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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Hopefully fixed compilation. Unified line endings.

This commit is contained in:
Michał W. Urbańczyk 2009-12-30 07:49:25 +00:00
parent 6bff8aec34
commit 5d74e61e3e
9 changed files with 47 additions and 47 deletions

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@ -813,8 +813,8 @@ const TerrainTile * CCallback::getTileInfo( int3 tile ) const
int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
{
return gs->canBuildStructure(t,ID);
}
}
std::set<int> CCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
{
return gs->getBuildingRequiments(t,ID);

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@ -273,7 +273,7 @@ public:
std::vector<const CGHeroInstance *> getAvailableHeroes(const CGTownInstance * town) const; //heroes that can be recruited
const TerrainTile * getTileInfo(int3 tile) const;
int canBuildStructure(const CGTownInstance *t, int ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
std::set<int> getBuildingRequiments(const CGTownInstance *t, int ID);
std::set<int> getBuildingRequiments(const CGTownInstance *t, int ID);
bool getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret);
const CGPathNode *getPathInfo(int3 tile);
bool getPath2(int3 dest, CGPath &ret);

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@ -667,20 +667,20 @@ void CCastleInterface::buildingClicked(int building)
//TODO: case 24: //basic horde 2
//TODO: case 25: //upg horde 2
//TODO: case 26: //grail
default:
defaultBuildingClicked(building);
default:
defaultBuildingClicked(building);
break;
}
}
}
void CCastleInterface::defaultBuildingClicked(int building)
{
std::vector<SComponent*> comps(1,
new CCustomImgComponent(SComponent::building,town->subID,building,bicons->ourImages[building].bitmap,false));
}
void CCastleInterface::defaultBuildingClicked(int building)
{
std::vector<SComponent*> comps(1,
new CCustomImgComponent(SComponent::building,town->subID,building,bicons->ourImages[building].bitmap,false));
LOCPLINT->showInfoDialog(
CGI->buildh->buildings[town->subID][building]->Description(),
comps, soundBase::sound_todo);
LOCPLINT->showInfoDialog(
CGI->buildh->buildings[town->subID][building]->Description(),
comps, soundBase::sound_todo);
}
void CCastleInterface::enterHall()
@ -1387,7 +1387,7 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
resdatabar->pos.x += pos.x;
resdatabar->pos.y += pos.y;
LOCPLINT->castleInt->statusbar->clear();
bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
bid = owner->town->hallLevel()+10;
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
exit = new AdventureMapButton
@ -1461,9 +1461,9 @@ void CHallInterface::close()
GH.popIntTotally(this);
}
void CHallInterface::show(SDL_Surface * to)
{
blitAt(bg,pos,to);
LOCPLINT->castleInt->statusbar->show(to);
{
blitAt(bg,pos,to);
LOCPLINT->castleInt->statusbar->show(to);
printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name(),400+pos.x,13+pos.y,GEORXX,zwykly,to);
resdatabar->show(to);
exit->show(to);
@ -1471,7 +1471,7 @@ void CHallInterface::show(SDL_Surface * to)
{
for(size_t j=0;j<boxes[i].size(); ++j)
boxes[i][j]->show(to);
}
}
}
void CHallInterface::activate()
{
@ -1561,12 +1561,12 @@ std::string CHallInterface::CBuildWindow::getTextForState(int state)
case 8:
{
ret = CGI->generaltexth->allTexts[52];
std::set<int> reqs= LOCPLINT->cb->getBuildingRequiments(LOCPLINT->castleInt->town, bid);
std::set<int> reqs= LOCPLINT->cb->getBuildingRequiments(LOCPLINT->castleInt->town, bid);
bool first=true;
for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
{
if (vstd::contains(LOCPLINT->castleInt->town->builtBuildings, *i))
{
if (vstd::contains(LOCPLINT->castleInt->town->builtBuildings, *i))
continue;//skipping constructed buildings
ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->Name());
first = false;//TODO - currently can return "Mage guild lvl 1, MG lvl 2..." - extra check needed

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@ -77,7 +77,7 @@ class CCastleInterface : public CWindowWithGarrison
public:
int crid,bid;
CCreaInfo(int CRID, int BID); //c-tor
~CCreaInfo();//d-tor
~CCreaInfo();//d-tor
int AddToString(std::string from, std::string & to, int numb);
void hover(bool on);
void clickLeft(tribool down, bool previousState);
@ -128,7 +128,7 @@ public:
void keyPressed(const SDL_KeyboardEvent & key);
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void buildingClicked(int building);
void buildingClicked(int building);
void defaultBuildingClicked(int building);//for buildings with simple description + pic left-click messages
void enterTavern();
void enterMageGuild();

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@ -15,7 +15,7 @@
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
#include "../hch/CArtHandler.h"
#include "../hch/CArtHandler.h"
#include "../hch/CBuildingHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CHeroHandler.h"
@ -820,10 +820,10 @@ void SComponent::init(Etype Type, int Subtype, int Val)
tlog1 << "Wrong subtype=" << Subtype << std::endl;
}
subtitle = oss.str();
break;
case building:
break;
case building:
description = CGI->buildh->buildings[Subtype][Val]->Description();
subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
break;
case secskill44: case secskill:
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];

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@ -226,14 +226,14 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
{
if(boost::filesystem::is_regular(dir->status()))
{
std::string name = dir->path().leaf();
std::string name = dir->path().leaf();
std::string realname = name;
std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
boost::algorithm::replace_all(name,".BMP",".PCX");
Entry * e = entries.znajdz(name);
if(e) //file present in .lod - overwrite its entry
{
e->offset = -1;
e->offset = -1;
e->realName = realname;
e->realSize = e->size = boost::filesystem::file_size(dir->path());
}
@ -241,7 +241,7 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
{
Entry e2;
e2.offset = -1;
e2.nameStr = name;
e2.nameStr = name;
e2.realName = realname;
e2.realSize = e2.size = boost::filesystem::file_size(dir->path());
entries.push_back(e2);

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@ -40,7 +40,7 @@ struct LodEntry {
struct Entry
{
// Info extracted from LOD file
std::string nameStr,
std::string nameStr,
realName;
int offset, //from beginning
realSize, //size without compression

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@ -1796,20 +1796,20 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
}
return ret;
}
std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
{
std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
{
std::set<int> used;
used.insert(ID);
used.insert(ID);
std::set<int> reqs = VLC->townh->requirements[t->subID][ID];
while(true)
{
size_t noloop=0;
for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
{
if(used.find(*i)==used.end()) //we haven't added requirements for this building
{
{
used.insert(*i);
for(
std::set<int>::iterator j=VLC->townh->requirements[t->subID][*i].begin();
@ -1826,14 +1826,14 @@ std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
}
if(noloop==reqs.size())
break;
}
return reqs;
}
}
return reqs;
}
int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
{
int ret = 7; //allowed by default
int ret = 7; //allowed by default
if(t->builded >= MAX_BUILDING_PER_TURN)
ret = 5; //building limit
@ -1849,8 +1849,8 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
ret = 6; //lack of res
}
//checking for requirements
std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
//checking for requirements
std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
{

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@ -47,8 +47,8 @@ CTypeList typeList;
void CConnection::init()
{
CISer::smartPointerSerialization = false;
COSer::smartPointerSerialization = false;
CISer<CConnection>::smartPointerSerialization = false;
COSer<CConnection>::smartPointerSerialization = false;
registerTypes(static_cast<CISer<CConnection>&>(*this));
registerTypes(static_cast<COSer<CConnection>&>(*this));
#ifdef LIL_ENDIAN