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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

- (linux) XDG filesystem support

BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi

For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
This commit is contained in:
Ivan Savenko 2014-03-04 14:51:10 +00:00
parent ae55532131
commit 5cbec833c2
7 changed files with 100 additions and 29 deletions

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@ -28,7 +28,7 @@ To compile, the following packages (and their development counterparts) are need
- locale
On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel SDL_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs

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@ -171,9 +171,14 @@ void init()
static void prog_version(void)
{
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
printf(" data directory: %s\n", VCMIDirs::get().dataPaths().back().c_str());
printf(" library directory: %s\n", VCMIDirs::get().libraryPath().c_str());
printf(" path to server: %s\n", VCMIDirs::get().serverPath().c_str());
printf(" game data: %s\n", boost::algorithm::join(VCMIDirs::get().dataPaths(), ":").c_str());
printf(" libraries: %s\n", VCMIDirs::get().libraryPath().c_str());
printf(" server: %s\n", VCMIDirs::get().serverPath().c_str());
printf("\n");
printf(" user data: %s\n", VCMIDirs::get().userDataPath().c_str());
printf(" user cache: %s\n", VCMIDirs::get().userCachePath().c_str());
printf(" user config: %s\n", VCMIDirs::get().userConfigPath().c_str());
printf(" user saves: %s\n", VCMIDirs::get().userSavePath().c_str());
}
static void prog_help(const po::options_description &opts)

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@ -8,6 +8,7 @@ static CLauncherDirs launcherDirsGlobal;
CLauncherDirs::CLauncherDirs()
{
QDir().mkdir(downloadsPath());
QDir().mkdir(modsPath());
}
CLauncherDirs & CLauncherDirs::get()
@ -22,5 +23,5 @@ QString CLauncherDirs::downloadsPath()
QString CLauncherDirs::modsPath()
{
return QString::fromUtf8(VCMIDirs::get().userCachePath().c_str()) + "/Mods";
return QString::fromUtf8(VCMIDirs::get().userDataPath().c_str()) + "/Mods";
}

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@ -27,6 +27,9 @@ VCMIDirs & VCMIDirs::get()
return VCMIDirsGlobal;
}
//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
#if defined(_WIN32)
std::string VCMIDirs::userCachePath() const
{
return userDataPath();
@ -42,14 +45,6 @@ std::string VCMIDirs::userSavePath() const
return userDataPath() + "/Games";
}
std::vector<std::string> VCMIDirs::configPaths() const
{
return std::vector<std::string>(1, dataPaths()[0] + "/config");
}
//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
#if defined(_WIN32)
std::string VCMIDirs::userDataPath() const
{
const std::string homeDir = std::getenv("userprofile");
@ -84,6 +79,21 @@ std::string VCMIDirs::libraryName(std::string basename) const
#elif defined(__APPLE__)
std::string VCMIDirs::userCachePath() const
{
return userDataPath();
}
std::string VCMIDirs::userConfigPath() const
{
return userDataPath() + "/config";
}
std::string VCMIDirs::userSavePath() const
{
return userDataPath() + "/Games";
}
std::string VCMIDirs::userDataPath() const
{
// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
@ -125,11 +135,9 @@ std::string VCMIDirs::libraryName(std::string basename) const
#else
std::string VCMIDirs::userDataPath() const
std::string VCMIDirs::libraryName(std::string basename) const
{
if (getenv("HOME") != nullptr )
return std::string(getenv("HOME")) + "/.vcmi";
return ".";
return "lib" + basename + ".so";
}
std::string VCMIDirs::libraryPath() const
@ -147,14 +155,68 @@ std::string VCMIDirs::serverPath() const
return std::string(M_BIN_DIR) + "/" + "vcmiserver";
}
std::vector<std::string> VCMIDirs::dataPaths() const
// $XDG_DATA_HOME, default: $HOME/.local/share
std::string VCMIDirs::userDataPath() const
{
return std::vector<std::string>(1, M_DATA_DIR);
if (getenv("XDG_DATA_HOME") != nullptr )
return std::string(getenv("XDG_DATA_HOME")) + "/vcmi";
if (getenv("HOME") != nullptr )
return std::string(getenv("HOME")) + "/.local/share" + "/vcmi";
return ".";
}
std::string VCMIDirs::libraryName(std::string basename) const
std::string VCMIDirs::userSavePath() const
{
return "lib" + basename + ".so";
return userDataPath() + "/Saves";
}
// $XDG_CACHE_HOME, default: $HOME/.cache
std::string VCMIDirs::userCachePath() const
{
if (getenv("XDG_CACHE_HOME") != nullptr )
return std::string(getenv("XDG_CACHE_HOME")) + "/vcmi";
if (getenv("HOME") != nullptr )
return std::string(getenv("HOME")) + "/.cache" + "/vcmi";
return ".";
}
// $XDG_CONFIG_HOME, default: $HOME/.config
std::string VCMIDirs::userConfigPath() const
{
if (getenv("XDG_CONFIG_HOME") != nullptr )
return std::string(getenv("XDG_CONFIG_HOME")) + "/vcmi";
if (getenv("HOME") != nullptr )
return std::string(getenv("HOME")) + "/.config" + "/vcmi";
return ".";
}
// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
std::vector<std::string> VCMIDirs::dataPaths() const
{
// construct list in reverse.
// in specification first directory has highest priority
// in vcmi fs last directory has highest priority
std::vector<std::string> ret;
if (getenv("HOME") != nullptr ) // compatibility, should be removed after 0.96
ret.push_back(std::string(getenv("HOME")) + "/.vcmi");
ret.push_back(M_DATA_DIR);
if (getenv("XDG_DATA_DIRS") != nullptr)
{
std::string dataDirsEnv = getenv("XDG_DATA_DIRS");
std::vector<std::string> dataDirs;
boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
for (auto & entry : boost::adaptors::reverse(dataDirs))
ret.push_back(entry + "/vcmi");
}
else
{
ret.push_back("/usr/share/");
ret.push_back("/usr/local/share/");
}
return ret;
}
#endif

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@ -33,9 +33,6 @@ public:
/// Path to saved games
std::string userSavePath() const;
/// Path to config directories, e.g. <data dir>/config. First items have higher priority
std::vector<std::string> configPaths() const;
/// Paths to global system-wide data directories. First items have higher priority
std::vector<std::string> dataPaths() const;

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@ -140,10 +140,11 @@ void CResourceHandler::initialize()
initialLoader = new CFilesystemList;
for (auto & path : VCMIDirs::get().dataPaths())
initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
if (VCMIDirs::get().dataPaths().back() != VCMIDirs::get().userDataPath())
initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
{
if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
}
initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
recurseInDir("CONFIG", 0);// look for configs
recurseInDir("DATA", 0); // look for archives

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@ -163,7 +163,12 @@ fi
if [[ -z "$dest_dir" ]]
then
dest_dir="$HOME/.vcmi"
if [[ -z "$XDG_DATA_HOME" ]]
then
dest_dir="$HOME/.local/share/vcmi"
else
dest_dir="$XDG_DATA_HOME/vcmi"
fi
fi
temp_dir="$dest_dir"/buildertmp