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Fix CGBonusingObject serialization

Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
This commit is contained in:
ArseniyShestakov
2014-12-22 11:56:53 +03:00
parent da76a2f227
commit 5d59bbc0d4
3 changed files with 3 additions and 3 deletions

View File

@@ -269,7 +269,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
h & static_cast<CRewardableObject&>(*this);
}
};