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Hopefully fixed compilation. Unified line endings.
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@ -1796,20 +1796,20 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
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}
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return ret;
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}
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std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
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{
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std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
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{
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std::set<int> used;
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used.insert(ID);
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used.insert(ID);
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std::set<int> reqs = VLC->townh->requirements[t->subID][ID];
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while(true)
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{
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size_t noloop=0;
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for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
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{
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if(used.find(*i)==used.end()) //we haven't added requirements for this building
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{
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{
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used.insert(*i);
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for(
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std::set<int>::iterator j=VLC->townh->requirements[t->subID][*i].begin();
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@ -1826,14 +1826,14 @@ std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
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}
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if(noloop==reqs.size())
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break;
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}
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return reqs;
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}
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}
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return reqs;
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}
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int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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{
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int ret = 7; //allowed by default
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int ret = 7; //allowed by default
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if(t->builded >= MAX_BUILDING_PER_TURN)
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ret = 5; //building limit
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@ -1849,8 +1849,8 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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ret = 6; //lack of res
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}
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//checking for requirements
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std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
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//checking for requirements
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std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
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for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
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{
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