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Fixed timer countdown sound playback

This commit is contained in:
Ivan Savenko
2023-12-22 22:46:29 +02:00
parent 0a8b81b2c4
commit 5d7901cd8c
2 changed files with 7 additions and 6 deletions

View File

@@ -104,13 +104,14 @@ void TurnTimerWidget::show(Canvas & to)
void TurnTimerWidget::updateNotifications(PlayerColor player, int timeMs)
{
if(player != LOCPLINT->playerID)
return;
int newTimeSeconds = timeMs / 1000;
if(player == LOCPLINT->playerID
&& newTimeSeconds != lastSoundCheckSeconds
&& notificationThresholds.count(newTimeSeconds))
{
if (newTimeSeconds != lastSoundCheckSeconds && notificationThresholds.count(newTimeSeconds))
CCS->soundh->playSound(AudioPath::builtin("WE5"));
}
lastSoundCheckSeconds = newTimeSeconds;
}

View File

@@ -28,7 +28,7 @@ class TurnTimerWidget : public CIntObject
int lastSoundCheckSeconds;
bool isBattleMode;
const std::set<int> notificationThresholds = {0, 1, 2, 3, 4, 5, 10, 20, 30};
const std::set<int> notificationThresholds = {1, 2, 3, 4, 5, 10, 20, 30};
std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsMain;
std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsBattle;