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Fixed timer countdown sound playback
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@@ -104,13 +104,14 @@ void TurnTimerWidget::show(Canvas & to)
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void TurnTimerWidget::updateNotifications(PlayerColor player, int timeMs)
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{
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if(player != LOCPLINT->playerID)
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return;
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int newTimeSeconds = timeMs / 1000;
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if(player == LOCPLINT->playerID
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&& newTimeSeconds != lastSoundCheckSeconds
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&& notificationThresholds.count(newTimeSeconds))
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{
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if (newTimeSeconds != lastSoundCheckSeconds && notificationThresholds.count(newTimeSeconds))
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CCS->soundh->playSound(AudioPath::builtin("WE5"));
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}
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lastSoundCheckSeconds = newTimeSeconds;
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}
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@@ -28,7 +28,7 @@ class TurnTimerWidget : public CIntObject
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int lastSoundCheckSeconds;
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bool isBattleMode;
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const std::set<int> notificationThresholds = {0, 1, 2, 3, 4, 5, 10, 20, 30};
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const std::set<int> notificationThresholds = {1, 2, 3, 4, 5, 10, 20, 30};
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsMain;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsBattle;
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