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Fix for garrison issue.

To be released as second hotfix.
This commit is contained in:
Michał W. Urbańczyk 2010-11-05 21:44:11 +00:00
parent 30ae49864a
commit 5d1111019c

View File

@ -476,6 +476,8 @@ void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
c->hslotup.hero = town->garrisonHero;
c->garr->odown = c->hslotdown.hero = town->visitingHero;
c->garr->set2 = town->visitingHero;
c->garr->ourDown = LOCPLINT->playerID==(town->garrisonHero ? town->garrisonHero->tempOwner : town->tempOwner);
c->garr->ourDown = (town->visitingHero ? LOCPLINT->playerID==town->visitingHero->tempOwner : false);
c->garr->recreateSlots();
}
GH.totalRedraw();