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Remove overly strict condition
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50b412b35b
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@ -737,14 +737,12 @@ bool CBattleInfoCallback::battleCanTargetEmptyHex(const battle::Unit * attacker)
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{
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{
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auto bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
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auto bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
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const CSpell * spell = bonus->subtype.as<SpellID>().toSpell();
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const CSpell * spell = bonus->subtype.as<SpellID>().toSpell();
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if(spell->isDamage())
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spells::BattleCast cast(this, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
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BattleHex dummySpellTarget = BattleHex(50); //check arbitrary hex for general spell range since currently there is no general way to access amount of hexes
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if(spell->battleMechanics(&cast)->rangeInHexes(dummySpellTarget).size() > 1)
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{
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{
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spells::BattleCast cast(this, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
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return true;
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BattleHex dummySpellTarget = BattleHex(50); //check arbitrary hex for general spell range since currently there is no general way to access amount of hexes
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if(spell->battleMechanics(&cast)->rangeInHexes(dummySpellTarget).size() > 1)
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{
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return true;
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}
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}
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}
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}
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}
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