1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

Remove overly strict condition

This commit is contained in:
Dydzio 2024-09-22 21:43:20 +02:00
parent 50b412b35b
commit 5dda4aa0f0

View File

@ -737,16 +737,14 @@ bool CBattleInfoCallback::battleCanTargetEmptyHex(const battle::Unit * attacker)
{ {
auto bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK)); auto bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
const CSpell * spell = bonus->subtype.as<SpellID>().toSpell(); const CSpell * spell = bonus->subtype.as<SpellID>().toSpell();
if(spell->isDamage())
{
spells::BattleCast cast(this, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell); spells::BattleCast cast(this, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
BattleHex dummySpellTarget = BattleHex(50); //check arbitrary hex for general spell range since currently there is no general way to access amount of hexes BattleHex dummySpellTarget = BattleHex(50); //check arbitrary hex for general spell range since currently there is no general way to access amount of hexes
if(spell->battleMechanics(&cast)->rangeInHexes(dummySpellTarget).size() > 1) if(spell->battleMechanics(&cast)->rangeInHexes(dummySpellTarget).size() > 1)
{ {
return true; return true;
} }
} }
}
return false; return false;
} }