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https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Hopefully fixed compilation. Unified line endings.
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6bff8aec34
commit
5d74e61e3e
@ -813,8 +813,8 @@ const TerrainTile * CCallback::getTileInfo( int3 tile ) const
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int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
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{
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return gs->canBuildStructure(t,ID);
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}
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}
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std::set<int> CCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
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{
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return gs->getBuildingRequiments(t,ID);
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@ -273,7 +273,7 @@ public:
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std::vector<const CGHeroInstance *> getAvailableHeroes(const CGTownInstance * town) const; //heroes that can be recruited
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const TerrainTile * getTileInfo(int3 tile) const;
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int canBuildStructure(const CGTownInstance *t, int ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
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std::set<int> getBuildingRequiments(const CGTownInstance *t, int ID);
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std::set<int> getBuildingRequiments(const CGTownInstance *t, int ID);
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bool getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret);
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const CGPathNode *getPathInfo(int3 tile);
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bool getPath2(int3 dest, CGPath &ret);
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@ -667,20 +667,20 @@ void CCastleInterface::buildingClicked(int building)
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//TODO: case 24: //basic horde 2
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//TODO: case 25: //upg horde 2
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//TODO: case 26: //grail
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default:
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defaultBuildingClicked(building);
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default:
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defaultBuildingClicked(building);
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break;
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}
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}
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}
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void CCastleInterface::defaultBuildingClicked(int building)
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{
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std::vector<SComponent*> comps(1,
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new CCustomImgComponent(SComponent::building,town->subID,building,bicons->ourImages[building].bitmap,false));
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}
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void CCastleInterface::defaultBuildingClicked(int building)
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{
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std::vector<SComponent*> comps(1,
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new CCustomImgComponent(SComponent::building,town->subID,building,bicons->ourImages[building].bitmap,false));
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LOCPLINT->showInfoDialog(
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CGI->buildh->buildings[town->subID][building]->Description(),
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comps, soundBase::sound_todo);
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LOCPLINT->showInfoDialog(
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CGI->buildh->buildings[town->subID][building]->Description(),
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comps, soundBase::sound_todo);
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}
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void CCastleInterface::enterHall()
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@ -1387,7 +1387,7 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
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resdatabar->pos.x += pos.x;
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resdatabar->pos.y += pos.y;
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LOCPLINT->castleInt->statusbar->clear();
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bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
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bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
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bid = owner->town->hallLevel()+10;
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graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
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exit = new AdventureMapButton
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@ -1461,9 +1461,9 @@ void CHallInterface::close()
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GH.popIntTotally(this);
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}
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void CHallInterface::show(SDL_Surface * to)
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{
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blitAt(bg,pos,to);
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LOCPLINT->castleInt->statusbar->show(to);
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{
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blitAt(bg,pos,to);
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LOCPLINT->castleInt->statusbar->show(to);
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printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name(),400+pos.x,13+pos.y,GEORXX,zwykly,to);
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resdatabar->show(to);
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exit->show(to);
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@ -1471,7 +1471,7 @@ void CHallInterface::show(SDL_Surface * to)
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{
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for(size_t j=0;j<boxes[i].size(); ++j)
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boxes[i][j]->show(to);
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}
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}
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}
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void CHallInterface::activate()
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{
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@ -1561,12 +1561,12 @@ std::string CHallInterface::CBuildWindow::getTextForState(int state)
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case 8:
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{
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ret = CGI->generaltexth->allTexts[52];
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std::set<int> reqs= LOCPLINT->cb->getBuildingRequiments(LOCPLINT->castleInt->town, bid);
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std::set<int> reqs= LOCPLINT->cb->getBuildingRequiments(LOCPLINT->castleInt->town, bid);
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bool first=true;
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for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
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{
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if (vstd::contains(LOCPLINT->castleInt->town->builtBuildings, *i))
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{
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if (vstd::contains(LOCPLINT->castleInt->town->builtBuildings, *i))
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continue;//skipping constructed buildings
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ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->Name());
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first = false;//TODO - currently can return "Mage guild lvl 1, MG lvl 2..." - extra check needed
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@ -77,7 +77,7 @@ class CCastleInterface : public CWindowWithGarrison
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public:
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int crid,bid;
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CCreaInfo(int CRID, int BID); //c-tor
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~CCreaInfo();//d-tor
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~CCreaInfo();//d-tor
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int AddToString(std::string from, std::string & to, int numb);
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void hover(bool on);
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void clickLeft(tribool down, bool previousState);
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@ -128,7 +128,7 @@ public:
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void keyPressed(const SDL_KeyboardEvent & key);
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void show(SDL_Surface * to);
