default: $HOME/.local/share
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std::string VCMIDirs::userDataPath() const
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{
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return std::vector<std::string>(1, M_DATA_DIR);
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if (getenv("XDG_DATA_HOME") != nullptr )
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return std::string(getenv("XDG_DATA_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.local/share" + "/vcmi";
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return ".";
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}
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std::string VCMIDirs::libraryName(std::string basename) const
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std::string VCMIDirs::userSavePath() const
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{
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return "lib" + basename + ".so";
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return userDataPath() + "/Saves";
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}
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// $XDG_CACHE_HOME, default: $HOME/.cache
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std::string VCMIDirs::userCachePath() const
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{
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if (getenv("XDG_CACHE_HOME") != nullptr )
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return std::string(getenv("XDG_CACHE_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.cache" + "/vcmi";
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return ".";
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}
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// $XDG_CONFIG_HOME, default: $HOME/.config
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std::string VCMIDirs::userConfigPath() const
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{
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if (getenv("XDG_CONFIG_HOME") != nullptr )
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return std::string(getenv("XDG_CONFIG_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.config" + "/vcmi";
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return ".";
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}
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// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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// construct list in reverse.
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// in specification first directory has highest priority
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// in vcmi fs last directory has highest priority
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std::vector<std::string> ret;
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if (getenv("HOME") != nullptr ) // compatibility, should be removed after 0.96
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ret.push_back(std::string(getenv("HOME")) + "/.vcmi");
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ret.push_back(M_DATA_DIR);
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if (getenv("XDG_DATA_DIRS") != nullptr)
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{
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std::string dataDirsEnv = getenv("XDG_DATA_DIRS");
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std::vector<std::string> dataDirs;
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boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
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for (auto & entry : boost::adaptors::reverse(dataDirs))
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ret.push_back(entry + "/vcmi");
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}
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else
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{
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ret.push_back("/usr/share/");
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ret.push_back("/usr/local/share/");
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}
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return ret;
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}
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#endif
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@ -33,9 +33,6 @@ public:
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/// Path to saved games
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std::string userSavePath() const;
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/// Path to config directories, e.g. <data dir>/config. First items have higher priority
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std::vector<std::string> configPaths() const;
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/// Paths to global system-wide data directories. First items have higher priority
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std::vector<std::string> dataPaths() const;
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@ -140,10 +140,11 @@ void CResourceHandler::initialize()
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initialLoader = new CFilesystemList;
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for (auto & path : VCMIDirs::get().dataPaths())
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initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
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if (VCMIDirs::get().dataPaths().back() != VCMIDirs::get().userDataPath())
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initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
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{
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if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
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initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
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}
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initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
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recurseInDir("CONFIG", 0);// look for configs
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recurseInDir("DATA", 0); // look for archives
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@ -163,7 +163,12 @@ fi
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if [[ -z "$dest_dir" ]]
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then
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dest_dir="$HOME/.vcmi"
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if [[ -z "$XDG_DATA_HOME" ]]
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then
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dest_dir="$HOME/.local/share/vcmi"
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else
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dest_dir="$XDG_DATA_HOME/vcmi"
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fi
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fi
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temp_dir="$dest_dir"/buildertmp
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