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void showAll(SDL_Surface * to);
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void buildingClicked(int building);
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void buildingClicked(int building);
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void defaultBuildingClicked(int building);//for buildings with simple description + pic left-click messages
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void enterTavern();
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void enterMageGuild();
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@ -15,7 +15,7 @@
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#include "CConfigHandler.h"
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#include "CCreatureAnimation.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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@ -820,10 +820,10 @@ void SComponent::init(Etype Type, int Subtype, int Val)
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tlog1 << "Wrong subtype=" << Subtype << std::endl;
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}
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subtitle = oss.str();
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break;
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case building:
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break;
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case building:
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description = CGI->buildh->buildings[Subtype][Val]->Description();
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subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
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subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
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break;
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case secskill44: case secskill:
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subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
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@ -226,14 +226,14 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
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{
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if(boost::filesystem::is_regular(dir->status()))
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{
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std::string name = dir->path().leaf();
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std::string name = dir->path().leaf();
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std::string realname = name;
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std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
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boost::algorithm::replace_all(name,".BMP",".PCX");
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Entry * e = entries.znajdz(name);
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if(e) //file present in .lod - overwrite its entry
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{
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e->offset = -1;
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e->offset = -1;
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e->realName = realname;
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e->realSize = e->size = boost::filesystem::file_size(dir->path());
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}
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@ -241,7 +241,7 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
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{
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Entry e2;
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e2.offset = -1;
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e2.nameStr = name;
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e2.nameStr = name;
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e2.realName = realname;
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e2.realSize = e2.size = boost::filesystem::file_size(dir->path());
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entries.push_back(e2);
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@ -40,7 +40,7 @@ struct LodEntry {
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struct Entry
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{
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// Info extracted from LOD file
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std::string nameStr,
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std::string nameStr,
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realName;
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int offset, //from beginning
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realSize, //size without compression
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@ -1796,20 +1796,20 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
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}
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return ret;
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}
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std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
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{
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std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
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{
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std::set<int> used;
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used.insert(ID);
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used.insert(ID);
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std::set<int> reqs = VLC->townh->requirements[t->subID][ID];
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while(true)
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{
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size_t noloop=0;
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for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
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{
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if(used.find(*i)==used.end()) //we haven't added requirements for this building
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{
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{
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used.insert(*i);
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for(
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std::set<int>::iterator j=VLC->townh->requirements[t->subID][*i].begin();
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@ -1826,14 +1826,14 @@ std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
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}
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if(noloop==reqs.size())
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break;
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}
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return reqs;
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}
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}
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return reqs;
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}
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int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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{
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int ret = 7; //allowed by default
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int ret = 7; //allowed by default
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if(t->builded >= MAX_BUILDING_PER_TURN)
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ret = 5; //building limit
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@ -1849,8 +1849,8 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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ret = 6; //lack of res
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}
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//checking for requirements
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std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
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//checking for requirements
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std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
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for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
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{
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@ -47,8 +47,8 @@ CTypeList typeList;
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void CConnection::init()
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{
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CISer::smartPointerSerialization = false;
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COSer::smartPointerSerialization = false;
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CISer<CConnection>::smartPointerSerialization = false;
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COSer<CConnection>::smartPointerSerialization = false;
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registerTypes(static_cast<CISer<CConnection>&>(*this));
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registerTypes(static_cast<COSer<CConnection>&>(*this));
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#ifdef LIL_ENDIAN
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